skill_begin	skill_id =    3	skill_level =   1	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 25.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   2	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 27.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   3	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 30.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   4	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   5	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   6	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   7	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   8	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    3	skill_level =   9	name = [Power Strike]	desc = [Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 70.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    4	skill_level =   1	name = [Dash]	desc = [Temporary burst of speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    4	skill_level =   2	name = [Dash]	desc = [Temporary burst of speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   1	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   2	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   3	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   4	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   5	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   6	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   7	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   8	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =   9	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  10	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  11	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  12	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  13	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  14	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  15	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  16	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  17	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  18	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  19	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  20	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  21	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  22	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  23	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   16	skill_level =  24	name = [Mortal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   21	skill_level =   1	name = [Poison Recovery]	desc = [Self-cures poison. Effect less than 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   21	skill_level =   2	name = [Poison Recovery]	desc = [Self-cures poison. Effect less than 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   21	skill_level =   3	name = [Poison Recovery]	desc = [Self-cures poison. Effect less than 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   1	name = [Aggression]	desc = [Provokes an opponent to attack. Power 655.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   2	name = [Aggression]	desc = [Provokes one's opponent's desire to attack. Power 679.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   3	name = [Aggression]	desc = [Provokes one's opponent's desire to attack. Power 703.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   4	name = [Aggression]	desc = [Provokes an opponent to attack. Power 752.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   5	name = [Aggression]	desc = [Provokes an opponent to attack. Power 777.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   6	name = [Aggression]	desc = [Provokes an opponent to attack. Power 803.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   7	name = [Aggression]	desc = [Provokes an opponent to attack. Power 855.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   8	name = [Aggression]	desc = [Provokes an opponent to attack. Power 882.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =   9	name = [Aggression]	desc = [Provokes an opponent to attack. Power 909.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  10	name = [Aggression]	desc = [Provokes an opponent to attack. Power 965.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  11	name = [Aggression]	desc = [Provokes an opponent to attack. Power 993.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  12	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1021.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  13	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1078.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  14	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  15	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  16	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1166.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  17	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1195.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  18	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1224.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  19	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1254.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  20	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1283.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  21	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1312.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  22	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1342.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  23	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1371.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  24	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1400.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  25	name = [Aggression]	desc = [Provokes one's opponent's desire to attack. Power 1492.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  26	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1457.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  27	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1485.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  28	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1513.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  29	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1541.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  30	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1568.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  31	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1595.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  32	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1621.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  33	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1647.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  34	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1672.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  35	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1697.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  36	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  37	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1745.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  38	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1768.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  39	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1790.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  40	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1811.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  41	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1831.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  42	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1851.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  43	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1870.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  44	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1888.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  45	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1905.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  46	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1921.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  47	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1936.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  48	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1950.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level =  49	name = [Aggression]	desc = [Provokes an opponent to attack. Power 1963.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   28	skill_level = 101	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2008.]	name3 = [+1 Power]	name4 = [Maximizes the skill's power. Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 102	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2054.]	name3 = [+2 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 103	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2099.]	name3 = [+3 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 104	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2145.]	name3 = [+4 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 105	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2090.]	name3 = [+5 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 106	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2236.]	name3 = [+6 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 107	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2281.]	name3 = [+7 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 108	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2327.]	name3 = [+8 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 109	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2372.]	name3 = [+9 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 110	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2418.]	name3 = [+10 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 111	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2463.]	name3 = [+11 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 112	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2509.]	name3 = [+12 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 113	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2554.]	name3 = [+13 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 114	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2600.]	name3 = [+14 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 115	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2645.]	name3 = [+15 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 116	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2691.]	name3 = [+16 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 117	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2736.]	name3 = [+17 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 118	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2782.]	name3 = [+18 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 119	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2827.]	name3 = [+19 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 120	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2873.]	name3 = [+20 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 121	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2918.]	name3 = [+21 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 122	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 2964.]	name3 = [+22 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 123	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3009.]	name3 = [+23 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 124	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3055.]	name3 = [+24 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 125	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3100.]	name3 = [+25 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 126	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3146.]	name3 = [+26 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 127	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3191.]	name3 = [+27 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 128	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3237.]	name3 = [+28 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 129	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3282.]	name3 = [+29 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 130	name = [Aggression]	desc = [Provokes an opponent to attack. Your Enchant Power skill is increased. Power 3328.]	name3 = [+30 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   28	skill_level = 141	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 142	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 143	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 144	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 145	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 146	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 147	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 148	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 149	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 150	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 151	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 152	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 153	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 154	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 155	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 156	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 157	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 158	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 159	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 160	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 161	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 162	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 163	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 164	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 165	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 166	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 167	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 168	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 169	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   28	skill_level = 170	name = [Aggression]	desc = [Provokes an opponent to attack. Enchant Cost: the MP consumption of one's skill is decreased.  Power 1963.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   45	skill_level =   1	name = [Divine Heal]	desc = [Recover HP. Power 143.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   2	name = [Divine Heal]	desc = [Recover HP. Power 150.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   3	name = [Divine Heal]	desc = [Recover HP. Power 157.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   4	name = [Divine Heal]	desc = [Recover HP. Power 171.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   5	name = [Divine Heal]	desc = [Recover HP. Power 179.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   6	name = [Divine Heal]	desc = [Recover HP. Power 187.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   7	name = [Divine Heal]	desc = [Recover HP. Power 203.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   8	name = [Divine Heal]	desc = [Recover HP. Power 211.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   45	skill_level =   9	name = [Divine Heal]	desc = [Recover HP. Power 219.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   1	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   2	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   3	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   4	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   5	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   6	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   7	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   8	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =   9	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  10	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  11	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  12	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  13	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  14	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  15	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  16	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  17	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  18	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  19	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  20	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  21	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  22	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  23	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   56	skill_level =  24	name = [Power Shot]	desc = [A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   1	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 71.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   2	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   3	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   4	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 95.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   5	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 100.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   6	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 106.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   7	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   8	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 124.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =   9	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 130.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  10	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 143.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  11	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 150.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  12	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 157.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  13	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 171.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  14	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 179.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  15	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 187.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  16	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 203.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  17	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 211.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  18	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 219.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  19	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 236.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  20	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 245.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  21	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 254.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  22	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 262.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  23	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 271.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  24	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 281.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  25	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 290.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  26	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 299.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  27	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 308.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  28	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 318.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  29	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  30	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 337.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  31	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 346.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  32	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 356.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  33	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 365.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  34	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 375.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  35	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 384.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  36	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 393.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  37	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 403.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  38	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 412.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  39	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 421.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  40	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 430.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  41	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 439.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  42	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 448.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  43	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 457.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  44	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 466.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  45	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 474.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  46	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 482.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  47	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 490.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  48	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 498.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  49	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 506.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  50	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 513.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  51	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 520.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  52	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 527.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  53	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 534.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  54	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 540.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level =  55	name = [Elemental Heal]	desc = [Regenerates one's HP. Power 546.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   58	skill_level = 101	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 550.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   58	skill_level = 102	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 553.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 103	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 556.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 104	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 560.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 105	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 563.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 106	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 566.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 107	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 570.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 108	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 573.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 109	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 576.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 110	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 579.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 111	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 583.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 112	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 586.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 113	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 589.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 114	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 593.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 115	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 596.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 116	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 599.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 117	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 603.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 118	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 606.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 119	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 609.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 120	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 613.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 121	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 616.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 122	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 619.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 123	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 622.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 124	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 626.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 125	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 629.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 126	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 632.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 127	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 636.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 128	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 639.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 129	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 642.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 130	name = [Elemental Heal]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 646.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   58	skill_level = 141	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   58	skill_level = 142	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 143	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 144	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 145	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 146	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 147	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 148	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 149	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 150	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 151	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 152	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 153	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 154	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 155	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 156	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 157	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 158	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 159	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 160	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 161	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 162	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 163	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 164	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 165	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 166	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 167	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 168	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 169	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   58	skill_level = 170	name = [Elemental Heal]	desc = [Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   61	skill_level =   1	name = [Cure Bleeding]	desc = [Heals one's wounds. Effect less than 3]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   61	skill_level =   2	name = [Cure Bleeding]	desc = [Heals one's wounds. Effect less than 7]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   61	skill_level =   3	name = [Cure Bleeding]	desc = [Heals one's wounds. Effect less than 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   1	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 20.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   2	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 22.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   3	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 24.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   4	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 26.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   5	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 28.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   6	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 29.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   7	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 31.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   8	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 33.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =   9	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 34.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  10	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 35.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  11	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 38.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  12	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  13	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 40.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  14	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 43.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  15	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  16	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  17	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  18	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  19	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  20	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  21	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  22	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  23	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  24	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  25	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  26	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 63.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  27	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  28	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  29	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  30	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 70.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  31	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  32	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  33	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  34	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 77.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  35	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  36	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  37	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  38	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 84]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  39	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 85]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  40	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 87]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  41	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 89]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  42	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 90]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  43	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 92]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  44	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 94]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  45	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 96]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  46	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 97]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  47	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 99]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  48	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 100]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  49	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 102]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  50	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 104]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  51	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 105]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  52	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 107]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level =  53	name = [Drain Health]	desc = [Transfers HP from an opponent to yourself. Power 108]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   70	skill_level = 101	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   70	skill_level = 102	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 103	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 104	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 105	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 106	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 107	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 108	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 109	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 110	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 111	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 112	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 113	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 114	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 115	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 116	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 117	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 118	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 119	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 120	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 121	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 122	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 123	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 124	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 125	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 126	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 127	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 128	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 129	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 130	name = [Drain Health]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   70	skill_level = 141	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   70	skill_level = 142	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 143	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 144	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 145	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 146	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 147	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 148	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 149	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 150	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 151	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 152	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 153	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 154	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 155	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 156	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 157	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 158	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 159	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 160	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 161	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 162	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 163	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 164	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 165	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 166	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 167	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 168	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 169	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   70	skill_level = 170	name = [Drain Health]	desc = [Absorbs HP of one's enemy. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   77	skill_level =   1	name = [Attack Aura]	desc = [Temporarily increases P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   77	skill_level =   2	name = [Attack Aura]	desc = [Temporarily increases P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   78	skill_level =   1	name = [War Cry]	desc = [Momentarily increases P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   78	skill_level =   2	name = [War Cry]	desc = [Momentarily increases P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   82	skill_level =   1	name = [Majesty]	desc = [Temporarily increase P. Def while decreasing Evasion. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   82	skill_level =   2	name = [Majesty]	desc = [Temporarily increase P. Def while decreasing Evasion. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   82	skill_level =   3	name = [Majesty]	desc = [Temporarily increase P. Def while decreasing Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   91	skill_level =   1	name = [Defense Aura]	desc = [Temporarily increases P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   91	skill_level =   2	name = [Defense Aura]	desc = [Temporarily increases P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   1	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   2	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   3	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   4	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   5	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   6	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   7	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   8	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =   9	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  10	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  11	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  12	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  13	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  14	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  15	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  16	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  17	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  18	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  19	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  20	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  21	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  22	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  23	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  24	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  25	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  26	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  27	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  28	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  29	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  30	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  31	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  32	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  33	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  34	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  35	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  36	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  37	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  38	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  39	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  40	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  41	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  42	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  43	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  44	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  45	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  46	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  47	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  48	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  49	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  50	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  51	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level =  52	name = [Shield Stun]	desc = [A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   92	skill_level = 101	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+1 Recovery]	name4 = [Minimizes the skill's re-use time.  The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 102	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+2 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 103	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+3 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 104	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+4 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 105	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+5 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 106	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+6 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 107	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+7 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 108	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+8 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 109	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+9 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 110	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+10 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 111	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+11 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 112	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+12 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 113	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+13 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 114	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+14 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 115	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+15 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 116	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+16 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 117	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+17 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 118	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+18 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 119	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+19 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 120	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+20 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 121	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+21 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 122	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+22 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 123	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+23 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 124	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+24 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 125	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+25 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 126	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+26 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 127	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+27 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 128	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+28 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 129	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+29 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 130	name = [Shield Stun]	desc = [Stunning attack that instantly throws nearby targets into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.]	name3 = [+30 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =   92	skill_level = 141	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 142	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 143	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 144	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 145	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 146	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 147	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 148	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 149	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 150	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 151	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 152	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 153	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 154	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 155	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 156	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 157	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 158	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 159	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 160	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 161	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 162	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 163	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 164	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 165	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 166	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 167	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 168	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 169	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   92	skill_level = 170	name = [Shield Stun]	desc = [Stunning attack that instantly throws one's enemy into a state of shock. Usable when one is equipped with a shield type weapon. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level =   1	name = [Rapid Shot]	desc = [Increases speed of arrow launch. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   99	skill_level =   2	name = [Rapid Shot]	desc = [Increases speed of arrow launch. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   99	skill_level = 101	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =   99	skill_level = 102	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 103	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 104	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 105	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 106	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 107	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 108	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 109	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 110	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 111	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 112	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 113	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 114	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 115	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 116	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 117	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 118	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 119	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 120	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   99	skill_level = 121	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 122	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 123	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 124	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 125	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 126	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 127	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 128	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 129	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 130	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 141	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   99	skill_level = 142	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 143	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 144	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 145	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 146	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 147	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 148	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 149	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 150	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 151	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 152	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 153	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 154	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 155	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 156	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 157	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 158	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 159	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 160	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 161	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 162	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 163	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 164	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 165	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 166	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 167	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 168	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 169	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   99	skill_level = 170	name = [Rapid Shot]	desc = [Temporarily increases one's speed of arrow attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level =   1	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 287.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   2	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 306.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   3	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 326.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   4	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 369.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   5	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 392.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   6	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 417.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   7	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 442.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   8	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 469.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =   9	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 496.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  10	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 525.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  11	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 555.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  12	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 586.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  13	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 618.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  14	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 651.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  15	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 686.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  16	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 722.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  17	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 758.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  18	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 796.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  19	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 835.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  20	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 875.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  21	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 916.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  22	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 959.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  23	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1002.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  24	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1046.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  25	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1091.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  26	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  27	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1183.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  28	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1230.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  29	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1278.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  30	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  31	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1376.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  32	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1425.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  33	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1475.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  34	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1525.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  35	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1576.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  36	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1626.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  37	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1677.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  38	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1727.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  39	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1777.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level =  40	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1827.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  101	skill_level = 101	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 102	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+2 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 103	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+3 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 104	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+4 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 105	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+5 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 106	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+6 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 107	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+7 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 108	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+8 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 109	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+9 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 110	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+10 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  101	skill_level = 111	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 112	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 113	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 114	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 115	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 116	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 117	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 118	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 119	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 120	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 121	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 122	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 123	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 124	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 125	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 126	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 127	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 128	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 129	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 130	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power: 1827.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  101	skill_level = 141	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1876.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 142	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1860.]	name3 = [+2 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 143	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1876.]	name3 = [+3 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 144	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1893.]	name3 = [+4 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 145	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1909.]	name3 = [+5 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 146	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1925.]	name3 = [+6 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 147	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1942.]	name3 = [+7 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 148	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1958.]	name3 = [+8 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 149	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1975.]	name3 = [+9 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 150	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 1991.]	name3 = [+10 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 151	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2008.]	name3 = [+11 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 152	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2024.]	name3 = [+12 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 153	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2041.]	name3 = [+13 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 154	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2057.]	name3 = [+14 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 155	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2074.]	name3 = [+15 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 156	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2090.]	name3 = [+16 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 157	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2107.]	name3 = [+17 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 158	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2123.]	name3 = [+18 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 159	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2139.]	name3 = [+19 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 160	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2156.]	name3 = [+20 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 161	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2172.]	name3 = [+21 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 162	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2189.]	name3 = [+22 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 163	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2205.]	name3 = [+23 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 164	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2222.]	name3 = [+24 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 165	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2238.]	name3 = [+25 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 166	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2255.]	name3 = [+26 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 167	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2271.]	name3 = [+27 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 168	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2288.]	name3 = [+28 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 169	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2304.]	name3 = [+29 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  101	skill_level = 170	name = [Stun Shot]	desc = [Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power: 2321.]	name3 = [+30 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level =   1	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   2	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   3	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   4	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   5	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   6	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   7	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   8	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =   9	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =  10	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =  11	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =  12	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =  13	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =  14	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =  15	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level =  16	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  102	skill_level = 101	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 102	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 103	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 104	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 105	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 106	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 107	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 108	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 109	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 110	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 111	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 112	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 113	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 114	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 115	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 116	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 117	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 118	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 119	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 120	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 121	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 122	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 123	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 124	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 125	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 126	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 127	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 128	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 129	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 130	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  102	skill_level = 141	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  102	skill_level = 142	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 143	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 144	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 145	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 146	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 147	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 148	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 149	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 150	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 151	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 152	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 153	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 154	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 155	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 156	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 157	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 158	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 159	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 160	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 161	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 162	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 163	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 164	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 165	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 166	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 167	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 168	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 169	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  102	skill_level = 170	name = [Entangle]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level =   1	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   2	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   3	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   4	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   5	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   6	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   7	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   8	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =   9	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  10	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  11	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  12	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  13	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  14	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  15	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  16	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  17	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  18	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  19	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  20	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  21	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  22	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  23	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level =  24	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  105	skill_level = 101	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 65. Effect 2.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  105	skill_level = 102	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 66. Effect 2.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 103	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 66. Effect 2.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 104	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 67. Effect 2.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 105	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 67. Effect 2.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 106	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 67. Effect 2.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 107	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 68. Effect 2.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 108	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 68. Effect 2.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 109	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 69. Effect 2.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 110	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 69. Effect 2.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 111	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 69. Effect 2.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 112	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 70. Effect 2.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 113	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 70. Effect 2.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 114	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 70. Effect 2.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 115	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 71. Effect 2.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 116	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 71. Effect 2.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 117	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 72. Effect 2.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 118	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 72. Effect 2.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 119	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 72. Effect 2.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 120	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 73. Effect 2.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 121	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 73. Effect 2.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 122	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 74. Effect 2.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 123	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 74. Effect 2.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 124	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 74. Effect 2.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 125	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 75. Effect 2.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 126	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 75. Effect 2.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 127	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 75. Effect 2.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 128	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 76. Effect 2.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 129	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 76. Effect 2.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 130	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 77. Effect 2.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  105	skill_level = 141	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 142	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 143	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 144	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 145	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 146	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 147	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 148	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 149	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 150	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 151	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 152	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 153	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 154	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 155	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 156	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 157	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 158	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 159	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 160	name = [Freezing Strike]	desc = [Instantly freezes target area. Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 161	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 162	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 163	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 164	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 165	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 166	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 167	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 168	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 169	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  105	skill_level = 170	name = [Freezing Strike]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level =   1	name = [Deflect Arrow]	desc = [Increases defense against bow attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  112	skill_level =   2	name = [Deflect Arrow]	desc = [Increases defense against bow attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  112	skill_level =   3	name = [Deflect Arrow]	desc = [Increases defense against bow attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  112	skill_level =   4	name = [Deflect Arrow]	desc = [Increases defense against bow attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  112	skill_level = 101	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 102	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 103	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 104	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 105	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 106	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 107	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 108	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 109	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 110	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 111	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 112	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 113	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 114	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 115	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 116	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 117	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 118	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 119	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 120	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 121	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 122	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 123	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 124	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 125	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 126	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 127	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 128	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 129	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 130	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  112	skill_level = 141	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 142	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 143	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 144	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 145	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 146	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 147	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 148	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 149	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 150	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 151	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 152	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 153	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 154	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 155	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 156	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 157	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 158	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 159	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 160	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 161	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 162	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 163	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 164	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 165	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 166	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 167	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 168	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 169	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  112	skill_level = 170	name = [Deflect Arrow]	desc = [Temporarily increases defense against bow attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  113	skill_level =   1	name = [Long Shot]	desc = [Increase the range of your bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  113	skill_level =   2	name = [Long Shot]	desc = [Increase the range of your bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   1	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   2	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   3	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   4	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   5	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   6	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   7	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   8	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =   9	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  10	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  11	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  12	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  13	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  14	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  15	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  16	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level =  17	name = [Power Break]	desc = [Instantly reduces enemy's P. Atk Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  115	skill_level = 101	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 102	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 103	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 104	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 105	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 106	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 107	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 108	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 109	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 110	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 111	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 112	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 113	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 114	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 115	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 116	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 117	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 118	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 119	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 120	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 121	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 122	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 123	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 124	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 125	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 126	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 127	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 128	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 129	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 130	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  115	skill_level = 141	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  115	skill_level = 142	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 143	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 144	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 145	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 146	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 147	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 148	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 149	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 150	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 151	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 152	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 153	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 154	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 155	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 156	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 157	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 158	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 159	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 160	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 161	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 162	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 163	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 164	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 165	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 166	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 167	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 168	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 169	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  115	skill_level = 170	name = [Power Break]	desc = [Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  118	skill_level =   1	name = [Magician's Movement]	desc = [Increases attack speed when wearing a robe jacket and robe pants.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  121	skill_level =   1	name = [Battle Roar]	desc = [Temporarily increases maximum HP and restores HP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  121	skill_level =   2	name = [Battle Roar]	desc = [Temporarily increases maximum HP and restores HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  121	skill_level =   3	name = [Battle Roar]	desc = [Temporarily increases maximum HP and restores HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  121	skill_level =   4	name = [Battle Roar]	desc = [Temporarily increases maximum HP and restores HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  121	skill_level =   5	name = [Battle Roar]	desc = [Temporarily increases maximum HP and restores HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  121	skill_level =   6	name = [Battle Roar]	desc = [Temporarily increases maximum HP and restores HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  121	skill_level = 101	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+1 Recovery]	name4 = [Maximizes the skill's re-use time.  Re-use time increases.]	skill_end
skill_begin	skill_id =  121	skill_level = 102	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+2 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 103	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+3 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 104	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+4 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 105	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+5 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 106	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+6 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 107	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+7 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 108	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+8 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 109	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+9 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 110	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+10 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 111	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+11 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 112	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+12 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 113	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+13 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 114	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+14 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 115	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+15 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 116	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+16 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 117	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+17 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 118	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+18 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 119	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+19 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 120	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+20 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 121	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+21 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 122	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+22 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 123	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+23 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 124	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+24 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 125	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+25 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 126	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+26 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 127	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+27 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 128	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+28 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 129	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+29 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  121	skill_level = 130	name = [Battle Roar]	desc = [Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.]	name3 = [+30 Recovery]	name4 = [The re-use time is decreased.]	skill_end
skill_begin	skill_id =  129	skill_level =   1	name = [Poison]	desc = [Instantly poisons enemy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  129	skill_level =   2	name = [Poison]	desc = [Instantly poisons enemy. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  129	skill_level =   3	name = [Poison]	desc = [Instantly poisons enemy. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  129	skill_level =   4	name = [Poison]	desc = [Instantly poisons enemy. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  129	skill_level =   5	name = [Poison]	desc = [Instantly poisons enemy. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  137	skill_level =   1	name = [Critical Chance]	desc = [Critical rate increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  137	skill_level =   2	name = [Critical Chance]	desc = [Critical rate increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  137	skill_level =   3	name = [Critical Chance]	desc = [Critical rate increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  141	skill_level =   1	name = [Weapon Mastery]	desc = [Attack power increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  141	skill_level =   2	name = [Weapon Mastery]	desc = [Attack power increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  141	skill_level =   3	name = [Weapon Mastery]	desc = [Attack power increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  142	skill_level =   1	name = [Armor Mastery]	desc = [Defense increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  142	skill_level =   2	name = [Armor Mastery]	desc = [Defense increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  142	skill_level =   3	name = [Armor Mastery]	desc = [Defense increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  142	skill_level =   4	name = [Armor Mastery]	desc = [Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  142	skill_level =   5	name = [Armor Mastery]	desc = [Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   1	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   2	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   3	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   4	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   5	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   6	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   7	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   8	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =   9	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  10	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  11	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  12	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  13	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  14	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  15	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  16	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  17	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  18	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  19	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  20	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  21	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  22	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  23	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  24	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  25	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  26	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  27	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  28	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  29	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  30	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  31	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  32	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  33	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  34	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  35	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  36	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  37	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  38	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  39	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  40	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  41	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  42	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  43	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  44	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  146	skill_level =  45	name = [Anti Magic]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   1	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   2	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   3	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   4	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   5	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   6	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   7	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   8	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =   9	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  10	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  11	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  12	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  13	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  14	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  15	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  16	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  17	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  18	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  19	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  20	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  21	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  22	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  23	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  24	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  25	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  26	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  27	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  28	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  29	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  30	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  31	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  32	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  33	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  34	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  35	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  36	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  37	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  38	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  39	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  40	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  41	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  42	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  43	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  44	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  45	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  46	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  47	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  48	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  49	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  50	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  147	skill_level =  51	name = [Magic Resistance]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  153	skill_level =   1	name = [Shield Mastery]	desc = [Shield defense increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  153	skill_level =   2	name = [Shield Mastery]	desc = [Shield defense increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  153	skill_level =   3	name = [Shield Mastery]	desc = [Shield defense increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  153	skill_level =   4	name = [Shield Mastery]	desc = [Shield defense increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  163	skill_level =   1	name = [Spellcraft]	desc = [Doubles the spell casting speed when wearing a robe jacket and robe pants.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  164	skill_level =   1	name = [Quick Recovery]	desc = [Time between magic reuse shortens.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  164	skill_level =   2	name = [Quick Recovery]	desc = [Time between magic reuse shortens.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  164	skill_level =   3	name = [Quick Recovery]	desc = [Time between magic reuse shortens.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  168	skill_level =   1	name = [Boost Attack Speed]	desc = [Attack speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  168	skill_level =   2	name = [Boost Attack Speed]	desc = [Attack speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  168	skill_level =   3	name = [Boost Attack Speed]	desc = [Attack speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  169	skill_level =   1	name = [Quick Step]	desc = [Moving speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  169	skill_level =   2	name = [Quick Step]	desc = [Moving speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  191	skill_level =   1	name = [Focus Mind]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  191	skill_level =   2	name = [Focus Mind]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  191	skill_level =   3	name = [Focus Mind]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  191	skill_level =   4	name = [Focus Mind]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  191	skill_level =   5	name = [Focus Mind]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  191	skill_level =   6	name = [Focus Mind]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  193	skill_level =   1	name = [Critical Power]	desc = [Increases the power of a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  193	skill_level =   2	name = [Critical Power]	desc = [Increases the power of a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  193	skill_level =   3	name = [Critical Power]	desc = [Increases the power of a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  193	skill_level =   4	name = [Critical Power]	desc = [Increases the power of a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  193	skill_level =   5	name = [Critical Power]	desc = [Increases the power of a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  193	skill_level =   6	name = [Critical Power]	desc = [Increases the power of a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  194	skill_level =   1	name = [Lucky]	desc = [Removes the death penalty and item drop while you are Level 9 and under.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  198	skill_level =   1	name = [Boost Evasion]	desc = [Increase evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  198	skill_level =   2	name = [Boost Evasion]	desc = [Increase evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  198	skill_level =   3	name = [Boost Evasion]	desc = [Increase evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   1	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   2	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   3	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   4	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   5	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   6	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   7	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   8	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =   9	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  10	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  11	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  12	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  13	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  14	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  15	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  16	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  17	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  18	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  19	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  20	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  21	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  22	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  23	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  24	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  25	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  26	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  27	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  28	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  29	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  30	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  31	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  32	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  33	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  34	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  35	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  36	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  37	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  38	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  39	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  40	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  41	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  42	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  43	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  44	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  45	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  46	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  47	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  48	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  49	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  50	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  51	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  208	skill_level =  52	name = [Bow Mastery]	desc = [Increases P. Atk. when using a bow.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   1	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   2	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   3	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   4	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   5	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   6	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   7	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   8	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =   9	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  10	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  11	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  12	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  13	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  14	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  15	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  16	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  17	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  18	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  19	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  20	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  21	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  22	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  23	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  24	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  25	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  26	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  27	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  28	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  29	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  30	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  31	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  32	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  33	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  34	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  35	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  36	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  37	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  38	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  39	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  40	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  41	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  42	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  43	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  44	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  209	skill_level =  45	name = [Dagger Mastery]	desc = [Increases P. Atk. when using a dagger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   1	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   2	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   3	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   4	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   5	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   6	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   7	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   8	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =   9	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level =  10	name = [Boost HP]	desc = [Increases one's maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  211	skill_level = 101	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  211	skill_level = 102	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 103	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 104	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 105	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 106	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 107	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 108	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 109	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 110	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 111	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 112	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 113	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 114	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 115	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 116	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 117	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 118	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 119	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 120	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 121	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 122	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 123	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 124	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 125	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 126	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 127	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 128	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 129	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 130	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's power is increased.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 141	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+1 Power]	name4 = [Maximizes the skill's power. Maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 142	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+2 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 143	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+3 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 144	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+4 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 145	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+5 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 146	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+6 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 147	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+7 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 148	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+8 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 149	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+9 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 150	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+10 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 151	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+11 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 152	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+12 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 153	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+13 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 154	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+14 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 155	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+15 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 156	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+16 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 157	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+17 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 158	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+18 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 159	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+19 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 160	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+20 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 161	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+21 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 162	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+22 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 163	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+23 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 164	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+24 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 165	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+25 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 166	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+26 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 167	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+27 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 168	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+28 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 169	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+29 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  211	skill_level = 170	name = [Boost HP]	desc = [Increases one's maximum HP.  Enchant Power: the skill's maximum CP is increased.]	name3 = [+30 Power]	name4 = [The maximum CP is increased.]	skill_end
skill_begin	skill_id =  212	skill_level =   1	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  212	skill_level =   2	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  212	skill_level =   3	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  212	skill_level =   4	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  212	skill_level =   5	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  212	skill_level =   6	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  212	skill_level =   7	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  212	skill_level =   8	name = [Fast HP Recovery]	desc = [Increases HP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   1	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   2	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   3	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   4	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   5	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   6	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   7	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  213	skill_level =   8	name = [Boost Mana]	desc = [Increases maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  214	skill_level =   1	name = [Mana Recovery]	desc = [Increases MP regeneration when wearing a robe jacket and robe pants.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   1	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   2	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   3	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   4	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   5	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   6	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   7	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   8	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =   9	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  10	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  11	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  12	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  13	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  14	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  15	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  16	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  17	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  18	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  19	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  20	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  21	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  22	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  23	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  24	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  25	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  26	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  27	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  28	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  29	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  30	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  31	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  32	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  33	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  34	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  35	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  36	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  37	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  38	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  39	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  40	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  41	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  42	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  43	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  44	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  216	skill_level =  45	name = [Polearm Mastery]	desc = [Increases P. Atk. when using a Polearm.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   1	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   2	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   3	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   4	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   5	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   6	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   7	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   8	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =   9	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  10	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  11	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  12	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  13	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  14	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  15	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  16	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  17	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  18	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  19	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  20	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  21	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  22	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  23	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  24	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  25	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  26	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  27	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  28	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  29	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  30	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  31	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  32	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  33	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  34	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  35	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  36	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  37	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  38	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  39	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  40	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  41	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  42	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  43	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  44	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  217	skill_level =  45	name = [Sword Blunt Mastery]	desc = [Increases P. Atk. when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  226	skill_level =   1	name = [Relax]	desc = [Recovers HP quickly when sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   1	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   2	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   3	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   4	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   5	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   6	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   7	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   8	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =   9	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  10	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  11	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  12	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  13	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  14	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  15	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  16	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  17	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  18	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  19	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  20	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  21	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  22	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  23	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  24	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  25	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  26	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  27	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  28	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  29	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  30	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  31	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  32	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  33	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  34	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  35	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  36	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  37	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  38	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  39	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  40	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  41	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  42	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  43	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  44	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  45	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  46	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  47	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  48	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  49	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  227	skill_level =  50	name = [Light Armor Mastery]	desc = [Increases P. Def. and Evasion when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  228	skill_level =   1	name = [Fast Spell Casting]	desc = [Spell casting speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  228	skill_level =   2	name = [Fast Spell Casting]	desc = [Spell casting speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  228	skill_level =   3	name = [Fast Spell Casting]	desc = [Spell casting speed increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  229	skill_level =   1	name = [Fast Mana Recovery]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  229	skill_level =   2	name = [Fast Mana Recovery]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  229	skill_level =   3	name = [Fast Mana Recovery]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  229	skill_level =   4	name = [Fast Mana Recovery]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  229	skill_level =   5	name = [Fast Mana Recovery]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  229	skill_level =   6	name = [Fast Mana Recovery]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  229	skill_level =   7	name = [Fast Mana Recovery]	desc = [Increases MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  230	skill_level =   1	name = [Sprint]	desc = [Temporarily increases Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  230	skill_level =   2	name = [Sprint]	desc = [Temporarily increases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  230	skill_level = 101	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 102	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 103	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 104	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 105	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 106	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 107	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 108	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 109	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 110	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 111	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 112	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 113	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 114	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 115	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 116	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 117	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 118	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 119	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 120	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 121	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 122	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 123	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 124	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 125	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 126	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 127	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 128	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 129	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 130	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  230	skill_level = 141	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 142	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 143	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 144	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 145	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 146	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 147	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 148	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 149	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 150	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 151	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 152	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 153	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 154	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 155	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 156	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 157	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 158	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 159	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 160	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 161	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 162	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 163	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 164	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 165	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 166	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 167	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 168	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 169	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  230	skill_level = 170	name = [Sprint]	desc = [Temporarily increases one's Speed. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  231	skill_level =   1	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   2	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   3	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   4	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   5	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   6	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   7	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   8	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =   9	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  10	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  11	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  12	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  13	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  14	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  15	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  16	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  17	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  18	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  19	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  20	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  21	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  22	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  23	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  24	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  25	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  26	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  27	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  28	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  29	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  30	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  31	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  32	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  33	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  34	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  35	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  36	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  37	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  38	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  39	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  40	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  41	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  42	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  43	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  44	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  45	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  46	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  47	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  48	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  49	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  231	skill_level =  50	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   1	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   2	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   3	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   4	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   5	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   6	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   7	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   8	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =   9	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  10	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  11	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  12	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  13	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  14	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  15	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  16	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  17	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  18	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  19	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  20	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  21	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  22	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  23	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  24	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  25	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  26	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  27	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  28	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  29	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  30	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  31	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  32	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  33	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  34	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  35	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  36	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  37	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  38	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  39	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  40	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  41	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  42	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  43	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  44	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  45	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  46	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  47	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  48	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  49	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  50	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  51	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  232	skill_level =  52	name = [Heavy Armor Mastery]	desc = [Increases P. Def. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   1	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   2	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   3	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   4	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   5	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   6	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   7	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   8	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =   9	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  10	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  11	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  12	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  13	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  14	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  15	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  16	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  17	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  18	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  19	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  20	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  21	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  22	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  23	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  24	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  25	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  26	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  27	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  28	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  29	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  30	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  31	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  32	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  33	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  34	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  35	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  36	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  37	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  38	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  39	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  40	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  41	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  42	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  43	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  44	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  45	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  46	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  233	skill_level =  47	name = [Light Armor Mastery]	desc = [Increases P. Def. when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   1	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   2	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   3	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   4	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   5	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   6	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   7	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   8	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =   9	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  10	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  11	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  12	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  13	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  14	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  15	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  16	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  17	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  18	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  19	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  20	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  21	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  22	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  23	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  24	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  25	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  26	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  27	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  28	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  29	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  30	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  31	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  32	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  33	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  34	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  35	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  36	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  37	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  38	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  39	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  40	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  234	skill_level =  41	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   1	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   2	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   3	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   4	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   5	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   6	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   7	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   8	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =   9	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  10	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  11	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  12	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  13	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  14	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  15	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  16	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  17	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  18	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  19	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  20	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  21	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  22	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  23	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  24	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  25	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  26	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  27	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  28	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  29	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  30	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  31	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  32	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  33	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  34	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  35	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  36	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  37	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  38	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  39	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  40	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  235	skill_level =  41	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   1	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   2	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   3	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   4	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   5	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   6	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   7	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   8	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =   9	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  10	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  11	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  12	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  13	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  14	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  15	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  16	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  17	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  18	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  19	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  20	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  21	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  22	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  23	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  24	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  25	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  26	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  27	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  28	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  29	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  30	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  31	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  32	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  33	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  34	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  35	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  36	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  37	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  38	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  39	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  40	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  236	skill_level =  41	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  239	skill_level =   1	name = [Expertise D]	desc = [You become familiar with D-grade equipment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  239	skill_level =   2	name = [Expertise C]	desc = [You become familiar with C-Grade equipment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  239	skill_level =   3	name = [Expertise B]	desc = [You become familiar with B-Grade equipment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  239	skill_level =   4	name = [Expertise A]	desc = [You become familiar with A-Grade equipment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  239	skill_level =   5	name = [Expertise S]	desc = [You become familiar with S-Grade equipment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  244	skill_level =   1	name = [Armor Mastery]	desc = [Defense increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  244	skill_level =   2	name = [Armor Mastery]	desc = [Defense increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  244	skill_level =   3	name = [Armor Mastery]	desc = [Defense increase.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  246	skill_level =   1	name = [Seal of Ruler]	desc = [Engraves on the ancient holy artifact guarding the castle of which you are the ruler.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   1	name = [Heal]	desc = [Recovers HP. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   2	name = [Heal]	desc = [Recovers HP. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   3	name = [Heal]	desc = [Recovers HP. Power 67.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   4	name = [Heal]	desc = [Recovers HP. Power 83.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   5	name = [Heal]	desc = [Recovers HP. Power 95.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   6	name = [Heal]	desc = [Recovers HP. Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   7	name = [Heal]	desc = [Recovers HP. Power 121.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   8	name = [Heal]	desc = [Recovers HP. Power 135.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =   9	name = [Heal]	desc = [Recovers HP. Power 151.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  10	name = [Heal]	desc = [Recovers HP. Power 176.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  11	name = [Heal]	desc = [Recovers HP. Power 185.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  12	name = [Heal]	desc = [Recovers HP. Power 195.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  13	name = [Heal]	desc = [Recovers HP. Power 224.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  14	name = [Heal]	desc = [Recovers HP. Power 234.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  15	name = [Heal]	desc = [Recovers HP. Power 245.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  16	name = [Heal]	desc = [Recovers HP. Power 278.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  17	name = [Heal]	desc = [Recovers HP. Power 289.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1011	skill_level =  18	name = [Heal]	desc = [Recovers HP. Power 301.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1012	skill_level =   1	name = [Cure Poison]	desc = [Cures poisoning up to Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1012	skill_level =   2	name = [Cure Poison]	desc = [Cures poisoning up to Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1012	skill_level =   3	name = [Cure Poison]	desc = [Cures poisoning up to Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   1	name = [Recharge]	desc = [Restores one's MP. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   2	name = [Recharge]	desc = [Restores one's MP. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   3	name = [Recharge]	desc = [Restores one's MP. Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   4	name = [Recharge]	desc = [Restores one's MP. Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   5	name = [Recharge]	desc = [Restores one's MP. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   6	name = [Recharge]	desc = [Restores one's MP. Power 70.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   7	name = [Recharge]	desc = [Restores one's MP. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   8	name = [Recharge]	desc = [Restores one's MP. Power 77.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =   9	name = [Recharge]	desc = [Restores one's MP. Power 81.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  10	name = [Recharge]	desc = [Restores one's MP. Power 86.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  11	name = [Recharge]	desc = [Restores one's MP. Power 90.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  12	name = [Recharge]	desc = [Restores one's MP. Power 94.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  13	name = [Recharge]	desc = [Restores one's MP. Power 98.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  14	name = [Recharge]	desc = [Restores one's MP. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  15	name = [Recharge]	desc = [Restores one's MP. Power 104.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  16	name = [Recharge]	desc = [Restores one's MP. Power 106.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  17	name = [Recharge]	desc = [Restores one's MP. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  18	name = [Recharge]	desc = [Restores one's MP. Power 110.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  19	name = [Recharge]	desc = [Restores one's MP. Power 113.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  20	name = [Recharge]	desc = [Restores one's MP. Power 115.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  21	name = [Recharge]	desc = [Restores one's MP. Power 116.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  22	name = [Recharge]	desc = [Restores one's MP. Power 118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  23	name = [Recharge]	desc = [Restores one's MP. Power 120.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  24	name = [Recharge]	desc = [Restores one's MP. Power 122.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  25	name = [Recharge]	desc = [Restores one's MP. Power 124.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  26	name = [Recharge]	desc = [Restores one's MP. Power 126.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  27	name = [Recharge]	desc = [Restores one's MP. Power 128.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  28	name = [Recharge]	desc = [Restores one's MP. Power 129.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  29	name = [Recharge]	desc = [Restores one's MP. Power 131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  30	name = [Recharge]	desc = [Restores one's MP. Power 133.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  31	name = [Recharge]	desc = [Restores one's MP. Power 134.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level =  32	name = [Recharge]	desc = [Restores one's MP. Power 136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1013	skill_level = 101	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 137.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 102	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 137.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 103	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 138.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 104	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 139.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 105	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 139.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 106	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 140.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 107	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 141.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 108	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 141.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 109	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 142.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 110	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 143.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 111	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 143.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 112	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 144.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 113	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 145.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 114	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 146.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 115	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 146.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 116	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 147.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 117	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 148.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 118	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 148.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 119	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 149.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 120	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 150.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 121	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 150.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 122	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 151.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 123	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 152.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 124	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 152.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 125	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 153.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 126	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 154.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 127	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 154.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 128	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 155.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 129	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 156.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 130	name = [Recharge]	desc = [Regenerates MP. Your Enchant Power skill is increased. Power 156.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1013	skill_level = 141	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1013	skill_level = 142	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 143	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 144	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 145	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 146	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 147	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 148	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 149	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 150	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 151	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 152	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 153	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 154	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 155	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 156	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 157	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 158	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 159	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 160	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 161	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 162	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 163	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 164	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 165	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 166	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 167	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 168	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 169	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1013	skill_level = 170	name = [Recharge]	desc = [Regenerates MP. Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1015	skill_level =   1	name = [Battle Heal]	desc = [Quickly recovers HP. Power 83.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   2	name = [Battle Heal]	desc = [Quickly recovers HP. Power 95.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   3	name = [Battle Heal]	desc = [Quickly recovers HP. Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   4	name = [Battle Heal]	desc = [Quickly recovers HP. Power 121.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   5	name = [Battle Heal]	desc = [Quickly recovers HP. Power 135.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   6	name = [Battle Heal]	desc = [Quickly recovers HP. Power 151.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   7	name = [Battle Heal]	desc = [Quickly recovers HP. Power 176.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   8	name = [Battle Heal]	desc = [Quickly recovers HP. Power 185.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =   9	name = [Battle Heal]	desc = [Quickly recovers HP. Power 195.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =  10	name = [Battle Heal]	desc = [Quickly recovers HP. Power 224.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =  11	name = [Battle Heal]	desc = [Quickly recovers HP. Power 234.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =  12	name = [Battle Heal]	desc = [Quickly recovers HP. Power 245.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =  13	name = [Battle Heal]	desc = [Quickly recovers HP. Power 278.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =  14	name = [Battle Heal]	desc = [Quickly recovers HP. Power 289.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1015	skill_level =  15	name = [Battle Heal]	desc = [Quickly recovers HP. Power 301.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   1	name = [Group Heal]	desc = [Recovers party member's HP. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   2	name = [Group Heal]	desc = [Recovers party member's HP. Power 76.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   3	name = [Group Heal]	desc = [Recovers party member's HP. Power 86.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   4	name = [Group Heal]	desc = [Recovers party member's HP. Power 97.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   5	name = [Group Heal]	desc = [Recovers party member's HP. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   6	name = [Group Heal]	desc = [Recovers party member's HP. Power 121.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   7	name = [Group Heal]	desc = [Recovers party member's HP. Power 141.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   8	name = [Group Heal]	desc = [Recovers party member's HP. Power 148.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =   9	name = [Group Heal]	desc = [Recovers party member's HP. Power 156.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =  10	name = [Group Heal]	desc = [Recovers party member's HP. Power 179.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =  11	name = [Group Heal]	desc = [Recovers party member's HP. Power 188.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =  12	name = [Group Heal]	desc = [Recovers party member's HP. Power 196.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =  13	name = [Group Heal]	desc = [Recovers party member's HP. Power 222.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =  14	name = [Group Heal]	desc = [Recovers party member's HP. Power 231.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1027	skill_level =  15	name = [Group Heal]	desc = [Recovers party member's HP. Power 241.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   1	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 19.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   2	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 21.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   3	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 24.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   4	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 25.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   5	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 28.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   6	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 30.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   7	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 33.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1031	skill_level =   8	name = [Disrupt Undead]	desc = [Does damage to undead monsters. Power 36.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1033	skill_level =   1	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1033	skill_level =   2	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1033	skill_level =   3	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1033	skill_level = 101	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 102	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 103	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 104	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 105	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 106	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 107	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 108	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 109	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 110	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 111	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 112	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 113	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 114	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 115	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 116	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 117	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 118	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 119	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 120	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 121	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 122	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 123	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 124	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 125	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 126	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 127	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 128	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 129	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 130	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1033	skill_level = 141	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 142	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 143	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 144	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 145	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 146	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 147	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 148	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 149	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 150	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 151	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 152	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 153	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 154	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 155	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 156	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 157	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 158	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 159	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 160	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 161	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 162	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 163	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 164	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 165	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 166	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 167	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 168	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 169	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1033	skill_level = 170	name = [Resist Poison]	desc = [Temporarily increases resistance to poison. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level =   1	name = [Shield]	desc = [Temporarily increases P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1040	skill_level =   2	name = [Shield]	desc = [Temporarily increases P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1040	skill_level =   3	name = [Shield]	desc = [Temporarily increases P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1040	skill_level = 101	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 102	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 103	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 104	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 105	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 106	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 107	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 108	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 109	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 110	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 111	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 112	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 113	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 114	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 115	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 116	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 117	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 118	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 119	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 120	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 121	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 122	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 123	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 124	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 125	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 126	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 127	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 128	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 129	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 130	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1040	skill_level = 141	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 142	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 143	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 144	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 145	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 146	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 147	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 148	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 149	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 150	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 151	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 152	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 153	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 154	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 155	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 156	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 157	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 158	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 159	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 160	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 161	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 162	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 163	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 164	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 165	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 166	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 167	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 168	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 169	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1040	skill_level = 170	name = [Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level =   1	name = [Regeneration]	desc = [Temporarily increases HP recovery. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1044	skill_level =   2	name = [Regeneration]	desc = [Temporarily increases HP recovery. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1044	skill_level =   3	name = [Regeneration]	desc = [Temporarily increases HP recovery. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1044	skill_level = 101	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 102	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 103	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 104	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 105	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 106	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 107	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 108	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 109	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 110	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 111	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 112	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 113	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 114	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 115	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 116	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 117	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 118	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 119	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 120	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 121	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 122	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 123	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 124	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 125	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 126	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 127	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 128	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 129	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 130	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1044	skill_level = 141	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 142	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 143	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 144	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 145	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 146	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 147	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 148	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 149	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 150	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 151	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 152	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 153	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 154	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 155	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 156	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 157	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 158	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 159	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 160	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 161	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 162	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 163	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 164	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 165	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 166	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 167	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 168	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 169	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1044	skill_level = 170	name = [Regeneration]	desc = [Temporarily increases HP Regeneration. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level =   1	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1059	skill_level =   2	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1059	skill_level =   3	name = [Greater Empower]	desc = [Temporarily increases M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1059	skill_level = 101	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 102	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 103	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 104	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 105	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 106	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 107	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 108	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 109	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 110	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 111	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 112	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 113	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 114	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 115	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 116	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 117	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 118	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 119	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 120	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 121	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 122	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 123	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 124	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 125	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 126	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 127	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 128	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 129	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 130	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1059	skill_level = 141	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 142	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 143	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 144	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 145	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 146	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 147	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 148	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 149	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 150	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 151	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 152	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 153	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 154	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 155	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 156	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 157	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 158	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 159	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 160	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 161	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 162	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 163	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 164	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 165	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 166	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 167	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 168	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 169	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1059	skill_level = 170	name = [Empower]	desc = [Temporarily increases M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level =   1	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1062	skill_level =   2	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1062	skill_level = 101	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 102	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 103	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 104	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 105	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def., and Evasion and increases P. Atk., M. Atk., Atk. Spd., Casting Spd., and Speed. Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 106	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 107	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 108	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 109	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 110	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def., and Evasion and increases P. Atk., M. Atk., Atk. Spd., Casting Spd., and Speed. Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 111	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 112	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 113	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def., and Evasion and increases P. Atk., M. Atk., Atk. Spd., Casting Spd., and Speed. Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 114	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 115	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 116	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 117	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 118	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 119	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 120	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 121	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 122	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 123	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 124	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 125	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 126	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 127	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 128	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 129	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 130	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1062	skill_level = 141	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 142	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 143	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 144	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 145	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 146	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 147	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 148	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 149	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 150	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 151	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 152	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 153	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 154	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 155	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 156	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 157	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 158	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 159	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 160	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 161	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 162	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 163	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 164	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 165	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 166	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 167	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 168	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 169	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1062	skill_level = 170	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level =   1	name = [Might]	desc = [Temporarily increases P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1068	skill_level =   2	name = [Might]	desc = [Temporarily increases P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1068	skill_level =   3	name = [Might]	desc = [Temporarily increases P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1068	skill_level = 101	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 102	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 103	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 104	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 105	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 106	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 107	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 108	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 109	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 110	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 111	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 112	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 113	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 114	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 115	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 116	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 117	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 118	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 119	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 120	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 121	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 122	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 123	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 124	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 125	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 126	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 127	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 128	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 129	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 130	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1068	skill_level = 141	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 142	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 143	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 144	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 145	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 146	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 147	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 148	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 149	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 150	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 151	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 152	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 153	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 154	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 155	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 156	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 157	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 158	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 159	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 160	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 161	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 162	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 163	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 164	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 165	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 166	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 167	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 168	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 169	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1068	skill_level = 170	name = [Might]	desc = [Temporarily increases P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level =   1	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   2	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   3	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   4	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   5	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   6	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   7	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   8	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =   9	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  10	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  11	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  12	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  13	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  14	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  15	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  16	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  17	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  18	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  19	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  20	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  21	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  22	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  23	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  24	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  25	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  26	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  27	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  28	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  29	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  30	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  31	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  32	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  33	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  34	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  35	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  36	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  37	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  38	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  39	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  40	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  41	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level =  42	name = [Sleep]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1069	skill_level = 101	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 102	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 103	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 104	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 105	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 106	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 107	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 108	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 109	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 110	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 111	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 112	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 113	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 114	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 115	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 116	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 117	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 118	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 119	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 120	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 121	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 122	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 123	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 124	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 125	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 126	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 127	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 128	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 129	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 130	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 141	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1069	skill_level = 142	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 143	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 144	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 145	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 146	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 147	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 148	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 149	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 150	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 151	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 152	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 153	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 154	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 155	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 156	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 157	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 158	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 159	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 160	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 161	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 162	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 163	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 164	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 165	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 166	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 167	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 168	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 169	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1069	skill_level = 170	name = [Sleep]	desc = [Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level =   1	name = [Focus]	desc = [Temporarily increases critical attack rate. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1077	skill_level =   2	name = [Focus]	desc = [Temporarily increases critical attack rate. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1077	skill_level =   3	name = [Focus]	desc = [Temporarily increases critical attack rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1077	skill_level = 101	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 102	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 103	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 104	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 105	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 106	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 107	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 108	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 109	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 110	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 111	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 112	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 113	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 114	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 115	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 116	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 117	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 118	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 119	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 120	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 121	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 122	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 123	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 124	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 125	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 126	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 127	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 128	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 129	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 130	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1077	skill_level = 141	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 142	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 143	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 144	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 145	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 146	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 147	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 148	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 149	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 150	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 151	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 152	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 153	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 154	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 155	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 156	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 157	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 158	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 159	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 160	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 161	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 162	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 163	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 164	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 165	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 166	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 167	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 168	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 169	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1077	skill_level = 170	name = [Focus]	desc = [Temporarily increases critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level =   1	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1078	skill_level =   2	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1078	skill_level =   3	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1078	skill_level =   4	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1078	skill_level =   5	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1078	skill_level =   6	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1078	skill_level = 101	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 102	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 103	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 104	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 105	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 106	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 107	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 108	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 109	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 110	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 111	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 112	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 113	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 114	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 115	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 116	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 117	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 118	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 119	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 120	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 121	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 122	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 123	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 124	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 125	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 126	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 127	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 128	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 129	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 130	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1078	skill_level = 141	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 142	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 143	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 144	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 145	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 146	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 147	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 148	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 149	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 150	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 151	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 152	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 153	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 154	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 155	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 156	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 157	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 158	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 159	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 160	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 161	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 162	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 163	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 164	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 165	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 166	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 167	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 168	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 169	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1078	skill_level = 170	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Enchant Cost: the MP consumption is decreased. Effect 6.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level =   1	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   2	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   3	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   4	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   5	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   6	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   7	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   8	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =   9	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  10	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  11	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  12	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  13	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  14	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  15	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  16	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level =  17	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1083	skill_level = 101	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 102	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 103	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 104	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 105	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 106	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 107	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 108	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 109	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 110	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 111	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 112	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 113	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 114	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 115	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 116	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 117	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 118	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 119	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 120	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 121	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 122	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 123	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 124	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 125	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 126	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 127	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 128	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 129	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 130	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 141	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1083	skill_level = 142	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 143	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 144	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 145	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 146	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 147	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 148	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 149	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 150	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 151	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 152	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 153	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 154	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 155	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 156	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 157	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 158	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 159	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 160	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 161	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 162	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 163	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 164	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 165	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 166	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 167	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 168	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 169	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1083	skill_level = 170	name = [Surrender To Fire]	desc = [Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level =   1	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1085	skill_level =   2	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1085	skill_level =   3	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1085	skill_level = 101	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 102	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 103	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 104	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 105	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 106	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 107	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 108	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 109	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 110	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 111	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 112	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 113	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 114	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 115	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 116	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 117	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 118	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 119	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 120	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 121	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 122	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 123	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 124	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 125	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 126	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 127	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 128	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 129	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 130	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1085	skill_level = 141	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 142	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 143	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 144	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 145	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 146	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 147	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 148	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 149	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 150	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 151	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 152	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 153	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 154	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 155	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 156	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 157	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 158	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 159	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 160	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 161	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 162	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 163	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 164	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 165	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 166	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 167	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 168	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 169	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1085	skill_level = 170	name = [Acumen]	desc = [Temporarily increases Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level =   1	name = [Agility]	desc = [Temporarily increases Evasion. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1087	skill_level =   2	name = [Agility]	desc = [Temporarily increases Evasion. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1087	skill_level =   3	name = [Agility]	desc = [Temporarily increases Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1087	skill_level = 101	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 102	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 103	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 104	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 105	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 106	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 107	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 108	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 109	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 110	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 111	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 112	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 113	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 114	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 115	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 116	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 117	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 118	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 119	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 120	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 121	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 122	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 123	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 124	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 125	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 126	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 127	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 128	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 129	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 130	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1087	skill_level = 141	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 142	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 143	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 144	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 145	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 146	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 147	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 148	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 149	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 150	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 151	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 152	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 153	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 154	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 155	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 156	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 157	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 158	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 159	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 160	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 161	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 162	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 163	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 164	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 165	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 166	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 167	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 168	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 169	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1087	skill_level = 170	name = [Agility]	desc = [Temporarily increases Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1111	skill_level =   1	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   2	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   3	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   4	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   5	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   6	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   7	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   8	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =   9	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  10	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  11	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  12	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  13	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  14	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  15	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  16	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 9 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  17	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level =  18	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1111	skill_level = 101	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1111	skill_level = 102	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 103	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 104	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 105	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 106	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 107	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 108	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 109	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 110	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 111	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 112	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 113	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 114	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 115	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 116	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 117	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 118	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 119	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 120	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 121	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 122	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 123	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 124	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 125	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 126	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 127	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 128	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 129	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1111	skill_level = 130	name = [Summon Kat the Cat]	desc = [Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1126	skill_level =   1	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 41.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   2	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   3	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   4	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   5	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   6	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   7	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   8	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 70.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =   9	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  10	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 77.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  11	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 81.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  12	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 86.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  13	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 90.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  14	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 94.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  15	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 98.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  16	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  17	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 104.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  18	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 106.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  19	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  20	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 110.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  21	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 113.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  22	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 115.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  23	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 116.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  24	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  25	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 120.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  26	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 122.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  27	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 124.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  28	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 126.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  29	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 128.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  30	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 129.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  31	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  32	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 133.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  33	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 134.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level =  34	name = [Servitor Recharge]	desc = [Recovers a Servitor's MP. Power 136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1126	skill_level = 101	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 137.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 102	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 137.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 103	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 138.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 104	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 139.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 105	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 139.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 106	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 140.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 107	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 141.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 108	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 141.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 109	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 142.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 110	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 143.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 111	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 143.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 112	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 144.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 113	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 145.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 114	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 146.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 115	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 146.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 116	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 147.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 117	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 148.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 118	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 148.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 119	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 149.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 120	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 150.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 121	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 150.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 122	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 151.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 123	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 152.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 124	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 152.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 125	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 153.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 126	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 154.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 127	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 154.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 128	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 155.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 129	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 156.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 130	name = [Servitor Recharge]	desc = [Regenerates Servitor's MP. Your Enchant Power skill is increased. Power 156.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1126	skill_level = 141	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1126	skill_level = 142	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 143	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 144	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 145	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 146	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 147	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 148	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 149	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 150	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 151	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 152	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 153	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 154	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 155	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 156	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 157	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 158	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 159	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 160	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 161	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 162	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 163	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 164	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 165	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 166	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 167	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 168	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 169	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1126	skill_level = 170	name = [Servitor Recharge]	desc = [Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level =   1	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 145.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   2	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 162.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   3	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 181.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   4	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 212.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   5	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 222.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   6	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 234.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   7	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 269.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   8	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 281.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =   9	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 294.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  10	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 333.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  11	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 347.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  12	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 361.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  13	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 404.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  14	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 419.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  15	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 434.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  16	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 465.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  17	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 481.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  18	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 496.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  19	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 528.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  20	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 544.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  21	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 561.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  22	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 593.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  23	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 609.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  24	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 626.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  25	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 658.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  26	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 674.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  27	name = [Servitor Heal]	desc = [Recovers servitor's HP. Power 690.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  28	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 706.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  29	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 722.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  30	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 737.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  31	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 753.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  32	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 768.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  33	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 783.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  34	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 798.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  35	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 812.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  36	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 826.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  37	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 840.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  38	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 854.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  39	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 867.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  40	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 879.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  41	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 892.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  42	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 904.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  43	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 915.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  44	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 926.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level =  45	name = [Servitor Heal]	desc = [Recovers a Servitor's HP. Power 936.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1127	skill_level = 101	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 942.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 102	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 947.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 103	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 952.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 104	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 957.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 105	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 962.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 106	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 968.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 107	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 973.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 108	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 978.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 109	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 983.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 110	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 989.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 111	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 994.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 112	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 999.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 113	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1004.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 114	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1010.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 115	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1015.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 116	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1020.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 117	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1025.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 118	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1031.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 119	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1036.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 120	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1041.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 121	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1046.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 122	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1051.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 123	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1057.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 124	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1062.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 125	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1067.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 126	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1072.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 127	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1078.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 128	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1083.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 129	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1088.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 130	name = [Servitor Heal]	desc = [Regenerates Servitor's HP. Your Enchant Power skill is increased. Power 1093.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1127	skill_level = 141	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1127	skill_level = 142	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 143	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 144	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 145	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 146	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 147	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 148	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 149	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 150	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 151	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 152	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 153	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 154	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 155	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 156	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 157	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 158	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 159	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 160	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 161	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 162	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 163	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 164	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 165	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 166	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 167	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 168	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 169	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1127	skill_level = 170	name = [Servitor Heal]	desc = [Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level =   1	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1144	skill_level =   2	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1144	skill_level = 101	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 102	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 103	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 104	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 105	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 106	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 107	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 108	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 109	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 110	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 111	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 112	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 113	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 114	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 115	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 116	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 117	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 118	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 119	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 120	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 121	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 122	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 123	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 124	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 125	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 126	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 127	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 128	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 129	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 130	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1144	skill_level = 141	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 142	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 143	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 144	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 145	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 146	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 147	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 148	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 149	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 150	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 151	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 152	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 153	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 154	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 155	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 156	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 157	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 158	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 159	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 160	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 161	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 162	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 163	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 164	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 165	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 166	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 167	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 168	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 169	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1144	skill_level = 170	name = [Servitor Wind Walk]	desc = [Temporarily increases servitor's movement speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level =   1	name = [Bright Servitor]	desc = [Temporarily increases servitor's M. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1145	skill_level =   2	name = [Bright Servitor]	desc = [Temporarily increases servitor's M. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1145	skill_level =   3	name = [Bright Servitor]	desc = [Temporarily increases servitor's M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1145	skill_level = 101	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 102	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 103	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 104	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 105	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 106	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 107	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 108	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 109	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 110	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 111	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 112	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 113	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 114	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 115	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 116	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 117	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 118	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 119	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 120	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 121	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 122	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 123	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 124	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 125	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 126	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 127	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 128	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 129	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 130	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1145	skill_level = 141	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 142	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 143	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 144	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 145	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 146	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 147	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 148	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 149	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 150	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 151	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 152	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 153	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 154	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 155	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 156	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 157	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 158	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 159	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 160	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 161	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 162	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 163	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 164	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 165	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 166	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 167	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 168	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 169	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1145	skill_level = 170	name = [Bright Servitor]	desc = [Temporarily increases a servitor's M. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level =   1	name = [Mighty Servitor]	desc = [Temporarily increases servitor's P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1146	skill_level =   2	name = [Mighty Servitor]	desc = [Temporarily increases servitor's P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1146	skill_level =   3	name = [Mighty Servitor]	desc = [Temporarily increases servitor's P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1146	skill_level = 101	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 102	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 103	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 104	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 105	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 106	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 107	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 108	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 109	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 110	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 111	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 112	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 113	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 114	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 115	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 116	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 117	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 118	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 119	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 120	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 121	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 122	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 123	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 124	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 125	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 126	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 127	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 128	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 129	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 130	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1146	skill_level = 141	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 142	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 143	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 144	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 145	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 146	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 147	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 148	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 149	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 150	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 151	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 152	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 153	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 154	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 155	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 156	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 157	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 158	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 159	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 160	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 161	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 162	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 163	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 164	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 165	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 166	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 167	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 168	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 169	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1146	skill_level = 170	name = [Mighty Servitor]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1147	skill_level =   1	name = [Vampiric Touch]	desc = [Absorbs HP. Power 18.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1147	skill_level =   2	name = [Vampiric Touch]	desc = [Absorbs HP. Power 21.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1147	skill_level =   3	name = [Vampiric Touch]	desc = [Absorbs HP. Power 23.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1147	skill_level =   4	name = [Vampiric Touch]	desc = [Absorbs HP. Power 26.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1147	skill_level =   5	name = [Vampiric Touch]	desc = [Absorbs HP. Power 29.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1147	skill_level =   6	name = [Vampiric Touch]	desc = [Absorbs HP. Power 32.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   1	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   2	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   3	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   4	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   5	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   6	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   7	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   8	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =   9	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =  10	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =  11	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =  12	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =  13	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =  14	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level =  15	name = [Slow]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1160	skill_level = 101	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 102	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 103	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 104	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 105	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 106	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 107	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 108	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 109	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 110	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 111	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 112	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 113	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 114	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 115	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 116	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 117	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 118	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 119	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 120	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 121	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 122	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 123	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 124	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 125	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 126	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 127	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 128	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 129	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 130	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 141	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1160	skill_level = 142	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 143	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 144	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 145	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 146	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 147	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 148	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 149	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 150	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 151	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 152	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 153	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 154	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 155	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 156	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 157	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 158	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 159	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 160	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 161	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 162	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 163	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 164	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 165	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 166	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 167	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 168	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 169	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1160	skill_level = 170	name = [Slow]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level =   1	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   2	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   3	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   4	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   5	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   6	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   7	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   8	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =   9	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  10	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  11	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  12	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  13	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  14	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  15	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  16	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  17	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  18	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level =  19	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1164	skill_level = 101	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [The success rate is increased. Maximizes the skills success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 102	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 103	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 104	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 105	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 106	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 107	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 108	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 109	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 110	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 111	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 112	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 113	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 114	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 115	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 116	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 117	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 118	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 119	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 120	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 121	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 122	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 123	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 124	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 125	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 126	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 127	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 128	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 129	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 130	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id = 1164	skill_level = 141	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 142	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 143	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 144	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 145	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 146	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 147	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 148	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 149	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 150	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 151	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 152	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 153	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 154	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 155	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 156	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 157	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 158	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 159	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 160	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 161	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 162	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 163	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 164	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 165	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 166	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 167	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 168	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 169	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1164	skill_level = 170	name = [Curse: Weakness]	desc = [Instantaneous curse that reduces target's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1167	skill_level =   1	name = [Poisonous Cloud]	desc = [Instantaneous poison cloud attack.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1167	skill_level =   2	name = [Poisonous Cloud]	desc = [Instantaneous poison cloud attack.  Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1167	skill_level =   3	name = [Poisonous Cloud]	desc = [Instantaneous poison cloud attack.  Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1167	skill_level =   4	name = [Poisonous Cloud]	desc = [Instantaneous poison cloud attack.  Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1167	skill_level =   5	name = [Poisonous Cloud]	desc = [Instantaneous poison cloud attack.  Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1167	skill_level =   6	name = [Poisonous Cloud]	desc = [Instantaneous poison cloud attack.  Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1168	skill_level =   1	name = [Curse: Poison]	desc = [Instantaneous poisonous curse. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1168	skill_level =   2	name = [Curse: Poison]	desc = [Instantaneous poisonous curse. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1168	skill_level =   3	name = [Curse: Poison]	desc = [Instantaneous poisonous curse. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1168	skill_level =   4	name = [Curse: Poison]	desc = [Instantaneous poisonous curse. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1168	skill_level =   5	name = [Curse: Poison]	desc = [Instantaneous poisonous curse. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1168	skill_level =   6	name = [Curse: Poison]	desc = [Instantaneous poisonous curse. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1168	skill_level =   7	name = [Curse: Poison]	desc = [Instantaneous poisonous curse. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   1	name = [Aura Burn]	desc = [A short range magical attack. Power 19.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   2	name = [Aura Burn]	desc = [A short range magical attack. Power 21.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   3	name = [Aura Burn]	desc = [A short range magical attack. Power 24.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   4	name = [Aura Burn]	desc = [A short range magical attack. Power 25.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   5	name = [Aura Burn]	desc = [A short range magical attack. Power 28.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   6	name = [Aura Burn]	desc = [A short range magical attack. Power 30.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   7	name = [Aura Burn]	desc = [A short range magical attack. Power 33.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1172	skill_level =   8	name = [Aura Burn]	desc = [A short range magical attack. Power 36.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   1	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 23.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   2	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 26.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   3	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 29.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   4	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 32.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   5	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 35.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   6	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 38.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   7	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1175	skill_level =   8	name = [Aqua Swirl]	desc = [Attacks target with a burst of water. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1177	skill_level =   1	name = [Wind Strike]	desc = [Blasts a target with violent winds. Power 12.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1177	skill_level =   2	name = [Wind Strike]	desc = [Blasts a target with violent winds. Power 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1177	skill_level =   3	name = [Wind Strike]	desc = [Blasts a target with violent winds. Power 15.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1177	skill_level =   4	name = [Wind Strike]	desc = [Blasts a target with violent winds. Power 18.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1177	skill_level =   5	name = [Wind Strike]	desc = [Blasts a target with violent winds. Power 21.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   1	name = [Twister]	desc = [Attacks target with a . Power 23.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   2	name = [Twister]	desc = [The blades of wind radiate in chain form. Power 26.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   3	name = [Twister]	desc = [The blades of wind radiate in chain form. Power 29.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   4	name = [Twister]	desc = [The blades of wind radiate in chain form. Power 32.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   5	name = [Twister]	desc = [The blades of wind radiate in chain form. Power 35.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   6	name = [Twister]	desc = [The blades of wind radiate in chain form. Power 38.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   7	name = [Twister]	desc = [The blades of wind radiate in chain form. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1178	skill_level =   8	name = [Twister]	desc = [The blades of wind radiate in chain form. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1181	skill_level =   1	name = [Flame Strike]	desc = [Toss flame that causes wide area to catch fire. Power 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1181	skill_level =   2	name = [Flame Strike]	desc = [Toss flame that causes wide area to catch fire. Power 16.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1181	skill_level =   3	name = [Flame Strike]	desc = [Toss flame that causes wide area to catch fire. Power 19.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1182	skill_level =   1	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1182	skill_level =   2	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1182	skill_level =   3	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1182	skill_level = 101	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 102	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 103	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 104	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 105	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 106	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 107	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 108	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 109	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 110	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 111	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 112	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 113	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 114	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 115	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 116	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 117	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 118	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 119	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 120	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 121	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 122	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 123	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 124	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 125	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 126	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 127	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 128	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 129	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 130	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1182	skill_level = 141	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 142	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 143	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 144	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 145	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 146	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 147	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 148	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 149	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 150	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 151	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 152	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 153	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 154	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 155	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 156	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 157	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 158	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 159	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 160	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 161	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 162	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 163	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 164	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 165	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 166	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 167	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 168	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 169	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1182	skill_level = 170	name = [Resist Aqua]	desc = [Temporarily increases tolerance to attack by water. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1184	skill_level =   1	name = [Ice Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1184	skill_level =   2	name = [Ice Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Effect 2. Power 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1184	skill_level =   3	name = [Ice Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Effect 2. Power 11.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1184	skill_level =   4	name = [Ice Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Effect 2. Power 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1184	skill_level =   5	name = [Ice Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Effect 2. Power 14.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1184	skill_level =   6	name = [Ice Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Effect 2. Power 16.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1189	skill_level =   1	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1189	skill_level =   2	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1189	skill_level =   3	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1189	skill_level = 101	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 102	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 103	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 104	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 105	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 106	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 107	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 108	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 109	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 110	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 111	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 112	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 113	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 114	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 115	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 116	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 117	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 118	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 119	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 120	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 121	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 122	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 123	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 124	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 125	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 126	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 127	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 128	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 129	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 130	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1189	skill_level = 141	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 142	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 143	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 144	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 145	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 146	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 147	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 148	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 149	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 150	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 151	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 152	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 153	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 154	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 155	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 156	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 157	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 158	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 159	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 160	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 161	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 162	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 163	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 164	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 165	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 166	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 167	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 168	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 169	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1189	skill_level = 170	name = [Resist Wind]	desc = [Temporarily increases resistance to attack by wind. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level =   1	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1191	skill_level =   2	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1191	skill_level =   3	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1191	skill_level = 101	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 102	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 103	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 104	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 105	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 106	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 107	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 108	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 109	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 110	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 111	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 112	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 113	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 114	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 115	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 116	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 117	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 118	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 119	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 120	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 121	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 122	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 123	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 124	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 125	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 126	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 127	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 128	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 129	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 130	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1191	skill_level = 141	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 142	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 143	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 144	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 145	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 146	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 147	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 148	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 149	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 150	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 151	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 152	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 153	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 154	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 155	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 156	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 157	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 158	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 159	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 160	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 161	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 162	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 163	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 164	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 165	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 166	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 167	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 168	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 169	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1191	skill_level = 170	name = [Resist Fire]	desc = [Temporarily increases resistance to attacks by fire. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level =   1	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   2	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   3	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   4	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   5	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   6	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   7	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   8	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =   9	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  10	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  11	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  12	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  13	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  14	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  15	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  16	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  17	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  18	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  19	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  20	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  21	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  22	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  23	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  24	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  25	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  26	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  27	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  28	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  29	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  30	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  31	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  32	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level =  33	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1201	skill_level = 101	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 102	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 103	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 104	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 105	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 106	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 107	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 108	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 109	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 110	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 111	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 112	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 113	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 114	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 115	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 116	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 117	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 118	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 119	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 120	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 121	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 122	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 123	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 124	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 125	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 126	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 127	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 128	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 129	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 130	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.  Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 141	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1201	skill_level = 142	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 143	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 144	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 145	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 146	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 147	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 148	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 149	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 150	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 151	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 152	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 153	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 154	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 155	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 156	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 157	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 158	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 159	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 160	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 161	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 162	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 163	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 164	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 165	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 166	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 167	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 168	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 169	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1201	skill_level = 170	name = [Dryad Root]	desc = [Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level =   1	name = [Wind Walk]	desc = [Temporarily increases Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1204	skill_level =   2	name = [Wind Walk]	desc = [Temporarily increases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1204	skill_level = 101	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 102	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 103	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 104	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 105	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 106	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 107	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 108	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 109	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 110	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 111	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 112	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 113	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 114	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 115	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 116	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 117	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 118	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 119	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 120	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 121	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 122	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 123	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 124	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 125	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 126	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 127	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 128	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 129	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 130	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1204	skill_level = 141	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 142	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 143	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 144	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 145	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 146	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 147	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 148	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 149	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 150	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 151	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 152	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 153	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 154	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 155	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 156	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 157	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 158	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 159	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 160	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 161	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 162	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 163	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 164	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 165	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 166	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 167	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 168	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 169	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1204	skill_level = 170	name = [Wind Walk]	desc = [Temporarily increases Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level =   1	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   2	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   3	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   4	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   5	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   6	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   7	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   8	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =   9	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  10	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  11	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  12	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  13	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  14	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  15	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  16	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  17	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  18	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level =  19	name = [Wind Shackle]	desc = [Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1206	skill_level = 101	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 102	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 103	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 104	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 105	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 106	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 107	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 108	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 109	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 110	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 111	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 112	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 113	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 114	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 115	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 116	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 117	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 118	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 119	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 120	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 121	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 122	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 123	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 124	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 125	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 126	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 127	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 128	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 129	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 130	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 141	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1206	skill_level = 142	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 143	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 144	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 145	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 146	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 147	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 148	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 149	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 150	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 151	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 152	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 153	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 154	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 155	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 156	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 157	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 158	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 159	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 160	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 161	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 162	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 163	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 164	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 165	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 166	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 167	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 168	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 169	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1206	skill_level = 170	name = [Wind Shackle]	desc = [Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1216	skill_level =   1	name = [Self Heal]	desc = [Recover HP. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   1	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 204. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   2	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 212. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   3	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 219. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   4	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 235. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   5	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 243. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   6	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 251. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   7	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 267. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   8	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 275. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =   9	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 283. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  10	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 299. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  11	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 307. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  12	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 316. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  13	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 332. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  14	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 340. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  15	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 348. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  16	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 356. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  17	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 364. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  18	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 372. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  19	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 380. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  20	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 387. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  21	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 395. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  22	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 402. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  23	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 410. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  24	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 417. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  25	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 424. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  26	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 431. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  27	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 437. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  28	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 444. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  29	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 450. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  30	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 456. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  31	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 462. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  32	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 467. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level =  33	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Power 472. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1217	skill_level = 101	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 477. Effect 7.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 102	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 482. Effect 7.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 103	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 487. Effect 7.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 104	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 493. Effect 7.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 105	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 498. Effect 7.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 106	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 503. Effect 7.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 107	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 509. Effect 7.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 108	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 514. Effect 7.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 109	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 519. Effect 7.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 110	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 525. Effect 7.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 111	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 530. Effect 7.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 112	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 535. Effect 7.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 113	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 540. Effect 7.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 114	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 546. Effect 7.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 115	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 551. Effect 7.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 116	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 556. Effect 7.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 117	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 562. Effect 7.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 118	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 567. Effect 7.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 119	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 572. Effect 7.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 120	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 578. Effect 7.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 121	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 583. Effect 7.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 122	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 588. Effect 7.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 123	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 593. Effect 7.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 124	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 599. Effect 7.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 125	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 604. Effect 7.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 126	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 609. Effect 7.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 127	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 615. Effect 7.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 128	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 620. Effect 7.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 129	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 625. Effect 7.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 130	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Your Enchant Power skill is increased. Power 631. Effect 7.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1217	skill_level = 141	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 142	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 143	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 144	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 145	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 146	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 147	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 148	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 149	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 150	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 151	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 152	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 153	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 154	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 155	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 156	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 157	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 158	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 159	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 160	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 161	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 162	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 163	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 164	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 165	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 166	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 167	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 168	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 169	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1217	skill_level = 170	name = [Greater Heal]	desc = [Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level =   1	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 371.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   2	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 384.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   3	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 398.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   4	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 426.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   5	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 441.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   6	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 455.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   7	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 484.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   8	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 499.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =   9	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 514.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  10	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 544.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  11	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 559.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  12	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 574.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  13	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 603.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  14	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 618.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  15	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 633.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  16	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 647.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  17	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 662.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  18	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 676.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  19	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 690.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  20	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 704.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  21	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 718.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  22	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 731.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  23	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 745.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  24	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 758.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  25	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 770.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  26	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 783.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  27	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 795.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  28	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 806.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  29	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 817.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  30	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 828.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  31	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 839.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  32	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 849.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level =  33	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Power 858.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1218	skill_level = 101	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 863.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 102	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 868.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 103	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 873.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 104	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 878.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 105	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 883.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 106	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 887.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 107	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 892.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 108	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 897.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 109	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 902.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 110	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 907.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 111	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 912.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 112	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 917.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 113	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 921.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 114	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 926.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 115	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 931.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 116	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 936.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 117	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 941.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 118	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 946.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 119	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 950.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 120	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 955.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 121	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 960.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 122	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 965.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 123	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 970.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 124	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 975.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 125	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 980.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 126	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 984.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 127	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 989.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 128	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 994.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 129	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 999.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 130	name = [Greater Battle Heal]	desc = [Quickly restores character's HP. Your Enchant Power skill is increased. Power 1004.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1218	skill_level = 141	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 142	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 143	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 144	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 145	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 146	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 147	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 148	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 149	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 150	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 151	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 152	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 153	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 154	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 155	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 156	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 157	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 158	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 159	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 160	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 161	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 162	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 163	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 164	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 165	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 166	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 167	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 168	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 169	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1218	skill_level = 170	name = [Greater Battle Heal]	desc = [Restores one's HP quickly. Enchant Cost: the MP consumption of one's skill is decreased. Power 858.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level =   1	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 163. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   2	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 169. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   3	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 175. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   4	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 188. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   5	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 194. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   6	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 201. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   7	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 213. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   8	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 220. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =   9	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 226. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  10	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 240. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  11	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 246. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  12	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 253. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  13	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 266. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  14	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 272. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  15	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 279. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  16	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 285. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  17	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 291. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  18	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 298. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  19	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 304. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  20	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 310. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  21	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 316. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  22	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 322. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  23	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 328. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  24	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 334. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  25	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 339. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  26	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 345. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  27	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 350. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  28	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 355. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  29	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 360. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  30	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 365. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  31	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 369. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  32	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 374. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level =  33	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Power 378. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1219	skill_level = 101	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 382. Effect 5.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 102	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 386. Effect 5.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 103	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 391. Effect 5.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 104	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 395. Effect 5.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 105	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 400. Effect 5.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 106	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 404. Effect 5.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 107	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 408. Effect 5.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 108	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 413. Effect 5.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 109	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 417. Effect 5.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 110	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 422. Effect 5.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 111	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 426. Effect 5.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 112	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 430. Effect 5.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 113	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 435. Effect 5.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 114	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 439. Effect 5.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 115	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 444. Effect 5.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 116	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 448. Effect 5.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 117	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 452. Effect 5.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 118	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 457. Effect 5.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 119	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 461. Effect 5.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 120	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 466. Effect 5.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 121	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 470. Effect 5.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 122	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 474. Effect 5.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 123	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 479. Effect 5.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 124	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 483. Effect 5.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 125	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 488. Effect 5.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 126	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 492. Effect 5.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 127	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 496. Effect 5.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 128	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 501. Effect 5.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 129	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 505. Effect 5.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 130	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Your Enchant Power skill is increased. Power 510. Effect 5.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1219	skill_level = 141	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1219	skill_level = 142	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 143	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 144	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 145	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 146	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 147	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 148	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 149	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 150	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 151	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 152	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 153	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 154	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 155	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 156	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 157	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 158	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 159	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 160	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 161	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 162	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 163	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 164	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 165	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 166	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 167	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 168	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 169	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1219	skill_level = 170	name = [Greater Group Heal]	desc = [Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1220	skill_level =   1	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 23.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1220	skill_level =   2	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 26.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1220	skill_level =   3	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 29.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1220	skill_level =   4	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 32.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1220	skill_level =   5	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 35.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1220	skill_level =   6	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 38.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1220	skill_level =   7	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1220	skill_level =   8	name = [Blaze]	desc = [Causes your body to erupt in flames to send a ball of fire towards your target. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   1	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   2	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   3	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   4	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   5	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   6	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   7	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   8	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =   9	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =  10	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =  11	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =  12	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =  13	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =  14	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level =  15	name = [Curse Chaos]	desc = [Instantaneous curse that reduces enemy's Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1222	skill_level = 101	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 102	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 103	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 104	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 105	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 106	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 107	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 108	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 109	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 110	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 111	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 112	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 113	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 114	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 115	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 116	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 117	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 118	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 119	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 120	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 121	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 122	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 123	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 124	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 125	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 126	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 127	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 128	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 129	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 130	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 141	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1222	skill_level = 142	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 143	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 144	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 145	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 146	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 147	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 148	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 149	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 150	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 151	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 152	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 153	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 154	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 155	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 156	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 157	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 158	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 159	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 160	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 161	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 162	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 163	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 164	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 165	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 166	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 167	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 168	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 169	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1222	skill_level = 170	name = [Curse Chaos]	desc = [Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level =   1	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   2	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   3	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   4	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   5	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   6	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   7	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   8	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =   9	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =  10	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =  11	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =  12	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =  13	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =  14	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level =  15	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1223	skill_level = 101	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 102	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 103	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 104	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 105	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 106	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 107	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 108	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 109	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 110	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 111	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 112	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 113	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 114	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 115	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 116	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 117	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 118	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 119	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 120	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 121	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 122	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 123	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 124	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 125	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 126	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 127	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 128	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 129	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 130	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 141	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1223	skill_level = 142	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 143	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 144	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 145	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 146	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 147	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 148	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 149	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 150	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 151	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 152	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 153	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 154	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 155	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 156	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 157	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 158	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 159	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 160	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 161	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 162	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 163	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 164	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 165	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 166	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 167	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 168	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 169	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1223	skill_level = 170	name = [Surrender To Earth]	desc = [Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level =   1	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   2	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   3	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   4	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   5	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   6	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   7	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   8	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =   9	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  10	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  11	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  12	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  13	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  14	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  15	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  16	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level =  17	name = [Surrender To Poison]	desc = [Instantly decreases enemy's resistance to poison. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1224	skill_level = 101	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 102	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 103	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 104	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 105	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 106	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 107	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 108	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 109	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 110	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 111	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 112	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 113	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 114	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 115	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 116	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 117	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 118	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 119	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 120	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 121	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 122	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 123	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 124	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 125	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 126	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 127	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 128	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 129	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 130	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 141	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1224	skill_level = 142	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 143	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 144	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 145	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 146	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 147	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 148	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 149	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 150	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 151	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 152	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 153	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 154	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 155	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 156	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 157	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 158	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 159	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 160	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 161	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 162	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 163	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 164	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 165	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 166	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 167	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 168	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 169	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1224	skill_level = 170	name = [Surrender To Poison]	desc = [Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  148	skill_level =   1	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  148	skill_level =   2	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  148	skill_level =   3	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  148	skill_level =   4	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  148	skill_level =   5	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  148	skill_level =   6	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  148	skill_level =   7	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  148	skill_level =   8	name = [Vital Force]	desc = [Allows quick recovery while one is sitting.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   1	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   2	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   3	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   4	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   5	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   6	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   7	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  171	skill_level =   8	name = [Esprit]	desc = [Increases HP/MP regeneration while running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  225	skill_level =   1	name = [Acrobatic Move]	desc = [Dodging abilities increase when running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  225	skill_level =   2	name = [Acrobatic Move]	desc = [Dodging abilities increase when running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  225	skill_level =   3	name = [Acrobatic Move]	desc = [Dodging abilities increase when running.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1043	skill_level =   1	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack. Can be used on one's party members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1043	skill_level = 101	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 102	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 103	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 104	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 105	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 106	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 107	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 108	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 109	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 110	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 111	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 112	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 113	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 114	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 115	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 116	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 117	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 118	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 119	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 120	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 121	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 122	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 123	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 124	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 125	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 126	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 127	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 128	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 129	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 130	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the duration of one's skill usage is increased.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1043	skill_level = 141	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 142	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 143	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 144	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 145	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 146	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 147	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 148	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 149	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 150	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 151	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 152	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 153	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 154	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 155	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 156	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 157	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 158	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 159	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 160	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 161	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 162	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 163	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 164	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 165	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 166	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 167	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 168	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 169	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1043	skill_level = 170	name = [Holy Weapon]	desc = [A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  100	skill_level =   1	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   2	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   3	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   4	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   5	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   6	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   7	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   8	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =   9	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =  10	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =  11	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =  12	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =  13	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =  14	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  100	skill_level =  15	name = [Stun Attack]	desc = [A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1035	skill_level =   1	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 1.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1035	skill_level =   2	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1035	skill_level =   3	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1035	skill_level =   4	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1035	skill_level = 101	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 102	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 103	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 104	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 105	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 106	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 107	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 108	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 109	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 110	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 111	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 112	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 113	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 114	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 115	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 116	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 117	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 118	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 119	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 120	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 121	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 122	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 123	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 124	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 125	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 126	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 127	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 128	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 129	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 130	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 141	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1035	skill_level = 142	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 143	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 144	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 145	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 146	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 147	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 148	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 149	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 150	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 151	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 152	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 153	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 154	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 155	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 156	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 157	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 158	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 159	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 160	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 161	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 162	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 163	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 164	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 165	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 166	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 167	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 168	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 169	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1035	skill_level = 170	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  247	skill_level =   1	name = [Build Headquarters]	desc = [Establishes a headquarters during a siege that aids in recovery and reinforcement of forces. Consumes 300 Gemstones: C-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   1	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   2	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   3	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   4	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   5	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   6	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   7	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   8	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =   9	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  10	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  11	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  12	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  13	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  14	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  15	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  16	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  17	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  18	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    2	skill_level =  19	name = [Confusion]	desc = [ Throws the enemy into confusion and gets them to change the target of their attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   1	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 132.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   2	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 137.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   3	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 143.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   4	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 153.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   5	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 159.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   6	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 164.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   7	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 176.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   8	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 182.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =   9	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 188.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  10	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 200.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  11	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 206.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  12	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 213.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  13	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 225.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  14	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 232.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  15	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 239.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  16	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 252.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  17	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 259.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  18	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 266.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  19	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 272.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  20	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 279.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  21	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 286.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  22	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 293.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  23	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 300.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  24	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 307.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  25	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 313.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  26	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 320.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  27	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  28	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 334.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  29	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 340.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  30	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 347.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  31	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 353.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  32	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 360.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  33	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 366.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  34	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 373.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  35	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 379.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  36	name = [Charm]	desc = [Charms the enemy to decrease its desire to attack player. Power 385.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  37	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power 391.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  38	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  396.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  39	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  402.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  40	name = [Charm]	desc = [Reduces opponent's desire to attack. Power 407.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  41	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  413.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  42	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  418.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  43	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  423.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  44	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  428.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  45	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  432.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  46	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  437.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  47	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  441.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  48	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  445.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  49	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  449.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  50	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  452.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  51	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  455.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   15	skill_level =  52	name = [Charm]	desc = [Diminishes the enemy's desire to attack. Power  458.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   1	name = [Unlock]	desc = [Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   2	name = [Unlock]	desc = [Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   3	name = [Unlock]	desc = [Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   4	name = [Unlock]	desc = [Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   5	name = [Unlock]	desc = [Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   6	name = [Unlock]	desc = [Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   7	name = [Unlock]	desc = [Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   8	name = [Unlock]	desc = [Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =   9	name = [Unlock]	desc = [Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =  10	name = [Unlock]	desc = [Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =  11	name = [Unlock]	desc = [Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =  12	name = [Unlock]	desc = [Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =  13	name = [Unlock]	desc = [Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   27	skill_level =  14	name = [Unlock]	desc = [Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief.  Also opens chests.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   1	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 29. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   2	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 31. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   3	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 34. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   4	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 45. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   5	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 49. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   6	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 54. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   7	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 69. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   8	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 76. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =   9	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 82. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  10	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 105. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  11	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 113. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  12	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 123. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  13	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 143. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  14	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 154. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  15	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 166. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  16	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 193. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  17	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 207. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  18	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 222. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  19	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 256. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  20	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 274. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  21	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 293. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  22	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 334. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  23	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 357. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   29	skill_level =  24	name = [Iron Punch]	desc = [Strikes target with a fist of iron. An equipped hand-to-hand combat weapon is required to use this skill. Power 380. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   34	skill_level =   1	name = [Bandage]	desc = [Heals one's own bleeding up to Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   34	skill_level =   2	name = [Bandage]	desc = [Heals one's own bleeding up to Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   34	skill_level =   3	name = [Bandage]	desc = [Heals one's own bleeding up to Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   50	skill_level =   1	name = [Focused Force]	desc = [Channels force energy when using a hand-to-hand combat weapon. Can be charged up to level 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   50	skill_level =   2	name = [Focused Force]	desc = [Channels force energy when using a hand-to-hand combat weapon. Can be charged up to level 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   50	skill_level =   3	name = [Focused Force]	desc = [Channels force energy when using a hand-to-hand combat weapon. Can be charged up to level 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   50	skill_level =   4	name = [Focused Force]	desc = [Channels force energy when using a hand-to-hand combat weapon. Can be charged up to level 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   50	skill_level =   5	name = [Focused Force]	desc = [Channels force energy when using a hand-to-hand combat weapon. Can be charged up to level 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   50	skill_level =   6	name = [Focused Force]	desc = [Channels force energy when using a hand-to-hand combat weapon. Can be charged up to level 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   50	skill_level =   7	name = [Focused Force]	desc = [Channels force energy when using a hand-to-hand combat weapon. Can be charged up to level 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   1	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 143.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   2	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 154.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   3	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 166.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   4	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 193.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   5	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 207.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   6	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 222.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   7	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 256.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   8	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 274.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =   9	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 293.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  10	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 334.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  11	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 357.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  12	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 380.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  13	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 431.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  14	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 458.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  15	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 486.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  16	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 516.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  17	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 547.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  18	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 579.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  19	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 612.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  20	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 647.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  21	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 683.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  22	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  23	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 760.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  24	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 800.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  25	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 842.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  26	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 885.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  27	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 929.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  28	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 974.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  29	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1021.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  30	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1069.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  31	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  32	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1169.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  33	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1220.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  34	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1272.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  35	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1326.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  36	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1380.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  37	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1435.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  38	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1491.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  39	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1548.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  40	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1605.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  41	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1663.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  42	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  43	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1780.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  44	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1838.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  45	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1897.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  46	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1956.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  47	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 2015.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  48	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 2073.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level =  49	name = [Force Blaster]	desc = [Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 2131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   54	skill_level = 101	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2151.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   54	skill_level = 102	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2170.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 103	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2189.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 104	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2209.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 105	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2228.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 106	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2247.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 107	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2266.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 108	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2285.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 109	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2305.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 110	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2324.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 111	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2343.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 112	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2362.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 113	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2381.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 114	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2401.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 115	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2420.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 116	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2439.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 117	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2458.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 118	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2477.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 119	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2497.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 120	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2516.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 121	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2535.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 122	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2554.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 123	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2573.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 124	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2593.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 125	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2612.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 126	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2631.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 127	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2650.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 128	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2670.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 129	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2689.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 130	name = [Force Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Your Enchant Power skill is increased. Power 2708.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   54	skill_level = 141	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   54	skill_level = 142	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 143	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 144	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 145	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 146	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 147	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 148	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 149	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 150	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 151	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 152	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 153	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 154	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 155	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 156	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 157	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 158	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 159	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 160	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 161	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 162	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 163	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 164	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 165	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 166	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 167	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 168	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 169	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   54	skill_level = 170	name = [Force Blaster]	desc = [Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   76	skill_level =   1	name = [Bear Spirit Totem]	desc = [The spirit of the bear possesses you, temporarily increasing P. Atk. and critical attack power when using hand-to-hand combat weapons. Speed is decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   83	skill_level =   1	name = [Wolf Spirit Totem]	desc = [The spirit of the wolf possesses you, temporarily increasing Accuracy and Speed when using hand-to-hand combat weapons.  An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   94	skill_level =   1	name = [Rage]	desc = [Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   94	skill_level =   2	name = [Rage]	desc = [Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   1	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   2	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   3	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   4	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   5	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   6	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   7	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   8	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =   9	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  10	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  11	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  12	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  13	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  14	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  15	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  16	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  17	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  18	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  19	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level =  20	name = [Cripple]	desc = [Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   95	skill_level = 101	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 102	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 103	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 104	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 105	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 106	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 107	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 108	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 109	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 110	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 111	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 112	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 113	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 114	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 115	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 116	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 117	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 118	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 119	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 120	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 121	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 122	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 123	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 124	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 125	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 126	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 127	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance : the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 128	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 129	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 130	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   95	skill_level = 141	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   95	skill_level = 142	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 143	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 144	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 145	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 146	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 147	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 148	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 149	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 150	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 151	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 152	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 153	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 154	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 155	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 156	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 157	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 158	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 159	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 160	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 161	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 162	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 163	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 164	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 165	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 166	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 167	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 168	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 169	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   95	skill_level = 170	name = [Cripple]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level =   1	name = [Bleed]	desc = [Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   96	skill_level =   2	name = [Bleed]	desc = [Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   96	skill_level =   3	name = [Bleed]	desc = [Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   96	skill_level =   4	name = [Bleed]	desc = [Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   96	skill_level =   5	name = [Bleed]	desc = [Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   96	skill_level =   6	name = [Bleed]	desc = [Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   96	skill_level = 101	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 102	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 103	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 104	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 105	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 106	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 107	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 108	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 109	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 110	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 111	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 112	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 113	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 114	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 115	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 116	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 117	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 118	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 119	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 120	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 121	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 122	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 123	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 124	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 125	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 126	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 127	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 128	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 129	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   96	skill_level = 130	name = [Bleed]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased. Effect 8.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  120	skill_level =   1	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 45.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   2	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   3	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   4	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 62.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   5	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   6	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   7	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 83.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   8	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =   9	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =  10	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 110.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =  11	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =  12	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 126.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =  13	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 144.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =  14	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 153.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  120	skill_level =  15	name = [Stunning Fist]	desc = [Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 163.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  134	skill_level =   1	name = [Toughness]	desc = [Increases resistance to Sleep, Hold and Poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  139	skill_level =   1	name = [Guts]	desc = [Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  139	skill_level =   2	name = [Guts]	desc = [Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  139	skill_level =   3	name = [Guts]	desc = [Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   1	name = [Create Item]	desc = [Level 1 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   2	name = [Create Item]	desc = [Level 2 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   3	name = [Create Item]	desc = [Level 3 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   4	name = [Create Item]	desc = [Level 4 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   5	name = [Create Item]	desc = [Level 5 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   6	name = [Create Item]	desc = [Level 6 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   7	name = [Create Item]	desc = [Level 7 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   8	name = [Create Item]	desc = [Level 8 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  172	skill_level =   9	name = [Create Item]	desc = [Level 9 items can be manufactured.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  173	skill_level =   1	name = [Acrobatics]	desc = [Reduces falling damage.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  173	skill_level =   2	name = [Acrobatics]	desc = [Reduces falling damage.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  176	skill_level =   1	name = [Frenzy]	desc = [Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  176	skill_level =   2	name = [Frenzy]	desc = [Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  176	skill_level =   3	name = [Frenzy]	desc = [Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  195	skill_level =   1	name = [Breath Boost]	desc = [Increases lung capacity.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  195	skill_level =   2	name = [Breath Boost]	desc = [Increases lung capacity.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   1	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   2	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   3	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   4	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   5	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   6	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   7	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   8	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =   9	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  10	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  11	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  12	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  13	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  14	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  15	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  16	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  17	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  18	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  19	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  20	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  21	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  22	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  23	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  24	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  25	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  26	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  27	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  28	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  29	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  30	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  31	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  32	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  33	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  34	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  35	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  36	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  37	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  38	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  39	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  40	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  41	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  42	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  43	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  44	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level =  45	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  205	skill_level = 101	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  205	skill_level = 102	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 103	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 104	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 105	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 106	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 107	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 108	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 109	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 110	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 111	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 112	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 113	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 114	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 115	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 116	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 117	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 118	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 119	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 120	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 121	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 122	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 123	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 124	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 125	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 126	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 127	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 128	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 129	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 130	name = [Blunt Mastery]	desc = [Increases P. Atk. when a blunt weapon is used.  Enchant Power: the skill's power is increased.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  205	skill_level = 141	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+1 Power]	name4 = [Maximizes the skill's power. Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 142	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+2 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 143	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+3 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 144	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+4 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 145	name = [Blunt Mastery]	desc = [Increases P. Atk. when using blunt weapons. Enchant Power : Increases critical attack power when using blunt weapons.]	name3 = [+5 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 146	name = [Blunt Mastery]	desc = [Increases P. Atk. when using blunt weapons. Enchant Power : Increases critical attack power when using blunt weapons.]	name3 = [+6 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 147	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+7 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 148	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+8 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 149	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+9 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 150	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+10 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 151	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+11 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 152	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+12 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 153	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+13 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 154	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+14 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 155	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+15 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 156	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+16 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 157	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+17 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 158	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+18 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 159	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+19 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 160	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+20 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 161	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+21 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 162	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+22 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 163	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+23 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 164	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+24 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 165	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+25 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 166	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+26 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 167	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+27 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 168	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+28 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 169	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+29 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  205	skill_level = 170	name = [Blunt Mastery]	desc = [Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.]	name3 = [+30 Power]	name4 = [Increases critical attack power when using blunt weapons.]	skill_end
skill_begin	skill_id =  210	skill_level =   1	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   2	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   3	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   4	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   5	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   6	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   7	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   8	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =   9	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  10	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  11	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  12	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  13	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  14	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  15	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  16	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  17	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  18	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  19	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  20	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  21	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  22	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  23	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  24	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  25	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  26	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  27	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  28	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  29	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  30	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  31	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  32	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  33	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  34	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  35	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  36	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  37	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  38	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  39	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  40	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  41	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  42	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  43	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  44	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  210	skill_level =  45	name = [Fist Mastery]	desc = [Increases P. Atk. when using a hand-to-hand combat weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   1	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   2	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   3	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   4	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   5	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   6	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   7	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   8	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =   9	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  10	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  11	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  12	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  13	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  14	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  15	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  16	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  17	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  18	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  19	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  20	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  21	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  22	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  23	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  24	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  25	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  26	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  27	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  28	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  29	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  30	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  31	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  32	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  33	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  34	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  35	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  36	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  37	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  38	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  39	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  40	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  41	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  42	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  43	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  44	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  45	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  46	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  47	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  48	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level =  49	name = [Sting]	desc = [Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  223	skill_level = 101	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+1 Chance]	name4 = [The success rate is increased. Maximizes the skills success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 102	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+2 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 103	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+3 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 104	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+4 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 105	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+5 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 106	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+6 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 107	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+7 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 108	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+8 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 109	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+9 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 110	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+10 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 111	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+11 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 112	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+12 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 113	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+13 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 114	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+14 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 115	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+15 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 116	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+16 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 117	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+17 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 118	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+18 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 119	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+19 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 120	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+20 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 121	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+21 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 122	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+22 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 123	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+23 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 124	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+24 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 125	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+25 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 126	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+26 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 127	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+27 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 128	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+28 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 129	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+29 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 130	name = [Sting]	desc = [Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.]	name3 = [+30 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  223	skill_level = 141	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1229. Effect 8.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 142	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1240. Effect 8.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 143	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1251. Effect 8.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 144	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1262. Effect 8.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 145	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1273. Effect 8.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 146	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1284. Effect 8.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 147	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1295. Effect 8.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 148	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1306. Effect 8.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 149	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1317. Effect 8.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 150	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1328. Effect 8.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 151	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1339. Effect 8.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 152	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1350. Effect 8.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 153	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1361. Effect 8.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 154	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1372. Effect 8.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 155	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1383. Effect 8.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 156	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1394. Effect 8.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 157	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1405. Effect 8.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 158	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1415. Effect 8.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 159	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1426. Effect 8.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 160	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1437. Effect 8.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 161	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1448. Effect 8.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 162	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1459. Effect 8.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 163	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1470. Effect 8.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 164	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1481. Effect 8.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 165	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1492. Effect 8.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 166	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1503. Effect 8.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 167	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1514. Effect 8.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 168	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1525. Effect 8.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 169	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1536. Effect 8.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  223	skill_level = 170	name = [Sting]	desc = [Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1547. Effect 8.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  245	skill_level =   1	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   2	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   3	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   4	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   5	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   6	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   7	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   8	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =   9	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =  10	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =  11	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =  12	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =  13	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =  14	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  245	skill_level =  15	name = [Wild Sweep]	desc = [Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  248	skill_level =   1	name = [Crystallize]	desc = [Makes crystallization possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  248	skill_level =   2	name = [Crystallize]	desc = [Makes crystallization possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  248	skill_level =   3	name = [Crystallize]	desc = [Makes crystallization possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  248	skill_level =   4	name = [Crystallize]	desc = [Makes crystallization possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  248	skill_level =   5	name = [Crystallize]	desc = [Makes crystallization possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   1	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   2	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   3	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   4	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   5	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   6	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   7	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   8	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =   9	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  10	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  11	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  12	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  13	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  14	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  15	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  16	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  17	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  18	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  19	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  20	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  21	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  22	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  23	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  24	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  25	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  26	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  27	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  28	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  29	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  30	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  31	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  32	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  33	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  34	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  35	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  36	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  37	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  38	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  39	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  40	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  41	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  249	skill_level =  42	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   1	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   2	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   3	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   4	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   5	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   6	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   7	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   8	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =   9	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  10	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  11	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  12	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  13	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  14	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  15	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  16	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  17	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  18	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  19	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  20	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  21	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  22	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  23	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  24	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  25	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  26	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  27	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  28	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  29	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  30	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  31	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  32	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  33	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  34	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  35	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  36	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  37	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  38	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  39	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  40	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  41	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  250	skill_level =  42	name = [Weapon Mastery]	desc = [Increases P. Atk. and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   1	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   2	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   3	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   4	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   5	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   6	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   7	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   8	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =   9	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  10	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  11	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  12	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  13	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  14	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  15	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  16	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  17	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  18	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  19	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  20	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  21	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  22	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  23	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  24	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  25	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  26	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  27	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  28	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  29	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  30	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  31	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  32	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  33	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  34	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  35	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  36	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  37	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  38	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  39	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  40	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  41	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  42	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  43	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  44	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  251	skill_level =  45	name = [Robe Mastery]	desc = [Increases P. Def. when wearing a robe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   1	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   2	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   3	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   4	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   5	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   6	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   7	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   8	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =   9	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  10	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  11	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  12	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  13	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  14	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  15	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  16	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  17	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  18	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  19	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  20	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  21	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  22	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  23	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  24	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  25	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  26	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  27	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  28	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  29	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  30	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  31	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  32	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  33	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  34	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  35	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  36	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  37	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  38	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  39	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  40	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  41	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  42	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  43	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  44	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  252	skill_level =  45	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   1	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   2	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   3	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   4	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   5	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   6	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   7	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   8	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =   9	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  10	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  11	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  12	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  13	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  14	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  15	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  16	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  17	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  18	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  19	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  20	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  21	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  22	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  23	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  24	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  25	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  26	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  27	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  28	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  29	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  30	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  31	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  32	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  33	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  34	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  35	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  36	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  37	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  38	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  39	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  40	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  41	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  42	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  253	skill_level =  43	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   1	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   2	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   3	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   4	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   5	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   6	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   7	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   8	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =   9	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1001	skill_level =  10	name = [Soul Cry]	desc = [Increases one's own P. Atk.  MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1002	skill_level =   1	name = [Flame Chant]	desc = [Temporarily increases party member's magic speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1002	skill_level =   2	name = [Flame Chant]	desc = [Temporarily increases party member's magic speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1002	skill_level =   3	name = [Flame Chant]	desc = [Temporarily increases party member's magic speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1002	skill_level = 101	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 102	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 103	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 104	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 105	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 106	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 107	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 108	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 109	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 110	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 111	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 112	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 113	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 114	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 115	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 116	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 117	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 118	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 119	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 120	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 121	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 122	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 123	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 124	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 125	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 126	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 127	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 128	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 129	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 130	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1002	skill_level = 141	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 142	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 143	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 144	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 145	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 146	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 147	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 148	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 149	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 150	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 151	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 152	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 153	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 154	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 155	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 156	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 157	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 158	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 159	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 160	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 161	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 162	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 163	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 164	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 165	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 166	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 167	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 168	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 169	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1002	skill_level = 170	name = [Flame Chant]	desc = [Temporarily increases party members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level =   1	name = [Pa'agrian Gift]	desc = [Temporarily increases clan member's attack power. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1003	skill_level =   2	name = [Pa'agrian Gift]	desc = [Temporarily increases clan member's attack power. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1003	skill_level =   3	name = [Pa'agrian Gift]	desc = [Temporarily increases clan member's attack power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1003	skill_level = 101	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 102	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 103	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 104	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 105	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 106	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 107	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 108	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 109	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 110	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 111	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 112	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 113	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 114	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 115	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 116	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 117	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 118	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 119	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 120	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 121	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 122	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 123	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 124	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 125	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 126	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 127	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 128	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 129	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 130	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1003	skill_level = 141	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 142	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 143	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 144	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 145	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 146	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 147	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 148	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 149	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 150	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 151	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 152	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 153	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 154	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 155	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 156	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 157	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 158	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 159	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 160	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 161	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 162	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 163	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 164	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 165	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 166	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 167	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 168	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 169	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1003	skill_level = 170	name = [Pa'agrian Gift]	desc = [Temporarily increases alliance members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level =   1	name = [Blessings of Pa'agrio]	desc = [Temporarily increases clan member's defense. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1005	skill_level =   2	name = [Blessings of Pa'agrio]	desc = [Temporarily increases clan member's defense. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1005	skill_level =   3	name = [Blessings of Pa'agrio]	desc = [Temporarily increases clan member's defense. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1005	skill_level = 101	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 102	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 103	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 104	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 105	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 106	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 107	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 108	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 109	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 110	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 111	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 112	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 113	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 114	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 115	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 116	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 117	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 118	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 119	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 120	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 121	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 122	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 123	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 124	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 125	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 126	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 127	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 128	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 129	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 130	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1005	skill_level = 141	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 142	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 143	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 144	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 145	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 146	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 147	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 148	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 149	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 150	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 151	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 152	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 153	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 154	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 155	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 156	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 157	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 158	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 159	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 160	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 161	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 162	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 163	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 164	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 165	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 166	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 167	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 168	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 169	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1005	skill_level = 170	name = [Blessings of Pa'agrio]	desc = [Temporarily increases alliance members' P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level =   1	name = [Chant of Fire]	desc = [Temporarily increases party member's magic resistance. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1006	skill_level =   2	name = [Chant of Fire]	desc = [Temporarily increases party member's magic resistance. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1006	skill_level =   3	name = [Chant of Fire]	desc = [Temporarily increases party member's magic resistance. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1006	skill_level = 101	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 102	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 103	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 104	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 105	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 106	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 107	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 108	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 109	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 110	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 111	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 112	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 113	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 114	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 115	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 116	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 117	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 118	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 119	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 120	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 121	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 122	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 123	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 124	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 125	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 126	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 127	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 128	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 129	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 130	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1006	skill_level = 141	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 142	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 143	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 144	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 145	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 146	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 147	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 148	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 149	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 150	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 151	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 152	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 153	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 154	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 155	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 156	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 157	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 158	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 159	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 160	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 161	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 162	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 163	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 164	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 165	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 166	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 167	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 168	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 169	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1006	skill_level = 170	name = [Chant of Fire]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level =   1	name = [Chant of Battle]	desc = [Temporarily increases party member's attack power. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1007	skill_level =   2	name = [Chant of Battle]	desc = [Temporarily increases party member's attack power. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1007	skill_level =   3	name = [Chant of Battle]	desc = [Temporarily increases party member's attack power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1007	skill_level = 101	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 102	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 103	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 104	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 105	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 106	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 107	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 108	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 109	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 110	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 111	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 112	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 113	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 114	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 115	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 116	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 117	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 118	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 119	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 120	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 121	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 122	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 123	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 124	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 125	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 126	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 127	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 128	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 129	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 130	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1007	skill_level = 141	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 142	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 143	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 144	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 145	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 146	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 147	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 148	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 149	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 150	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 151	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 152	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 153	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 154	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 155	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 156	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 157	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 158	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 159	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 160	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 161	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 162	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 163	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 164	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 165	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 166	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 167	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 168	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 169	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1007	skill_level = 170	name = [Chant of Battle]	desc = [Temporarily increases party members' P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level =   1	name = [Chant of Shielding]	desc = [Temporarily increases party member's defense. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1009	skill_level =   2	name = [Chant of Shielding]	desc = [Temporarily increases party member's defense. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1009	skill_level =   3	name = [Chant of Shielding]	desc = [Temporarily increases party member's defense. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1009	skill_level = 101	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 102	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 103	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 104	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 105	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 106	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 107	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 108	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 109	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 110	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 111	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 112	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 113	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 114	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 115	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 116	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 117	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 118	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 119	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 120	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 121	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 122	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 123	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 124	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 125	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 126	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 127	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 128	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 129	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 130	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1009	skill_level = 141	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 142	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 143	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 144	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 145	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 146	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 147	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 148	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 149	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 150	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 151	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 152	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 153	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 154	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 155	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 156	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 157	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 158	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 159	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 160	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 161	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 162	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 163	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 164	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 165	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 166	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 167	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 168	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 169	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1009	skill_level = 170	name = [Chant of Shielding]	desc = [Temporarily increases party members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level =   1	name = [Soul Shield]	desc = [Temporarily increases defense. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1010	skill_level =   2	name = [Soul Shield]	desc = [Temporarily increases defense. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1010	skill_level =   3	name = [Soul Shield]	desc = [Temporarily increases defense. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1010	skill_level = 101	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 102	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 103	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 104	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 105	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 106	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 107	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 108	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 109	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 110	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 111	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 112	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 113	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 114	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 115	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 116	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 117	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 118	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 119	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 120	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 121	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 122	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 123	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 124	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 125	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 126	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 127	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 128	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 129	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 130	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1010	skill_level = 141	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 142	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 143	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 144	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 145	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 146	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 147	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 148	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 149	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 150	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 151	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 152	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 153	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 154	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 155	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 156	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 157	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 158	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 159	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 160	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 161	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 162	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 163	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 164	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 165	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 166	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 167	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 168	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 169	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1010	skill_level = 170	name = [Soul Shield]	desc = [Temporarily increases P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1016	skill_level =   1	name = [Resurrection]	desc = [Resurrects a corpse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   2	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 20% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   3	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 30% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   4	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 40% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   5	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 50% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   6	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 55% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   7	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 60% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   8	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 65% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1016	skill_level =   9	name = [Resurrection]	desc = [Resurrects a corpse. In addition, restores about 70% of Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1073	skill_level =   1	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1073	skill_level =   2	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1073	skill_level = 101	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 102	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 103	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 104	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 105	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 106	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 107	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 108	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 109	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 110	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 111	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 112	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 113	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 114	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 115	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 116	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 117	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 118	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 119	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 120	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 121	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 122	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 123	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 124	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 125	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 126	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 127	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 128	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 129	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 130	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1073	skill_level = 141	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 142	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 143	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 144	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 145	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 146	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 147	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 148	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 149	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 150	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 151	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 152	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 153	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 154	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 155	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 156	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 157	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 158	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 159	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 160	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 161	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 162	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 163	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 164	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 165	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 166	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 167	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 168	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 169	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1073	skill_level = 170	name = [Kiss of Eva]	desc = [Temporarily increases lung capacity. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1075	skill_level =   1	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   2	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   3	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   4	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   5	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   6	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   7	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   8	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =   9	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =  10	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =  11	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =  12	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =  13	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =  14	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1075	skill_level =  15	name = [Peace]	desc = [Puts opponent's mind at peace. Desire to attack is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1090	skill_level =   1	name = [Life Drain]	desc = [Absorbs target's HP. Power 15.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1090	skill_level =   2	name = [Life Drain]	desc = [Absorbs target's HP. Power 21.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1090	skill_level =   3	name = [Life Drain]	desc = [Absorbs target's HP. Power 26.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1090	skill_level =   4	name = [Life Drain]	desc = [Absorbs target's HP. Power 32.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1090	skill_level =   5	name = [Life Drain]	desc = [Absorbs target's HP. Power 38.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1090	skill_level =   6	name = [Life Drain]	desc = [Absorbs target's HP. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   1	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   2	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   3	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   4	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   5	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   6	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   7	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   8	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =   9	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  10	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  11	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  12	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  13	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  14	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  15	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  16	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  17	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  18	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1092	skill_level =  19	name = [Fear]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1095	skill_level =   1	name = [Venom]	desc = [Instantaneous poison attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1095	skill_level =   2	name = [Venom]	desc = [Instantaneous poison attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1095	skill_level =   3	name = [Venom]	desc = [Instantaneous poison attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1095	skill_level =   4	name = [Venom]	desc = [Instantaneous poison attack. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1095	skill_level =   5	name = [Venom]	desc = [Instantaneous poison attack. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   1	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   2	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   3	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   4	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   5	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   6	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   7	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   8	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =   9	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =  10	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =  11	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =  12	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =  13	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =  14	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =  15	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level =  16	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1096	skill_level = 101	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 102	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 103	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 104	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 105	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 106	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 107	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 108	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 109	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 110	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 111	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 112	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 113	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 114	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 115	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 116	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 117	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 118	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 119	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 120	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 121	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 122	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 123	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 124	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 125	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 126	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 127	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 128	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 129	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 130	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 141	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1096	skill_level = 142	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 143	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 144	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 145	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 146	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 147	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 148	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 149	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 150	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 151	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 152	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 153	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 154	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 155	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 156	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 157	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 158	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 159	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 160	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 161	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 162	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 163	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 164	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 165	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 166	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 167	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 168	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 169	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1096	skill_level = 170	name = [Seal of Chaos]	desc = [Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level =   1	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   2	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   3	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   4	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   5	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   6	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   7	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   8	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =   9	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  10	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  11	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  12	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  13	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  14	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  15	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  16	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  17	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  18	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  19	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level =  20	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1097	skill_level = 101	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 102	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 103	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 104	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 105	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 106	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 107	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 108	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 109	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 110	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 111	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 112	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 113	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 114	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 115	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 116	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 117	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 118	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 119	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 120	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 121	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 122	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 123	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 124	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 125	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 126	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 127	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 128	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 129	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 130	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 141	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1097	skill_level = 142	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 143	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 144	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 145	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 146	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 147	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 148	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 149	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 150	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 151	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 152	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 153	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 154	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 155	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 156	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 157	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 158	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 159	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 160	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 161	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 162	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 163	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 164	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 165	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 166	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 167	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 168	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 169	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1097	skill_level = 170	name = [Dreaming Spirit]	desc = [Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level =   1	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   2	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   3	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   4	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   5	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   6	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   7	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   8	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =   9	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =  10	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =  11	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =  12	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =  13	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =  14	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level =  15	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1099	skill_level = 101	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 102	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 103	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 104	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 105	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 106	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 107	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 108	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 109	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 110	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 111	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 112	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 113	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 114	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 115	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 116	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 117	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 118	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 119	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 120	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 121	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 122	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 123	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 124	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 125	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 126	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 127	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 128	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 129	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 130	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 141	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1099	skill_level = 142	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 143	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 144	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 145	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 146	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 147	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 148	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 149	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 150	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 151	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 152	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 153	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 154	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 155	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 156	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 157	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 158	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 159	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 160	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 161	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 162	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 163	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 164	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 165	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 166	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 167	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 168	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 169	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1099	skill_level = 170	name = [Seal of Slow]	desc = [Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1100	skill_level =   1	name = [Chill Flame]	desc = [Freezing flames that continuously drain enemy's HP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1100	skill_level =   2	name = [Chill Flame]	desc = [Freezing flames that continuously drain enemy's HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1101	skill_level =   1	name = [Blaze Quake]	desc = [A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1101	skill_level =   2	name = [Blaze Quake]	desc = [A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1102	skill_level =   1	name = [Aura Sink]	desc = [Slowly drains enemy's MP. Power 16. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1102	skill_level =   2	name = [Aura Sink]	desc = [Slowly drains enemy's MP. Power 22. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1102	skill_level =   3	name = [Aura Sink]	desc = [Slowly drains enemy's MP. Power 29. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1102	skill_level =   4	name = [Aura Sink]	desc = [Slowly drains enemy's MP. Power 36. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1102	skill_level =   5	name = [Aura Sink]	desc = [Slowly drains enemy's MP. Power 46. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1102	skill_level =   6	name = [Aura Sink]	desc = [Slowly drains enemy's MP. Power 51. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   1	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   2	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   3	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   4	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   5	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   6	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   7	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   8	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =   9	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  10	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  11	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  12	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  13	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  14	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  15	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  16	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  17	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1105	skill_level =  18	name = [Madness]	desc = [Throws one's enemy into confusion so that the enemy attacks anyone randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1107	skill_level =   1	name = [Frost Flame]	desc = [Freezing flames that continuously drain enemy's HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1107	skill_level =   2	name = [Frost Flame]	desc = [Freezing flames that continuously drain enemy's HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   1	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   2	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   3	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   4	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   5	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   6	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   7	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   8	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =   9	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =  10	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =  11	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =  12	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =  13	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =  14	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =  15	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level =  16	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse to regenerate one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1151	skill_level = 101	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 102	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 103	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 104	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 105	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 106	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 107	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 108	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 109	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 110	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 111	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 112	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 113	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 114	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 115	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 116	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 117	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 118	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 119	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 120	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 121	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 122	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 123	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 124	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 125	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 126	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 127	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 128	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 129	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 130	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the skill's power is increased.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1151	skill_level = 141	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1151	skill_level = 142	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 143	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 144	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 145	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 146	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 147	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 148	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 149	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 150	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 151	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 152	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 153	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 154	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 155	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 156	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 157	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 158	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 159	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 160	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 161	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 162	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 163	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 164	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 165	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 166	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 167	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 168	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 169	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1151	skill_level = 170	name = [Corpse Life Drain]	desc = [Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1157	skill_level =   1	name = [Body To Mind]	desc = [Sacrifices HP to regenerate MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1157	skill_level =   2	name = [Body To Mind]	desc = [Sacrifices HP to regenerate MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1157	skill_level =   3	name = [Body To Mind]	desc = [Sacrifices HP to regenerate MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1157	skill_level =   4	name = [Body To Mind]	desc = [Sacrifices HP to regenerate MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1157	skill_level =   5	name = [Body To Mind]	desc = [Sacrifices HP to regenerate MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   1	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   2	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   3	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   4	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   5	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   6	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   7	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   8	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =   9	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  10	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  11	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  12	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  13	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  14	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  15	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  16	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level =  17	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1208	skill_level = 101	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 102	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 103	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 104	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 105	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 106	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 107	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 108	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 109	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 110	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 111	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 112	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 113	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 114	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 115	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 116	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 117	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 118	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 119	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 120	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 121	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 122	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 123	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 124	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 125	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 126	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 127	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 128	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 129	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 130	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 141	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1208	skill_level = 142	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 143	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 144	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 145	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 146	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 147	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 148	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 149	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 150	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 151	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 152	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 153	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 154	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 155	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 156	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 157	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 158	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 159	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 160	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 161	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 162	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 163	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 164	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 165	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 166	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 167	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 168	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 169	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1208	skill_level = 170	name = [Seal of Binding]	desc = [Instantaneous hold attack upon nearby enemies.  If cast on a target already under hold, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1209	skill_level =   1	name = [Seal of Poison]	desc = [Instantly poisons nearby enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1209	skill_level =   2	name = [Seal of Poison]	desc = [Instantly poisons nearby enemies. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1209	skill_level =   3	name = [Seal of Poison]	desc = [Instantly poisons nearby enemies. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1209	skill_level =   4	name = [Seal of Poison]	desc = [Instantly poisons nearby enemies. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1209	skill_level =   5	name = [Seal of Poison]	desc = [Instantly poisons nearby enemies. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1209	skill_level =   6	name = [Seal of Poison]	desc = [Instantly poisons nearby enemies. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   1	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 3 Crystals: D-Grade. 30% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   2	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   3	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   4	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   5	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   6	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   7	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   8	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =   9	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  10	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  11	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  12	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  13	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  14	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  15	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  16	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 9 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  17	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level =  18	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1128	skill_level = 101	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1128	skill_level = 102	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 103	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 104	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 105	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 106	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 107	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 108	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 109	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 110	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 111	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 112	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 113	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 114	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 115	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 116	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 117	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 118	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 119	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 120	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 121	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 122	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 123	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 124	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 125	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 126	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 127	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 128	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 129	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1128	skill_level = 130	name = [Summon Shadow]	desc = [Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level =   1	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   2	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   3	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   4	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   5	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   6	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   7	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   8	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =   9	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  10	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  11	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  12	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  13	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  14	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  15	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  16	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  17	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level =  18	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1225	skill_level = 101	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1225	skill_level = 102	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 103	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 104	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 105	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 106	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 107	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 108	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 109	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 110	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 111	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 112	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 113	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 114	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 115	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 116	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 117	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 118	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 119	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 120	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 121	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 122	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 123	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 124	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 125	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 126	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 127	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 128	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 129	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1225	skill_level = 130	name = [Summon Mew the Cat]	desc = [Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level =   1	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   2	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   3	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   4	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   5	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   6	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 3 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   7	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 4 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   8	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 4 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =   9	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  10	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  11	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 4 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  12	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 4 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  13	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  14	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  15	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  16	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 9 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  17	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level =  18	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1226	skill_level = 101	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1226	skill_level = 102	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 103	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 104	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 105	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 106	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 107	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 108	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 109	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 110	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 111	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 112	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 113	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 114	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 115	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 116	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 117	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 118	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 119	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 120	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 121	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 122	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 123	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 124	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 125	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 126	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 127	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 128	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 129	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1226	skill_level = 130	name = [Summon Unicorn Boxer]	desc = [Summons a Unicorn Boxer, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level =   1	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   2	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   3	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   4	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   5	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   6	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   7	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   8	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =   9	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  10	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  11	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  12	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  13	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  14	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  15	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  16	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  17	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level =  18	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1227	skill_level = 101	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1227	skill_level = 102	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 103	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 104	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 105	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 106	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 107	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 108	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 109	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 110	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 111	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 112	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 113	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 114	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 115	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 116	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 117	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 118	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 119	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 120	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 121	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 122	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 123	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 124	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 125	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 126	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 127	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 128	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 129	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1227	skill_level = 130	name = [Summon Unicorn Mirage]	desc = [Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level =   1	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   2	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   3	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   4	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   5	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   6	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   7	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   8	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =   9	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  10	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  11	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  12	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  13	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  14	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  15	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  16	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  17	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level =  18	name = [Summon Silhouette]	desc = [Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1228	skill_level = 101	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1228	skill_level = 102	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 103	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 104	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 105	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 106	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 107	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 108	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 109	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 110	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 111	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 112	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 113	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 114	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 115	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 116	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 117	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 118	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 119	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 120	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 121	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 122	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 123	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 124	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 125	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 126	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 127	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 128	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 129	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1228	skill_level = 130	name = [Summon Silhouette]	desc = [Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   42	skill_level =   1	name = [Sweeper]	desc = [When used on corpses that have been affected by Spoil, extra items may be obtained.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   42	skill_level = 101	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   42	skill_level = 102	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 103	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 104	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 105	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 106	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 107	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 108	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 109	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 110	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 111	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 112	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 113	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 114	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 115	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 116	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 117	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 118	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 119	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 120	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 121	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 122	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 123	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 124	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 125	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 126	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 127	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 128	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 129	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 130	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb HP from a corpse and regeneration amount is increased.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 141	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   42	skill_level = 142	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 143	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 144	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 145	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 146	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 147	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 148	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 149	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 150	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 151	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 152	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 153	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 154	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 155	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 156	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 157	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 158	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 159	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 160	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 161	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 162	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 163	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 164	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 165	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 166	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 167	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 168	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 169	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   42	skill_level = 170	name = [Sweeper]	desc = [When used on corpses of monsters that have been spoiled, you can acquire extra items. Enchant Power: possible to absorb MP from a corpse and regeneration amount is increased.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  254	skill_level =   1	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   2	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   3	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   4	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   5	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   6	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   7	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   8	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =   9	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =  10	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level =  11	name = [Spoil]	desc = [Imbues a monster with a magic that allows them to be susceptible to Sweeper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  254	skill_level = 101	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+1 Power]	name4 = [Maximizes the skills power.  Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 102	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+2 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 103	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+3 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 104	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+4 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 105	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+5 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 106	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+6 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 107	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+7 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 108	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+8 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 109	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+9 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 110	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+10 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 111	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+11 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 112	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+12 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 113	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+13 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 114	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+14 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 115	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+15 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 116	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+16 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 117	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+17 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 118	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+18 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 119	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+19 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 120	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+20 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 121	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+21 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 122	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+22 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 123	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+23 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 124	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+24 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 125	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+25 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 126	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+26 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 127	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+27 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 128	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+28 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 129	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+29 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 130	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.]	name3 = [+30 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 141	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+1 Power]	name4 = [Maximizes the skills power.  Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 142	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+2 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 143	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+3 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 144	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+4 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 145	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+5 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 146	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+6 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 147	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+7 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 148	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+8 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 149	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+9 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 150	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+10 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 151	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+11 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 152	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+12 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 153	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+13 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 154	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+14 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 155	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+15 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 156	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+16 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 157	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+17 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 158	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+18 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 159	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+19 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 160	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+20 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 161	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+21 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 162	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+22 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 163	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+23 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 164	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+24 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 165	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+25 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 166	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+26 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 167	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+27 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 168	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+28 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 169	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+29 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  254	skill_level = 170	name = [Spoil]	desc = [By causing change internally to a monster, it makes the use of the Sweeper skill possible. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.]	name3 = [+30 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  110	skill_level =   1	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  110	skill_level =   2	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  110	skill_level = 101	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the skills duration.  Increases duration and effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 102	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 103	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 104	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 105	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 106	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 107	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 108	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 109	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 110	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 111	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 112	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 113	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 114	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 115	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 116	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 117	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 118	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 119	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 120	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 121	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 122	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 123	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 124	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 125	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 126	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 127	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 128	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 129	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 130	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id =  110	skill_level = 141	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+1 Recovery]	name4 = [Minimizes the skill's re-use time. Re-use time is decreased and effectiveness is increased.]	skill_end
skill_begin	skill_id =  110	skill_level = 142	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+2 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 143	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+3 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 144	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+4 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 145	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+5 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 146	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+6 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 147	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+7 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 148	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+8 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 149	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+9 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 150	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+10 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 151	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+11 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 152	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+12 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 153	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+13 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 154	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+14 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 155	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+15 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 156	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+16 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 157	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+17 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 158	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+18 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 159	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+19 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 160	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+20 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 161	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+21 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 162	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+22 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 163	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+23 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 164	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+24 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 165	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+25 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 166	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+26 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 167	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+27 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 168	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+28 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 169	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+29 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  110	skill_level = 170	name = [Ultimate Defense]	desc = [Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.]	name3 = [+30 Recovery]	name4 = [Decreases the re-use time and increases efficiency.]	skill_end
skill_begin	skill_id =  111	skill_level =   1	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  111	skill_level =   2	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks.  Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  111	skill_level = 101	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks.  Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 102	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+2 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 103	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+3 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 104	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+4 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 105	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+5 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 106	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+6 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 107	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+7 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 108	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+8 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 109	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+9 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 110	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+10 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 111	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+11 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 112	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+12 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 113	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+13 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 114	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+14 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 115	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+15 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 116	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+16 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 117	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+17 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 118	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+18 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 119	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+19 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 120	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+20 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 121	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+21 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 122	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+22 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 123	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+23 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 124	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+24 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 125	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+25 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 126	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+26 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 127	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+27 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 128	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+28 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 129	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+29 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 130	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.]	name3 = [+30 Time]	name4 = [The duration increases.]	skill_end
skill_begin	skill_id =  111	skill_level = 141	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+1 Recovery]	name4 = [The skills re-use time is reduced to its minimum. Re-use time decreases.]	skill_end
skill_begin	skill_id =  111	skill_level = 142	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+2 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 143	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+3 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 144	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+4 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 145	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+5 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 146	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+6 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 147	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+7 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 148	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+8 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 149	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+9 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 150	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+10 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 151	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+11 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 152	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+12 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 153	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+13 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 154	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+14 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 155	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+15 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 156	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+16 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 157	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+17 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 158	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+18 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 159	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+19 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 160	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+20 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 161	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+21 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 162	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+22 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 163	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+23 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 164	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+24 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 165	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+25 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 166	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+26 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 167	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+27 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 168	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+28 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 169	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+29 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  111	skill_level = 170	name = [Ultimate Evasion]	desc = [Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.]	name3 = [+30 Recovery]	name4 = [Decreases the re-use time.]	skill_end
skill_begin	skill_id =  255	skill_level =   1	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   2	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   3	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   4	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   5	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   6	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   7	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   8	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =   9	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =  10	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =  11	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =  12	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =  13	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =  14	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  255	skill_level =  15	name = [Power Smash]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  256	skill_level =   1	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  256	skill_level = 101	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skills efficiency. Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 102	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+2 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 103	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+3 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 104	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+4 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 105	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+5 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 106	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+6 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 107	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+7 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 108	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+8 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 109	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+9 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 110	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+10 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 111	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+11 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 112	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+12 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 113	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+13 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 114	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+14 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 115	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+15 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 116	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+16 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 117	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+17 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 118	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+18 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 119	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+19 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 120	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+20 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 121	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+21 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 122	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+22 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 123	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+23 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 124	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+24 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 125	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+25 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 126	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+26 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 127	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+27 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 128	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+28 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 129	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+29 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  256	skill_level = 130	name = [Accuracy]	desc = [Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.]	name3 = [+30 Cost]	name4 = [Ones current MP is reduced.]	skill_end
skill_begin	skill_id =  257	skill_level =   1	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   2	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   3	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   4	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   5	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   6	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   7	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   8	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =   9	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  10	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  11	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  12	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  13	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  14	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  15	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  16	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  17	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  18	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  19	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  20	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  21	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  22	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  23	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  24	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  25	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  26	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  27	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  28	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  29	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  30	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  31	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  32	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  33	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  34	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  35	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  36	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  37	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  38	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  39	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  40	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  41	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  42	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  43	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  44	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  257	skill_level =  45	name = [Sword Blunt Mastery]	desc = [Increases P. Atk when using a sword or blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   1	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   2	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   3	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   4	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   5	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   6	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   7	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   8	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =   9	name = [Chant of Life]	desc = [Enhances party members' HP regeneration significantly. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  10	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  11	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 11.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  12	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 12.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  13	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  14	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 14.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  15	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 15.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  16	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 16.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  17	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 17.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level =  18	name = [Chant of Life]	desc = [Temporarily boosts alliance members' HP recovery power substantially. Effect 18.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1229	skill_level = 101	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+1 Power]	name4 = [Maximizes power of the skill. Effectiveness Increases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 102	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 103	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 104	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 105	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 106	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 107	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 108	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 109	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 110	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 111	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 112	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 113	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 114	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 115	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 116	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 117	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 118	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 119	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 120	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 121	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 122	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 123	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 124	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 125	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 126	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 127	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 128	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 129	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 130	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the skill's power is increased.  Effect 18.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1229	skill_level = 141	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1229	skill_level = 142	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 143	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 144	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 145	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 146	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 147	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 148	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 149	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 150	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 151	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 152	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 153	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 154	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 155	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 156	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 157	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 158	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 159	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 160	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 161	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 162	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 163	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 164	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 165	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 166	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 167	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 168	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 169	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1229	skill_level = 170	name = [Chant of Life]	desc = [Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level =   1	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 431.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   2	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 458.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   3	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 486.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   4	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 516.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   5	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 547.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   6	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 579.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   7	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 612.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   8	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 647.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =   9	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 683.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  10	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  11	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 760.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  12	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 800.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  13	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 842.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  14	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 885.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  15	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 929.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  16	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 974.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  17	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1021.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  18	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1069.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  19	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  20	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1169.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  21	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1220.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  22	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1272.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  23	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1326.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  24	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1380.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  25	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1435.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  26	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1491.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  27	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1548.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  28	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1605.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  29	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1663.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  30	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  31	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1780.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  32	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1838.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  33	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1897.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  34	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1956.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  35	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 2015.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  36	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 2073.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level =  37	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 2131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    1	skill_level = 101	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2151.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =    1	skill_level = 102	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2170.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 103	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Over-hit is possible. Shield defense is ignored. Your Enchant Power skill is increased. Power 2189.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 104	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2209.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 105	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2228.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 106	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2247.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 107	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2266.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 108	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2285.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 109	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2305.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 110	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2324.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 111	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2343.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 112	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2362.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 113	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2381.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 114	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2401.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 115	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2420.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 116	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2439.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 117	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2458.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 118	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2477.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 119	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2497.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 120	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2516.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 121	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2535.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 122	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2554.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 123	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2573.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 124	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2593.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 125	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2612.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 126	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2631.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 127	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2650.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 128	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2670.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 129	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2689.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 130	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2708.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    1	skill_level = 141	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =    1	skill_level = 142	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored.   Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 143	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 144	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 145	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 146	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 147	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 148	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 149	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 150	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 151	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 152	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 153	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 154	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 155	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 156	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 157	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 158	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 159	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 160	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 161	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 162	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 163	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 164	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 165	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 166	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 167	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 168	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 169	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    1	skill_level = 170	name = [Triple Slash]	desc = [Inflicts 3 quick slashes on opponent. An equipped dual-sword weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level =   1	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill.  Level 3 Sonic Focus charge required. A critical hit is possible. Power 918.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   2	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 971.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   3	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1025.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   4	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1081.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   5	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1140.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   6	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1200.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   7	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1262.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   8	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =   9	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1393.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  10	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1461.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  11	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1531.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  12	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1603.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  13	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1677.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  14	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1753.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  15	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1830.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  16	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1908.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  17	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1988.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  18	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2070.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  19	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2153.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  20	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2237.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  21	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2322.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  22	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2408.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  23	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2494.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  24	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2581.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  25	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2669.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  26	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2757.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  27	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2846.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  28	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2934.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  29	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3022.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  30	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3109.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level =  31	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3196.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    5	skill_level = 101	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3225.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =    5	skill_level = 102	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3254.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 103	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3283.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 104	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3312.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 105	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3340.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 106	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3369.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 107	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3398.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 108	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3427.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 109	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3456.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 110	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3484.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 111	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3513.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 112	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3542.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 113	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3571.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 114	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3600.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 115	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3628.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 116	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3657.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 117	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3686.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 118	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3715.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 119	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3744.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 120	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3772.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 121	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3801.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 122	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3830.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 123	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3859.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 124	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3888.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 125	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3916.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 126	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3945.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 127	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3974.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 128	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4003.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 129	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4032.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 130	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4061.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    5	skill_level = 141	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =    5	skill_level = 142	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 143	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 144	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 145	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 146	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 147	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 148	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 149	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 150	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 151	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 152	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 153	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 154	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 155	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 156	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 157	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 158	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 159	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 160	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 161	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 162	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 163	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 164	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 165	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 166	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 167	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 168	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 169	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    5	skill_level = 170	name = [Double Sonic Slash]	desc = [You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level =   1	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 369.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   2	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 392.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   3	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 417.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   4	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 442.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   5	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 469.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   6	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 496.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   7	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 525.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   8	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 555.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =   9	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 586.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  10	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 618.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  11	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 651.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  12	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 686.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  13	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 722.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  14	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 758.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  15	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 796.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  16	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 835.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  17	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 875.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  18	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 916.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  19	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 959.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  20	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1002.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  21	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1046.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  22	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1091.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  23	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  24	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1183.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  25	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1230.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  26	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1278.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  27	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  28	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1376.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  29	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1425.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  30	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1475.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  31	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1525.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  32	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1576.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  33	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1626.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  34	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1677.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  35	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1727.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  36	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1777.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level =  37	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1827.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    6	skill_level = 101	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1843.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =    6	skill_level = 102	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1860.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 103	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1876.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 104	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1893.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 105	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1909.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 106	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1925.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 107	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1942.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 108	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1958.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 109	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1975.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 110	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1991.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 111	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2008.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 112	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2024.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 113	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2041.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 114	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2057.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 115	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2074.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 116	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2090.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 117	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2107.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 118	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2123.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 119	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2139.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 120	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2156.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 121	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2172.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 122	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2189.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 123	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2205.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 124	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2222.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 125	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2238.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 126	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2255.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 127	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2271.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 128	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2288.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 129	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2304.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 130	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2321.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    6	skill_level = 141	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =    6	skill_level = 142	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 143	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 144	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 145	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 146	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 147	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 148	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 149	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 150	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 151	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 152	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 153	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 154	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 155	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 156	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 157	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 158	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 159	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 160	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 161	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 162	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 163	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 164	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 165	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 166	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 167	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 168	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 169	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    6	skill_level = 170	name = [Sonic Blaster]	desc = [Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level =   1	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   2	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 163.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   3	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 172.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   4	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 181.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   5	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 190.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   6	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 199.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   7	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 209.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   8	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 219.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =   9	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 229.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  10	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 240.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  11	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 251.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  12	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 262.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  13	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 273.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  14	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 284.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  15	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 296.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  16	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 308.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  17	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 320.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  18	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 332.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  19	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 344.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  20	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 357.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  21	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 369.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  22	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 382.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  23	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 394.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  24	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 407.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  25	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 420.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  26	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 432.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  27	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 445.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level =  28	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 457.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    7	skill_level = 101	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 461.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =    7	skill_level = 102	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 465.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 103	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 469.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 104	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 474.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 105	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 478.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 106	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 482.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 107	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 486.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 108	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 490.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 109	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 494.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 110	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 498.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 111	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 502.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 112	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 506.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 113	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 511.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 114	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 515.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 115	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 519.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 116	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 523.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 117	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 527.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 118	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 531.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 119	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 535.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 120	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 539.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 121	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 543.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 122	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 548.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 123	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 552.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 124	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 556.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 125	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 560.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 126	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 564.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 127	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 568.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 128	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 572.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 129	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 576.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 130	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 581.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    7	skill_level = 141	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 142	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 143	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 144	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 145	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 146	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 147	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 148	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 149	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 150	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 151	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 152	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 153	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 154	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 155	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 156	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 157	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 158	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 159	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 160	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 161	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 162	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 163	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 164	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 165	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 166	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 167	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 168	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 169	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    7	skill_level = 170	name = [Sonic Storm]	desc = [You unleash a violent mass of sonic energy that emits beams and strikes distant targets Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    8	skill_level =   1	name = [Sonic Focus]	desc = [Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Can be charged up to level 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    8	skill_level =   2	name = [Sonic Focus]	desc = [Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Can be charged up to level 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    8	skill_level =   3	name = [Sonic Focus]	desc = [Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Can be charged up to level 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    8	skill_level =   4	name = [Sonic Focus]	desc = [Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Can be charged up to level 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    8	skill_level =   5	name = [Sonic Focus]	desc = [Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Can be charged up to level 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    8	skill_level =   6	name = [Sonic Focus]	desc = [Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Can be charged up to level 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    8	skill_level =   7	name = [Sonic Focus]	desc = [Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Can be charged up to level 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   1	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 111.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   2	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   3	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 124.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   4	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 132.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   5	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 139.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   6	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 147.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   7	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   8	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 163.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =   9	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 172.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  10	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 181.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  11	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 190.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  12	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 199.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  13	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 209.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  14	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 219.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  15	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 229.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  16	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 240.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  17	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 251.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  18	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 262.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  19	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 273.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  20	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 284.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  21	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 296.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  22	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 308.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  23	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 320.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  24	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 332.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  25	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 344.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  26	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 357.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  27	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 369.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  28	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 382.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  29	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 394.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  30	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 407.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  31	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 420.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  32	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 432.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  33	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 445.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level =  34	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 457.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =    9	skill_level = 101	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 461.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =    9	skill_level = 102	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 465.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 103	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 469.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 104	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 474.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 105	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 478.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 106	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 482.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 107	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 486.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 108	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 490.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 109	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 494.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 110	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 498.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 111	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 502.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 112	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 506.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 113	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 511.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 114	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 515.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 115	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 519.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 116	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 523.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 117	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 527.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 118	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 531.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 119	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 535.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 120	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 539.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 121	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 543.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 122	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 548.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 123	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 552.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 124	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 556.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 125	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 560.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 126	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 564.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 127	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 568.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 128	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 572.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 129	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 576.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 130	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 581.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =    9	skill_level = 141	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 142	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 143	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 144	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 145	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 146	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 147	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 148	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 149	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 150	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 151	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 152	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 153	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 154	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 155	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 156	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 157	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 158	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 159	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 160	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 161	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 162	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 163	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 164	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 165	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 166	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 167	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 168	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 169	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =    9	skill_level = 170	name = [Sonic Buster]	desc = [Unleashes a wave of sonic force to blast nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   10	skill_level =   1	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   10	skill_level =   2	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 6 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   10	skill_level =   3	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 8 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   10	skill_level =   4	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 9 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   10	skill_level =   5	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 11 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   10	skill_level =   6	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 12 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   10	skill_level =   7	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 13 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   10	skill_level =   8	name = [Summon Storm Cubic]	desc = [Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 14 Crystals: D-Grade are consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   1	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   2	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   3	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   4	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   5	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   6	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   7	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   8	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =   9	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =  10	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =  11	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   11	skill_level =  12	name = [Trick]	desc = [Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   1	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   2	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   3	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   4	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   5	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   6	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   7	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   8	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =   9	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =  10	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =  11	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =  12	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =  13	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   12	skill_level =  14	name = [Switch]	desc = [Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   1	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 129.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   2	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 137.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   3	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 145.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   4	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 153.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   5	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 162.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   6	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 171.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   7	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 181.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   8	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 190.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =   9	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 200.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  10	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 211.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  11	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 222.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  12	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 233.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  13	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 244.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  14	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 256.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  15	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 268.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  16	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 280.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  17	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 293.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  18	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 305.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  19	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 318.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  20	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 332.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  21	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 345.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  22	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 359.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  23	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 373.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  24	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 387.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  25	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 402.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  26	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 416.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  27	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 431.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  28	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 445.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  29	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 460.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  30	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 475.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  31	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 489.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  32	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 504.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  33	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 519.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level =  34	name = [Force Buster]	desc = [You detonate a magical force to attack the enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Power 533.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   17	skill_level = 101	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 539.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   17	skill_level = 102	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 543.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 103	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 548.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 104	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 553.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 105	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 558.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 106	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 563.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 107	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 567.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 108	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 572.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 109	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 577.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 110	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 582.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 111	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 587.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 112	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 591.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 113	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 596.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 114	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 601.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 115	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 606.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 116	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 611.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 117	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 615.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 118	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 620.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 119	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 625.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 120	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 630.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 121	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 635.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 122	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 639.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 123	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 644.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 124	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 649.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 125	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 654.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 126	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 659.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 127	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 664.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 128	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 668.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 129	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 673.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 130	name = [Force Buster]	desc = [Explosive force strikes enemies in front of you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 678.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   17	skill_level = 141	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 142	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 143	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 144	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 145	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 146	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 147	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 148	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 149	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 150	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 151	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 152	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 153	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 154	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 155	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 156	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 157	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 158	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 159	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 160	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 161	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 162	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 163	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 164	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 165	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 166	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 167	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 168	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 169	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   17	skill_level = 170	name = [Force Buster]	desc = [You attack the enemies in front of you with an explosive force. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level =   1	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1078.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   2	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   3	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   4	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1166.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   5	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1195.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   6	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1224.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   7	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1254.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   8	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1283.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =   9	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1312.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  10	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1342.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  11	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1371.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  12	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1400.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  13	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1429.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  14	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1457.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  15	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1485.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  16	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1513.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  17	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1541.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  18	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1568.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  19	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1595.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  20	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1621.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  21	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1647.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  22	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1672.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  23	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1697.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  24	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  25	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1745.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  26	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1768.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  27	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1790.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  28	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1811.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  29	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1831.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  30	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1851.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  31	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1870.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  32	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1888.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  33	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1905.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  34	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1921.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  35	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1936.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  36	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1950.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level =  37	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Power 1963.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   18	skill_level = 101	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2008.]	name3 = [+1 Power]	name4 = [Maximizes the skill's power. Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 102	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2054.]	name3 = [+2 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 103	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2099.]	name3 = [+3 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 104	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2145.]	name3 = [+4 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 105	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2190.]	name3 = [+5 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 106	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2236.]	name3 = [+6 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 107	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2281.]	name3 = [+7 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 108	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2327.]	name3 = [+8 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 109	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2372.]	name3 = [+9 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 110	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2418.]	name3 = [+10 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =   18	skill_level = 111	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2463.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 112	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2509.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 113	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2554.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 114	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2600.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 115	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2645.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 116	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2691.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 117	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2736.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 118	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2782.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 119	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2827.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 120	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2873.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 121	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2918.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 122	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 2964.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 123	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3009.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 124	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3055.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 125	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3100.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 126	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3146.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 127	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3191.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 128	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3237.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 129	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3282.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 130	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Your Enchant Power skill is increased. Power 3328.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   18	skill_level = 141	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   18	skill_level = 142	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 143	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 144	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 145	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 146	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 147	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 148	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 149	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 150	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 151	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 152	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 153	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 154	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 155	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 156	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 157	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 158	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 159	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 160	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 161	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 162	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 163	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 164	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 165	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 166	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 167	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 168	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 169	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   18	skill_level = 170	name = [Aura of Hate]	desc = [Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level =   1	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 984.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   2	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1046.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   3	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1110.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   4	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1178.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   5	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1249.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   6	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1322.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   7	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1399.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   8	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1479.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =   9	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1562.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  10	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1647.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  11	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1736.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  12	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1828.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  13	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1923.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  14	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2021.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  15	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2123.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  16	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2227.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  17	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2333.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  18	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2443.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  19	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2555.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  20	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2670.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  21	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2788.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  22	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2908.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  23	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3030.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  24	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3154.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  25	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3280.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  26	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3408.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  27	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3537.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  28	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3668.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  29	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3800.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  30	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3933.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  31	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4067.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  32	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4201.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  33	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4336.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  34	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4470.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  35	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4604.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  36	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4738.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level =  37	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4870.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   19	skill_level = 101	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 4915.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   19	skill_level = 102	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 4959.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 103	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5003.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 104	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5047.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 105	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5090.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 106	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5134.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 107	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5178.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 108	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5222.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 109	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5266.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 110	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5310.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 111	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5354.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 112	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5398.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 113	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5442.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 114	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5486.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 115	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5529.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 116	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5573.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 117	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5617.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 118	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5661.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 119	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5705.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 120	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5749.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 121	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5793.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 122	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5837.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 123	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5881.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 124	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5925.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 125	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 5968.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 126	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 6012.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 127	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 6056.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 128	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 6100.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 129	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 6144.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 130	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 6188.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   19	skill_level = 141	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 142	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 143	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 144	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 145	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 146	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 147	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 148	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 149	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 150	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 151	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 152	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 153	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 154	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 155	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 156	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 157	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 158	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 159	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 160	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 161	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 162	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 163	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 164	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 165	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 166	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 167	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 168	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 169	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   19	skill_level = 170	name = [Double Shot]	desc = [Allows two arrows to be quickly fired. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   22	skill_level =   1	name = [Summon Vampiric Cubic]	desc = [Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   22	skill_level =   2	name = [Summon Vampiric Cubic]	desc = [Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 7 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   22	skill_level =   3	name = [Summon Vampiric Cubic]	desc = [Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 8 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   22	skill_level =   4	name = [Summon Vampiric Cubic]	desc = [Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 9 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   22	skill_level =   5	name = [Summon Vampiric Cubic]	desc = [Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 11 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   22	skill_level =   6	name = [Summon Vampiric Cubic]	desc = [Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 12 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   22	skill_level =   7	name = [Summon Vampiric Cubic]	desc = [Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   1	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 350.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   2	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 370.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   3	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 391.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   4	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 412.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   5	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 434.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   6	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 457.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   7	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 481.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   8	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 506.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =   9	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 531.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  10	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 557.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  11	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 584.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  12	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 611.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  13	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 639.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  14	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 668.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  15	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 697.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  16	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 727.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  17	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 758.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  18	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 789.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  19	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 820.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  20	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 852.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  21	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 885.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  22	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 917.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  23	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 950.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  24	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 984.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  25	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1017.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  26	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1051.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  27	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1084.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  28	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  29	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1151.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  30	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1185.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level =  31	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1218.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   24	skill_level = 101	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1230.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   24	skill_level = 102	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1241.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 103	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1252.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 104	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1262.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 105	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1273.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 106	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1284.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 107	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1295.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 108	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1306.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 109	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1317.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 110	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1328.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 111	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1339.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 112	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1350.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 113	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1361.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 114	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1372.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 115	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1383.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 116	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1394.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 117	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1405.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 118	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1416.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 119	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1427.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 120	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1438.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 121	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1449.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 122	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1460.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 123	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1471.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 124	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1482.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 125	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1493.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 126	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1504.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 127	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1515.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 128	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1526.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 129	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1537.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 130	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Your Enchant Power skill is increased. Power 1548.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   24	skill_level = 141	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 142	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 143	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 144	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 145	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 146	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 147	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 148	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 149	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 150	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 151	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 152	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 153	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 154	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 155	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 156	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 157	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 158	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 159	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 160	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 161	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 162	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 163	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 164	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 165	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 166	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 167	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 168	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 169	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   24	skill_level = 170	name = [Burst Shot]	desc = [Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption of one's skill is decreased. Power 1218.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   25	skill_level =   1	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   2	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   3	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   4	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   5	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   6	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   7	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   8	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level =   9	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   25	skill_level = 101	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: servitor power is increased.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id =   25	skill_level = 102	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 103	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 104	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 105	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 106	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 107	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 108	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 109	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 110	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 111	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 112	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 113	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 114	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 115	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 116	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 117	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 118	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 119	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 120	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 121	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 122	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 123	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 124	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 125	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 126	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 127	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 128	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 129	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   25	skill_level = 130	name = [Summon Mechanic Golem]	desc = [Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   30	skill_level =   1	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   2	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1176.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   3	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1249.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   4	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1325.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   5	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1405.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   6	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1488.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   7	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1574.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   8	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1664.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =   9	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1757.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  10	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1853.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  11	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1953.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  12	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2057.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  13	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2164.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  14	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2274.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  15	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2388.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  16	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2505.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  17	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2625.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  18	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2748.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  19	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2875.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  20	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3004.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  21	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  22	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3271.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  23	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3408.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  24	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3548.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  25	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3690.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  26	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3834.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  27	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3980.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  28	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4127.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  29	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4275.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  30	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4425.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  31	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4575.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  32	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4726.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  33	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4878.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  34	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5029.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  35	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5180.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  36	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5330.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level =  37	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5479.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   30	skill_level = 101	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5493.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   30	skill_level = 102	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5506.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 103	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5520.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 104	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5534.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 105	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5547.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 106	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5561.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 107	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5575.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 108	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5588.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 109	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5602.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 110	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5616.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 111	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5629.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 112	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5643.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 113	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5657.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 114	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5670.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 115	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5684.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 116	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5698.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 117	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5711.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 118	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5725.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 119	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5738.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 120	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5752.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 121	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5766.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 122	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5779.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 123	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5793.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 124	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5807.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 125	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5820.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 126	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5834.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 127	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5848.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 128	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5861.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 129	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5875.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 130	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5889.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   30	skill_level = 141	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 142	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 143	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 144	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 145	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 146	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 147	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 148	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 149	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 150	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 151	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 152	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 153	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 154	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 155	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 156	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 157	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 158	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 159	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 160	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 161	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 162	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 163	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 164	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 165	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 166	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 167	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 168	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 169	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   30	skill_level = 170	name = [Backstab]	desc = [Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   33	skill_level =   1	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   33	skill_level =   2	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   33	skill_level =   3	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   33	skill_level =   4	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   33	skill_level =   5	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   33	skill_level =   6	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   33	skill_level =   7	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   33	skill_level =   8	name = [Summon Phantom Cubic]	desc = [Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   1	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 181.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   2	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 190.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   3	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 200.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   4	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 211.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   5	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 222.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   6	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 233.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   7	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 244.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   8	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 256.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =   9	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 268.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  10	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 280.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  11	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 293.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  12	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 305.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  13	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 318.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  14	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 332.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  15	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 345.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  16	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 359.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  17	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 373.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  18	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 387.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  19	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 402.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  20	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 416.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  21	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 431.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  22	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 445.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  23	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 460.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  24	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 475.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  25	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 489.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  26	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 504.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  27	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 519.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level =  28	name = [Force Storm]	desc = [By unleashing a magical force, attacks the enemies remotely. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Critical is possible. Power 533.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   35	skill_level = 101	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 539.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   35	skill_level = 102	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 543.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 103	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 548.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 104	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 553.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 105	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 558.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 106	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 563.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 107	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 567.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 108	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 572.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 109	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 577.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 110	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 582.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 111	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 587.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 112	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 591.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 113	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 596.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 114	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 601.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 115	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 606.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 116	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 611.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 117	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 615.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 118	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 620.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 119	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 625.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 120	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 630.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 121	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 635.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 122	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 639.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 123	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 644.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 124	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 649.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 125	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 654.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 126	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 659.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 127	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 664.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 128	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 668.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 129	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 673.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 130	name = [Force Storm]	desc = [Explosive force inflicts damage on the enemies from a remote location. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible. Your Enchant Power skill is increased. Power 678.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   35	skill_level = 141	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 142	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 143	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 144	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 145	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 146	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 147	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 148	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 149	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 150	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 151	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 152	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 153	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 154	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 155	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 156	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 157	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 158	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 159	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 160	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 161	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 162	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 163	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 164	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 165	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 166	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 167	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 168	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 169	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   35	skill_level = 170	name = [Force Storm]	desc = [With a violent force, this blast deals damage to multiple distant enemies.  Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. A critical hit is possible.  Enchant Cost: the MP consumption of one's skill is decreased. Power 533.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level =   1	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 369.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   2	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 392.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   3	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 417.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   4	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 442.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   5	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 469.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   6	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 496.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   7	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 525.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   8	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 555.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =   9	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 586.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  10	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 618.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  11	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 651.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  12	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 686.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  13	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 722.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  14	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 758.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  15	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 796.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  16	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 835.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  17	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 875.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  18	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 916.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  19	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 959.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  20	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1002.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  21	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1046.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  22	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1091.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  23	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  24	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1183.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  25	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1230.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  26	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1278.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  27	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  28	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1376.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  29	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1425.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  30	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1475.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  31	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1525.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  32	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1576.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  33	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1626.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  34	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1677.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  35	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1727.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  36	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1777.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level =  37	name = [Whirlwind]	desc = [Wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1827.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   36	skill_level = 101	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1843.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   36	skill_level = 102	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1860.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 103	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1876.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 104	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1893.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 105	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1909.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 106	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1925.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 107	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1942.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 108	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1958.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 109	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1975.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 110	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1991.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 111	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2008.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 112	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2024.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 113	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2041.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 114	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2057.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 115	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2074.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 116	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2090.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 117	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2107.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 118	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2123.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 119	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2139.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 120	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2156.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 121	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2172.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 122	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2189.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 123	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2205.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 124	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2222.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 125	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2238.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 126	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2255.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 127	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2271.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 128	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2288.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 129	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2304.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 130	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 2321.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   36	skill_level = 141	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 142	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 143	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 144	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 145	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 146	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 147	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 148	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 149	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 150	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 151	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 152	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 153	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 154	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 155	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 156	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 157	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 158	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 159	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 160	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 161	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 162	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 163	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 164	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 165	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 166	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 167	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 168	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 169	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   36	skill_level = 170	name = [Whirlwind]	desc = [Wide, arcing swing inflicts damage to enemies on all sides. Usable when a pole-arm is equipped. Shield defense is ignored. Over-hit is possible. Your Enchant Power skill is increased. Power 1827.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   44	skill_level =   1	name = [Remedy]	desc = [Stops user's bleeding. Effect less than 3]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   44	skill_level =   2	name = [Remedy]	desc = [Stops user's bleeding. Effect less than 7]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   44	skill_level =   3	name = [Remedy]	desc = [Stops user's bleeding. Effect less than 9]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   1	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   2	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   3	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   4	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   5	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   6	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   7	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   8	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =   9	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =  10	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =  11	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =  12	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =  13	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =  14	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level =  15	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   46	skill_level = 101	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   46	skill_level = 102	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 103	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 104	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 105	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 106	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 107	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 108	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 109	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 110	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 111	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 112	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 113	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 114	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 115	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 116	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 117	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 118	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 119	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 120	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 121	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 122	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 123	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 124	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 125	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 126	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 127	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 128	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 129	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 130	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Power: the skill's power is increased.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   46	skill_level = 141	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   46	skill_level = 142	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 143	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 144	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 145	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 146	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 147	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 148	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 149	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 150	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 151	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 152	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 153	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 154	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 155	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 156	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 157	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 158	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 159	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 160	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 161	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 162	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 163	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 164	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 165	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 166	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 167	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 168	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 169	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   46	skill_level = 170	name = [Life Scavenge]	desc = [Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level =   1	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 123.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   2	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   3	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 139.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   4	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 148.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   5	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 157.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   6	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 166.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   7	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 175.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   8	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 185.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =   9	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 196.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  10	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 206.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  11	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 217.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  12	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 229.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  13	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 241.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  14	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 253.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  15	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 266.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  16	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 279.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  17	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 292.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  18	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 306.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  19	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 320.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  20	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 334.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  21	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 349.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  22	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 364.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  23	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 379.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  24	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 395.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  25	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 410.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  26	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 426.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  27	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 443.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  28	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 459.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  29	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 475.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  30	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 492.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  31	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 509.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  32	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 526.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  33	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 542.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  34	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 559.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  35	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 576.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  36	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 593.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level =  37	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Power 609.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   48	skill_level = 101	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 102	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 103	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 104	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 105	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 106	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 107	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 108	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 109	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 110	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 111	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 112	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 113	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 114	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 115	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 116	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 117	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 118	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 119	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 120	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 121	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 122	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 123	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 124	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 125	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 126	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 127	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 128	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 129	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 130	name = [Thunder Storm]	desc = [Swing a spear to inflict shock and damage simultaneously to nearby enemies. Usable when one is equipped with a spear type weapon. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 609.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   48	skill_level = 141	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 615.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   48	skill_level = 142	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 620.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 143	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 626.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 144	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 631.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 145	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 637.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 146	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 642.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 147	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 648.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 148	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 653.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 149	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 659.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 150	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 664.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 151	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 670.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 152	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 675.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 153	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 681.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 154	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 686.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 155	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 692.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 156	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 697.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 157	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 703.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 158	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 708.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 159	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 713.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 160	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 719.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 161	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 724.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 162	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 730.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 163	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 735.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 164	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 741.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 165	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 746.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 166	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 752.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 167	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 757.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 168	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 763.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 169	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 768.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   48	skill_level = 170	name = [Thunder Storm]	desc = [Simultaneously stuns and inflicts damage on nearby enemies. Use with spear type weapon equipped. Shield defense is ignored. Over-hit is possible. Enchant Cost: Power is increased. MP consumption is decreased. Power 774.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level =   1	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 47.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   2	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   3	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 51.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   4	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   5	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   6	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   7	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 59.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   8	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =   9	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 63.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  10	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  11	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 67.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  12	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  13	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 70.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  14	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 71.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  15	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  16	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 74.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  17	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  18	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 77.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  19	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  20	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 79.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  21	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  22	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  23	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 83.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  24	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  25	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level =  26	name = [Holy Strike]	desc = [Inflicts damage to an undead monster. Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   49	skill_level = 101	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 87.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   49	skill_level = 102	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 88.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 103	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 88.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 104	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 89.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 105	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 89.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 106	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 90.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 107	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 90.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 108	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 91.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 109	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 91.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 110	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 92.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 111	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 92.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 112	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 93.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 113	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 93.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 114	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 94.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 115	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 94.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 116	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 95.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 117	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 95.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 118	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 96.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 119	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 96.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 120	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 97.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 121	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 97.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 122	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 98.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 123	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 98.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 124	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 99.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 125	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 99.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 126	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 100.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 127	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 100.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 128	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 101.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 129	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 102.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 130	name = [Holy Strike]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 102.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   49	skill_level = 141	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 142	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 143	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 144	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 145	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 146	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 147	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 148	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 149	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 150	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 151	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 152	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 153	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 154	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 155	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 156	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 157	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 158	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 159	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 160	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 161	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 162	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 163	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 164	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 165	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 166	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 167	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 168	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 169	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   49	skill_level = 170	name = [Holy Strike]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   51	skill_level =   1	name = [Lure]	desc = [Quietly lures an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   51	skill_level = 101	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's effectiveness. Increases attack range and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 102	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+2 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 103	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+3 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 104	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+4 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 105	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+5 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 106	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+6 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 107	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+7 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 108	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+8 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 109	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+9 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 110	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+10 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 111	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+11 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 112	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+12 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 113	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+13 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 114	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+14 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 115	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+15 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 116	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+16 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 117	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+17 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 118	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+18 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 119	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+19 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 120	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+20 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 121	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+21 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 122	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+22 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 123	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+23 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 124	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+24 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 125	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+25 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 126	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+26 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 127	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+27 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 128	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+28 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 129	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+29 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   51	skill_level = 130	name = [Lure]	desc = [Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.]	name3 = [+30 Cost]	name4 = [Increases the range of attack and decreases MP consumption/re-use time.]	skill_end
skill_begin	skill_id =   60	skill_level =   1	name = [Fake Death]	desc = [Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   1	name = [Horror]	desc = [Makes enemy fearful and run away.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   2	name = [Horror]	desc = [Makes enemy fearful and run away.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   3	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   4	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   5	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   6	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   7	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   8	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =   9	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =  10	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =  11	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =  12	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   65	skill_level =  13	name = [Horror]	desc = [Instills fear into an enemy causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   67	skill_level =   1	name = [Summon Life Cubic]	desc = [Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   67	skill_level =   2	name = [Summon Life Cubic]	desc = [Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 7 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   67	skill_level =   3	name = [Summon Life Cubic]	desc = [Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 8 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   67	skill_level =   4	name = [Summon Life Cubic]	desc = [Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 9 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   67	skill_level =   5	name = [Summon Life Cubic]	desc = [Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 11 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   67	skill_level =   6	name = [Summon Life Cubic]	desc = [Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 12 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   67	skill_level =   7	name = [Summon Life Cubic]	desc = [Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 13 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   1	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 741.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   2	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 762.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   3	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 782.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   4	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 802.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   5	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 822.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   6	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 843.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   7	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 863.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   8	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 882.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =   9	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 902.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  10	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 922.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  11	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 941.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  12	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 960.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  13	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 979.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  14	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 997.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  15	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1015.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  16	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1033.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  17	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1050.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  18	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1067.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  19	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1083.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  20	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1099.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  21	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1115.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  22	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1129.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  23	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1144.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  24	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1157.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level =  25	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Power 1170.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   69	skill_level = 101	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1177.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   69	skill_level = 102	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1183.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 103	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1190.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 104	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1196.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 105	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1203.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 106	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1209.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 107	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1216.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 108	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1222.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 109	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1228.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 110	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1235.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 111	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1241.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 112	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1248.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 113	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1254.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 114	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1261.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 115	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1267.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 116	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1274.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 117	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1280.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 118	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1287.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 119	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1293.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 120	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1300.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 121	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1306.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 122	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1313.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 123	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1319.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 124	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1326.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 125	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1332.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 126	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1339.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 127	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1345.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 128	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1351.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 129	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1358.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 130	name = [Sacrifice]	desc = [Restores another character's HP by sacrificing your own. Your Enchant Power skill is increased. Power 1364.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   69	skill_level = 141	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases HP consumption.]	skill_end
skill_begin	skill_id =   69	skill_level = 142	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+2 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 143	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+3 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 144	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+4 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 145	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+5 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 146	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+6 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 147	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+7 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 148	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+8 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 149	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+9 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 150	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+10 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 151	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+11 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 152	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+12 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 153	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+13 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 154	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+14 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 155	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+15 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 156	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+16 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 157	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+17 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 158	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+18 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 159	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+19 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 160	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+20 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 161	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+21 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 162	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+22 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 163	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+23 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 164	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+24 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 165	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+25 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 166	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+26 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 167	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+27 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 168	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+28 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 169	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+29 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   69	skill_level = 170	name = [Sacrifice]	desc = [Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.]	name3 = [+30 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level =   1	name = [Iron Will]	desc = [Temporarily increases M. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   72	skill_level =   2	name = [Iron Will]	desc = [Temporarily increases M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   72	skill_level =   3	name = [Iron Will]	desc = [Temporarily increases M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   72	skill_level = 101	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 102	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 103	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 104	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 105	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 106	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 107	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 108	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 109	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 110	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 111	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 112	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 113	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 114	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 115	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 116	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 117	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 118	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 119	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 120	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 121	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 122	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 123	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 124	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 125	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 126	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 127	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 128	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 129	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 130	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   72	skill_level = 141	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 142	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 143	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 144	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 145	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 146	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 147	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 148	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 149	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 150	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 151	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 152	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 153	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 154	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 155	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 156	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 157	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 158	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 159	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 160	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 161	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 162	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 163	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 164	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 165	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 166	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 167	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 168	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 169	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   72	skill_level = 170	name = [Iron Will]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   75	skill_level =   1	name = [Detect Insect Weakness]	desc = [Temporarily increases P. Atk. against insects.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   80	skill_level =   1	name = [Detect Monster Weakness]	desc = [Temporarily increases P. Atk. against monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   81	skill_level =   1	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself into a state of shock briefly. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 4580.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   81	skill_level =   2	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself into a state of shock briefly. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 6332.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   81	skill_level =   3	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself into a state of shock briefly. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 9132.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   81	skill_level = 101	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9214.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =   81	skill_level = 102	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9296.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 103	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9378.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 104	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9461.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 105	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9543.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 106	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9625.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 107	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9708.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 108	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9790.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 109	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9872.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 110	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9955.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 111	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10037.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 112	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10119.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 113	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10201.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 114	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10284.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 115	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10366.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 116	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10448.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 117	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10531.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 118	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10613.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 119	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10695.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 120	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10778.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 121	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10860.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 122	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 10942.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 123	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11024.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 124	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11107.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 125	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11189.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 126	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11271.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 127	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11354.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 128	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11436.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 129	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11518.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 130	name = [Punch of Doom]	desc = [Strikes an enemy with an iron fist, temporarily stunning them. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 11601.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =   81	skill_level = 141	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   81	skill_level = 142	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 143	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 144	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 145	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 146	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 147	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 148	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 149	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 150	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 151	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 152	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 153	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 154	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 155	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 156	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 157	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 158	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 159	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 160	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 161	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 162	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 163	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 164	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 165	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 166	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 167	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 168	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 169	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   81	skill_level = 170	name = [Punch of Doom]	desc = [Strikes the enemy with an iron fist which throws oneself briefly into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level =   1	name = [Poison Blade Dance]	desc = [Sword emits cloud that instantly poisons nearby enemies. An equipped dual-sword weapon is required to use this skill. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   84	skill_level =   2	name = [Poison Blade Dance]	desc = [Sword emits cloud that instantly poisons nearby enemies. An equipped dual-sword weapon is required to use this skill. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   84	skill_level =   3	name = [Poison Blade Dance]	desc = [Sword emits cloud that instantly poisons nearby enemies. An equipped dual-sword weapon is required to use this skill. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   84	skill_level = 101	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 102	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 103	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 104	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 105	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 106	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 107	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 108	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 109	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 110	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 111	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 112	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 113	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 114	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 115	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 116	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 117	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 118	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 119	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 120	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 121	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 122	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 123	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 124	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 125	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 126	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 127	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 128	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 129	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 130	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =   84	skill_level = 141	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =   84	skill_level = 142	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 143	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 144	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 145	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 146	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 147	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 148	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 149	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 150	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 151	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 152	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 153	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 154	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 155	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 156	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 157	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 158	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 159	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 160	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 161	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 162	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 163	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 164	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 165	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 166	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 167	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 168	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 169	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   84	skill_level = 170	name = [Poison Blade Dance]	desc = [Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level =   1	name = [Reflect Damage]	desc = [Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   86	skill_level =   2	name = [Reflect Damage]	desc = [Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   86	skill_level =   3	name = [Reflect Damage]	desc = [Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   86	skill_level = 101	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 102	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 103	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 104	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 105	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 106	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 107	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 108	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 109	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 110	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 111	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 112	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 113	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 114	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 115	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 116	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 117	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 118	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 119	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 120	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 121	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 122	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 123	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 124	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 125	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 126	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 127	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 128	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 129	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 130	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =   86	skill_level = 141	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 142	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 143	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 144	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 145	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 146	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 147	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 148	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 149	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 150	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 151	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 152	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 153	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 154	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 155	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 156	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 157	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 158	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 159	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 160	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 161	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 162	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 163	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 164	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 165	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 166	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 167	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 168	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 169	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   86	skill_level = 170	name = [Reflect Damage]	desc = [Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   87	skill_level =   1	name = [Detect Animal Weakness]	desc = [Temporarily increases P. Atk. against animals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   88	skill_level =   1	name = [Detect  Dragon Weakness]	desc = [Temporarily increases P. Atk. against dragons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   1	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   2	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   3	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   4	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   5	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   6	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   7	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   8	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =   9	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =  10	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level =  11	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   97	skill_level = 101	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [The success rate is increased. Maximizes the skills success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 102	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 103	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 104	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 105	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 106	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 107	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 108	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 109	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 110	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 111	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 112	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 113	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 114	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 115	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 116	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 117	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 118	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 119	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 120	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 121	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 122	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 123	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 124	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 125	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 126	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 127	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 128	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 129	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 130	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =   97	skill_level = 141	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 142	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 143	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 144	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 145	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 146	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 147	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 148	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 149	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 150	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 151	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 152	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 153	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 154	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 155	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 156	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 157	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 158	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 159	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 160	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 161	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 162	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 163	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 164	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 165	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 166	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 167	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 168	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 169	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   97	skill_level = 170	name = [Sanctuary]	desc = [Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   98	skill_level =   1	name = [Sword Symphony]	desc = [Used to inflict damage to surrounding enemies while fleeing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   98	skill_level =   2	name = [Sword Symphony]	desc = [Used to inflict damage to surrounding enemies while fleeing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   98	skill_level =   3	name = [Sword Symphony]	desc = [Used to inflict damage to surrounding enemies while fleeing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   98	skill_level =   4	name = [Sword Symphony]	desc = [Used to inflict damage to surrounding enemies while fleeing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   98	skill_level =   5	name = [Sword Symphony]	desc = [Used to inflict damage to surrounding enemies while fleeing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  103	skill_level =   1	name = [Corpse Plague]	desc = [Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  103	skill_level =   2	name = [Corpse Plague]	desc = [Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  103	skill_level =   3	name = [Corpse Plague]	desc = [Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  103	skill_level =   4	name = [Corpse Plague]	desc = [Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  104	skill_level =   1	name = [Detect Plant Weakness]	desc = [Temporarily increases P. Atk. against plants.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   1	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   2	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   3	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   4	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   5	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   6	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   7	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   8	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =   9	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =  10	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =  11	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =  12	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =  13	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  106	skill_level =  14	name = [Veil]	desc = [Blurs enemy's vision, discouraging aggressive behavior.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   1	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   2	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   3	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   4	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   5	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   6	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   7	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   8	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level =   9	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  107	skill_level = 101	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 102	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 103	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 104	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 105	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 106	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 107	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 108	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 109	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 110	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 111	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 112	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 113	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 114	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 115	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 116	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 117	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 118	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 119	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 120	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 121	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 122	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 123	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 124	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 125	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 126	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 127	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 128	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 129	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 130	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  107	skill_level = 141	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  107	skill_level = 142	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 143	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 144	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 145	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 146	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 147	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 148	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 149	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 150	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 151	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 152	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 153	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 154	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 155	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 156	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 157	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 158	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 159	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 160	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 161	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 162	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 163	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 164	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 165	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 166	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 167	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 168	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 169	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  107	skill_level = 170	name = [Holy Aura]	desc = [Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  109	skill_level =   1	name = [Ogre Spirit Totem]	desc = [The spirit of the Ogre possesses you, temporarily increasing P. Def. and M. Def. when using hand-to-hand combat weapons. Speed and Evasion are decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   1	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   2	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   3	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   4	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   5	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   6	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   7	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   8	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =   9	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =  10	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =  11	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =  12	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =  13	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level =  14	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  116	skill_level = 101	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 102	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 103	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 104	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 105	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 106	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 107	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 108	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 109	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 110	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 111	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 112	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 113	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 114	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 115	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 116	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 117	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 118	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 119	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 120	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 121	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 122	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 123	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 124	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 125	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 126	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 127	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 128	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 129	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 130	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  116	skill_level = 141	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  116	skill_level = 142	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 143	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 144	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 145	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 146	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 147	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 148	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 149	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 150	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 151	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 152	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 153	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 154	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 155	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 156	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 157	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 158	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 159	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 160	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 161	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 162	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 163	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 164	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 165	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 166	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 167	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 168	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 169	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  116	skill_level = 170	name = [Howl]	desc = [Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level =   1	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   2	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   3	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   4	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   5	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   6	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   7	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   8	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =   9	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =  10	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =  11	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =  12	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =  13	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =  14	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level =  15	name = [Hex]	desc = [Instantly decreases enemy's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  122	skill_level = 101	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 102	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 103	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 104	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 105	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 106	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 107	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 108	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 109	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 110	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 111	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 112	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 113	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 114	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 115	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 116	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 117	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 118	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 119	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 120	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 121	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 122	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 123	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 124	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 125	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 126	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 127	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 128	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 129	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 130	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  122	skill_level = 141	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  122	skill_level = 142	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 143	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 144	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 145	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 146	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 147	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 148	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 149	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 150	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 151	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 152	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 153	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 154	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 155	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 156	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 157	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 158	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 159	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 160	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 161	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 162	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 163	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 164	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 165	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 166	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 167	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 168	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 169	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  122	skill_level = 170	name = [Hex]	desc = [Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level =   1	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  123	skill_level =   2	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  123	skill_level =   3	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  123	skill_level = 101	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 102	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 103	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 104	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 105	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 106	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 107	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 108	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 109	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 110	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 111	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 112	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 113	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 114	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 115	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 116	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 117	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 118	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 119	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 120	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 121	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 122	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 123	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 124	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 125	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 126	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 127	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 128	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 129	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 130	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  123	skill_level = 141	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 142	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 143	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 144	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 145	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 146	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 147	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 148	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 149	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 150	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 151	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 152	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 153	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 154	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 155	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 156	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 157	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 158	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 159	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 160	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 161	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 162	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 163	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 164	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 165	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 166	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 167	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 168	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 169	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  123	skill_level = 170	name = [Spirit Barrier]	desc = [Temporarily increases M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level =   1	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   2	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   3	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   4	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   5	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   6	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   7	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   8	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =   9	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =  10	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =  11	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =  12	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =  13	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level =  14	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  127	skill_level = 101	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 102	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 103	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 104	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 105	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 106	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 107	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 108	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 109	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 110	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 111	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 112	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 113	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 114	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 115	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 116	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 117	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 118	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 119	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 120	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 121	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 122	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 123	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 124	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 125	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 126	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 127	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 128	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 129	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 130	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  127	skill_level = 141	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  127	skill_level = 142	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 143	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 144	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 145	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 146	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 147	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 148	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 149	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 150	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 151	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 152	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 153	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 154	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 155	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 156	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 157	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 158	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 159	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 160	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 161	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 162	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 163	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 164	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 165	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 166	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 167	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 168	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 169	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  127	skill_level = 170	name = [Hamstring]	desc = [Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level =   1	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  130	skill_level =   2	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  130	skill_level = 101	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  130	skill_level = 102	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 103	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 104	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 105	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 106	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 107	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 108	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 109	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 110	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 111	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 112	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 113	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 114	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 115	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 116	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 117	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 118	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 119	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 120	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 121	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 122	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 123	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 124	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 125	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 126	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 127	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 128	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 129	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  130	skill_level = 130	name = [Thrill Fight]	desc = [Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  131	skill_level =   1	name = [Hawk Eye]	desc = [Temporarily decreases P. Def. and increases Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  131	skill_level =   2	name = [Hawk Eye]	desc = [Temporarily decreases P. Def. and increases Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  131	skill_level =   3	name = [Hawk Eye]	desc = [Temporarily decreases P. Def. and increases Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  131	skill_level = 101	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 102	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 103	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 104	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 105	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 106	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 107	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 108	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 109	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 110	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 111	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 112	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 113	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 114	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 115	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 116	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 117	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 118	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 119	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 120	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 121	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 122	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 123	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 124	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 125	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 126	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 127	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 128	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 129	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  131	skill_level = 130	name = [Hawk Eye]	desc = [Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id =  143	skill_level =   1	name = [Cubic Mastery]	desc = [Ability to summon 2 Cubics at once.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  143	skill_level =   2	name = [Cubic Mastery]	desc = [Ability to summon 3 Cubics at once.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   1	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   2	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   3	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   4	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   5	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   6	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   7	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   8	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =   9	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  10	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  11	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  12	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  13	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  14	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  15	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  16	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  17	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  18	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  19	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  20	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  21	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  22	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  23	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  24	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  25	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  26	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  27	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  28	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  29	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  30	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  31	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  32	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  33	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  34	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  35	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  36	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  144	skill_level =  37	name = [Dual Weapon Mastery]	desc = [Increases attack power when using dual weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  150	skill_level =   1	name = [Weight Limit]	desc = [Double your weight limit.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  150	skill_level =   2	name = [Weight Limit]	desc = [Triple your weight limit.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  150	skill_level =   3	name = [Weight Limit]	desc = [Quadruple the weight limit.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  165	skill_level =   1	name = [Trade]	desc = [Enables you to purchase high quality weapons with a discount up to 5%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  165	skill_level =   2	name = [Trade]	desc = [Enables you to purchase high quality weapons with a discount up to 10%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  165	skill_level =   3	name = [Trade]	desc = [Receives 10% on grade Ds, 5% on no grades and allows you to sell at an expensive price.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  165	skill_level =   4	name = [Trade]	desc = [Receives 5% discount on grade C items, 10% on grade Ds, 5% on no grades and allows you to sell at an expensive price.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  165	skill_level =   5	name = [Trade]	desc = [Receives 10% discount on grade C items, 10% on grade Ds, 5% on no grades and allows you to sell at an expensive price.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  181	skill_level =   1	name = [Revival]	desc = [Restores to full HP in an emergency. Only usable if HP is 5% or lower.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   1	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   2	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 654.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   3	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 694.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   4	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 737.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   5	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 781.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   6	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 827.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   7	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 875.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   8	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 924.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =   9	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 976.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  10	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1030.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  11	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1085.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  12	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1143.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  13	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1202.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  14	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1264.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  15	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  16	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1392.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  17	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1459.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  18	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1527.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  19	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1597.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  20	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1669.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  21	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1743.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  22	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1817.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  23	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1894.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  24	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1971.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  25	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2050.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  26	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2130.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  27	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2211.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  28	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2293.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  29	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2375.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  30	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2459.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  31	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2542.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  32	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2626.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  33	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2710.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  34	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2794.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  35	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2878.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  36	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2961.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level =  37	name = [Fatal Strike]	desc = [Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 3044.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  190	skill_level = 101	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3077.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  190	skill_level = 102	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 103	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3142.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 104	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3175.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 105	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3207.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 106	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3240.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 107	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3272.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 108	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3305.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 109	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3337.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 110	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3370.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 111	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3403.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 112	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3435.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 113	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3468.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 114	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3500.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 115	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3533.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 116	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3566.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 117	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3598.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 118	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3631.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 119	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3663.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 120	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3696.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 121	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3729.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 122	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3761.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 123	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3794.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 124	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3826.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 125	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3859.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 126	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3891.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 127	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3924.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 128	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3957.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 129	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 3989.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 130	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 4022.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  190	skill_level = 141	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3058.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 142	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3073.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 143	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3087.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 144	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3101.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 145	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3116.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 146	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3130.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 147	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3144.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 148	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3159.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 149	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3173.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 150	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3187.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 151	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3201.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 152	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3216.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 153	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3230.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 154	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3244.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 155	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3259.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 156	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3273.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 157	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3287.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 158	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3302.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 159	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3316.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 160	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3330.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 161	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3344.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 162	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3359.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 163	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3373.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 164	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3387.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 165	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3402.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 166	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3416.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 167	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3430.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 168	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3445.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 169	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3459.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  190	skill_level = 170	name = [Fatal Strike]	desc = [Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3473.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  196	skill_level =   1	name = [Holy Blade]	desc = [Ability to attack with sacred power.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  197	skill_level =   1	name = [Holy Armor]	desc = [Increases one's resistance to dark magic attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  197	skill_level =   2	name = [Holy Armor]	desc = [Increases one's resistance to dark magic attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  221	skill_level =   1	name = [Silent Move]	desc = [Disables preemptive attacks from enemies. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  222	skill_level =   1	name = [Fist Fury]	desc = [Greatly increases one's Atk. Spd. Continuously consumes HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   1	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   2	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   3	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   4	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   5	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   6	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   7	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   8	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =   9	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  10	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  11	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  12	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  13	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  14	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  15	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  16	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  17	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  18	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  19	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  20	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  21	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  22	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  23	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  24	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  25	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  26	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  27	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  28	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  29	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  30	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  31	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  32	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  258	skill_level =  33	name = [Light Armor Mastery]	desc = [Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   1	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   2	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   3	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   4	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   5	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   6	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   7	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   8	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =   9	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  10	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  11	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  12	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  13	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  14	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  15	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  16	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  17	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  18	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  19	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  20	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  21	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  22	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  23	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  24	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  25	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  26	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  27	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  28	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  29	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  30	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  31	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  32	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  259	skill_level =  33	name = [Heavy Armor Mastery]	desc = [Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   1	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 123.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   2	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   3	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 139.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   4	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 148.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   5	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 157.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   6	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 166.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   7	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 175.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   8	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 185.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =   9	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 196.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  10	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 206.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  11	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 217.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  12	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 229.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  13	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 241.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  14	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 253.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  15	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 266.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  16	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 279.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  17	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 292.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  18	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 306.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  19	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 320.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  20	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 334.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  21	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 349.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  22	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 364.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  23	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 379.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  24	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 395.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  25	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 410.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  26	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 426.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  27	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 443.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  28	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 459.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  29	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 475.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  30	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 492.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  31	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 509.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  32	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 526.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  33	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 542.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  34	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 559.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  35	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 576.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  36	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 593.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level =  37	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power 609.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  260	skill_level = 101	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+1 Chance]	name4 = [The success rate is increased. Maximizes the skills success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 102	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+2 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 103	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+3 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 104	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+4 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 105	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+5 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 106	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+6 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 107	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+7 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 108	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+8 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 109	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+9 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 110	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+10 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 111	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+11 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 112	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+12 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 113	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+13 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 114	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+14 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 115	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+15 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 116	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+16 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 117	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+17 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 118	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+18 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 119	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+19 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 120	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+20 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 121	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+21 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 122	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+22 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 123	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+23 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 124	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+24 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 125	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+25 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 126	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+26 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 127	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+27 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 128	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+28 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 129	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+29 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 130	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 609.]	name3 = [+30 Chance]	name4 = [Increases the success rate.]	skill_end
skill_begin	skill_id =  260	skill_level = 141	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 615.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 142	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 620.]	name3 = [+2 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 143	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 626.]	name3 = [+3 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 144	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 631.]	name3 = [+4 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 145	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 637.]	name3 = [+5 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 146	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 642.]	name3 = [+6 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 147	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 648.]	name3 = [+7 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 148	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 653.]	name3 = [+8 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 149	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 659.]	name3 = [+9 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 150	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 664.]	name3 = [+10 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 151	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 670.]	name3 = [+11 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 152	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 675.]	name3 = [+12 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 153	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 681.]	name3 = [+13 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 154	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 686.]	name3 = [+14 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 155	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 692.]	name3 = [+15 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 156	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 697.]	name3 = [+16 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 157	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 703.]	name3 = [+17 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 158	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 708.]	name3 = [+18 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 159	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 713.]	name3 = [+19 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 160	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 719.]	name3 = [+20 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 161	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 724.]	name3 = [+21 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 162	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 730.]	name3 = [+22 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 163	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 735.]	name3 = [+23 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 164	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 741.]	name3 = [+24 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 165	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 746.]	name3 = [+25 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 166	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 752.]	name3 = [+26 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 167	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 757.]	name3 = [+27 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 168	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 763.]	name3 = [+28 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 169	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 768.]	name3 = [+29 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  260	skill_level = 170	name = [Hammer Crush]	desc = [A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 774.]	name3 = [+30 Cost]	name4 = [Power increases and MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level =   1	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 1948.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   2	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2042.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   3	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2138.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   4	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2236.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   5	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2337.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   6	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2439.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   7	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2544.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   8	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2651.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =   9	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2760.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  10	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2870.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  11	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2982.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  12	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3095.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  13	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3210.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  14	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3325.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  15	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3442.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  16	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3559.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  17	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3676.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  18	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3794.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  19	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3911.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  20	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 4029.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  21	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 4146.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level =  22	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 4262.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  261	skill_level = 101	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4299.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  261	skill_level = 102	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4338.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 103	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4376.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 104	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4415.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 105	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4453.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 106	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4491.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 107	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4530.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 108	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4568.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 109	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4607.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 110	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4645.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 111	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4683.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 112	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4722.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 113	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4760.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 114	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4799.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 115	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4837.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 116	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4875.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 117	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4914.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 118	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4952.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 119	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4991.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 120	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5029.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 121	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5067.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 122	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5106.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 123	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5144.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 124	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5183.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 125	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5221.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 126	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5259.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 127	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5298.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 128	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5336.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 129	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5375.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 130	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 5413.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  261	skill_level = 141	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 142	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 143	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 144	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 145	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 146	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 147	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 148	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 149	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 150	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 151	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 152	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 153	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 154	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 155	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 156	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 157	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 158	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 159	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 160	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 161	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 162	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 163	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 164	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 165	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 166	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 167	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 168	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 169	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  261	skill_level = 170	name = [Triple Sonic Slash]	desc = [You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped dual-sword weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level =   1	name = [Holy Blessing]	desc = [Recovers HP. Power 236.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   2	name = [Holy Blessing]	desc = [Recovers HP. Power 245.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   3	name = [Holy Blessing]	desc = [Recovers HP. Power 254.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   4	name = [Holy Blessing]	desc = [Recovers HP. Power 262.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   5	name = [Holy Blessing]	desc = [Recovers HP. Power 271.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   6	name = [Holy Blessing]	desc = [Recovers HP. Power 281.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   7	name = [Holy Blessing]	desc = [Recovers HP. Power 290.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   8	name = [Holy Blessing]	desc = [Recovers HP. Power 299.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =   9	name = [Holy Blessing]	desc = [Recovers HP. Power 308.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  10	name = [Holy Blessing]	desc = [Recovers HP. Power 318.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  11	name = [Holy Blessing]	desc = [Recovers HP. Power 327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  12	name = [Holy Blessing]	desc = [Recovers HP. Power 337.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  13	name = [Holy Blessing]	desc = [Recovers HP. Power 346.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  14	name = [Holy Blessing]	desc = [Recovers HP. Power 356.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  15	name = [Holy Blessing]	desc = [Recovers HP. Power 365.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  16	name = [Holy Blessing]	desc = [Recovers HP. Power 375.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  17	name = [Holy Blessing]	desc = [Recovers HP. Power 384.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  18	name = [Holy Blessing]	desc = [Recovers HP. Power 393.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  19	name = [Holy Blessing]	desc = [Recovers HP. Power 403.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  20	name = [Holy Blessing]	desc = [Recovers HP. Power 412.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  21	name = [Holy Blessing]	desc = [Recovers HP. Power 421.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  22	name = [Holy Blessing]	desc = [Restores one's HP. Power 430.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  23	name = [Holy Blessing]	desc = [Restores one's HP. Power 439.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  24	name = [Holy Blessing]	desc = [Restores one's HP. Power 448.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  25	name = [Holy Blessing]	desc = [Restores one's HP. Power 457.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  26	name = [Holy Blessing]	desc = [Restores one's HP. Power 466.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  27	name = [Holy Blessing]	desc = [Restores one's HP. Power 474.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  28	name = [Holy Blessing]	desc = [Restores one's HP. Power 482.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  29	name = [Holy Blessing]	desc = [Restores one's HP. Power 490.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  30	name = [Holy Blessing]	desc = [Restores one's HP. Power 498.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  31	name = [Holy Blessing]	desc = [Restores one's HP. Power 506.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  32	name = [Holy Blessing]	desc = [Restores one's HP. Power 513.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  33	name = [Holy Blessing]	desc = [Restores one's HP. Power 520.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  34	name = [Holy Blessing]	desc = [Restores one's HP. Power 527.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  35	name = [Holy Blessing]	desc = [Restores one's HP. Power 534.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  36	name = [Holy Blessing]	desc = [Restores one's HP. Power 540.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level =  37	name = [Holy Blessing]	desc = [Restores one's HP. Power 546.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  262	skill_level = 101	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 550.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  262	skill_level = 102	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 553.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 103	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 556.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 104	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 560.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 105	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 563.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 106	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 566.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 107	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 570.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 108	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 573.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 109	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 576.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 110	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 579.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 111	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 583.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 112	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 586.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 113	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 589.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 114	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 593.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 115	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 596.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 116	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 599.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 117	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 603.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 118	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 606.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 119	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 609.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 120	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 613.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 121	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 616.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 122	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 619.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 123	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 622.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 124	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 626.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 125	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 629.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 126	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 632.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 127	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 636.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 128	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 639.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 129	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 642.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 130	name = [Holy Blessing]	desc = [Regenerates character's HP. Your Enchant Power skill is increased. Power 646.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  262	skill_level = 141	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  262	skill_level = 142	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 143	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 144	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 145	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 146	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 147	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 148	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 149	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 150	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 151	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 152	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 153	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 154	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 155	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 156	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 157	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 158	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 159	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 160	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 161	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 162	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 163	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 164	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 165	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 166	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 167	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 168	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 169	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  262	skill_level = 170	name = [Holy Blessing]	desc = [Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level =   1	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   2	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1176.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   3	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1249.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   4	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1325.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   5	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1405.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   6	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1488.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   7	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1574.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   8	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1664.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =   9	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1757.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  10	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1853.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  11	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1953.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  12	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2057.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  13	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2164.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  14	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2274.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  15	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2388.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  16	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2505.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  17	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2625.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  18	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2748.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  19	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2875.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  20	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3004.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  21	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3136.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  22	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3271.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  23	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3408.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  24	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3548.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  25	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3690.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  26	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3834.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  27	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3980.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  28	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4127.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  29	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4275.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  30	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4425.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  31	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4575.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  32	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4726.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  33	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4878.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  34	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5029.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  35	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5180.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  36	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5330.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level =  37	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5479.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  263	skill_level = 101	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5536.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  263	skill_level = 102	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5593.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 103	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5650.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 104	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5708.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 105	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5765.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 106	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5822.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 107	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5879.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 108	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5936.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 109	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5993.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 110	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6050.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 111	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6107.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 112	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6164.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 113	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6222.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 114	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6279.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 115	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6336.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 116	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6393.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 117	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6450.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 118	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6507.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 119	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6564.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 120	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6621.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 121	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6678.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 122	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6736.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 123	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6793.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 124	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6850.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 125	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6907.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 126	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 6964.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 127	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 7021.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 128	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 7078.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 129	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 7135.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 130	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 7192.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  263	skill_level = 141	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5504.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 142	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5529.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 143	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5554.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 144	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5579.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 145	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5604.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 146	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5629.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 147	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5654.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 148	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5680.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 149	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5705.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 150	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5730.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 151	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5755.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 152	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5780.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 153	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5805.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 154	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5830.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 155	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5855.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 156	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5880.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 157	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5905.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 158	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5930.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 159	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5955.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 160	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5980.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 161	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6005.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 162	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6030.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 163	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6055.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 164	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6080.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 165	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6105.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 166	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6130.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 167	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6156.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 168	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6181.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 169	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6206.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  263	skill_level = 170	name = [Deadly Blow]	desc = [Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6231.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level =   1	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  264	skill_level = 101	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 102	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 103	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 104	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 105	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 106	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 107	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 108	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 109	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 110	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 111	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 112	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 113	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 114	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 115	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 116	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 117	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 118	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 119	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 120	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 121	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 122	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 123	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 124	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 125	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 126	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 127	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 128	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 129	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 130	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  264	skill_level = 141	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 142	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 143	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 144	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 145	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 146	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 147	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 148	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 149	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 150	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 151	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 152	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 153	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 154	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 155	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 156	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 157	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 158	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 159	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 160	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 161	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 162	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 163	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 164	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 165	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 166	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 167	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 168	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 169	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  264	skill_level = 170	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level =   1	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  265	skill_level = 101	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 102	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 103	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 104	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 105	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 106	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 107	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 108	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 109	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 110	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 111	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 112	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 113	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 114	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 115	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 116	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 117	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 118	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 119	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 120	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 121	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 122	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 123	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 124	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 125	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 126	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 127	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 128	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 129	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 130	name = [Song of Life]	desc = [Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  265	skill_level = 141	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 142	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 143	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 144	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 145	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 146	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 147	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 148	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 149	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 150	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 151	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 152	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 153	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 154	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 155	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 156	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 157	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 158	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 159	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 160	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 161	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 162	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 163	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 164	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 165	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 166	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 167	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 168	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 169	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  265	skill_level = 170	name = [Song of Life]	desc = [Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level =   1	name = [Song of Water]	desc = [Temporarily increases party's Evasion. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  266	skill_level = 101	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 102	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 103	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 104	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 105	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 106	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 107	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 108	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 109	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 110	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 111	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 112	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 113	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 114	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 115	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 116	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 117	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 118	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 119	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 120	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 121	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 122	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 123	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 124	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 125	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 126	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 127	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 128	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 129	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 130	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  266	skill_level = 141	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 142	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 143	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 144	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 145	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 146	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 147	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 148	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 149	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 150	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 151	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 152	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 153	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 154	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 155	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 156	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 157	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 158	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 159	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 160	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 161	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 162	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 163	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 164	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 165	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 166	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 167	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 168	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 169	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  266	skill_level = 170	name = [Song of Water]	desc = [Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level =   1	name = [Song of Warding]	desc = [Temporarily increases party members' M. Def. When singing continuously, additional MP is consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  267	skill_level = 101	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 102	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 103	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 104	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 105	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 106	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 107	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 108	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 109	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 110	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 111	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 112	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 113	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 114	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 115	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 116	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 117	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 118	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 119	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 120	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 121	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 122	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 123	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 124	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 125	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 126	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 127	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 128	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 129	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 130	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  267	skill_level = 141	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 142	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 143	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 144	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 145	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 146	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 147	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 148	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 149	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 150	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 151	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 152	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 153	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 154	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 155	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 156	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 157	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 158	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 159	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 160	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 161	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 162	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 163	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 164	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 165	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 166	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 167	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 168	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 169	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  267	skill_level = 170	name = [Song of Warding]	desc = [Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level =   1	name = [Song of Wind]	desc = [Temporarily increases party's movement. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  268	skill_level = 101	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 102	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 103	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 104	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 105	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 106	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 107	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 108	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 109	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 110	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 111	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 112	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 113	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 114	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 115	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 116	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 117	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 118	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 119	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 120	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 121	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 122	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 123	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 124	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 125	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 126	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 127	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 128	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 129	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 130	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  268	skill_level = 141	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 142	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 143	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 144	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 145	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 146	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 147	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 148	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 149	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 150	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 151	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 152	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 153	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 154	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 155	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 156	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 157	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 158	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 159	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 160	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 161	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 162	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 163	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 164	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 165	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 166	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 167	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 168	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 169	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  268	skill_level = 170	name = [Song of Wind]	desc = [Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level =   1	name = [Song of Hunter]	desc = [Temporarily increases party members' critical rate. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  269	skill_level = 101	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 102	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 103	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 104	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 105	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 106	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 107	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 108	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 109	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 110	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 111	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 112	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 113	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 114	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 115	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 116	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 117	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 118	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 119	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 120	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 121	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 122	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 123	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 124	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 125	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 126	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 127	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 128	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 129	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 130	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  269	skill_level = 141	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 142	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 143	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 144	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 145	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 146	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 147	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 148	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 149	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 150	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 151	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 152	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 153	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 154	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 155	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 156	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 157	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 158	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 159	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 160	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 161	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 162	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 163	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 164	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 165	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 166	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 167	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 168	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 169	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  269	skill_level = 170	name = [Song of Hunter]	desc = [Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level =   1	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark magic attacks. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  270	skill_level = 101	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 102	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 103	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 104	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 105	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 106	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 107	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 108	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 109	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 110	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 111	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 112	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 113	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 114	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 115	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 116	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 117	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 118	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 119	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 120	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 121	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 122	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 123	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 124	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 125	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 126	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 127	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 128	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 129	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 130	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  270	skill_level = 141	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 142	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 143	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 144	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 145	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 146	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 147	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 148	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 149	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 150	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 151	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 152	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 153	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 154	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 155	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 156	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 157	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 158	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 159	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 160	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 161	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 162	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 163	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 164	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 165	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 166	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 167	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 168	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 169	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  270	skill_level = 170	name = [Song of Invocation]	desc = [Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level =   1	name = [Dance of Warrior]	desc = [Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  271	skill_level = 101	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 102	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 103	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 104	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 105	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 106	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 107	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 108	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 109	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 110	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 111	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 112	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 113	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 114	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 115	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 116	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 117	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 118	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 119	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 120	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 121	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 122	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 123	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 124	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 125	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 126	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 127	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 128	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 129	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 130	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  271	skill_level = 141	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 142	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 143	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 144	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 145	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 146	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 147	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 148	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 149	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 150	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 151	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 152	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 153	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 154	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 155	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 156	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 157	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 158	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 159	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 160	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 161	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 162	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 163	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 164	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 165	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 166	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 167	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 168	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 169	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  271	skill_level = 170	name = [Dance of Warrior]	desc = [Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level =   1	name = [Dance of Inspiration]	desc = [Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  272	skill_level = 101	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 102	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 103	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 104	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 105	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 106	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 107	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 108	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 109	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 110	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 111	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 112	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 113	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 114	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 115	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 116	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 117	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 118	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 119	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 120	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 121	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 122	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 123	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 124	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 125	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 126	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 127	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 128	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 129	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 130	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  272	skill_level = 141	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 142	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 143	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 144	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 145	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 146	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 147	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 148	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 149	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 150	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 151	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 152	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 153	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 154	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 155	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 156	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 157	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 158	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 159	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 160	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 161	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 162	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 163	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 164	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 165	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 166	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 167	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 168	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 169	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  272	skill_level = 170	name = [Dance of Inspiration]	desc = [Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level =   1	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  273	skill_level = 101	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 102	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 103	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 104	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 105	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 106	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 107	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 108	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 109	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 110	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 111	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 112	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 113	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 114	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 115	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 116	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 117	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 118	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 119	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 120	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 121	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 122	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 123	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 124	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 125	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 126	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 127	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 128	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 129	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 130	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  273	skill_level = 141	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 142	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 143	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 144	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 145	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 146	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 147	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 148	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 149	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 150	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 151	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 152	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 153	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 154	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 155	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 156	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 157	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 158	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 159	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 160	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 161	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 162	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 163	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 164	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 165	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 166	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 167	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 168	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 169	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  273	skill_level = 170	name = [Dance of Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level =   1	name = [Dance of Fire]	desc = [Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  274	skill_level = 101	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 102	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 103	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 104	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 105	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 106	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 107	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 108	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 109	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 110	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 111	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 112	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 113	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 114	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 115	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 116	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 117	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 118	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 119	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 120	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 121	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 122	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 123	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 124	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 125	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 126	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 127	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 128	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 129	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 130	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  274	skill_level = 141	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 142	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 143	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 144	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 145	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 146	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 147	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 148	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 149	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 150	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 151	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 152	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 153	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 154	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 155	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 156	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 157	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 158	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 159	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 160	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 161	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 162	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 163	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 164	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 165	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 166	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 167	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 168	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 169	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  274	skill_level = 170	name = [Dance of Fire]	desc = [Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level =   1	name = [Dance of Fury]	desc = [Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  275	skill_level = 101	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 102	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 103	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 104	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 105	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 106	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 107	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 108	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 109	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 110	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 111	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 112	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 113	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 114	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 115	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 116	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 117	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 118	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 119	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 120	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 121	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 122	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 123	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 124	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 125	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 126	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 127	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 128	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 129	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 130	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  275	skill_level = 141	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 142	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 143	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 144	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 145	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 146	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 147	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 148	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 149	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 150	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 151	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 152	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 153	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 154	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 155	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 156	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 157	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 158	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 159	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 160	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 161	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 162	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 163	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 164	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 165	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 166	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 167	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 168	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 169	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  275	skill_level = 170	name = [Dance of Fury]	desc = [Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level =   1	name = [Dance of Concentration]	desc = [Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  276	skill_level = 101	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 102	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 103	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 104	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 105	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 106	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 107	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 108	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 109	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 110	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 111	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 112	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 113	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 114	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 115	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 116	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 117	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 118	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 119	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 120	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 121	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 122	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 123	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 124	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 125	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 126	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 127	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 128	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 129	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 130	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  276	skill_level = 141	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 142	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 143	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 144	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 145	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 146	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 147	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 148	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 149	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 150	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 151	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 152	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 153	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 154	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 155	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 156	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 157	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 158	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 159	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 160	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 161	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 162	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 163	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 164	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 165	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 166	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 167	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 168	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 169	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  276	skill_level = 170	name = [Dance of Concentration]	desc = [Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level =   1	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  277	skill_level = 101	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 102	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 103	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 104	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 105	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 106	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 107	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 108	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 109	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 110	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 111	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 112	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 113	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 114	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 115	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 116	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 117	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 118	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 119	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 120	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 121	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 122	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 123	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 124	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 125	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 126	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 127	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 128	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 129	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 130	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  277	skill_level = 141	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 142	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 143	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 144	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 145	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 146	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 147	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 148	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 149	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 150	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 151	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 152	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 153	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 154	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 155	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 156	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 157	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 158	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 159	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 160	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 161	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 162	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 163	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 164	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 165	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 166	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 167	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 168	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 169	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  277	skill_level = 170	name = [Dance of Light]	desc = [Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  278	skill_level =   1	name = [Summon Viper Cubic]	desc = [Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  278	skill_level =   2	name = [Summon Viper Cubic]	desc = [Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  278	skill_level =   3	name = [Summon Viper Cubic]	desc = [Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  278	skill_level =   4	name = [Summon Viper Cubic]	desc = [Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  278	skill_level =   5	name = [Summon Viper Cubic]	desc = [Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  278	skill_level =   6	name = [Summon Viper Cubic]	desc = [Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  279	skill_level =   1	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  279	skill_level =   2	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  279	skill_level =   3	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  279	skill_level =   4	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  279	skill_level =   5	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  279	skill_level = 101	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  279	skill_level = 102	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 103	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 104	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 105	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 106	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 107	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 108	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 109	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 110	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 111	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 112	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 113	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 114	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 115	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 116	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 117	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 118	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 119	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 120	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 121	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 122	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 123	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 124	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 125	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 126	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 127	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 128	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 129	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 130	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  279	skill_level = 141	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 142	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 143	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 144	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 145	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 146	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 147	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 148	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 149	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 150	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 151	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 152	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 153	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 154	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 155	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 156	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 157	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 158	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 159	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 160	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 161	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 162	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 163	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 164	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 165	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 166	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 167	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 168	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 169	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  279	skill_level = 170	name = [Lightning Strike]	desc = [Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level =   1	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 431.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   2	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 458.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   3	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 486.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   4	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 516.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   5	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 547.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   6	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 579.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   7	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 612.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   8	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 647.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =   9	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 683.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  10	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  11	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 760.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  12	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 800.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  13	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 842.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  14	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 885.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  15	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 929.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  16	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 974.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  17	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1021.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  18	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1069.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  19	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1118.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  20	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1169.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  21	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1220.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  22	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1272.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  23	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1326.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  24	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1380.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  25	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1435.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  26	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1491.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  27	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1548.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  28	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1605.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  29	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1663.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  30	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1721.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  31	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1780.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  32	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1838.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  33	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1897.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  34	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1956.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  35	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 2015.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  36	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 2073.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level =  37	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 2131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  280	skill_level = 101	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2151.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  280	skill_level = 102	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2170.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 103	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2189.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 104	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2209.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 105	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2228.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 106	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2247.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 107	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2266.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 108	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2285.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 109	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2305.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 110	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2324.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 111	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2343.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 112	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2362.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 113	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2381.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 114	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2401.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 115	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2420.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 116	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2439.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 117	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2458.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 118	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2477.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 119	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2497.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 120	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2516.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 121	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2535.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 122	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2554.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 123	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2573.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 124	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2593.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 125	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2612.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 126	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2631.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 127	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2650.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 128	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2670.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 129	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2689.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 130	name = [Burning Fist]	desc = [Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 2708.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  280	skill_level = 141	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  280	skill_level = 142	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 143	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 144	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 145	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 146	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 147	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 148	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 149	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 150	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 151	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 152	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 153	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 154	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 155	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 156	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 157	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 158	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 159	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 160	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 161	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 162	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 163	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 164	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 165	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 166	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 167	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 168	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 169	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  280	skill_level = 170	name = [Burning Fist]	desc = [Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level =   1	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 185.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   2	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 196.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   3	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 209.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   4	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 221.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   5	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 235.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   6	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 248.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   7	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 263.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   8	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 278.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =   9	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 293.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  10	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 309.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  11	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 326.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  12	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 343.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  13	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 361.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  14	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 379.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  15	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 398.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  16	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 418.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  17	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 438.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  18	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 458.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  19	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 480.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  20	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 501.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  21	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 523.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  22	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 546.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  23	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 568.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  24	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 592.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  25	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 615.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  26	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 639.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  27	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 664.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  28	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 688.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  29	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 713.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  30	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 738.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  31	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 763.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  32	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 788.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  33	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 813.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  34	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 839.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  35	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 864.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  36	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 889.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level =  37	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 914.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  281	skill_level = 101	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 102	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 103	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 104	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 105	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 106	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 107	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 108	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 109	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 110	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 111	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 112	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 113	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 114	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 115	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 116	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 117	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 118	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 119	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 120	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 121	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 122	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 123	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 124	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 125	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 126	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 127	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 128	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 129	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 130	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Chance: the success rate is increased. Power 914.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id =  281	skill_level = 141	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 923.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id =  281	skill_level = 142	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 932.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 143	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 941.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 144	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 950.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 145	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 959.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 146	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 968.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 147	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 977.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 148	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 987.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 149	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 996.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 150	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1005.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 151	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1014.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 152	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1023.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 153	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1032.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 154	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1041.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 155	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1050.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 156	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1060.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 157	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1069.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 158	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1078.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 159	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1087.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 160	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1096.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 161	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1105.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 162	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1114.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 163	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1123.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 164	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1133.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 165	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1142.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 166	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1151.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 167	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1160.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 168	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1169.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 169	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1178.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  281	skill_level = 170	name = [Soul Breaker]	desc = [Iron-fisted attack simultaneously stuns and inflicts damage, throwing an enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: the power is increased and MP consumption is decreased. Power 1187.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  282	skill_level =   1	name = [Puma Spirit Totem]	desc = [The spirit of the puma possesses you, temporarily increasing Accuracy and Atk. Spd. when using hand-to-hand combat weapons. An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level =   1	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level =   2	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level =   3	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level =   4	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level =   5	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level =   6	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level =   7	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  283	skill_level = 101	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id =  283	skill_level = 102	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 103	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 104	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 105	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 106	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 107	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 108	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 109	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 110	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 111	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 112	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 113	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 114	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 115	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 116	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 117	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 118	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 119	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 120	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 121	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 122	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 123	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 124	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 125	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 126	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 127	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 128	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 129	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  283	skill_level = 130	name = [Summon Dark Panther]	desc = [Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1004	skill_level =   1	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1004	skill_level =   2	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1004	skill_level =   3	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1004	skill_level = 101	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 102	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 103	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 104	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 105	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 106	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 107	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 108	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 109	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 110	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 111	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 112	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 113	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 114	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 115	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 116	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 117	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 118	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 119	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 120	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 121	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 122	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 123	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 124	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 125	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 126	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 127	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 128	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 129	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 130	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1004	skill_level = 141	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 142	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 143	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 144	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 145	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 146	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 147	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 148	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 149	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 150	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 151	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 152	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 153	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 154	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 155	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 156	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 157	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 158	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 159	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 160	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 161	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 162	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 163	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 164	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 165	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 166	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 167	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 168	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 169	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1004	skill_level = 170	name = [The Wisdom of Pa'agrio]	desc = [Temporarily increases alliance members' Casting Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level =   1	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1008	skill_level =   2	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1008	skill_level =   3	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1008	skill_level = 101	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 102	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 103	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 104	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 105	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 106	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 107	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 108	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 109	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 110	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 111	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 112	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 113	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 114	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 115	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 116	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 117	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 118	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 119	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 120	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 121	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 122	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 123	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 124	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 125	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 126	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 127	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 128	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 129	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 130	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1008	skill_level = 141	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 142	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 143	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 144	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 145	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 146	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 147	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 148	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 149	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 150	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 151	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 152	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 153	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 154	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 155	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 156	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 157	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 158	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 159	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 160	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 161	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 162	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 163	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 164	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 165	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 166	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 167	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 168	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 169	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1008	skill_level = 170	name = [The Glory of Pa'agrio]	desc = [Temporarily increases alliance members' M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1018	skill_level =   1	name = [Purify]	desc = [Heals paralysis, cures poisoning and stops bleeding with the effect of 3 or less.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1018	skill_level =   2	name = [Purify]	desc = [Heals paralysis, cures poisoning and stops bleeding with the effect of 7 or less.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1018	skill_level =   3	name = [Purify]	desc = [Heals paralysis, cures poisoning and stops bleeding with the effect of 9 or less.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   1	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 440.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   2	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 454.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   3	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 467.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   4	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 494.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   5	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 508.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   6	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 521.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   7	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 548.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   8	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 562.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =   9	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 575.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  10	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 588.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  11	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 602.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  12	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 615.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  13	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 627.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  14	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 640.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  15	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 653.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  16	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 665.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  17	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 677.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  18	name = [Vitalize]	desc = [Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 689.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  19	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 700.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  20	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 711.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  21	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 722.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  22	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 733.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  23	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 743.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  24	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 753.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  25	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 763.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  26	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 772.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level =  27	name = [Vitalize]	desc = [Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 780.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1020	skill_level = 101	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 785.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 102	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 789.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 103	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 794.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 104	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 798.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 105	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 803.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 106	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 807.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 107	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 812.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 108	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 816.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 109	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 821.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 110	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 825.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 111	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 829.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 112	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 834.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 113	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 838.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 114	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 843.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 115	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 847.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 116	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 852.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 117	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 856.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 118	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 861.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 119	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 865.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 120	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 870.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 121	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 874.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 122	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 879.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 123	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 883.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 124	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 887.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 125	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 892.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 126	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 896.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 127	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 901.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 128	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 905.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 129	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 910.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 130	name = [Vitalize]	desc = [Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Your Enchant Power skill is increased. Power 914.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1020	skill_level = 141	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1020	skill_level = 142	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 143	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 144	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 145	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 146	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 147	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 148	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 149	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 150	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 151	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 152	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 153	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 154	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 155	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 156	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 157	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 158	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 159	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 160	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 161	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 162	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 163	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 164	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 165	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 166	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 167	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 168	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 169	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1020	skill_level = 170	name = [Vitalize]	desc = [Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level =   1	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   2	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   3	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   4	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 47.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   5	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   6	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   7	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   8	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =   9	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  10	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Power 63.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  11	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  12	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  13	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 71.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  14	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 74.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  15	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 77.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  16	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 79.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  17	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  18	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level =  19	name = [Might of Heaven]	desc = [Inflicts damage to an undead monster. Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1028	skill_level = 101	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 87.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 102	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 88.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 103	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 88.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 104	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 89.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 105	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 89.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 106	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 90.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 107	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 90.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 108	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 91.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 109	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 91.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 110	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 92.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 111	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 92.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 112	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 93.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 113	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 93.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 114	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 94.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 115	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 94.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 116	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 95.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 117	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 95.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 118	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 96.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 119	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 96.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 120	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 97.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 121	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 97.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 122	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 98.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 123	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 98.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 124	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 99.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 125	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 99.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 126	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 100.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 127	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 100.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 128	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 101.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 129	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 102.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 130	name = [Might of Heaven]	desc = [Inflicts damage on undead monsters. Your Enchant Power skill is increased. Power 102.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1028	skill_level = 141	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 142	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 143	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 144	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 145	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 146	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 147	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 148	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 149	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 150	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 151	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 152	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 153	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 154	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 155	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 156	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 157	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 158	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 159	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 160	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 161	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 162	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 163	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 164	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 165	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 166	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 167	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 168	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 169	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1028	skill_level = 170	name = [Might of Heaven]	desc = [Inflicts damage to undead monsters. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level =   1	name = [Invigor]	desc = [Temporarily increases resistance to bleeding. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1032	skill_level =   2	name = [Invigor]	desc = [Temporarily increases resistance to bleeding. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1032	skill_level =   3	name = [Invigor]	desc = [Temporarily increases resistance to bleeding. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1032	skill_level = 101	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 102	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 103	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 104	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 105	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 106	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 107	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 108	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 109	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 110	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 111	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 112	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 113	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 114	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 115	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 116	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 117	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 118	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 119	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 120	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 121	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 122	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 123	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 124	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 125	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 126	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 127	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 128	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 129	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 130	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1032	skill_level = 141	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 142	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 143	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 144	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 145	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 146	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 147	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 148	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 149	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 150	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 151	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 152	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 153	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 154	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 155	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 156	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 157	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 158	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 159	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 160	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 161	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 162	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 163	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 164	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 165	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 166	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 167	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 168	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 169	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1032	skill_level = 170	name = [Invigor]	desc = [Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1034	skill_level =   1	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   2	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   3	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   4	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   5	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   6	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   7	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   8	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =   9	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =  10	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =  11	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =  12	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1034	skill_level =  13	name = [Repose]	desc = [Diminishes undead monster's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1036	skill_level =   1	name = [Magic Barrier]	desc = [Temporarily increases M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1036	skill_level =   2	name = [Magic Barrier]	desc = [Temporarily increases M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1036	skill_level = 101	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 102	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 103	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 104	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 105	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 106	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 107	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 108	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 109	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 110	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 111	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 112	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 113	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 114	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 115	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 116	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 117	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 118	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 119	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 120	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 121	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 122	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 123	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 124	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 125	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 126	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 127	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 128	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 129	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 130	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1036	skill_level = 141	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 142	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 143	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 144	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 145	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 146	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 147	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 148	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 149	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 150	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 151	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 152	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 153	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 154	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 155	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 156	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 157	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 158	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 159	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 160	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 161	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 162	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 163	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 164	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 165	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 166	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 167	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 168	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 169	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1036	skill_level = 170	name = [Magic Barrier]	desc = [Temporarily increases one's M.Def.  Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level =   1	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   2	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   3	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   4	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   5	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   6	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   7	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   8	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =   9	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =  10	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =  11	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level =  12	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1042	skill_level = 101	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 102	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 103	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 104	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 105	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 106	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 107	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 108	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 109	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 110	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 111	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 112	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 113	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 114	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 115	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 116	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 117	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 118	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 119	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 120	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 121	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 122	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 123	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 124	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 125	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 126	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 127	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 128	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 129	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 130	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Chance : the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 141	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1042	skill_level = 142	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 143	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 144	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 145	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 146	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 147	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 148	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 149	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 150	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 151	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 152	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 153	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 154	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 155	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 156	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 157	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 158	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 159	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 160	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 161	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 162	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 163	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 164	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 165	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 166	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 167	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 168	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 169	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1042	skill_level = 170	name = [Hold Undead]	desc = [Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level =   1	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1045	skill_level =   2	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1045	skill_level =   3	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1045	skill_level =   4	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1045	skill_level =   5	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1045	skill_level =   6	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1045	skill_level = 101	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 102	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 103	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 104	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 105	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 106	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 107	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 108	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 109	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 110	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 111	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 112	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 113	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 114	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 115	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 116	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 117	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 118	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 119	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 120	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 121	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 122	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 123	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 124	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 125	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 126	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 127	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 128	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 129	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 130	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1045	skill_level = 141	name = [Bless the Body]	desc = [Temporarily increases one's servitor's P. Atk. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 142	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 143	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 144	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 145	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 146	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 147	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 148	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 149	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 150	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 151	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 152	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 153	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 154	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 155	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 156	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 157	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 158	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 159	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 160	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 161	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 162	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 163	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 164	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 165	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 166	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 167	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 168	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 169	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1045	skill_level = 170	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level =   1	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1048	skill_level =   2	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1048	skill_level =   3	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1048	skill_level =   4	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1048	skill_level =   5	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1048	skill_level =   6	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1048	skill_level = 101	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 102	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 103	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 104	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 105	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 106	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 107	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 108	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 109	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 110	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 111	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 112	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 113	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 114	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 115	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 116	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 117	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 118	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 119	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 120	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 121	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 122	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 123	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 124	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 125	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 126	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 127	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 128	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 129	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 130	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1048	skill_level = 141	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 142	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 143	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 144	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 145	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 146	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 147	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 148	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 149	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 150	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 151	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 152	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 153	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 154	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 155	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 156	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 157	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 158	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 159	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 160	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 161	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 162	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 163	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 164	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 165	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 166	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 167	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 168	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 169	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1048	skill_level = 170	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1049	skill_level =   1	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   2	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   3	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   4	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   5	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   6	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   7	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   8	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =   9	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =  10	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =  11	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =  12	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =  13	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1049	skill_level =  14	name = [Requiem]	desc = [A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1050	skill_level =   1	name = [Return]	desc = [Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1050	skill_level =   2	name = [Return]	desc = [Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   1	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   2	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   3	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   4	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   5	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   6	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   7	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   8	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =   9	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =  10	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =  11	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1056	skill_level =  12	name = [Cancellation]	desc = [Removes multiple buffs from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   1	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   2	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   3	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   4	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   5	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   6	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   7	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   8	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =   9	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =  10	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =  11	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =  12	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =  13	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level =  14	name = [Silence]	desc = [Instantly blocks an enemy's magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1064	skill_level = 101	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 102	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 103	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 104	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 105	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 106	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 107	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 108	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 109	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 110	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 111	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 112	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 113	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 114	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 115	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 116	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 117	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 118	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 119	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 120	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 121	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 122	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 123	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 124	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 125	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 126	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 127	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 128	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 129	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 130	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 141	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1064	skill_level = 142	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 143	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 144	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 145	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 146	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 147	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 148	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 149	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 150	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 151	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 152	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 153	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 154	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 155	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 156	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 157	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 158	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 159	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 160	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 161	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 162	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 163	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 164	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 165	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 166	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 167	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 168	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 169	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1064	skill_level = 170	name = [Silence]	desc = [Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level =   1	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   2	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   3	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   4	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   5	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   6	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   7	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   8	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =   9	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =  10	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =  11	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =  12	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =  13	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level =  14	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1071	skill_level = 101	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 102	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 103	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 104	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 105	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 106	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 107	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 108	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 109	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 110	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 111	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 112	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 113	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 114	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 115	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 116	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 117	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 118	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 119	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 120	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 121	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 122	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 123	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 124	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 125	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 126	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 127	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 128	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 129	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 130	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 141	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1071	skill_level = 142	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 143	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 144	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 145	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 146	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 147	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 148	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 149	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 150	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 151	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 152	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 153	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 154	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 155	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 156	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 157	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 158	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 159	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 160	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 161	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 162	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 163	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 164	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 165	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 166	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 167	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 168	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 169	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1071	skill_level = 170	name = [Surrender To Water]	desc = [Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level =   1	name = [Sleeping Cloud]	desc = [Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1072	skill_level =   2	name = [Sleeping Cloud]	desc = [Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1072	skill_level =   3	name = [Sleeping Cloud]	desc = [Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1072	skill_level =   4	name = [Sleeping Cloud]	desc = [Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1072	skill_level =   5	name = [Sleeping Cloud]	desc = [Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1072	skill_level = 101	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 102	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 103	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 104	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 105	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 106	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 107	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 108	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 109	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 110	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 111	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 112	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 113	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 114	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 115	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 116	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 117	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 118	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 119	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 120	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 121	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 122	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 123	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 124	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 125	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 126	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 127	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 128	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 129	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 130	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 141	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1072	skill_level = 142	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 143	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 144	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 145	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 146	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 147	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 148	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 149	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 150	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 151	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 152	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 153	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 154	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 155	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 156	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 157	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 158	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 159	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 160	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 161	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 162	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 163	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 164	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 165	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 166	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 167	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 168	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 169	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1072	skill_level = 170	name = [Sleeping Cloud]	desc = [Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level =   1	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   2	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   3	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   4	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   5	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   6	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   7	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   8	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =   9	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =  10	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =  11	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =  12	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =  13	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level =  14	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1074	skill_level = 101	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 102	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 103	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 104	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 105	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 106	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 107	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 108	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 109	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 110	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 111	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 112	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 113	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 114	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 115	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 116	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 117	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 118	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 119	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 120	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 121	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 122	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 123	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 124	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 125	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 126	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 127	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 128	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 129	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 130	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 141	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1074	skill_level = 142	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 143	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 144	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 145	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 146	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 147	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 148	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 149	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 150	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 151	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 152	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 153	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 154	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 155	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 156	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 157	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 158	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 159	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 160	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 161	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 162	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 163	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 164	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 165	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 166	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 167	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 168	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 169	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1074	skill_level = 170	name = [Surrender To Wind]	desc = [Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level =   1	name = [Haste]	desc = [Temporarily increases Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1086	skill_level =   2	name = [Haste]	desc = [Temporarily increases Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1086	skill_level = 101	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 102	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 103	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 104	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 105	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 106	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 107	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 108	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 109	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 110	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 111	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 112	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 113	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 114	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 115	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 116	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 117	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 118	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 119	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 120	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 121	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 122	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 123	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 124	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 125	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 126	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 127	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 128	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 129	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 130	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1086	skill_level = 141	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 142	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 143	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 144	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 145	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 146	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 147	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 148	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 149	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 150	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 151	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 152	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 153	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 154	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 155	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 156	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 157	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 158	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 159	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 160	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 161	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 162	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 163	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 164	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 165	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 166	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 167	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 168	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 169	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1086	skill_level = 170	name = [Haste]	desc = [Temporarily increases Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level =   1	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   2	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   3	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   4	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   5	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   6	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   7	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   8	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =   9	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =  10	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =  11	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =  12	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =  13	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level =  14	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1104	skill_level = 101	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 102	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 103	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 104	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 105	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 106	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 107	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 108	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 109	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 110	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 111	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 112	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 113	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 114	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 115	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 116	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 117	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 118	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 119	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 120	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 121	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 122	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 123	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 124	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 125	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 126	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 127	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 128	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 129	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 130	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 141	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1104	skill_level = 142	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 143	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 144	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 145	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 146	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 147	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 148	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 149	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 150	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 151	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 152	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 153	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 154	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 155	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 156	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 157	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 158	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 159	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 160	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 161	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 162	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 163	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 164	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 165	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 166	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 167	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 168	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 169	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1104	skill_level = 170	name = [Seal of Winter]	desc = [Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1108	skill_level =   1	name = [Seal of Flame]	desc = [A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1108	skill_level =   2	name = [Seal of Flame]	desc = [A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1108	skill_level =   3	name = [Seal of Flame]	desc = [A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1108	skill_level =   4	name = [Seal of Flame]	desc = [A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level =   1	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man.  Requires 2 Crystals: C-Grade. Afterwards, an additional 1 crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level =   2	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man.  Requires 3 Crystals: C-Grade. Afterwards, an additional 1 crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level =   3	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man.  Requires 3 Crystals: C-Grade. Afterwards, an additional 2 crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level =   4	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man.  Requires 2 Crystals: C-Grade. Afterwards, an additional 3 crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level =   5	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man.  Requires 4 Crystals: C-Grade. Afterwards, an additional 3 crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level =   6	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man.  Requires 2 Crystals: C-Grade. Afterwards, an additional 4 crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level =   7	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man.  Requires 4 Crystals: C-Grade. Afterwards, an additional 4 crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1129	skill_level = 101	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the servitors power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1129	skill_level = 102	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 103	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 104	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 105	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 106	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 107	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 108	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 109	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 110	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 111	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 112	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 113	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 114	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 115	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 116	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 117	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 118	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 119	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 120	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 121	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 122	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 123	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 124	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 125	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 126	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 127	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 128	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 129	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1129	skill_level = 130	name = [Summon Reanimated Man]	desc = [Summons a Reanimated Man out of a corpse.  When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 4 crystals will be consumed at a regular interval for an additional 4 times. 15% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1139	skill_level =   1	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1139	skill_level =   2	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1139	skill_level = 101	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 102	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 103	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 104	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 105	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 106	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 107	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 108	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 109	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 110	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 111	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 112	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 113	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 114	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 115	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 116	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 117	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 118	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 119	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 120	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 121	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 122	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 123	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 124	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 125	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 126	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 127	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 128	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 129	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 130	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1139	skill_level = 141	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 142	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 143	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 144	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 145	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 146	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 147	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 148	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 149	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 150	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 151	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 152	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 153	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 154	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 155	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 156	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 157	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 158	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 159	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 160	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 161	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 162	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 163	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 164	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 165	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 166	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 167	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 168	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 169	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1139	skill_level = 170	name = [Servitor Magic Shield]	desc = [Temporarily increases servitor's M. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level =   1	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1140	skill_level =   2	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1140	skill_level =   3	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1140	skill_level = 101	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 102	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 103	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 104	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 105	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 106	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 107	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 108	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 109	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 110	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 111	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 112	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 113	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 114	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 115	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 116	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 117	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 118	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 119	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 120	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 121	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 122	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 123	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 124	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 125	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 126	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 127	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 128	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 129	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 130	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1140	skill_level = 141	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 142	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 143	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 144	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 145	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 146	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 147	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 148	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 149	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 150	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 151	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 152	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 153	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 154	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 155	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 156	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 157	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 158	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 159	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 160	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 161	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 162	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 163	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 164	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 165	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 166	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 167	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 168	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 169	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1140	skill_level = 170	name = [Servitor Physical Shield]	desc = [Temporarily increases servitor's P. Def. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level =   1	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1141	skill_level =   2	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1141	skill_level = 101	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 102	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 103	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 104	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 105	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 106	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 107	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 108	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 109	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 110	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 111	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 112	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 113	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 114	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 115	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 116	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 117	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 118	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 119	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 120	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 121	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 122	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 123	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 124	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 125	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 126	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 127	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 128	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 129	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 130	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1141	skill_level = 141	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 142	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 143	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 144	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 145	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 146	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 147	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 148	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 149	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 150	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 151	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 152	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 153	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 154	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 155	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 156	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 157	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 158	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 159	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 160	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 161	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 162	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 163	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 164	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 165	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 166	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 167	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 168	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 169	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1141	skill_level = 170	name = [Servitor Haste]	desc = [Temporarily increases servitor's Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level =   1	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   2	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. Power 65. 1 Cursed Bone needed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   3	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. Power 72. 1 Cursed Bone needed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   4	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. Power 78. 1 Cursed Bone needed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   5	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 82. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   6	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 85. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   7	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 89. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   8	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 92. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =   9	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 96. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =  10	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 99. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =  11	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 102. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =  12	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 105. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level =  13	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Power 108. Requires one cursed bone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1148	skill_level = 101	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 108.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 102	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 103	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 109.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 104	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 110.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 105	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 110.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 106	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 110.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 107	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 111.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 108	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 111.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 109	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 111.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 110	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 112.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 111	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 112.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 112	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 112.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 113	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 113.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 114	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 113.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 115	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 113.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 116	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 114.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 117	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 114.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 118	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 114.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 119	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 115.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 120	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 115.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 121	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 116.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 122	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 116.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 123	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 116.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 124	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 117.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 125	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 117.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 126	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 117.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 127	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 118.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 128	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 118.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 129	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 118.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 130	name = [Death Spike]	desc = [Causes damage to enemy by throwing a bone. Requires one cursed bone. Enchant Power: power is increased.  Power 119.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1148	skill_level = 141	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 142	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 143	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 144	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 145	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 146	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 147	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 148	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 149	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 150	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 151	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 152	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 153	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 154	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 155	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 156	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 157	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 158	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 159	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 160	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 161	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 162	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 163	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 164	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 165	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 166	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 167	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 168	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 169	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1148	skill_level = 170	name = [Death Spike]	desc = [Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1154	skill_level =   1	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1154	skill_level =   2	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1154	skill_level =   3	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1154	skill_level =   4	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1154	skill_level =   5	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1154	skill_level =   6	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1154	skill_level = 101	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1154	skill_level = 102	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 103	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 104	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 105	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 106	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 107	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 108	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 109	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 110	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 111	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 112	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 113	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 114	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 115	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 116	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 117	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 118	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 119	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 120	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 121	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 122	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 123	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 124	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 125	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 126	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 127	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 128	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 129	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1154	skill_level = 130	name = [Summon Corrupted Man]	desc = [Summons a Corrupted Man out of a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1155	skill_level =   1	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   2	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   3	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   4	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   5	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   6	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   7	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   8	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =   9	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =  10	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 92.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =  11	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =  12	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =  13	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =  14	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 105.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level =  15	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode.  Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1155	skill_level = 101	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 102	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 103	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 104	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 105	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 106	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 107	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 108	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 109	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 110	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 111	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 112	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 113	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 114	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 115	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 116	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 117	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 118	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 119	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 120	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 121	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 122	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 123	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 124	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 125	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 126	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 127	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 128	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 129	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 130	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1155	skill_level = 141	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 142	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 143	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 144	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 145	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 146	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 147	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 148	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 149	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 150	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 151	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 152	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 153	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 154	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 155	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 156	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 157	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 158	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 159	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 160	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 161	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 162	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 163	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 164	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 165	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 166	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 167	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 168	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 169	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1155	skill_level = 170	name = [Corpse Burst]	desc = [Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1156	skill_level =   1	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   2	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   3	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   4	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   5	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   6	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   7	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   8	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =   9	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =  10	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =  11	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =  12	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1156	skill_level =  13	name = [Forget]	desc = [Takes away the enemy's will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   1	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   2	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   3	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   4	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   5	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   6	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   7	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   8	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =   9	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  10	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  11	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 90.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  12	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 92.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  13	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 94.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  14	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  15	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 97.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  16	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  17	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 100.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  18	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  19	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 104.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  20	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 105.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  21	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level =  22	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1159	skill_level = 101	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 102	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 103	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 104	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 105	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 106	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 107	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 108	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 109	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 110	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 111	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 112	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 113	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 114	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 115	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 116	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 117	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 118	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 119	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 120	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 121	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 122	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 123	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 124	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 125	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 126	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 127	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 128	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 129	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 130	name = [Curse Death Link]	desc = [Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1159	skill_level = 141	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 142	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 143	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 144	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 145	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 146	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 147	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 148	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 149	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 150	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 151	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 152	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 153	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 154	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 155	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 156	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 157	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 158	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 159	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 160	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 161	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 162	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 163	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 164	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 165	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 166	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 167	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 168	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 169	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1159	skill_level = 170	name = [Curse Death Link]	desc = [Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: the MP consumption of one's skill is decreased.  Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1163	skill_level =   1	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   2	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   3	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   4	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   5	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   6	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   7	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   8	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =   9	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =  10	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =  11	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =  12	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =  13	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1163	skill_level =  14	name = [Curse Discord]	desc = [Confuses an enemy to attack its ally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   1	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   2	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   3	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   4	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   5	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   6	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   7	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   8	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =   9	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =  10	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =  11	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =  12	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =  13	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1169	skill_level =  14	name = [Curse Fear]	desc = [Frightens a monster, causing it to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   1	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   2	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   3	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   4	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   5	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   6	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   7	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   8	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =   9	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =  10	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =  11	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =  12	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level =  13	name = [Anchor]	desc = [Instantly paralyzes an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1170	skill_level = 101	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 102	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 103	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 104	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 105	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 106	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 107	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 108	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 109	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 110	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 111	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 112	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 113	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 114	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 115	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 116	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 117	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 118	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 119	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 120	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 121	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 122	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 123	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 124	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 125	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 126	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 127	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 128	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 129	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 130	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 141	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1170	skill_level = 142	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 143	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 144	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 145	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 146	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 147	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 148	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 149	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 150	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 151	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 152	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 153	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 154	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 155	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 156	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 157	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 158	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 159	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 160	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 161	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 162	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 163	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 164	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 165	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 166	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 167	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 168	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 169	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1170	skill_level = 170	name = [Anchor]	desc = [Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level =   1	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 29.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   2	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 30.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   3	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 32.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   4	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 34.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   5	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 36.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   6	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 38.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   7	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 40.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   8	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =   9	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  10	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  11	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  12	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  13	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  14	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  15	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  16	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  17	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  18	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 62.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level =  19	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Power 64.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1171	skill_level = 101	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 65.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 102	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 66.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 103	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 66.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 104	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 67.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 105	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 67.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 106	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 67.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 107	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 68.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 108	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 68.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 109	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 69.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 110	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 69.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 111	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 69.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 112	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 70.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 113	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 70.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 114	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 70.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 115	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 71.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 116	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 71.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 117	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 72.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 118	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 72.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 119	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 72.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 120	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 73.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 121	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 73.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 122	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 74.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 123	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 74.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 124	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 74.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 125	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 75.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 126	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 75.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 127	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 75.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 128	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 76.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 129	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 76.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 130	name = [Blazing Circle]	desc = [Creates a protective ring of flames around the character. Your Enchant Power skill is increased. Power 77.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1171	skill_level = 141	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 142	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 143	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 144	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 145	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 146	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 147	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 148	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 149	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 150	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 151	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 152	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 153	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 154	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 155	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 156	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 157	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 158	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 159	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 160	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 161	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 162	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 163	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 164	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 165	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 166	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 167	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 168	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 169	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1171	skill_level = 170	name = [Blazing Circle]	desc = [Sends out a ring of flames around oneself. Enchant Cost: the MP consumption of one's skill is decreased. Power 64.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level =   1	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   2	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   3	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   4	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   5	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 56.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   6	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   7	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 59.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   8	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =   9	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  10	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 62.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  11	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 63.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  12	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  13	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  14	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 67.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  15	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  16	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 69.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  17	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 70.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  18	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  19	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  20	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 74.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  21	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level =  22	name = [Frost Wall]	desc = [Attacks your target with a wall of ice.  Power 76.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1174	skill_level = 101	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 76.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 102	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 77.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 103	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 77.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 104	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 78.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 105	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 78.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 106	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 79.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 107	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 79.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 108	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 79.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 109	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 80.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 110	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 80.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 111	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 81.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 112	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 81.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 113	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 82.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 114	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 82.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 115	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 83.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 116	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 83.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 117	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 83.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 118	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 84.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 119	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 84.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 120	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 85.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 121	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 85.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 122	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 86.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 123	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 86.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 124	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 87.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 125	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 87.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 126	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 88.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 127	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 88.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 128	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 88.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 129	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 89.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 130	name = [Frost Wall]	desc = [Sends a wall of ice rushing towards enemies. Your Enchant Power skill is increased. Power 89.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1174	skill_level = 141	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 142	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 143	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 144	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 145	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 146	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 147	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 148	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 149	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 150	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 151	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 152	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 153	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 154	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 155	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 156	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 157	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 158	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 159	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 160	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 161	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 162	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 163	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 164	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 165	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 166	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 167	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 168	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 169	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1174	skill_level = 170	name = [Frost Wall]	desc = [Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: the MP consumption of one's skill is decreased. Power 76.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level =   1	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 31.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   2	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 33.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   3	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 34.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   4	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 36.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   5	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 38.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   6	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   7	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 41.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   8	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 43.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =   9	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 45.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =  10	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =  11	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =  12	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =  13	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 51.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =  14	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level =  15	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Power 54.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1176	skill_level = 101	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 102	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 103	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 104	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 105	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 106	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 107	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 108	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 109	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 110	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 111	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 112	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 113	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 114	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 115	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 116	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 117	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 118	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 119	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 120	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 121	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 122	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 123	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 124	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 125	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 126	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 127	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 128	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 129	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 64.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 130	name = [Tempest]	desc = [Summons a massive storm that attacks multiple enemies. Your Enchant Power skill is increased. Power 64.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1176	skill_level = 141	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 142	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 143	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 144	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 145	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 146	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 147	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 148	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 149	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 150	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 151	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 152	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 153	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 154	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 155	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 156	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 157	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 158	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 159	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 160	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 161	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 162	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 163	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 164	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 165	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 166	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 167	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 168	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 169	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1176	skill_level = 170	name = [Tempest]	desc = [Calls forth a severe storm to attack multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1183	skill_level =   1	name = [Freezing Shackle]	desc = [Powerful freezing attack that reduces enemy's HP while in effect. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1183	skill_level =   2	name = [Freezing Shackle]	desc = [Powerful freezing attack that reduces enemy's HP while in effect. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1183	skill_level =   3	name = [Freezing Shackle]	desc = [Powerful freezing attack that reduces enemy's HP while in effect. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1183	skill_level =   4	name = [Freezing Shackle]	desc = [Powerful freezing attack that reduces enemy's HP while in effect. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1210	skill_level =   1	name = [Seal of Gloom]	desc = [Burns nearby enemy's MP, slowly draining it. Power 29. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1210	skill_level =   2	name = [Seal of Gloom]	desc = [Burns nearby enemy's MP, slowly draining it. Power 36. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1210	skill_level =   3	name = [Seal of Gloom]	desc = [Burns nearby enemy's MP, slowly draining it. Power 46. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1210	skill_level =   4	name = [Seal of Gloom]	desc = [Burns nearby enemy's MP, slowly draining it. Power 53. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   1	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   2	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   3	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   4	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   5	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   6	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   7	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   8	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =   9	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =  10	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =  11	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =  12	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1213	skill_level =  13	name = [Seal of Mirage]	desc = [Throws nearby enemies into chaos, causing them to attack anybody randomly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   1	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   2	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   3	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   4	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   5	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   6	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   7	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   8	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =   9	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  10	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  11	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  12	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  13	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  14	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  15	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  16	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  17	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 90.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  18	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 92.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  19	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 94.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  20	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  21	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 97.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  22	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  23	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 100.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  24	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  25	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 104.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  26	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 105.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  27	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level =  28	name = [Prominence]	desc = [Gathers the air surrounding the caster to create a giant fireball attack.  Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1230	skill_level = 101	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 109.]	name3 = [Power +1]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 102	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 109.]	name3 = [Power +2]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 103	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 110.]	name3 = [Power +3]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 104	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 111.]	name3 = [Power +4]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 105	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 111.]	name3 = [Power +5]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 106	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 112.]	name3 = [Power +6]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 107	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 113.]	name3 = [Power +7]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 108	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 113.]	name3 = [Power +8]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 109	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 114.]	name3 = [Power +9]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 110	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 115.]	name3 = [Power +10]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 111	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 115.]	name3 = [Power +11]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 112	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 116.]	name3 = [Power +12]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 113	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 116.]	name3 = [Power +13]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 114	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 117.]	name3 = [Power +14]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 115	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 118.]	name3 = [Power +15]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 116	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 118.]	name3 = [Power +16]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 117	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 119.]	name3 = [Power +17]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 118	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 120.]	name3 = [Power +18]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 119	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 120.]	name3 = [Power +19]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 120	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 121.]	name3 = [Power +20]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 121	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 122.]	name3 = [Power +21]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 122	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 122.]	name3 = [Power +22]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 123	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 123.]	name3 = [Power +23]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 124	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 124.]	name3 = [Power +24]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 125	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 124.]	name3 = [Power +25]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 126	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 125.]	name3 = [Power +26]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 127	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 125.]	name3 = [Power +27]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 128	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 126.]	name3 = [Power +28]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 129	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 127.]	name3 = [Power +29]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 130	name = [Prominence]	desc = [Detonates a fireball by compressing the air around the caster. Your Enchant Power skill is increased. Power 127.]	name3 = [Power +30]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 141	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 142	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 143	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 144	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 145	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 146	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 147	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 148	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 149	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 150	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 151	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 152	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 153	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 154	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 155	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 156	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 157	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 158	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 159	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 160	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 161	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 162	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 163	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 164	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 165	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 166	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 167	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 168	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 169	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1230	skill_level = 170	name = [Prominence]	desc = [Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level =   1	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   2	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   3	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 44.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   4	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 47.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   5	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   6	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   7	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   8	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 57.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =   9	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 60.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  10	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 63.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  11	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 64.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  12	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 66.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  13	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 67.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  14	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  15	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 70.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  16	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 71.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  17	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  18	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 74.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  19	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  20	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 77.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  21	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  22	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 79.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  23	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  24	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  25	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 83.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  26	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  27	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level =  28	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1231	skill_level = 101	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 87.]	name3 = [Power +1]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 102	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 88.]	name3 = [Power +2]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 103	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 88.]	name3 = [Power +3]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 104	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 89.]	name3 = [Power +4]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 105	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 89.]	name3 = [Power +5]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 106	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 90.]	name3 = [Power +6]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 107	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 90.]	name3 = [Power +7]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 108	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 91.]	name3 = [Power +8]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 109	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 91.]	name3 = [Power +9]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 110	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 92.]	name3 = [Power +10]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 111	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 92.]	name3 = [Power +11]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 112	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 93.]	name3 = [Power +12]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 113	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 93.]	name3 = [Power +13]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 114	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 94.]	name3 = [Power +14]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 115	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 94.]	name3 = [Power +15]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 116	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 95.]	name3 = [Power +16]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 117	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 95.]	name3 = [Power +17]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 118	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 96.]	name3 = [Power +18]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 119	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 96.]	name3 = [Power +19]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 120	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 97.]	name3 = [Power +20]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 121	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 97.]	name3 = [Power +21]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 122	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 98.]	name3 = [Power +22]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 123	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 98.]	name3 = [Power +23]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 124	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 99.]	name3 = [Power +24]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 125	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 99.]	name3 = [Power +25]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 126	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 100.]	name3 = [Power +26]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 127	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 100.]	name3 = [Power +27]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 128	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 101.]	name3 = [Power +28]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 129	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 102.]	name3 = [Power +29]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 130	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Your Enchant Power skill is increased. Power 102.]	name3 = [Power +30]	name4 = [Power Increases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 141	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 142	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 143	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 144	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 145	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 146	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 147	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 148	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 149	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 150	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 151	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 152	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 153	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 154	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 155	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 156	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 157	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 158	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 159	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 160	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 161	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 162	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 163	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 164	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 165	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 166	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 167	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 168	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 169	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1231	skill_level = 170	name = [Aura Flare]	desc = [Attacks a target that is touching the caster. Enchant Cost: the MP consumption of one's skill is decreased. Power 87.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level =   1	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1232	skill_level =   2	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1232	skill_level =   3	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1232	skill_level = 101	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 102	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 103	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 104	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 105	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 106	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 107	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 108	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 109	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 110	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 111	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 112	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 113	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 114	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 115	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 116	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 117	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 118	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 119	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 120	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 121	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 122	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 123	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 124	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 125	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 126	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 127	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 128	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 129	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 130	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1232	skill_level = 141	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 142	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 143	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 144	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 145	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 146	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 147	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 148	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 149	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 150	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 151	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 152	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 153	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 154	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 155	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 156	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 157	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 158	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 159	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 160	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 161	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 162	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 163	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 164	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 165	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 166	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 167	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 168	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 169	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1232	skill_level = 170	name = [Blazing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1233	skill_level =   1	name = [Decay]	desc = [Causes decay in target, continuously reducing enemy's HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1233	skill_level =   2	name = [Decay]	desc = [Causes decay in target, continuously reducing enemy's HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1233	skill_level =   3	name = [Decay]	desc = [Causes decay in target, continuously reducing enemy's HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1233	skill_level =   4	name = [Decay]	desc = [Causes decay in target, continuously reducing enemy's HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   1	name = [Vampiric Claw]	desc = [Absorbs HP. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   2	name = [Vampiric Claw]	desc = [Absorbs HP. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   3	name = [Vampiric Claw]	desc = [Absorbs HP. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   4	name = [Vampiric Claw]	desc = [Absorbs HP. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   5	name = [Vampiric Claw]	desc = [Absorbs HP. Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   6	name = [Vampiric Claw]	desc = [Absorbs HP. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   7	name = [Vampiric Claw]	desc = [Absorbs HP. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   8	name = [Vampiric Claw]	desc = [Absorbs HP. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =   9	name = [Vampiric Claw]	desc = [Absorbs HP. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  10	name = [Vampiric Claw]	desc = [Absorbs HP. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  11	name = [Vampiric Claw]	desc = [Absorbs HP. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  12	name = [Vampiric Claw]	desc = [Absorbs HP. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  13	name = [Vampiric Claw]	desc = [Absorbs HP. Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  14	name = [Vampiric Claw]	desc = [Absorbs HP. Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  15	name = [Vampiric Claw]	desc = [Absorbs HP. Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  16	name = [Vampiric Claw]	desc = [Absorbs HP. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  17	name = [Vampiric Claw]	desc = [Absorbs HP. Power 90.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  18	name = [Vampiric Claw]	desc = [Absorbs HP. Power 92.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  19	name = [Vampiric Claw]	desc = [Absorbs HP. Power 94.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  20	name = [Vampiric Claw]	desc = [Absorbs HP. Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  21	name = [Vampiric Claw]	desc = [Absorbs HP. Power 97.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  22	name = [Vampiric Claw]	desc = [Absorbs HP. Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  23	name = [Vampiric Claw]	desc = [Absorbs HP. Power 100.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  24	name = [Vampiric Claw]	desc = [Absorbs HP. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  25	name = [Vampiric Claw]	desc = [Absorbs HP. Power 104.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  26	name = [Vampiric Claw]	desc = [Absorbs HP. Power 105.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  27	name = [Vampiric Claw]	desc = [Absorbs HP. Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level =  28	name = [Vampiric Claw]	desc = [Absorbs HP. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1234	skill_level = 101	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 102	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 103	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 104	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 105	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 106	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 107	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 108	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 109	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 110	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 111	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 112	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 113	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 114	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 115	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 116	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 117	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 118	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 119	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 120	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 121	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 122	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 123	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 124	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 125	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 126	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 127	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 128	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 129	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 130	name = [Vampiric Claw]	desc = [Absorbs an enemy's HP. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1234	skill_level = 141	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 142	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 143	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 144	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 145	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 146	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 147	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 148	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 149	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 150	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 151	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 152	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 153	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 154	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 155	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 156	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 157	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 158	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 159	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 160	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 161	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 162	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 163	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 164	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 165	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 166	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 167	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 168	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 169	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1234	skill_level = 170	name = [Vampiric Claw]	desc = [Absorbs HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level =   1	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   2	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   3	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   4	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   5	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   6	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   7	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   8	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =   9	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  10	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  11	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  12	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  13	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  14	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  15	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  16	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  17	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 90.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  18	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 92.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  19	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 94.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  20	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  21	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 97.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  22	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  23	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 100.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  24	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  25	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 104.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  26	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 105.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  27	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level =  28	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1235	skill_level = 101	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 102	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 103	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 104	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 105	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 106	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 107	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 108	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 109	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 110	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 111	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 112	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 113	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 114	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 115	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 116	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 117	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 118	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 119	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 120	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 121	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 122	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 123	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 124	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 125	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 126	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 127	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 128	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 129	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 130	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1235	skill_level = 141	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 142	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 143	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 144	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 145	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 146	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 147	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 148	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 149	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 150	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 151	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 152	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 153	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 154	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 155	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 156	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 157	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 158	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 159	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 160	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 161	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 162	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 163	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 164	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 165	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 166	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 167	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 168	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 169	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1235	skill_level = 170	name = [Hydro Blast]	desc = [Shoots out a spray of highly pressurized water. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level =   1	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   2	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   3	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   4	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 35. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   5	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   6	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   7	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 41. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   8	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =   9	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  10	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 47. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  11	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  12	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  13	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  14	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  15	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  16	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  17	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  18	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level =  19	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1236	skill_level = 101	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 65. Effect 2.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 102	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 66. Effect 2.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 103	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 66. Effect 2.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 104	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 67. Effect 2.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 105	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 67. Effect 2.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 106	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 67. Effect 2.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 107	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 68. Effect 2.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 108	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 68. Effect 2.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 109	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 69. Effect 2.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 110	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 69. Effect 2.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 111	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 69. Effect 2.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 112	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 70. Effect 2.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 113	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 70. Effect 2.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 114	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 70. Effect 2.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 115	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 71. Effect 2.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 116	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 71. Effect 2.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 117	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 72. Effect 2.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 118	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 72. Effect 2.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 119	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 72. Effect 2.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 120	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 73. Effect 2.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 121	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 73. Effect 2.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 122	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 74. Effect 2.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 123	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 74. Effect 2.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 124	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 74. Effect 2.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 125	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 75. Effect 2.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 126	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 75. Effect 2.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 127	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 75. Effect 2.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 128	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 76. Effect 2.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 129	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 76. Effect 2.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 130	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Your Enchant Power skill is increased. Power 77. Effect 2.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1236	skill_level = 141	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 142	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 143	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 144	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 145	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 146	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 147	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 148	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 149	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 150	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 151	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 152	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 153	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 154	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 155	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 156	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 157	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 158	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 159	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 160	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 161	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 162	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 163	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 164	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 165	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 166	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 167	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 168	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 169	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1236	skill_level = 170	name = [Frost Bolt]	desc = [Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level =   1	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 28. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   2	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 29. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   3	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 31. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   4	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 33. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   5	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 34. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   6	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 36. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   7	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 38. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   8	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 39. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =   9	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 41. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  10	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 43. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  11	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 45. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  12	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 46. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  13	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 48. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  14	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 50. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  15	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 51. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  16	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 53. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level =  17	name = [Ice Dagger]	desc = [A blade of ice that causes enemy to bleed. Power 54. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1237	skill_level = 101	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 55. Effect 8.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 102	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 55. Effect 8.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 103	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 55. Effect 8.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 104	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 56. Effect 8.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 105	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 56. Effect 8.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 106	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 56. Effect 8.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 107	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 57. Effect 8.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 108	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 57. Effect 8.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 109	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 57. Effect 8.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 110	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 58. Effect 8.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 111	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 58. Effect 8.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 112	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 58. Effect 8.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 113	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 58. Effect 8.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 114	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 59. Effect 8.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 115	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 59. Effect 8.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 116	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 59. Effect 8.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 117	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 60. Effect 8.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 118	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 60. Effect 8.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 119	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 60. Effect 8.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 120	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 61. Effect 8.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 121	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 61. Effect 8.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 122	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 61. Effect 8.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 123	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 62. Effect 8.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 124	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 62. Effect 8.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 125	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 62. Effect 8.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 126	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 63. Effect 8.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 127	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 63. Effect 8.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 128	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 63. Effect 8.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 129	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 64. Effect 8.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 130	name = [Ice Dagger]	desc = [Icy blade strikes enemy, drawing blood. Your Enchant Power skill is increased. Power 64. Effect 8.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1237	skill_level = 141	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 142	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 143	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 144	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 145	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 146	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 147	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 148	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 149	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 150	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 151	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 152	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 153	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 154	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 155	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 156	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 157	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 158	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 159	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 160	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 161	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 162	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 163	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 164	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 165	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 166	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 167	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 168	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 169	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1237	skill_level = 170	name = [Ice Dagger]	desc = [A blade of ice that instantly causes enemy to bleed. Enchant Cost: the MP consumption of one's skill is decreased. Power 54. Effect 8.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level =   1	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1238	skill_level =   2	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1238	skill_level =   3	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1238	skill_level = 101	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 102	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 103	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 104	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 105	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 106	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 107	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 108	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 109	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 110	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 111	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 112	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 113	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 114	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 115	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 116	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 117	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 118	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 119	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 120	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 121	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 122	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 123	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 124	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 125	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 126	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 127	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 128	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 129	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 130	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1238	skill_level = 141	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 142	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 143	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 144	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 145	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 146	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 147	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 148	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 149	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 150	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 151	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 152	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 153	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 154	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 155	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 156	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 157	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 158	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 159	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 160	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 161	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 162	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 163	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 164	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 165	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 166	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 167	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 168	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 169	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1238	skill_level = 170	name = [Freezing Skin]	desc = [Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level =   1	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 49.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   2	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   3	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   4	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   5	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   6	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   7	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 68.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   8	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =   9	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  10	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  11	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 80.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  12	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  13	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 84.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  14	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  15	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 87.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  16	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  17	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 90.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  18	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 92.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  19	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 94.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  20	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  21	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 97.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  22	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  23	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 100.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  24	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  25	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 104.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  26	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 105.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  27	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level =  28	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1239	skill_level = 101	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 102	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 103	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 104	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 105	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 106	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 107	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 108	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 109	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 110	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 111	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 112	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 113	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 114	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 115	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 116	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 117	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 118	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 119	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 120	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 121	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 122	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 123	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 124	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 125	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 126	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 127	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 128	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 129	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 130	name = [Hurricane]	desc = [Creates whirlwind of destruction. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1239	skill_level = 141	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 142	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 143	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 144	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 145	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 146	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 147	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 148	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 149	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 150	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 151	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 152	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 153	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 154	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 155	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 156	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 157	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 158	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 159	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 160	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 161	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 162	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 163	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 164	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 165	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 166	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 167	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 168	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 169	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1239	skill_level = 170	name = [Hurricane]	desc = [Creates a whirlwind of destruction. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level =   1	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1240	skill_level =   2	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1240	skill_level =   3	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1240	skill_level = 101	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 102	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 103	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 104	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 105	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 106	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 107	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 108	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 109	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 110	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 111	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 112	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 113	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 114	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 115	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 116	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 117	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 118	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 119	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 120	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 121	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 122	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 123	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 124	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 125	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 126	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 127	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 128	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 129	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 130	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1240	skill_level = 141	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 142	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 143	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 144	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 145	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 146	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 147	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 148	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 149	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 150	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 151	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 152	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 153	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 154	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 155	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 156	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 157	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 158	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 159	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 160	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 161	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 162	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 163	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 164	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 165	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 166	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 167	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 168	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 169	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1240	skill_level = 170	name = [Guidance]	desc = [Temporarily increases Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level =   1	name = [Death Whisper]	desc = [Temporarily increases critical attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1242	skill_level =   2	name = [Death Whisper]	desc = [Temporarily increases critical attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1242	skill_level =   3	name = [Death Whisper]	desc = [Temporarily increases critical attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1242	skill_level = 101	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 102	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 103	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 104	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 105	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 106	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 107	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 108	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 109	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 110	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 111	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 112	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 113	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 114	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 115	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 116	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 117	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 118	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 119	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 120	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 121	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 122	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 123	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 124	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 125	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 126	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 127	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 128	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 129	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 130	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1242	skill_level = 141	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 142	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 143	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 144	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 145	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 146	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 147	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 148	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 149	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 150	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 151	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 152	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 153	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 154	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 155	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 156	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 157	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 158	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 159	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 160	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 161	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 162	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 163	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 164	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 165	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 166	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 167	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 168	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 169	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1242	skill_level = 170	name = [Death Whisper]	desc = [Temporarily increases critical attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level =   1	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1243	skill_level =   2	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1243	skill_level =   3	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1243	skill_level =   4	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1243	skill_level =   5	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1243	skill_level =   6	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1243	skill_level = 101	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 102	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 103	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 104	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 105	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 106	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 107	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 108	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 109	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 110	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 111	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 112	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 113	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 114	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 115	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 116	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 117	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 118	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 119	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 120	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 121	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 122	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 123	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 124	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 125	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 126	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 127	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 128	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 129	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 130	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1243	skill_level = 141	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 142	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 143	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 144	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 145	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 146	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 147	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 148	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 149	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 150	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 151	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 152	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 153	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 154	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 155	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 156	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 157	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 158	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 159	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 160	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 161	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 162	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 163	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 164	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 165	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 166	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 167	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 168	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 169	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1243	skill_level = 170	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 6.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1244	skill_level =   1	name = [Freezing Flame]	desc = [Freezing flames that continuously drain enemy's HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1244	skill_level =   2	name = [Freezing Flame]	desc = [Freezing flames that continuously drain enemy's HP.  Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1244	skill_level =   3	name = [Freezing Flame]	desc = [Freezing flames that continuously drain enemy's HP.  Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1244	skill_level =   4	name = [Freezing Flame]	desc = [Freezing flames that continuously drain enemy's HP.  Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   1	name = [Steal Essence]	desc = [Absorbs target's HP. Power 52.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   2	name = [Steal Essence]	desc = [Absorbs target's HP. Power 58.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   3	name = [Steal Essence]	desc = [Absorbs target's HP. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   4	name = [Steal Essence]	desc = [Absorbs target's HP. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   5	name = [Steal Essence]	desc = [Absorbs target's HP. Power 78.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   6	name = [Steal Essence]	desc = [Absorbs target's HP. Power 82.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   7	name = [Steal Essence]	desc = [Absorbs target's HP. Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   8	name = [Steal Essence]	desc = [Absorbs target's HP. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =   9	name = [Steal Essence]	desc = [Absorbs target's HP. Power 92.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =  10	name = [Steal Essence]	desc = [Absorbs target's HP. Power 96.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =  11	name = [Steal Essence]	desc = [Absorbs target's HP. Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =  12	name = [Steal Essence]	desc = [Absorbs target's HP. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =  13	name = [Steal Essence]	desc = [Absorbs target's HP. Power 105.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level =  14	name = [Steal Essence]	desc = [Absorbs target's HP. Power 108.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1245	skill_level = 101	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 109.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 102	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 109.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 103	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 110.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 104	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 111.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 105	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 111.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 106	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 1112.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 107	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 113.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 108	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 113.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 109	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 114.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 110	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 115.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 111	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 115.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 112	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 116.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 113	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 116.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 114	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 117.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 115	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 118.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 116	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 118.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 117	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 119.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 118	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 120.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 119	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 120.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 120	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 121.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 121	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 122.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 122	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 122.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 123	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 123.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 124	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 124.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 125	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 124.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 126	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 125.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 127	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 125.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 128	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 126.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 129	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 127.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 130	name = [Steal Essence]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 127.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1245	skill_level = 141	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 142	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 143	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 144	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 145	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 146	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 147	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 148	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 149	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 150	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 151	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 152	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 153	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 154	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 155	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 156	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 157	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 158	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 159	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 160	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 161	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 162	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 163	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 164	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 165	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 166	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 167	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 168	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 169	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1245	skill_level = 170	name = [Steal Essence]	desc = [Absorbs target's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 108.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level =   1	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   2	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   3	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   4	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   5	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   6	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   7	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   8	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =   9	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =  10	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =  11	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level =  12	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1246	skill_level = 101	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 102	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 103	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 104	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 105	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 106	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 107	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 108	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 109	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 110	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 111	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 112	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 113	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 114	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 115	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 116	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 117	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 118	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 119	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 120	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 121	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 122	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 123	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 124	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 125	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 126	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 127	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 128	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 129	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 130	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 141	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1246	skill_level = 142	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 143	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 144	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 145	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 146	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 147	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 148	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 149	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 150	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 151	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 152	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 153	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 154	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 155	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 156	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 157	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 158	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 159	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 160	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 161	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 162	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 163	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 164	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 165	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 166	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 167	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 168	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 169	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1246	skill_level = 170	name = [Seal of Silence]	desc = [Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level =   1	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   2	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   3	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   4	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   5	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   6	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   7	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   8	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =   9	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =  10	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =  11	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =  12	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =  13	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level =  14	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from recovering their HP naturally.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1247	skill_level = 101	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 102	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 103	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 104	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 105	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 106	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 107	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 108	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 109	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 110	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 111	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 112	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 113	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 114	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 115	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 116	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 117	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 118	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 119	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 120	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 121	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 122	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 123	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 124	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 125	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 126	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 127	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 128	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 129	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 130	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 141	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1247	skill_level = 142	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 143	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 144	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 145	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 146	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 147	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 148	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 149	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 150	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 151	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 152	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 153	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 154	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 155	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 156	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 157	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 158	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 159	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 160	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 161	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 162	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 163	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 164	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 165	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 166	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 167	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 168	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 169	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1247	skill_level = 170	name = [Seal of Scourge]	desc = [Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level =   1	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   2	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   3	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   4	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   5	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   6	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   7	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   8	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =   9	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =  10	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =  11	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level =  12	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay physical/magical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1248	skill_level = 101	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 102	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 103	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 104	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 105	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 106	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 107	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 108	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 109	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 110	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 111	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 112	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 113	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 114	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 115	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 116	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 117	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 118	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 119	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 120	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 121	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 122	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 123	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 124	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 125	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 126	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 127	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 128	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 129	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 130	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 141	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1248	skill_level = 142	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 143	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 144	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 145	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 146	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 147	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 148	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 149	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 150	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 151	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 152	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 153	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 154	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 155	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 156	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 157	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 158	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 159	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 160	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 161	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 162	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 163	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 164	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 165	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 166	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 167	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 168	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 169	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1248	skill_level = 170	name = [Seal of Suspension]	desc = [Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level =   1	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1249	skill_level =   2	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1249	skill_level =   3	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1249	skill_level = 101	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 102	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 103	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 104	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 105	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 106	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 107	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 108	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 109	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 110	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 111	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 112	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 113	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 114	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 115	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 116	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 117	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 118	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 119	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 120	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 121	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 122	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 123	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 124	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 125	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 126	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 127	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 128	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 129	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 130	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1249	skill_level = 141	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 142	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 143	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 144	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 145	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 146	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 147	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 148	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 149	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 150	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 151	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 152	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 153	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 154	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 155	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 156	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 157	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 158	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 159	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 160	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 161	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 162	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 163	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 164	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 165	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 166	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 167	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 168	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 169	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1249	skill_level = 170	name = [The Vision of Pa'agrio]	desc = [Temporarily increases alliance members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level =   1	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1250	skill_level =   2	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1250	skill_level =   3	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1250	skill_level = 101	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 102	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 103	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 104	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 105	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 106	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 107	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 108	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 109	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 110	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 111	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 112	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 113	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 114	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 115	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 116	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 117	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 118	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 119	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 120	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 121	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 122	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 123	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 124	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 125	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 126	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 127	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 128	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 129	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 130	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1250	skill_level = 141	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 142	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 143	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 144	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 145	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 146	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 147	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 148	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 149	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 150	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 151	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 152	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 153	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 154	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 155	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 156	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 157	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 158	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 159	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 160	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 161	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 162	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 163	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 164	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 165	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 166	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 167	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 168	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 169	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1250	skill_level = 170	name = [Under the Protection of Pa'agrio]	desc = [Temporarily increases alliance members' shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level =   1	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1251	skill_level =   2	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1251	skill_level = 101	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 102	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 103	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 104	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 105	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 106	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 107	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 108	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 109	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 110	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 111	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 112	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 113	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 114	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 115	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 116	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 117	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 118	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 119	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 120	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 121	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 122	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 123	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 124	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 125	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 126	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 127	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 128	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 129	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 130	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1251	skill_level = 141	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 142	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 143	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 144	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 145	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 146	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 147	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 148	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 149	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 150	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 151	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 152	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 153	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 154	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 155	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 156	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 157	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 158	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 159	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 160	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 161	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 162	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 163	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 164	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 165	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 166	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 167	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 168	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 169	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1251	skill_level = 170	name = [Chant of Fury]	desc = [Temporarily increases party members' Atk. Spd. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level =   1	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1252	skill_level =   2	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1252	skill_level =   3	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1252	skill_level = 101	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 102	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 103	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 104	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 105	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 106	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 107	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 108	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 109	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 110	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 111	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 112	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 113	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 114	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 115	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 116	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 117	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 118	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 119	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 120	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 121	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 122	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 123	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 124	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 125	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 126	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 127	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 128	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 129	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 130	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1252	skill_level = 141	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 142	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 143	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 144	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 145	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 146	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 147	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 148	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 149	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 150	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 151	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 152	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 153	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 154	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 155	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 156	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 157	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 158	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 159	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 160	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 161	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 162	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 163	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 164	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 165	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 166	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 167	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 168	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 169	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1252	skill_level = 170	name = [Chant of Evasion]	desc = [Temporarily increases party members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level =   1	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1253	skill_level =   2	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1253	skill_level =   3	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1253	skill_level = 101	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 102	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 103	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 104	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 105	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 106	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 107	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 108	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 109	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 110	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 111	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 112	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 113	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 114	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 115	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 116	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 117	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 118	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 119	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 120	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 121	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 122	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 123	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 124	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 125	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 126	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 127	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 128	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 129	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 130	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1253	skill_level = 141	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 142	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 143	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 144	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 145	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 146	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 147	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 148	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 149	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 150	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 151	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 152	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 153	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 154	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 155	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 156	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 157	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 158	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 159	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 160	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 161	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 162	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 163	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 164	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 165	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 166	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 167	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 168	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 169	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1253	skill_level = 170	name = [Chant of Rage]	desc = [Temporarily increases your party member's critical damage amount. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =   13	skill_level =   1	name = [Summon Siege Golem]	desc = [Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =   13	skill_level = 101	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id =   13	skill_level = 102	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 103	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 104	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 105	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 106	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 107	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 108	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 109	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 110	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 111	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 112	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 113	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 114	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 115	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 116	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 117	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 118	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 119	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 120	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 121	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 122	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 123	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 124	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 125	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 126	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 127	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 128	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 129	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =   13	skill_level = 130	name = [Summon Siege Golem]	desc = [Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  284	skill_level =   1	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 501.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   2	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 535.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   3	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 570.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   4	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 607.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   5	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 646.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   6	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 729.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   7	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 773.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   8	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 820.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =   9	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 868.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  10	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 918.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  11	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 971.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  12	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1025.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  13	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1081.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  14	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1140.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  15	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1200.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  16	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1262.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  17	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1327.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  18	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1393.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  19	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1461.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  20	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1531.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  21	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1603.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  22	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1677.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  23	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1753.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  24	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1830.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  25	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1908.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  26	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 1988.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  27	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2070.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  28	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2153.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  29	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2237.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  30	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2322.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  31	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2408.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  32	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2494.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  33	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2581.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  34	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2669.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  35	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2757.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  36	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2846.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  37	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 2934.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  38	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 3022.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  39	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 3109.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level =  40	name = [Hurricane Assault]	desc = [A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. A charged force of Level 2 is required.  Ignores Shield Defense. A critical hit is possible. Power 3196.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  284	skill_level = 101	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3225]	name3 = [+1 Power]	name4 = [Maximizes the skill's power. Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 102	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3254.]	name3 = [+2 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 103	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3283]	name3 = [+3 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 104	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3312]	name3 = [+4 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 105	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3340]	name3 = [+5 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 106	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3369]	name3 = [+6 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 107	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3398]	name3 = [+7 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 108	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3427]	name3 = [+8 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 109	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3456]	name3 = [+9 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 110	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3484]	name3 = [+10 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 111	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3513]	name3 = [+11 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 112	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3542]	name3 = [+12 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 113	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3571]	name3 = [+13 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 114	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3600]	name3 = [+14 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 115	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3628]	name3 = [+15 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 116	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3657]	name3 = [+16 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 117	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3686]	name3 = [+17 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 118	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3715]	name3 = [+18 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 119	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3744]	name3 = [+19 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 120	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3772]	name3 = [+20 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 121	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3801]	name3 = [+21 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 122	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3830]	name3 = [+22 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 123	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3859]	name3 = [+23 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 124	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3888]	name3 = [+24 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 125	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3916]	name3 = [+25 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 126	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3945]	name3 = [+26 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 127	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3974]	name3 = [+27 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 128	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4003]	name3 = [+28 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 129	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4032]	name3 = [+29 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 130	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4061]	name3 = [+30 Power]	name4 = [Increases the power.]	skill_end
skill_begin	skill_id =  284	skill_level = 141	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 142	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 143	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 144	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 145	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 146	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 147	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 148	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 149	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 150	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 151	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 152	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 153	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 154	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 155	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 156	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 157	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 158	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 159	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 160	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 161	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 162	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 163	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 164	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 165	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 166	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 167	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 168	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 169	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  284	skill_level = 170	name = [Hurricane Assault]	desc = [Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Requires a charged force of Level 2 or above. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1254	skill_level =   1	name = [Mass Resurrection]	desc = [Resurrects dead alliance members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1254	skill_level =   2	name = [Mass Resurrection]	desc = [Resurrects dead alliance members and restores about 20% of their Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1254	skill_level =   3	name = [Mass Resurrection]	desc = [Resurrects dead alliance members and restores about 30% of their Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1254	skill_level =   4	name = [Mass Resurrection]	desc = [Resurrects dead alliance members and restores about 40% of their Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1254	skill_level =   5	name = [Mass Resurrection]	desc = [Resurrects dead alliance members and restores about 50% of their Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1254	skill_level =   6	name = [Mass Resurrection]	desc = [Resurrects dead alliance members and restores about 55% of their Exp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1255	skill_level =   1	name = [Party Recall]	desc = [Teleports party members to a village.  This skill cannot be used in a specially designated place such as the GM Consultation Service.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1255	skill_level =   2	name = [Party Recall]	desc = [Teleports party members to a village.  This skill cannot be used in a specially designated place such as the GM Consultation Service.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   1	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 91. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   2	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 103.  Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   3	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 115.  Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   4	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 127.  Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   5	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 133.  Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   6	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 138.  Effect 11.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   7	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 144.  Effect 12.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   8	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 149.  Effect 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =   9	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 154.  Effect 14.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =  10	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 159.  Effect 15.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =  11	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 164.  Effect 16.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =  12	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 168.  Effect 17.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level =  13	name = [The Heart of Pa'agrio]	desc = [Instantly restores allies' HP and significantly boosts HP regeneration. Power 172.  Effect 18.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1256	skill_level = 101	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 18.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Effectiveness is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 102	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 18.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 103	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 104	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 105	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 106	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 107	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 20.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 108	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 20.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 109	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 20.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 110	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 111	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 112	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 113	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 114	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 115	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 116	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 117	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 118	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 23.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 119	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 23.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 120	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 23.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 121	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 122	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 123	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 124	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 125	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 25.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 126	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 25.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 127	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 25.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 128	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 26.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 129	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 26.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 130	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 26.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1256	skill_level = 141	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1256	skill_level = 142	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 143	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 144	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 145	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 146	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 147	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 148	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 149	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 150	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 151	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 152	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 153	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 154	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 155	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 156	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 157	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 158	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 159	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 160	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 161	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 162	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 163	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 164	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 165	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 166	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 167	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 168	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 169	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1256	skill_level = 170	name = [The Heart of Pa'agrio]	desc = [Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level =   1	name = [Decrease Weight]	desc = [Makes body lighter. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1257	skill_level =   2	name = [Decrease Weight]	desc = [Makes body lighter. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1257	skill_level =   3	name = [Decrease Weight]	desc = [Makes body lighter. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1257	skill_level = 101	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 102	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 103	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 104	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 105	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 106	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 107	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 108	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 109	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 110	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 111	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 112	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 113	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 114	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 115	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 116	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 117	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 118	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 119	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 120	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 121	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 122	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 123	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 124	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 125	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 126	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 127	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 128	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 129	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 130	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Time: the skill's duration is increased.  Effect 2.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 141	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1257	skill_level = 142	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 143	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 144	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 145	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 146	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 147	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 148	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 149	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 150	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 151	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 152	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 153	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 154	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 155	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 156	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 157	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 158	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 159	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 160	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 161	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 162	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 163	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 164	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 165	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 166	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 167	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 168	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 169	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1257	skill_level = 170	name = [Decrease Weight]	desc = [Makes ones body lighter for a certain time period.  Enchant Cost: MP consumption is decreased.  Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  285	skill_level =   1	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   2	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   3	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   4	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   5	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   6	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   7	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   8	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =   9	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  10	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  11	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  12	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  13	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  14	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  15	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  16	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  17	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  18	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  19	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  20	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  21	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  22	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  23	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  24	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  25	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  26	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  285	skill_level =  27	name = [Higher Mana Gain]	desc = [Increases the recovery rate when MP is being recovered by recharge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1258	skill_level =   1	name = [Restore Life]	desc = [Recovers HP by 15%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1258	skill_level =   2	name = [Restore Life]	desc = [Recovers HP by 20%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1258	skill_level =   3	name = [Restore Life]	desc = [Recovers HP by 25%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1258	skill_level =   4	name = [Restore Life]	desc = [Recovers HP by 30%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1259	skill_level =   1	name = [Resist Shock]	desc = [Temporarily increases resistance to stun attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1259	skill_level =   2	name = [Resist Shock]	desc = [Temporarily increases resistance to stun attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1259	skill_level =   3	name = [Resist Shock]	desc = [Temporarily increases resistance to stun attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1259	skill_level =   4	name = [Resist Shock]	desc = [Temporarily increases resistance to stun attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1259	skill_level = 101	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 102	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 103	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 104	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 105	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 106	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 107	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 108	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 109	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 110	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 111	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 112	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 113	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 114	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 115	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 116	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 117	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 118	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 119	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 120	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 121	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 122	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 123	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 124	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 125	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 126	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 127	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 128	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 129	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 130	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1259	skill_level = 141	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 142	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 143	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 144	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 145	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 146	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 147	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 148	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 149	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 150	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 151	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 152	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 153	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 154	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 155	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 156	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 157	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 158	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 159	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 160	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 161	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 162	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 163	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 164	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 165	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 166	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 167	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 168	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 169	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1259	skill_level = 170	name = [Resist Shock]	desc = [Temporarily increases resistance to shock attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  286	skill_level =   1	name = [Provoke]	desc = [Draws in monsters towards oneself from a large surrounding area.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  286	skill_level =   2	name = [Provoke]	desc = [Draws in monsters towards oneself from a large surrounding area.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  286	skill_level =   3	name = [Provoke]	desc = [Draws in monsters towards oneself from a large surrounding area.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  287	skill_level =   1	name = [Lionheart]	desc = [Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  287	skill_level =   2	name = [Lionheart]	desc = [Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  287	skill_level =   3	name = [Lionheart]	desc = [Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  288	skill_level =   1	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  288	skill_level =   2	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  288	skill_level =   3	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  288	skill_level =   4	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  288	skill_level = 101	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  288	skill_level = 102	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 103	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 104	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 105	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 106	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 107	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 108	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 109	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 110	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 111	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 112	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 113	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 114	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 115	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 116	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 117	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 118	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 119	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 120	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 121	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 122	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 123	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 124	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 125	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 126	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 127	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 128	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 129	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 130	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power of one's skill is enhanced.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  288	skill_level = 141	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skills efficiency.  MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 142	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+2 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 143	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+3 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 144	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+4 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 145	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+5 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 146	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+6 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 147	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+7 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 148	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+8 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 149	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+9 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 150	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+10 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 151	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+11 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 152	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+12 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 153	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+13 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 154	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+14 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 155	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+15 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 156	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+16 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 157	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+17 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 158	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+18 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 159	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+19 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 160	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+20 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 161	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+21 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 162	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+22 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 163	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+23 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 164	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+24 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 165	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+25 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 166	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+26 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 167	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+27 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 168	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+28 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 169	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+29 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  288	skill_level = 170	name = [Guard Stance]	desc = [Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+30 Cost]	name4 = [MP consumption and current MP are decreased.]	skill_end
skill_begin	skill_id =  289	skill_level =   1	name = [Life Leech]	desc = [Absorbs an enemy's HP. Power 26]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   2	name = [Life Leech]	desc = [Absorbs an enemy's HP. Power 29]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   3	name = [Life Leech]	desc = [Absorbs an enemy's HP. Power 31]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   4	name = [Life Leech]	desc = [Absorbs an enemy's HP. Power 33]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   5	name = [Life Leech]	desc = [Absorbs an enemy's HP. Power 36]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   6	name = [Life Leech]	desc = [Absorbs an enemy's HP. Power 39]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   7	name = [Life Leech]	desc = [Absorbs an enemy's HP. Power 41]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   8	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 43.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =   9	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 45.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =  10	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =  11	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =  12	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =  13	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 51.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =  14	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level =  15	name = [Life Leech]	desc = [Absorbs the enemy's HP. Power 54.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  289	skill_level = 101	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 55.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  289	skill_level = 102	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 55.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 103	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 55.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 104	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 56.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 105	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 56.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 106	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 56.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 107	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 57.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 108	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 57.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 109	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 57.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 110	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 58.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 111	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 58.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 112	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 58.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 113	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 58.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 114	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 59.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 115	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 59.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 116	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 59.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 117	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 60.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 118	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 60.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 119	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 60.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 120	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 61.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 121	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 61.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 122	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 61.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 123	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 62.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 124	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 62.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 125	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 62.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 126	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 63.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 127	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 63.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 128	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 63.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 129	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 64.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 130	name = [Life Leech]	desc = [Absorbs target's HP. Your Enchant Power skill is increased. Power 64.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  289	skill_level = 141	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 142	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 143	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 144	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 145	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 146	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 147	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 148	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 149	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 150	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 151	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 152	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 153	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 154	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 155	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 156	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 157	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 158	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 159	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 160	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 161	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 162	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 163	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 164	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 165	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 166	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 167	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 168	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 169	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  289	skill_level = 170	name = [Life Leech]	desc = [Absorbs an enemy's HP. Enchant Cost: the MP consumption of one's skill is decreased. Power 54]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1047	skill_level =   1	name = [Mana Regeneration]	desc = [Temporarily increases ability to regenerate MP. Consumes 7 Spirit Ores. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1047	skill_level =   2	name = [Mana Regeneration]	desc = [Temporarily increases ability to regenerate MP. Consumes 9 Spirit Ores. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1047	skill_level =   3	name = [Mana Regeneration]	desc = [Temporarily increases ability to regenerate MP. Consumes 12 Spirit Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1047	skill_level =   4	name = [Mana Regeneration]	desc = [Temporarily increases ability to regenerate MP. Consumes 15 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1260	skill_level =   1	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1260	skill_level =   2	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1260	skill_level =   3	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1260	skill_level = 101	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 102	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 103	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 104	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 105	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 106	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 107	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 108	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 109	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 110	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 111	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 112	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 113	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 114	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 115	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 116	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 117	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 118	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 119	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 120	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 121	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 122	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 123	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 124	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 125	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 126	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 127	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 128	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 129	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 130	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1260	skill_level = 141	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 142	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 143	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 144	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 145	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 146	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 147	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 148	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 149	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 150	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 151	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 152	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 153	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 154	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 155	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 156	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 157	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 158	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 159	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 160	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 161	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 162	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 163	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 164	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 165	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 166	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 167	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 168	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 169	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1260	skill_level = 170	name = [The Tact of Pa'agrio]	desc = [Temporarily increases alliance members' Evasion. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level =   1	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1261	skill_level =   2	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1261	skill_level = 101	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 102	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 103	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 104	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 105	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 106	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 107	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 108	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 109	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 110	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 111	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 112	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 113	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 114	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 115	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 116	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 117	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 118	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 119	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 120	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 121	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 122	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 123	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 124	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 125	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 126	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 127	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 128	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 129	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 130	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1261	skill_level = 141	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 142	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 143	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 144	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 145	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 146	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 147	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 148	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 149	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 150	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 151	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 152	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 153	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 154	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 155	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 156	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 157	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 158	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 159	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 160	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 161	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 162	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 163	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 164	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 165	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 166	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 167	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 168	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 169	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1261	skill_level = 170	name = [The Rage of Pa'agrio]	desc = [Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1262	skill_level =   1	name = [Transfer Pain]	desc = [Transfers part of one's damage to a servitor. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1262	skill_level =   2	name = [Transfer Pain]	desc = [Transfers part of one's damage to a servitor. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1262	skill_level =   3	name = [Transfer Pain]	desc = [Transfers part of one's damage to a servitor. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1262	skill_level =   4	name = [Transfer Pain]	desc = [Transfers part of one's damage to a servitor. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1262	skill_level =   5	name = [Transfer Pain]	desc = [Transfers part of one's damage to a servitor. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   1	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   2	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   3	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   4	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   5	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   6	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   7	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   8	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =   9	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =  10	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =  11	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =  12	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level =  13	name = [Curse Gloom]	desc = [Curse that decreases enemy's M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1263	skill_level = 101	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 102	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 103	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 104	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 105	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 106	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 107	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 108	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 109	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 110	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 111	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 112	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 113	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 114	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 115	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 116	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 117	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 118	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 119	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 120	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 121	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 122	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 123	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 124	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 125	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 126	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 127	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 128	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 129	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 130	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 141	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1263	skill_level = 142	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 143	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 144	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 145	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 146	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 147	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 148	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 149	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 150	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 151	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 152	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 153	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 154	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 155	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 156	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 157	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 158	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 159	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 160	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 161	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 162	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 163	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 164	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 165	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 166	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 167	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 168	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 169	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1263	skill_level = 170	name = [Curse Gloom]	desc = [Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  290	skill_level =   1	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   2	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   3	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   4	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   5	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   6	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   7	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   8	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =   9	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =  10	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =  11	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =  12	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =  13	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  290	skill_level =  14	name = [Final Frenzy]	desc = [Automatically increases P. Atk when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   1	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   2	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   3	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   4	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   5	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   6	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   7	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   8	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =   9	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =  10	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  291	skill_level =  11	name = [Final Fortress]	desc = [Automatically increases P. Def. when HP level falls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  292	skill_level =   1	name = [Bison Spirit Totem]	desc = [The spirit of the bison possesses you, temporarily increasing Accuracy when using hand-to-hand combat weapons. When HP is low, P. Atk. and critical attack rate are also increased. An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   1	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   2	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   3	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   4	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   5	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   6	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   7	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   8	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =   9	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  10	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  11	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  12	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  13	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  14	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  15	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  16	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  17	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  18	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  19	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  293	skill_level =  20	name = [Two-handed Weapon Mastery]	desc = [Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1264	skill_level =   1	name = [Solar Spark]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1264	skill_level =   2	name = [Solar Spark]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 47.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1264	skill_level =   3	name = [Solar Spark]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   1	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   2	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   3	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 81.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   4	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   5	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 98.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   6	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   7	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   8	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 111.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =   9	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 115.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =  10	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 119.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =  11	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 123.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =  12	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 127.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =  13	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level =  14	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Power 135.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1265	skill_level = 101	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 136.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 102	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 137.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 103	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 137.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 104	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 138.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 105	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 139.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 106	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 140.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 107	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 141.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 108	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 141.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 109	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 142.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 110	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 143.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 111	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 144.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 112	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 145.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 113	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 145.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 114	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 146.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 115	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 147.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 116	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 148.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 117	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 149.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 118	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 149.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 119	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 150.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 120	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 151.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 121	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 152.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 122	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 153.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 123	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 153.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 124	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 154.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 125	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 155.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 126	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 156.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 127	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 157.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 128	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 158.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 129	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 158.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 130	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 159.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1265	skill_level = 141	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 142	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 143	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 144	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 145	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 146	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 147	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 148	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 149	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 150	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 151	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 152	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 153	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 154	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 155	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 156	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 157	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 158	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 159	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 160	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 161	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 162	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 163	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 164	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 165	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 166	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 167	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 168	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 169	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1265	skill_level = 170	name = [Solar Flare]	desc = [Launches a sacred magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1266	skill_level =   1	name = [Shadow Spark]	desc = [Launches a dark magical attack. Over-hit is possible. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1266	skill_level =   2	name = [Shadow Spark]	desc = [Launches a dark magical attack. Over-hit is possible. Power 47.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1266	skill_level =   3	name = [Shadow Spark]	desc = [Launches a dark magical attack. Over-hit is possible. Power 55.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   1	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 65.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   2	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   3	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 81.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   4	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 89.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   5	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 98.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   6	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 102.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   7	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 107.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   8	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 111.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =   9	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 115.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =  10	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 119.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =  11	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 123.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =  12	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 127.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =  13	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 131.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level =  14	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Power 135.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1267	skill_level = 101	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 136.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 102	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 137.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 103	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 137.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 104	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 138.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 105	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 139.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 106	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 140.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 107	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 141.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 108	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 141.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 109	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 142.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 110	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 143.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 111	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 144.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 112	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 145.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 113	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 145.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 114	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 146.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 115	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 147.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 116	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 148.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 117	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 149.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 118	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 149.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 119	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 150.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 120	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 151.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 121	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 152.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 122	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 153.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 123	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 153.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 124	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 154.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 125	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 155.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 126	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 156.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 127	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 157.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 128	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 158.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 129	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 158.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 130	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Your Enchant Power skill is increased. Power 159.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1267	skill_level = 141	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 142	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 143	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 144	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 145	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 146	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 147	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 148	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 149	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 150	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 151	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 152	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 153	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 154	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 155	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 156	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 157	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 158	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 159	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 160	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 161	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 162	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 163	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 164	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 165	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 166	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 167	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 168	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 169	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1267	skill_level = 170	name = [Shadow Flare]	desc = [Launches a dark magical attack. Over-hit is possible. Enchant Cost: the MP consumption of one's skill is decreased. Power 135.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level =   1	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1268	skill_level =   2	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1268	skill_level =   3	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1268	skill_level =   4	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1268	skill_level = 101	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 102	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 103	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 104	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 105	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 106	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 107	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 108	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 109	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 110	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 111	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 112	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 113	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 114	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 115	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 116	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 117	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 118	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 119	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 120	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 121	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 122	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 123	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 124	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 125	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 126	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 127	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 128	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 129	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 130	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1268	skill_level = 141	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 142	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 143	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 144	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 145	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 146	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 147	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 148	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 149	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 150	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 151	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 152	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 153	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 154	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 155	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 156	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 157	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 158	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 159	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 160	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 161	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 162	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 163	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 164	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 165	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 166	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 167	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 168	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 169	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1268	skill_level = 170	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  294	skill_level =   1	name = [Shadow Sense]	desc = [Increases Accuracy at night.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  295	skill_level =   1	name = [Iron Body]	desc = [Resist damage from falling.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   1	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   2	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   3	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   4	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   5	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   6	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   7	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   8	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level =   9	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1269	skill_level = 101	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 102	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 103	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 104	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 105	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 106	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 107	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 108	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 109	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 110	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 111	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 112	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 113	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 114	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 115	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 116	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 117	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 118	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 119	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 120	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 121	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 122	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 123	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 124	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 125	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 126	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 127	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 128	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 129	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 130	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 141	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1269	skill_level = 142	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 143	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 144	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 145	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 146	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 147	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 148	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 149	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 150	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 151	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 152	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 153	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 154	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 155	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 156	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 157	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 158	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 159	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 160	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 161	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 162	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 163	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 164	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 165	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 166	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 167	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 168	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 169	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1269	skill_level = 170	name = [Curse Disease]	desc = [Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1271	skill_level =   1	name = [Benediction]	desc = [Fully regenerates party members' HP. Can only be used when one's own remaining HP is 25% or less.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  296	skill_level =   1	name = [Rest of Chameleon]	desc = [Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  297	skill_level =   1	name = [Duelist Spirit]	desc = [Temporarily increases Two-Sword Weapon Atk. Spd. and ordinary/skill attack damage when in PVP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  297	skill_level =   2	name = [Duelist Spirit]	desc = [Temporarily increases Two-Sword Weapon Atk. Spd. and ordinary/skill attack damage when in PVP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  298	skill_level =   1	name = [Rabbit Spirit Totem]	desc = [The spirit of the rabbit possesses you, temporarily increasing Speed and Evasion when using hand-to-hand combat weapons. Accuracy and P. Atk. are decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   1	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   2	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   3	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   4	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   5	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   6	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   7	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   8	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =   9	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =  10	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =  11	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =  12	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1272	skill_level =  13	name = [Word of Fear]	desc = [Instills fear into one's enemies and causes them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   1	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   2	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   3	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   4	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   5	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   6	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   7	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   8	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =   9	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =  10	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =  11	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =  12	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1273	skill_level =  13	name = [Serenade of Eva]	desc = [Calms surrounding enemies such that they lose their will to attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  299	skill_level =   1	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  299	skill_level = 101	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id =  299	skill_level = 102	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 103	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 104	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 105	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 106	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 107	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 108	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 109	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 110	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 111	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 112	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 113	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 114	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 115	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 116	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 117	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 118	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 119	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 120	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 121	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 122	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 123	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 124	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 125	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 126	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 127	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 128	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 129	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  299	skill_level = 130	name = [Summon Wild Hog Cannon]	desc = [Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1274	skill_level =   1	name = [Energy Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1274	skill_level =   2	name = [Energy Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 16.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1274	skill_level =   3	name = [Energy Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 19.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1274	skill_level =   4	name = [Energy Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 22.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   1	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 26.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   2	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 29.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   3	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 33.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   4	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 36.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   5	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   6	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 41.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   7	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 43.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   8	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 45.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =   9	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =  10	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =  11	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =  12	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 51.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =  13	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level =  14	name = [Aura Bolt]	desc = [Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 54.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1275	skill_level = 101	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 55.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 102	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 55.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 103	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 55.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 104	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 56.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 105	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 56.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 106	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 56.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 107	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 57.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 108	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 57.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 109	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 57.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 110	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 58.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 111	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 58.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 112	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 58.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 113	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 58.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 114	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 59.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 115	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 59.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 116	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 59.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 117	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 60.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 118	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 60.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 119	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 60.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 120	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 61.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 121	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 61.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 122	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 61.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 123	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 62.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 124	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 62.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 125	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 62.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 126	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 63.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 127	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 63.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 128	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 63.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 129	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 64.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 130	name = [Aura Bolt]	desc = [This less powerful attack has a short Casting Spd and a low MP consumption rate. Your Enchant Power skill is increased. Power 64.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1275	skill_level = 141	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 142	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 143	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 144	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 145	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 146	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 147	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 148	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 149	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 150	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 151	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 152	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 153	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 154	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 155	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 156	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 157	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 158	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 159	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 160	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 161	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 162	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 163	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 164	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 165	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 166	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 167	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 168	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 169	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1275	skill_level = 170	name = [Aura Bolt]	desc = [Launches a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1276	skill_level =   1	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   2	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   3	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   4	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   5	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   6	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   7	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   8	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =   9	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =  10	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =  11	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =  12	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =  13	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level =  14	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1276	skill_level = 101	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1276	skill_level = 102	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 103	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 104	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 105	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 106	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 107	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 108	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 109	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 110	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 111	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 112	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 113	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 114	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 115	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 116	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 117	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 118	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 119	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 120	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 121	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 122	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 123	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 124	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 125	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 126	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 127	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 128	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 129	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1276	skill_level = 130	name = [Summon Kai the Cat]	desc = [Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level =   1	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   2	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   3	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   4	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   5	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   6	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   7	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   8	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =   9	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =  10	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =  11	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =  12	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =  13	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level =  14	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1277	skill_level = 101	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1277	skill_level = 102	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 103	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 104	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 105	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 106	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 107	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 108	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 109	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 110	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 111	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 112	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 113	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 114	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 115	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 116	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 117	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 118	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 119	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 120	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 121	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 122	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 123	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 124	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 125	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 126	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 127	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 128	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 129	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1277	skill_level = 130	name = [Summon Unicorn Merrow]	desc = [Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level =   1	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   2	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   3	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   4	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   5	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   6	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   7	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   8	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =   9	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =  10	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =  11	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =  12	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =  13	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level =  14	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1278	skill_level = 101	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1278	skill_level = 102	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 103	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 104	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 105	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 106	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 107	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 108	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 109	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 110	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 111	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 112	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 113	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 114	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 115	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 116	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 117	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 118	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 119	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 120	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 121	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 122	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 123	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 124	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 125	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 126	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 127	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 128	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 129	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1278	skill_level = 130	name = [Summon Soulless]	desc = [Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level =   1	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  301	skill_level =   2	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  301	skill_level =   3	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  301	skill_level =   4	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  301	skill_level =   5	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  301	skill_level = 101	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id =  301	skill_level = 102	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 103	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 104	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 105	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 106	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 107	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 108	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 109	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 110	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 111	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 112	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 113	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 114	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 115	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 116	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 117	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 118	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 119	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 120	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 121	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 122	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 123	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 124	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 125	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 126	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 127	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 128	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 129	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  301	skill_level = 130	name = [Summon Big Boom]	desc = [Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1279	skill_level =   1	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 5 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   2	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   3	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 7 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   4	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 8 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   5	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 9 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   6	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 9 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   7	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 11 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   8	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 12 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1279	skill_level =   9	name = [Summon Binding Cubic]	desc = [Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 13 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   1	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 2 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   2	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   3	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   4	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   5	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   6	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 5 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   7	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   8	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1280	skill_level =   9	name = [Summon Aqua Cubic]	desc = [Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 7 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   1	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 5 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   2	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 6 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   3	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 7 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   4	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 8 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   5	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 9 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   6	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 9 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   7	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 11 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   8	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 12 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1281	skill_level =   9	name = [Summon Spark Cubic]	desc = [Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 13 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1282	skill_level =   1	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1282	skill_level =   2	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1282	skill_level = 101	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 102	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 103	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 104	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 105	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 106	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 107	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 108	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 109	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 110	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 111	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 112	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 113	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 114	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 115	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 116	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 117	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 118	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 119	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 120	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 121	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 122	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 123	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 124	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 125	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 126	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 127	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 128	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 129	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 130	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1282	skill_level = 141	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 142	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 143	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 144	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 145	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 146	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 147	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 148	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 149	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 150	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 151	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 152	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 153	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 154	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 155	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 156	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 157	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 158	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 159	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 160	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 161	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 162	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 163	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 164	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 165	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 166	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 167	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 168	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 169	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1282	skill_level = 170	name = [Pa'agrian Haste]	desc = [Temporarily increases alliance members' Speed. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1283	skill_level =   1	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   2	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   3	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   4	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   5	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   6	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   7	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   8	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =   9	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =  10	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =  11	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =  12	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1283	skill_level =  13	name = [Soul Guard]	desc = [Increases P. Def. MP gets consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1284	skill_level =   1	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1284	skill_level =   2	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1284	skill_level =   3	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1284	skill_level = 101	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 102	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 103	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 104	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 105	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 106	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 107	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 108	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 109	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 110	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 111	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 112	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 113	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 114	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 115	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 116	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 117	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 118	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 119	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 120	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 121	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 122	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 123	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 124	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 125	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 126	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 127	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 128	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 129	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 130	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1284	skill_level = 141	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 142	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 143	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 144	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 145	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 146	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 147	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 148	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 149	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 150	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 151	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 152	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 153	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 154	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 155	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 156	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 157	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 158	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 159	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 160	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 161	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 162	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 163	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 164	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 165	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 166	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 167	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 168	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 169	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1284	skill_level = 170	name = [Chant of Revenge]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  302	skill_level =   1	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   2	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   3	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   4	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   5	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   6	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   7	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   8	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level =   9	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  302	skill_level = 101	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+1 Power]	name4 = [Maximizes the skills power.  Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 102	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+2 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 103	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+3 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 104	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+4 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 105	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+5 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 106	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+6 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 107	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+7 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 108	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+8 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 109	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+9 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 110	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+10 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 111	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+11 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 112	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+12 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 113	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+13 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 114	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+14 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 115	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+15 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 116	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+16 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 117	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+17 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 118	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+18 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 119	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+19 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 120	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+20 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 121	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+21 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 122	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+22 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 123	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+23 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 124	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+24 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 125	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+25 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 126	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+26 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 127	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+27 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 128	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+28 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 129	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+29 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 130	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.]	name3 = [+30 Power]	name4 = [Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 141	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+1 Power]	name4 = [Maximizes the skills power.  Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 142	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+2 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 143	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+3 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 144	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+4 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 145	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+5 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 146	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+6 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 147	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+7 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 148	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+8 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 149	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+9 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 150	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+10 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 151	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+11 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 152	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+12 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 153	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+13 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 154	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+14 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 155	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+15 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 156	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+16 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 157	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+17 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 158	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+18 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 159	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+19 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 160	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+20 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 161	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+21 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 162	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+22 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 163	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+23 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 164	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+24 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 165	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+25 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 166	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+26 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 167	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+27 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 168	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+28 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 169	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+29 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  302	skill_level = 170	name = [Spoil Festival]	desc = [Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.]	name3 = [+30 Power]	name4 = [Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.]	skill_end
skill_begin	skill_id =  303	skill_level =   1	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  303	skill_level =   2	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  303	skill_level =   3	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  303	skill_level =   4	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  303	skill_level = 101	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [The skills efficiency is maximized. Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 102	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 103	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 104	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 105	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 106	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 107	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 108	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 109	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 110	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+10 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 111	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+11 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 112	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+12 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 113	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+13 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 114	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+14 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 115	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+15 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 116	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+16 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 117	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+17 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 118	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+18 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 119	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.]	name3 = [+19 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 120	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+20 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 121	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+21 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 122	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+22 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 123	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+23 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 124	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+24 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 125	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+25 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 126	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+26 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 127	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+27 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 128	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+28 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 129	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+29 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  303	skill_level = 130	name = [Soul of Sagittarius]	desc = [Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.]	name3 = [+30 Cost]	name4 = [Decreases HP consumption.]	skill_end
skill_begin	skill_id =  304	skill_level =   1	name = [Song of Vitality]	desc = [Instantly increases party members' maximum HP. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  304	skill_level = 101	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 102	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 103	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 104	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 105	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 106	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 107	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 108	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 109	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 110	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 111	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 112	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 113	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 114	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 115	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 116	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 117	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 118	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 119	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 120	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 121	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 122	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 123	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 124	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 125	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 126	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 127	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 128	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 129	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 130	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  304	skill_level = 141	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 142	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 143	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 144	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 145	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 146	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 147	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 148	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 149	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 150	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 151	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 152	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 153	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 154	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 155	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 156	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 157	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 158	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 159	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 160	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 161	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 162	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 163	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 164	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 165	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 166	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 167	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 168	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 169	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  304	skill_level = 170	name = [Song of Vitality]	desc = [Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level =   1	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  305	skill_level = 101	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 102	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 103	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 104	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 105	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 106	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 107	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 108	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 109	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 110	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 111	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 112	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 113	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 114	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 115	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 116	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 117	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 118	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 119	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 120	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 121	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 122	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 123	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 124	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 125	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 126	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 127	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 128	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 129	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 130	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  305	skill_level = 141	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 142	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 143	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 144	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 145	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 146	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 147	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 148	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 149	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 150	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 151	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 152	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 153	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 154	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 155	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 156	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 157	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 158	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 159	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 160	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 161	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 162	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 163	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 164	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 165	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 166	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 167	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 168	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 169	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  305	skill_level = 170	name = [Song of Vengeance]	desc = [Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level =   1	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  306	skill_level = 101	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 102	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 103	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 104	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 105	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 106	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 107	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 108	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 109	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 110	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 111	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 112	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 113	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 114	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 115	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 116	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 117	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 118	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 119	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 120	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 121	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 122	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 123	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 124	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 125	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 126	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 127	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 128	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 129	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 130	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  306	skill_level = 141	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 142	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 143	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 144	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 145	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 146	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 147	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 148	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 149	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 150	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 151	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 152	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 153	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 154	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 155	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 156	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 157	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 158	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 159	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 160	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 161	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 162	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 163	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 164	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 165	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 166	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 167	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 168	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 169	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  306	skill_level = 170	name = [Song of Flame Guard]	desc = [Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level =   1	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  307	skill_level = 101	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 102	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 103	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 104	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 105	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 106	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 107	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 108	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 109	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 110	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 111	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 112	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 113	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 114	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 115	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 116	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 117	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 118	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 119	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 120	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 121	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 122	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 123	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 124	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 125	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 126	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 127	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 128	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 129	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 130	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  307	skill_level = 141	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 142	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 143	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 144	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 145	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 146	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 147	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 148	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 149	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 150	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 151	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 152	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 153	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 154	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 155	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 156	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 157	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 158	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 159	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 160	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 161	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 162	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 163	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 164	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 165	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 166	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 167	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 168	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 169	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  307	skill_level = 170	name = [Dance of Aqua Guard]	desc = [Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level =   1	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  308	skill_level = 101	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 102	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 103	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 104	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 105	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 106	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 107	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 108	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 109	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 110	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 111	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 112	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 113	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 114	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 115	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 116	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 117	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 118	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 119	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 120	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 121	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 122	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 123	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 124	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 125	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 126	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 127	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 128	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 129	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 130	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  308	skill_level = 141	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 142	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 143	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 144	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 145	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 146	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 147	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 148	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 149	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 150	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 151	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 152	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 153	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 154	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 155	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 156	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 157	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 158	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 159	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 160	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 161	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 162	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 163	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 164	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 165	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 166	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 167	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 168	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 169	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  308	skill_level = 170	name = [Song of Storm Guard]	desc = [Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level =   1	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to attacks by earth. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  309	skill_level = 101	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 102	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 103	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 104	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 105	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 106	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 107	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 108	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 109	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 110	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 111	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 112	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 113	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 114	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 115	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 116	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 117	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 118	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 119	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 120	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 121	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 122	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 123	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 124	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 125	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 126	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 127	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 128	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 129	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 130	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  309	skill_level = 141	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 142	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 143	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 144	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 145	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 146	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 147	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 148	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 149	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 150	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 151	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 152	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 153	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 154	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 155	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 156	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 157	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 158	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 159	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 160	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 161	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 162	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 163	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 164	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 165	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 166	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 167	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 168	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 169	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  309	skill_level = 170	name = [Dance of Earth Guard]	desc = [Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level =   1	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  310	skill_level = 101	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 102	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 103	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 104	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 105	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 106	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 107	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 108	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 109	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 110	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 111	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 112	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 113	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 114	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 115	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 116	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 117	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 118	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 119	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 120	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 121	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 122	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 123	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 124	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 125	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 126	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 127	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 128	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 129	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 130	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  310	skill_level = 141	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 142	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 143	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 144	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 145	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 146	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 147	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 148	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 149	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 150	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 151	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 152	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 153	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 154	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 155	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 156	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 157	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 158	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 159	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 160	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 161	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 162	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 163	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 164	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 165	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 166	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 167	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 168	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 169	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  310	skill_level = 170	name = [Dance of Vampire]	desc = [Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level =   1	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  311	skill_level = 101	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 102	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+2 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 103	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+3 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 104	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+4 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 105	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+5 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 106	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+6 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 107	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+7 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 108	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+8 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 109	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+9 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 110	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+10 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 111	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+11 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 112	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+12 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 113	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+13 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 114	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+14 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 115	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+15 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 116	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+16 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 117	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+17 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 118	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+18 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 119	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+19 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 120	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+20 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 121	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+21 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 122	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+22 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 123	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+23 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 124	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+24 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 125	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+25 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 126	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+26 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 127	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+27 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 128	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+28 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 129	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+29 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 130	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.]	name3 = [+30 Time]	name4 = [Duration increases.]	skill_end
skill_begin	skill_id =  311	skill_level = 141	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 142	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 143	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 144	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 145	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 146	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 147	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 148	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 149	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 150	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 151	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 152	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 153	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 154	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 155	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 156	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 157	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 158	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 159	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 160	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 161	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 162	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 163	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 164	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 165	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 166	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 167	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 168	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 169	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  311	skill_level = 170	name = [Dance of Protection]	desc = [Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1285	skill_level =   1	name = [Seed of Fire]	desc = [Instills the force of fire. Unless a new force is instilled in 5 seconds, all forces will disappear.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1286	skill_level =   1	name = [Seed of Water]	desc = [Instills the force of water. Unless a new force is instilled in 5 seconds, all forces will disappear.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1287	skill_level =   1	name = [Seed of Wind]	desc = [Instills the force of wind. Unless a new force is instilled in 5 seconds, all forces will disappear.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1288	skill_level =   1	name = [Aura Symphony]	desc = [By using two types of forces, launches an attack to inflict significant damage. Power 350.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1289	skill_level =   1	name = [Inferno]	desc = [Devastating double fire attack. Flames reduce enemy's HP. Effect 10. Power 350. Requires two Seeds of Fire.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1290	skill_level =   1	name = [Blizzard]	desc = [Massive wintry double attack inflicts devastating damage and instantly reduces enemy's Speed. Effect 3. Power 350.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1291	skill_level =   1	name = [Demon Wind]	desc = [A devastating double-wind attack. Temporarily reduces cursed enemy's HP regeneration. Power 350. Requires two Seeds of Wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1292	skill_level =   1	name = [Elemental Assault]	desc = [Launches an attack that will inflict great damage. In order to use this skill, one will need the force of water and the force of wind. Power 500.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1293	skill_level =   1	name = [Elemental Symphony]	desc = [Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of wind. Power 500.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1294	skill_level =   1	name = [Elemental Storm]	desc = [Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of water. Power 500.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   1	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   2	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   3	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   4	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   5	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   6	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   7	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   8	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =   9	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  10	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  11	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  12	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  13	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  14	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  15	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  16	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  17	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  18	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  19	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level =  20	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  312	skill_level = 101	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  312	skill_level = 102	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 103	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 104	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 105	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 106	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 107	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 108	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 109	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 110	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 111	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 112	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 113	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 114	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 115	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 116	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 117	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 118	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 119	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 120	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 121	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 122	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 123	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 124	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 125	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 126	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 127	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 128	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 129	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 130	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  312	skill_level = 141	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+1 Cost]	name4 = [Maximizes the skills efficiency.  MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 142	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+2 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 143	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+3 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 144	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+4 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 145	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+5 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 146	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+6 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 147	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+7 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 148	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+8 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 149	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+9 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 150	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+10 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 151	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+11 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 152	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+12 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 153	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+13 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 154	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+14 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 155	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+15 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 156	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+16 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 157	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+17 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 158	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+18 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 159	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+19 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 160	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+20 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 161	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+21 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 162	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+22 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 163	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+23 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 164	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+24 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 165	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+25 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 166	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+26 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 167	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+27 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 168	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+28 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 169	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+29 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  312	skill_level = 170	name = [Vicious Stance]	desc = [Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.]	name3 = [+30 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  313	skill_level =   1	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level =   2	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level =   3	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level =   4	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level =   5	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level =   6	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level =   7	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level =   8	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  313	skill_level = 101	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 9.]	name3 = [+1 Power]	name4 = [Maximizes the skill's power. Effectiveness increases.]	skill_end
skill_begin	skill_id =  313	skill_level = 102	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 9.]	name3 = [+2 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 103	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 9.]	name3 = [+3 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 104	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 9.]	name3 = [+4 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 105	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 10.]	name3 = [+5 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 106	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 10.]	name3 = [+6 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 107	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 10.]	name3 = [+7 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 108	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 10.]	name3 = [+8 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 109	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 10.]	name3 = [+9 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 110	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 11.]	name3 = [+10 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 111	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 11.]	name3 = [+11 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 112	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 11.]	name3 = [+12 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 113	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 11.]	name3 = [+13 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 114	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 11.]	name3 = [+14 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 115	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 12.]	name3 = [+15 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 116	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 12.]	name3 = [+16 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 117	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 12.]	name3 = [+17 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 118	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 12.]	name3 = [+18 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 119	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 12.]	name3 = [+19 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 120	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 13.]	name3 = [+20 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 121	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 13.]	name3 = [+21 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 122	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 13.]	name3 = [+22 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 123	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 13.]	name3 = [+23 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 124	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 13.]	name3 = [+24 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 125	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 14.]	name3 = [+25 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 126	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 14.]	name3 = [+26 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 127	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 14.]	name3 = [+27 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 128	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 14.]	name3 = [+28 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 129	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 14.]	name3 = [+29 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 130	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power of one's skill is enhanced. Effect 15.]	name3 = [+30 Power]	name4 = [Increases the efficiency.]	skill_end
skill_begin	skill_id =  313	skill_level = 141	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 142	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+2 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 143	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+3 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 144	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+4 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 145	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+5 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 146	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+6 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 147	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+7 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 148	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+8 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 149	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+9 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 150	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+10 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 151	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+11 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 152	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+12 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 153	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+13 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 154	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+14 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 155	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+15 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 156	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+16 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 157	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+17 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 158	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+18 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 159	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+19 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 160	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+20 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 161	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+21 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 162	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+22 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 163	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+23 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 164	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+24 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 165	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+25 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 166	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+26 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 167	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+27 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 168	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+28 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 169	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+29 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  313	skill_level = 170	name = [Snipe]	desc = [Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.]	name3 = [+30 Cost]	name4 = [MP consumption/duration decreases.]	skill_end
skill_begin	skill_id =  314	skill_level =   1	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 2908.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   2	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3030.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   3	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3154.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   4	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3280.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   5	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3408.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   6	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3537.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   7	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3668.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   8	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3800.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =   9	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3933.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =  10	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4067.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =  11	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4201.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =  12	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4336.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =  13	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4470.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =  14	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4604.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =  15	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4738.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level =  16	name = [Fatal Counter]	desc = [Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4870.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  314	skill_level = 101	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 4915.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  314	skill_level = 102	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 4959.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 103	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5003.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 104	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5047.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 105	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5090.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 106	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5134.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 107	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5178.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 108	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5222.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 109	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5266.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 110	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5310.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 111	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5354.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 112	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5398.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 113	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5442.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 114	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5486.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 115	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5529.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 116	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5573.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 117	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5617.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 118	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5661.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 119	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5705.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 120	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5749.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 121	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5793.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 122	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5837.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 123	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5881.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 124	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5925.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 125	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 5968.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 126	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 6012.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 127	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 6056.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 128	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 6100.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 129	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 6144.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 130	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Your Enchant Power skill is increased. Power 6188.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  314	skill_level = 141	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 142	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 143	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 144	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 145	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 146	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 147	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 148	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 149	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 150	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 151	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 152	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 153	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 154	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 155	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 156	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 157	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 158	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 159	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 160	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 161	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 162	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 163	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 164	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 165	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 166	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 167	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 168	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 169	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  314	skill_level = 170	name = [Fatal Counter]	desc = [Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level =   1	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4558.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   2	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4750.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   3	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4944.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   4	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5142.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   5	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5342.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   6	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5545.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   7	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5751.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   8	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5958.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =   9	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6166.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =  10	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6376.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =  11	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6586.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =  12	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6797.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =  13	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7008.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =  14	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7218.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =  15	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7427.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level =  16	name = [Crush of Doom]	desc = [Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7635.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  315	skill_level = 101	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 7710.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  315	skill_level = 102	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 7779.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 103	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 7848.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 104	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 7917.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 105	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 7986.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 106	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8055.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 107	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8123.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 108	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8192.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 109	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8261.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 110	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8330.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 111	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8399.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 112	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8468.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 113	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8537.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 114	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8605.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 115	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8674.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 116	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8743.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 117	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8812.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 118	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8881.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 119	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 8950.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 120	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9019.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 121	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9088.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 122	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9156.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 123	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9225.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 124	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9294.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 125	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9363.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 126	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9432.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 127	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9501.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 128	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9570.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 129	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9639.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 130	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Your Enchant Power skill is increased. Power 9707.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  315	skill_level = 141	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 142	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+2 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 143	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+3 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 144	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+4 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 145	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+5 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 146	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+6 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 147	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+7 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 148	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+8 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 149	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+9 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 150	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+10 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 151	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+11 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 152	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+12 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 153	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+13 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 154	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+14 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 155	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+15 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 156	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+16 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 157	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+17 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 158	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+18 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 159	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+19 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 160	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+20 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 161	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+21 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 162	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+22 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 163	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+23 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 164	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+24 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 165	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+25 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 166	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+26 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 167	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+27 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 168	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+28 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 169	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+29 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  315	skill_level = 170	name = [Crush of Doom]	desc = [Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.]	name3 = [+30 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id =  316	skill_level =   1	name = [Aegis]	desc = [Provides defense from all directions when a shield is equipped.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  317	skill_level =   1	name = [Focus Attack]	desc = [When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  317	skill_level =   2	name = [Focus Attack]	desc = [When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  317	skill_level =   3	name = [Focus Attack]	desc = [When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  317	skill_level =   4	name = [Focus Attack]	desc = [When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  317	skill_level =   5	name = [Focus Attack]	desc = [When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  318	skill_level =   1	name = [Aegis Stance]	desc = [Provides defense from all directions when a shield is equipped. Decreases one's shield defense strength.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  318	skill_level = 101	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 39%.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's effectiveness. Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 102	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 38%.]	name3 = [+2 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 103	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 38%.]	name3 = [+3 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 104	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 37%.]	name3 = [+4 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 105	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 36%.]	name3 = [+5 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 106	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 36%.]	name3 = [+6 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 107	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 35%.]	name3 = [+7 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 108	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 34%.]	name3 = [+8 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 109	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 34%.]	name3 = [+9 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 110	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 33%.]	name3 = [+10 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 111	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 32%.]	name3 = [+11 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 112	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 32%.]	name3 = [+12 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 113	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 31%.]	name3 = [+13 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 114	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 30%.]	name3 = [+14 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 115	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 30%.]	name3 = [+15 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 116	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 29%.]	name3 = [+16 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 117	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 28%.]	name3 = [+17 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 118	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 28%.]	name3 = [+18 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 119	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 27%.]	name3 = [+19 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 120	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 26%.]	name3 = [+20 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 121	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 26%.]	name3 = [+21 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 122	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 25%.]	name3 = [+22 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 123	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 24%.]	name3 = [+23 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 124	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 24%.]	name3 = [+24 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 125	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 23%.]	name3 = [+25 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 126	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 22%.]	name3 = [+26 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 127	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 22%.]	name3 = [+27 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 128	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 21%.]	name3 = [+28 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 129	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 20%.]	name3 = [+29 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  318	skill_level = 130	name = [Aegis Stance]	desc = [When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 20%.]	name3 = [+30 Cost]	name4 = [Decreases the shield defense penalty.]	skill_end
skill_begin	skill_id =  319	skill_level =   1	name = [Agile Movement]	desc = [Increases Accuracy and Speed while wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  319	skill_level =   2	name = [Agile Movement]	desc = [Increases Accuracy and Speed while wearing light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   1	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 41.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   2	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 43.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   3	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 45.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   4	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   5	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   6	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   7	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 51.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   8	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level =   9	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Power 54.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1295	skill_level = 101	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 102	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 103	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 104	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 105	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 106	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 107	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 108	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 109	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 110	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 111	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 112	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 113	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 114	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 115	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 116	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 117	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 118	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 119	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 120	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 121	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 122	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 123	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 124	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 125	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 126	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 127	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 128	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 129	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 64.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 130	name = [Aqua Splash]	desc = [Powerful wave attack swamps multiple enemies. Your Enchant Power skill is increased. Power 64.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1295	skill_level = 141	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 142	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 143	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 144	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 145	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 146	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 147	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 148	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 149	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 150	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 151	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 152	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 153	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 154	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 155	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 156	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 157	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 158	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 159	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 160	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 161	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 162	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 163	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 164	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 165	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 166	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 167	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 168	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 169	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1295	skill_level = 170	name = [Aqua Splash]	desc = [Powerful wave attack, useful against multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level =   1	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 41.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   2	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 43.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   3	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 45.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   4	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 46.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   5	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 48.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   6	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   7	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 51.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   8	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 53.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level =   9	name = [Rain of Fire]	desc = [Flaming hail attack, useful against multiple enemies.  Power 54.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1296	skill_level = 101	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 102	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 103	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 55.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 104	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 105	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 106	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 56.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 107	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 108	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 109	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 57.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 110	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 111	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 112	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 113	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 58.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 114	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 115	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 116	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 59.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 117	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 118	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 119	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 60.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 120	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 121	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 122	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 61.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 123	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 124	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 125	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 62.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 126	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 127	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 128	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 63.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 129	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 64.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 130	name = [Rain of Fire]	desc = [Huge explosion strikes multiple enemies. Your Enchant Power skill is increased. Power 64.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1296	skill_level = 141	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 142	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 143	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 144	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 145	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 146	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 147	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 148	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 149	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 150	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 151	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 152	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 153	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 154	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 155	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 156	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 157	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 158	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 159	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 160	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 161	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 162	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 163	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 164	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 165	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 166	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 167	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 168	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 169	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1296	skill_level = 170	name = [Rain of Fire]	desc = [By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: the MP consumption of one's skill is decreased. Power 54.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1297	skill_level =   1	name = [Clear Mind]	desc = [Enhances MP regeneration while standing or walking.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1297	skill_level =   2	name = [Clear Mind]	desc = [Enhances MP regeneration while standing or walking.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1297	skill_level =   3	name = [Clear Mind]	desc = [Enhances MP regeneration while standing or walking.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1297	skill_level =   4	name = [Clear Mind]	desc = [Enhances MP regeneration while standing or walking.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1297	skill_level =   5	name = [Clear Mind]	desc = [Enhances MP regeneration while standing or walking.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1297	skill_level =   6	name = [Clear Mind]	desc = [Enhances MP regeneration while standing or walking.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   1	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   2	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   3	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   4	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   5	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   6	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   7	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   8	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =   9	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =  10	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =  11	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =  12	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =  13	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level =  14	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1298	skill_level = 101	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+1 Chance]	name4 = [Maximizes the skills success rate. Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 102	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+2 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 103	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+3 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 104	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+4 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 105	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+5 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 106	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+6 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 107	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+7 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 108	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+8 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 109	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+9 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 110	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+10 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 111	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+11 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 112	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+12 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 113	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+13 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 114	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+14 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 115	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+15 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 116	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+16 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 117	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+17 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 118	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+18 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 119	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+19 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 120	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+20 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 121	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+21 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 122	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+22 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 123	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+23 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 124	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+24 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 125	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+25 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 126	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+26 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 127	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+27 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 128	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+28 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 129	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+29 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 130	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.]	name3 = [+30 Chance]	name4 = [Success rate increases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 141	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1298	skill_level = 142	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 143	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 144	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 145	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 146	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 147	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 148	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 149	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 150	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 151	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 152	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 153	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 154	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 155	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 156	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 157	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 158	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 159	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 160	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 161	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 162	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 163	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 164	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 165	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 166	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 167	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 168	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 169	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1298	skill_level = 170	name = [Mass Slow]	desc = [Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [HP consumption decreases.]	skill_end
skill_begin	skill_id = 1299	skill_level =   1	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1299	skill_level =   2	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1299	skill_level = 101	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the skill's duration. Increases duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 102	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 103	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 104	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 105	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 106	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 107	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 108	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 109	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 110	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 111	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 112	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 113	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 114	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 115	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 116	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 117	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 118	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 119	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 120	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+20 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 121	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+21 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 122	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+22 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 123	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+23 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 124	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+24 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 125	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+25 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 126	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+26 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 127	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+27 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 128	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+28 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 129	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.]	name3 = [+29 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 130	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 5.]	name3 = [+30 Time]	name4 = [Increases the duration/effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 141	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+1 Recovery]	name4 = [Minimizes the skill's re-use time. Decreases re-use time and increases effectiveness.]	skill_end
skill_begin	skill_id = 1299	skill_level = 142	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+2 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 143	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+3 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 144	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+4 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 145	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+5 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 146	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+6 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 147	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+7 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 148	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+8 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 149	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.]	name3 = [+9 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 150	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+10 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 151	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+11 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 152	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+12 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 153	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+13 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 154	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+14 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 155	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+15 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 156	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+16 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 157	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+17 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 158	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+18 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 159	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.]	name3 = [+19 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 160	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+20 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 161	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+21 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 162	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+22 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 163	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+23 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 164	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+24 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 165	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+25 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 166	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+26 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 167	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+27 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 168	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+28 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 169	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.]	name3 = [+29 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1299	skill_level = 170	name = [Servitor Empowerment]	desc = [Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 5.]	name3 = [+30 Recovery]	name4 = [Decreases the re-use time and increases the effect.]	skill_end
skill_begin	skill_id = 1300	skill_level =   1	name = [Servitor Cure]	desc = [Cures a servitor's bleeding and poisoning up to Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1300	skill_level =   2	name = [Servitor Cure]	desc = [Cures a servitor's bleeding and poisoning up to Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1300	skill_level =   3	name = [Servitor Cure]	desc = [Cures a servitor's bleeding and poisoning up to Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1301	skill_level =   1	name = [Servitor Blessing]	desc = [Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1303	skill_level =   1	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1303	skill_level =   2	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1303	skill_level = 101	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 102	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 103	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 104	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 105	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 106	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 107	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 108	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 109	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 110	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 111	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 112	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 113	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 114	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 115	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 116	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 117	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 118	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 119	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 120	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 121	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 122	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 123	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 124	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 125	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 126	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 127	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 128	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 129	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 130	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Time: the duration of one's skill usage is increased. Effect 2.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1303	skill_level = 141	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 142	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 143	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 144	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 145	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 146	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 147	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 148	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 149	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 150	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 151	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 152	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 153	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 154	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 155	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 156	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 157	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 158	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 159	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 160	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 161	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 162	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 163	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 164	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 165	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 166	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 167	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 168	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 169	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1303	skill_level = 170	name = [Wild Magic]	desc = [Temporarily increases critical attack rate of magic attacks. Enchant Cost: the MP consumption of one's skill is decreased. Effect 2.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level =   1	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1304	skill_level =   2	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1304	skill_level =   3	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1304	skill_level = 101	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 102	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 103	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 104	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 105	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 106	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 107	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 108	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 109	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 110	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 111	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 112	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 113	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 114	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 115	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 116	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 117	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 118	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 119	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 120	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 121	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 122	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 123	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 124	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 125	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 126	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 127	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 128	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 129	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 130	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1304	skill_level = 141	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 142	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 143	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 144	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 145	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 146	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 147	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 148	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 149	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 150	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 151	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 152	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 153	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 154	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 155	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 156	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 157	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 158	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 159	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 160	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 161	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 162	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 163	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 164	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 165	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 166	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 167	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 168	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 169	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1304	skill_level = 170	name = [Advanced Block]	desc = [Temporarily increases shield defense rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level =   1	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   2	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   3	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   4	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   5	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   6	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   7	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   8	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =   9	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level =  10	name = [Wrath]	desc = [By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  320	skill_level = 101	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 30%.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  320	skill_level = 102	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 31%.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 103	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 32%.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 104	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 33%.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 105	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 34%.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 106	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 35%.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 107	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 36%.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 108	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 37%.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 109	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 38%.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 110	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 39%.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 111	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 39%.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 112	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 40%.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 113	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 41%.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 114	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 42%.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 115	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 43%.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 116	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 44%.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 117	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 45%.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 118	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 46%.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 119	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 47%.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 120	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 48%.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 121	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 48%.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 122	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 49%.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 123	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 50%.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 124	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 51%.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 125	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 52%.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 126	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 53%.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 127	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 54%.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 128	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 55%.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 129	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 56%.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 130	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the skill's power is increased. Power 57%.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  320	skill_level = 141	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 142	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 143	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 144	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 145	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 146	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 147	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 148	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 149	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 150	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 151	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 152	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 153	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 154	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 155	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 156	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 157	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 158	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 159	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 160	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 161	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 162	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 163	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 164	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 165	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 166	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 167	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 168	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 169	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  320	skill_level = 170	name = [Wrath]	desc = [Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: the MP consumption of one's skill is decreased. Power 30%.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id =  321	skill_level =   1	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 2751.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   2	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 2850.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   3	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 2850.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   4	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3050.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   5	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3151.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   6	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3252.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   7	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3353.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   8	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3453.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =   9	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3553.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  321	skill_level =  10	name = [Blinding Blow]	desc = [While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3653.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  322	skill_level =   1	name = [Shield Fortress]	desc = [Increases personal shield defense rate. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  322	skill_level =   2	name = [Shield Fortress]	desc = [Increases personal shield defense rate. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  322	skill_level =   3	name = [Shield Fortress]	desc = [Increases personal shield defense rate. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  322	skill_level =   4	name = [Shield Fortress]	desc = [Increases personal shield defense rate. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  322	skill_level =   5	name = [Shield Fortress]	desc = [Increases personal shield defense rate. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  322	skill_level =   6	name = [Shield Fortress]	desc = [Increases personal shield defense rate. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  322	skill_level = 101	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id =  322	skill_level = 102	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 103	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 104	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 105	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 106	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 107	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 108	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 109	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 110	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 111	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 112	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 113	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 114	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 115	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 116	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 117	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 118	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 119	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 120	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 121	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 122	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 123	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 124	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 125	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 126	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 127	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 128	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 129	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 130	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power of one's skill is enhanced.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id =  322	skill_level = 141	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+1 Cost]	name4 = [Maximizes the skills efficiency.  MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 142	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+2 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 143	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+3 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 144	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+4 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 145	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+5 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 146	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+6 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 147	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+7 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 148	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+8 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 149	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+9 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 150	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+10 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 151	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+11 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 152	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+12 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 153	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+13 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 154	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+14 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 155	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+15 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 156	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+16 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 157	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+17 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 158	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+18 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 159	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+19 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 160	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+20 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 161	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+21 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 162	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+22 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 163	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+23 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 164	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+24 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 165	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+25 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 166	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+26 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 167	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+27 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 168	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+28 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 169	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+29 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  322	skill_level = 170	name = [Shield Fortress]	desc = [Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.]	name3 = [+30 Cost]	name4 = [MP consumption and ones current MP are decreased.]	skill_end
skill_begin	skill_id =  323	skill_level =   1	name = [Quiver of Arrow: Grade A]	desc = [Summons 700-2800 Mithril Arrows. Consumes 1 A-Grade Crystal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  324	skill_level =   1	name = [Quiver of Arrow: Grade S]	desc = [Summons Summons 900-3600 Shining Arrows. Consumes 1 S-Grade Crystal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1305	skill_level =   1	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Power 616.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1305	skill_level =   2	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Power 636.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1305	skill_level =   3	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Power 654.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1305	skill_level =   4	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Power 671.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1305	skill_level =   5	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Power 687.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1305	skill_level = 101	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 690.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 102	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 694.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 103	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 697.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 104	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 700.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 105	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 704.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 106	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 707.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 107	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 711.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 108	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 714.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 109	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 717.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 110	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 721.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 111	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 724.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 112	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 727.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 113	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 731.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 114	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 734.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 115	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 738.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 116	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 741.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 117	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 744.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 118	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 748.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 119	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 751.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 120	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 755.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 121	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 758.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 122	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 761.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 123	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 765.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 124	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 768.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 125	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 772.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 126	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 775.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 127	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 778.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 128	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 782.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 129	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 785.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 130	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP. Your Enchant Power skill is increased. Power 789.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1305	skill_level = 141	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1305	skill_level = 142	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 143	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 144	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 145	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 146	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 147	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 148	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 149	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 150	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 151	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 152	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 153	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 154	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 155	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 156	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 157	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 158	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 159	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 160	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 161	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 162	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 163	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 164	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 165	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 166	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 167	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 168	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 169	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1305	skill_level = 170	name = [The Honor of Pa'agrio]	desc = [Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level =   1	name = [Ritual of Life]	desc = [Restores CP. Power 745.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1306	skill_level =   2	name = [Ritual of Life]	desc = [Restores CP. Power 770.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1306	skill_level =   3	name = [Ritual of Life]	desc = [Restores CP. Power 795.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1306	skill_level =   4	name = [Ritual of Life]	desc = [Restores CP. Power 817.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1306	skill_level =   5	name = [Ritual of Life]	desc = [Restores CP. Power 839.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1306	skill_level =   6	name = [Ritual of Life]	desc = [Restores CP. Power 858.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1306	skill_level = 101	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 863.]	name3 = [+1 Power]	name4 = [Maximizes power of skill. Power Increases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 102	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 867.]	name3 = [+2 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 103	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 871.]	name3 = [+3 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 104	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 875.]	name3 = [+4 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 105	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 880.]	name3 = [+5 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 106	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 884.]	name3 = [+6 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 107	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 884.]	name3 = [+7 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 108	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 892.]	name3 = [+8 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 109	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 897.]	name3 = [+9 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 110	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 901.]	name3 = [+10 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 111	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 905.]	name3 = [+11 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 112	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 909.]	name3 = [+12 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 113	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 913.]	name3 = [+13 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 114	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 918.]	name3 = [+14 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 115	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 922.]	name3 = [+15 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 116	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 926.]	name3 = [+16 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 117	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 930.]	name3 = [+17 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 118	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 935.]	name3 = [+18 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 119	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 939.]	name3 = [+19 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 120	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 943.]	name3 = [+20 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 121	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 947.]	name3 = [+21 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 122	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 952.]	name3 = [+22 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 123	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 956.]	name3 = [+23 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 124	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 960.]	name3 = [+24 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 125	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 964.]	name3 = [+25 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 126	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 969.]	name3 = [+26 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 127	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 973.]	name3 = [+27 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 128	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 977.]	name3 = [+28 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 129	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 981.]	name3 = [+29 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 130	name = [Ritual of Life]	desc = [Regenerates CP. Your Enchant Power skill is increased. Power 986.]	name3 = [+30 Power]	name4 = [The power is increased.]	skill_end
skill_begin	skill_id = 1306	skill_level = 141	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+1 Cost]	name4 = [Maximizes the skill's efficiency. Decreases MP consumption.]	skill_end
skill_begin	skill_id = 1306	skill_level = 142	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 143	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 144	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 145	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 146	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 147	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 148	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 149	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 150	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 151	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 152	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 153	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 154	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 155	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 156	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 157	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 158	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 159	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 160	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 161	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 162	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 163	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 164	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 165	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 166	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 167	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 168	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 169	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1306	skill_level = 170	name = [Ritual of Life]	desc = [Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level =   1	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP recovery magic for party members. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1307	skill_level =   2	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP recovery magic for party members. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1307	skill_level =   3	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP recovery magic for party members. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1307	skill_level = 101	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 102	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 103	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 104	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 105	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 106	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 107	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 108	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 109	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 110	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 111	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 112	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 113	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 114	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 115	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 116	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 117	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 118	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 119	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 120	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 121	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 122	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 123	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 124	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 125	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 126	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 127	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 128	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 129	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 130	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1307	skill_level = 141	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 142	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 143	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 144	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 145	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 146	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 147	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 148	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 149	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 150	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 151	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 152	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 153	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 154	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 155	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 156	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 157	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 158	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 159	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 160	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 161	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 162	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 163	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 164	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 165	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 166	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 167	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 168	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 169	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1307	skill_level = 170	name = [Prayer]	desc = [Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level =   1	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1308	skill_level =   2	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1308	skill_level =   3	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1308	skill_level = 101	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 102	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 103	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 104	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 105	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 106	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 107	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 108	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 109	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 110	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 111	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 112	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 113	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 114	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 115	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 116	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 117	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 118	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 119	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 120	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 121	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 122	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 123	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 124	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 125	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 126	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 127	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 128	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 129	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 130	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1308	skill_level = 141	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 142	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 143	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 144	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 145	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 146	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 147	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 148	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 149	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 150	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 151	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 152	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 153	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 154	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 155	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 156	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 157	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 158	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 159	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 160	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 161	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 162	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 163	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 164	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 165	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 166	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 167	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 168	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 169	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1308	skill_level = 170	name = [Chant of Predator]	desc = [Temporarily increases one's party members' critical attack rate. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level =   1	name = [Chant of Eagle]	desc = [Temporarily increases one's party members' Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1309	skill_level =   2	name = [Chant of Eagle]	desc = [Temporarily increases one's party members' Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1309	skill_level =   3	name = [Chant of Eagle]	desc = [Temporarily increases one's party members' Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1309	skill_level = 101	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 102	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 103	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 104	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 105	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 106	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 107	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 108	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 109	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 110	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 111	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 112	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 113	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 114	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 115	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 116	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 117	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 118	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 119	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 120	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 121	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 122	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 123	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 124	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 125	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 126	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 127	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 128	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 129	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 130	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Time: the duration of one's skill usage is increased. Effect 3.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1309	skill_level = 141	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 142	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 143	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 144	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 145	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 146	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 147	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 148	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 149	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 150	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 151	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 152	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 153	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 154	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 155	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 156	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 157	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 158	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 159	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 160	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 161	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 162	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 163	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 164	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 165	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 166	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 167	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 168	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 169	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1309	skill_level = 170	name = [Chant of Eagle]	desc = [Temporarily increases party members' Accuracy. Enchant Cost: the MP consumption of one's skill is decreased. Effect 3.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level =   1	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1310	skill_level =   2	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1310	skill_level =   3	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1310	skill_level =   4	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1310	skill_level = 101	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 102	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 103	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 104	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 105	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 106	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 107	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 108	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 109	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 110	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 111	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 112	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 113	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 114	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 115	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 116	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 117	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 118	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 119	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 120	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 121	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 122	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 123	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 124	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 125	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 126	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 127	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 128	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 129	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 130	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the duration of one's skill usage is increased. Effect 4.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1310	skill_level = 141	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 142	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 143	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 144	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 145	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 146	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 147	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 148	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 149	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 150	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 151	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 152	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 153	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 154	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 155	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 156	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 157	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 158	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 159	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 160	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 161	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 162	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 163	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 164	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 165	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 166	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 167	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 168	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 169	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1310	skill_level = 170	name = [Chant of Vampire]	desc = [For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: the MP consumption of one's skill is decreased. Effect 4.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level =   1	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1311	skill_level =   2	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1311	skill_level =   3	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1311	skill_level =   4	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1311	skill_level =   5	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1311	skill_level =   6	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1311	skill_level = 101	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+1 Time]	name4 = [Maximizes the duration of the skill. Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 102	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+2 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 103	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+3 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 104	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+4 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 105	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+5 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 106	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+6 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 107	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+7 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 108	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+8 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 109	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+9 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 110	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+10 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 111	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+11 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 112	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+12 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 113	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+13 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 114	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+14 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 115	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+15 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 116	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+16 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 117	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+17 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 118	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+18 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 119	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+19 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 120	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+20 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 121	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+21 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 122	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+22 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 123	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+23 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 124	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+24 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 125	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+25 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 126	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+26 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 127	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+27 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 128	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+28 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 129	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+29 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 130	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the duration of one's skill usage is increased. Effect 6.]	name3 = [+30 Time]	name4 = [Increases the duration.]	skill_end
skill_begin	skill_id = 1311	skill_level = 141	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+1 Cost]	name4 = [Maximizes efficiency of skill. MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 142	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+2 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 143	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+3 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 144	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+4 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 145	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+5 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 146	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+6 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 147	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+7 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 148	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+8 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 149	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+9 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 150	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+10 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 151	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+11 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 152	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+12 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 153	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+13 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 154	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+14 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 155	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+15 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 156	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+16 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 157	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+17 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 158	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+18 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 159	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+19 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 160	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+20 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 161	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+21 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 162	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+22 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 163	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+23 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 164	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+24 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 165	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+25 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 166	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+26 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 167	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+27 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 168	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+28 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 169	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+29 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1311	skill_level = 170	name = [Body of Avatar]	desc = [For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: the MP consumption of one's skill is decreased.  Effect 6.]	name3 = [+30 Cost]	name4 = [MP consumption decreases.]	skill_end
skill_begin	skill_id = 1312	skill_level =   1	name = [Fishing]	desc = [Tries to catch fish at a fishing spot. One must be equipped with a fishing rod and a bait or lure to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   1	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   2	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   3	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   4	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   5	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   6	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   7	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   8	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =   9	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  10	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  11	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  12	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  13	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  14	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  15	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  16	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  17	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  18	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  19	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  20	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  21	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  22	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  23	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  24	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  25	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  26	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1313	skill_level =  27	name = [Pumping]	desc = [Pump the fishing line. Use it when the fish is tired.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   1	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   2	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   3	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   4	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   5	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   6	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   7	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   8	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =   9	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  10	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  11	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  12	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  13	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  14	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  15	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  16	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  17	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  18	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  19	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  20	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  21	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  22	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  23	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  24	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  25	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  26	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1314	skill_level =  27	name = [Reeling]	desc = [Reel the fishing line. Use it when the fish is fighting hard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   1	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   2	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   3	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   4	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   5	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   6	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   7	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   8	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =   9	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  10	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  11	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  12	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  13	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  14	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  15	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  16	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  17	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  18	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  19	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  20	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  21	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  22	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  23	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  24	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  25	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  26	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1315	skill_level =  27	name = [Fishing Expertise]	desc = [Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1316	skill_level =   1	name = [Fishing Expertise -C-Grade]	desc = [C-Grade Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1317	skill_level =   1	name = [Fishing Expertise -B-Grade]	desc = [B-Grade Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1318	skill_level =   1	name = [Fishing Expertise -A-Grade]	desc = [A-Grade Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1319	skill_level =   1	name = [Fishing Expertise -S-Grade]	desc = [S-Grade Expertise skill for fishing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   1	name = [Create Common Item]	desc = [Creates level 1 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   2	name = [Create Common Item]	desc = [Creates level 2 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   3	name = [Create Common Item]	desc = [Creates level 3 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   4	name = [Create Common Item]	desc = [Creates level 4 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   5	name = [Create Common Item]	desc = [Creates level 5 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   6	name = [Create Common Item]	desc = [Creates level 6 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   7	name = [Create Common Item]	desc = [Creates level 7 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   8	name = [Create Common Item]	desc = [Creates level 8 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1320	skill_level =   9	name = [Create Common Item]	desc = [Creates level 9 common items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1321	skill_level =   1	name = [Dwarven Craft]	desc = [Can read Dwarven recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1322	skill_level =   1	name = [Common Craft]	desc = [Can read common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1323	skill_level =   1	name = [Blessing of Noblesse]	desc = [Buff/debuff effects are retained after death. However, Blessing of Noblesse and Lucky Charm are lost as normal. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  325	skill_level =   1	name = [Strider Siege Assault]	desc = [Strider's powerful attack on castle gate and wall. Can only be used while one is riding on a strider. Consumes 5 spirit ores. Power 15005.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  326	skill_level =   1	name = [Build Advanced Headquarters]	desc = [Establishes a siege headquarters with double HP that aids in the recovery and dispatch of clan members to the frontline during a siege. Requires 300 Gemstones: C-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  327	skill_level =   1	name = [Wyvern Aegis]	desc = [Temporarily but significantly increases P. Def, M.Def. and resistance to buff-lifting attacks. Usable only while mounted on a Wyvern. Consumes 20 Spirit Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1324	skill_level =   1	name = [Summon CP Potion]	desc = [Summons 20 Greater CP Potions. Consumes 50 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1325	skill_level =   1	name = [Fortune of Noblesse]	desc = [Decreases the chance of suffering death penalties if killed during a Boss or Raid War. Consumes 4 A-Grade Lucky Charms. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1326	skill_level =   1	name = [Harmony of Noblesse]	desc = [Borrows power from four energy forces and launches devastating non-elemental area attack. Power 250.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1327	skill_level =   1	name = [Symphony of Noblesse]	desc = [Borrows power from eight energy forces and launches devastating non-elemental area attack. Power 400.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   1	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 20 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   2	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 24 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   3	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 32 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   4	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 36 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   5	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 44 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   6	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 48 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   7	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 56 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1328	skill_level =   8	name = [Mass Summon Storm Cubic]	desc = [Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 52 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   1	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 8 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   2	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   3	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   4	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   5	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   6	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 20 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   7	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   8	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1329	skill_level =   9	name = [Mass Summon Aqua Cubic]	desc = [Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 28 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   1	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 8 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   2	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 12 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   3	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 16 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   4	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 16 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   5	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 20 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   6	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 24 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   7	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 24 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1330	skill_level =   8	name = [Mass Summon Phantom Cubic]	desc = [Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 28 Crystals: D-Grade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   1	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   2	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   3	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   4	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   5	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   6	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   7	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   8	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =   9	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level =  10	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1331	skill_level = 101	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1331	skill_level = 102	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 103	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 104	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 105	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 106	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 107	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 108	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 109	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 110	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 111	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 112	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 113	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 114	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 115	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 116	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 117	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 118	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 119	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 120	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 121	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 122	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 123	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 124	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 125	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 126	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 127	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 128	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 129	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1331	skill_level = 130	name = [Summon Queen of Cat]	desc = [Summons a Queen of Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level =   1	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   2	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   3	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   4	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   5	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   6	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   7	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   8	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =   9	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level =  10	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1332	skill_level = 101	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1332	skill_level = 102	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 103	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 104	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 105	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 106	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 107	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 108	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 109	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 110	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 111	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 112	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 113	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 114	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 115	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 116	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 117	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 118	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 119	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 120	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 121	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 122	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 123	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 124	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 125	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 126	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 127	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 128	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 129	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1332	skill_level = 130	name = [Summon Unicorn Seraphim]	desc = [Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level =   1	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   2	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   3	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   4	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   5	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   6	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   7	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   8	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =   9	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level =  10	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1333	skill_level = 101	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1333	skill_level = 102	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 103	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 104	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 105	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 106	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 107	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 108	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 109	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 110	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 111	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 112	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 113	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 114	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 115	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 116	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 117	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 118	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 119	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 120	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 121	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 122	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 123	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 124	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 125	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 126	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 127	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 128	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 129	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1333	skill_level = 130	name = [Summon Nightshade]	desc = [Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level =   1	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 1 Crystal: Grade C during summoning, and 2 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1334	skill_level =   2	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 2 Crystals: Grade C  during summoning, and 2 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1334	skill_level =   3	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 2 Crystals: Grade C  during summoning, and 3 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1334	skill_level =   4	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 3 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1334	skill_level =   5	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 3 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1334	skill_level =   6	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1334	skill_level =   7	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1334	skill_level = 101	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+1 Power]	name4 = [Maximizes the skills power. Servitors power is increased.]	skill_end
skill_begin	skill_id = 1334	skill_level = 102	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+2 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 103	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+3 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 104	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+4 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 105	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+5 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 106	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+6 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 107	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+7 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 108	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+8 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 109	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+9 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 110	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+10 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 111	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+11 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 112	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+12 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 113	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+13 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 114	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+14 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 115	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+15 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 116	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+16 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 117	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+17 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 118	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+18 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 119	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+19 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 120	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+20 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 121	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+21 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 122	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+22 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 123	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+23 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 124	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+24 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 125	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+25 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 126	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+26 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 127	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+27 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 128	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+28 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 129	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+29 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id = 1334	skill_level = 130	name = [Summon Cursed Man]	desc = [Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the power of one's servitor is enhanced.]	name3 = [+30 Power]	name4 = [Increases the power of the servitor.]	skill_end
skill_begin	skill_id =  328	skill_level =   1	name = [Wisdom]	desc = [Increases resistance to Hold, Sleep, and Mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  329	skill_level =   1	name = [Health]	desc = [Increases resistance to Poison and Bleed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  330	skill_level =   1	name = [Skill Mastery]	desc = [Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  331	skill_level =   1	name = [Skill Mastery]	desc = [Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  332	skill_level =   1	name = [Extra Inventory]	desc = [Increases size of inventory.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  333	skill_level =   1	name = [Extra Sales Slots]	desc = [Increases private store sales slots.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  334	skill_level =   1	name = [Focus Skill Mastery]	desc = [Increases skill success rate significantly. MP will be consumed continuously.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  335	skill_level =   1	name = [Fortitude]	desc = [Increases resistance to Shock/Paralysis attacks significantly. Continuously consumes MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  336	skill_level =   1	name = [Arcane Wisdom]	desc = [Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  337	skill_level =   1	name = [Arcane Power]	desc = [Significantly increases M. Atk. power, but at an increased MP cost per skill. HP will be continuously consumed while in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  338	skill_level =   1	name = [Arcane Agility]	desc = [Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  339	skill_level =   1	name = [Parry Stance]	desc = [Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  340	skill_level =   1	name = [Riposte Stance]	desc = [Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded.  Moving speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  341	skill_level =   1	name = [Touch of Life]	desc = [Sacrifices one's own HP to bestow a sacred blessing on another character, restoring lost HP. Also temporarily but significantly increases HP regeneration, resistance to buff-lifting attacks, debuff attacks and the effect of one's own HP regeneration magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  342	skill_level =   1	name = [Touch of Death]	desc = [Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  343	skill_level =   1	name = [Lethal Shot]	desc = [Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  344	skill_level =   1	name = [Lethal Blow]	desc = [A potentially deadly attack. An equipped dagger weapon is required to use this skill.  Power 5773.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  345	skill_level =   1	name = [Sonic Rage]	desc = [Dual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. A critical hit is possible. Usable when one is equipped with a dual-sword type weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  346	skill_level =   1	name = [Raging Force]	desc = [A special attack that emits energy striking distant targets - continues to gather force energy for use with other special attack skills.  Force can be gathered up to level 7. A critical hit is possible. An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  347	skill_level =   1	name = [Earthquake]	desc = [By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status.  Critical and over-hit are possible. Ignores shield defense. Available when one is equipped with a spear type weapon.  Power 4040.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  348	skill_level =   1	name = [Spoil Crush]	desc = [While attacking an enemy it changes the inside of the monster so that one can use a sweeper skill.  Critical can be used. This skill is available when one is equipped with a blunt weapon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  349	skill_level =   1	name = [Song of Renewal]	desc = [Temporarily decreases party members' MP consumption and re-use time while using physical/magic skills. If one sings while sing/dance state is in effect, additional MP will be consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1335	skill_level =   1	name = [Balance Life]	desc = [Balances party members' HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  350	skill_level =   1	name = [Physical Mirror]	desc = [A shield power that reflects back buffs/de-buffs one receives from physical skill attacks.  An equipped shield is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  351	skill_level =   1	name = [Magical Mirror]	desc = [A shield power that has a chance to reflect de-buffs from magic skills back to the attacker.  An equipped shield is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  352	skill_level =   1	name = [Shield Bash]	desc = [A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  353	skill_level =   1	name = [Shield Slam]	desc = [A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  354	skill_level =   1	name = [Hamstring Shot]	desc = [Inflicts damage to an enemy while reducing their Speed. A critical hit is possible. An equipped bow is required to use this skill. Power 1973. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  355	skill_level =   1	name = [Focus Death]	desc = [Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  356	skill_level =   1	name = [Focus Chance]	desc = [Increases the critical rate and success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  357	skill_level =   1	name = [Focus Power]	desc = [Temporarily changes the damage of critical attack and all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  358	skill_level =   1	name = [Bluff]	desc = [Tricks the enemy to show its back. Removes the enemy's desire to attack and cancels one's own target status. Instantly throws the enemy into a state of shock. An equipped dagger weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  359	skill_level =   1	name = [Eye of Hunter]	desc = [Temporarily increases P. Atk against insects/plants/animals.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  360	skill_level =   1	name = [Eye of Slayer]	desc = [Temporarily increases P. Atk. against the beasts/magic creatures/giants/dragons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  361	skill_level =   1	name = [Shock Blast]	desc = [Throws a shock wave at enemies at a long distance canceling their target status. Instantly throws them into a state of shock which reduces their P. Def. and M. Def. greatly. Critical attack and over-hit are possible.  Ignores shield defense. Usable when one is equipped with a spear type weapon. Power 1973.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  362	skill_level =   1	name = [Armor Crush]	desc = [Inflicts  powerful damage and instantly throws the target into a state of shock with  greatly decreased P. Def. and M. Def.  Critical and over-hit are possible. Ignores Shield Defense. Usable when one is equipped with a sword, blunt weapon, two-handed sword, or two-handed blunt weapon. Power 1973.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  363	skill_level =   1	name = [Song of Meditation]	desc = [Temporarily increases party members' MP regeneration rate and decreases MP consumption rate when using a magic skill. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  364	skill_level =   1	name = [Song of Champion]	desc = [Temporarily decreases party members' MP consumption/re-use time when using physical skills. Continuous singing consumes additional MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  365	skill_level =   1	name = [Dance of Siren]	desc = [Temporarily increases party members' critical rate of magic attacks significantly. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  366	skill_level =   1	name = [Dance of Shadow]	desc = [Temporarily decreases party members' speed and bestows the ability to be protected from monsters' preemptive attacks. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  367	skill_level =   1	name = [Dance of Medusa]	desc = [Dances to summon the phantom of Medusa. Paralyzes nearby enemies. Usable when one is equipped with a dual-sword type weapon..]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1336	skill_level =   1	name = [Curse of Doom]	desc = [Instantly blocks the use of enemy's physical/magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1337	skill_level =   1	name = [Curse of Abyss]	desc = [Instantly decreases an enemy's Speed, P. Def., Evasion, M. Atk., Casting Spd. and critical rate of damage magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1338	skill_level =   1	name = [Arcane Chaos]	desc = [Instantly decreases an enemy's resistance to buff canceling attacks and resistance to debuff attacks. Increases MP consumption of physical and magic skills. MP is continuously decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1339	skill_level =   1	name = [Fire Vortex]	desc = [Creates a vortex that connects to the dimension of fire. While launching a fire attack, it instantly decreases the enemy's resistance to fire attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1340	skill_level =   1	name = [Ice Vortex]	desc = [Creates a vortex that connects to the dimension of water. While launching a water attack, it instantly decreases the enemy's resistance to water attack, Speed, Atk. Spd., and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1341	skill_level =   1	name = [Wind Vortex]	desc = [Creates a vortex that connects to the dimension of wind. While launching a wind attack, it instantly decreases the enemy's resistance to wind attack, Speed, Atk. Spd., and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1342	skill_level =   1	name = [Light Vortex]	desc = [Creates a vortex that connects to the dimension of light. While launching a light magic attack, it instantly decreases the enemy's resistance to light attack and decreases MP continuously. Power 139.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1343	skill_level =   1	name = [Dark Vortex]	desc = [Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy's resistance to dark attack and decreases MP continuously. Power 111.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1344	skill_level =   1	name = [Mass Warrior Bane]	desc = [Removes buffs that increase Atk. Spd. and Speed from nearby enemies.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1345	skill_level =   1	name = [Mass Mage Bane]	desc = [Removes buffs that increase M. Atk and Casting Spd. from nearby enemies.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1346	skill_level =   1	name = [Warrior Servitor]	desc = [The spirit of an ancient warrior takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1347	skill_level =   1	name = [Wizard Servitor]	desc = [The spirit of an ancient wizard takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1348	skill_level =   1	name = [Assassin Servitor]	desc = [The spirit of an ancient assassin takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1349	skill_level =   1	name = [Final Servitor]	desc = [The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1350	skill_level =   1	name = [Warrior Bane]	desc = [Removes buffs that increase Atk. Spd. and Speed from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1351	skill_level =   1	name = [Mage Bane]	desc = [Removes buffs that increase M. Atk and Casting Spd. from an enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1352	skill_level =   1	name = [Elemental Protection]	desc = [Temporarily increases resistance to fire/water/wind/earth attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1353	skill_level =   1	name = [Divine Protection]	desc = [Temporarily increases resistance to dark/sacred attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1354	skill_level =   1	name = [Arcane Protection]	desc = [Temporarily increases resistance to buff cancel and de-buff attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1355	skill_level =   1	name = [Prophecy of Water]	desc = [The spirit of an ancient wizard temporarily possesses the user. Consumes 5 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1356	skill_level =   1	name = [Prophecy of Fire]	desc = [The spirit of an ancient warrior temporarily possesses the user. Consumes 5 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1357	skill_level =   1	name = [Prophecy of Wind]	desc = [The spirit of an ancient assassin temporarily possesses the user. Consumes 5 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1358	skill_level =   1	name = [Block Shield]	desc = [Removes buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1359	skill_level =   1	name = [Block Wind Walk]	desc = [Removes buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1360	skill_level =   1	name = [Mass Block Shield]	desc = [Removes buffs that increase P. Def from nearby enemies. Temporarily decreases P. Def and prevents enemies from receiving removed buffs that will increase their P. Def. again.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1361	skill_level =   1	name = [Mass Block Wind Walk]	desc = [Removes buffs that increase Speed from nearby enemies. Temporarily decreases Speed and prevents enemies from receiving removed buffs that will increase their Speed again.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1362	skill_level =   1	name = [Chant of Spirit]	desc = [Temporarily increases party members' resistance to buff cancel and de-buff attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1363	skill_level =   1	name = [Chant of Victory]	desc = [The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1364	skill_level =   1	name = [The Eye of Pa'agrio]	desc = [Temporarily increases alliance members' critical power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1365	skill_level =   1	name = [The Soul of Pa'agrio]	desc = [Temporarily increases alliance members' M.Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1366	skill_level =   1	name = [Seal of Despair]	desc = [Instantly decreases nearby enemies' Speed, M. Def., Accuracy, P. Atk. and Atk. Spd, as well as the success rate and power of critical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1367	skill_level =   1	name = [Seal of Disease]	desc = [Temporarily decreases enemy's alliance members' healing from heal spells and increases chance of buffs being removed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  368	skill_level =   1	name = [Vengeance]	desc = [Instantly increases resistance to P.Def/M.Def buff-lifting attacks. Provokes nearby enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  369	skill_level =   1	name = [Evade Shot]	desc = [Inflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible. Power 2020.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   1	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   2	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   3	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   4	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   5	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   6	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   7	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1368	skill_level =   8	name = [Expand Dwarven Craft]	desc = [Increases the number of recipes that can be recorded in Dwarven-only recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   1	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   2	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   3	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   4	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   5	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   6	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   7	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1369	skill_level =   8	name = [Expand Common Craft]	desc = [Increases the number of recipes that can be recorded in common recipe books.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   1	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   2	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   3	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   4	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   5	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   6	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   7	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1370	skill_level =   8	name = [Expand Trade]	desc = [Increases the number of items that can be bought and sold at private stores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   1	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   2	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   3	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   4	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   5	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   6	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   7	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1371	skill_level =   8	name = [Expand Storage]	desc = [Increases the number of items that can be stored in private warehouses and freight.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   1	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   2	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   3	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   4	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   5	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   6	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   7	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1372	skill_level =   8	name = [Expand Inventory]	desc = [Increases the number of items an individual can possess.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1373	skill_level =   1	name = [Strider Mastery]	desc = [Increases P. Atk. and M. Atk. while mounted on a Strider.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  370	skill_level =   1	name = [Clan Vitality]	desc = [Increases clan members' Max HP. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  370	skill_level =   2	name = [Clan Vitality]	desc = [Increases clan members' Max HP. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  370	skill_level =   3	name = [Clan Vitality]	desc = [Increases clan members' Max HP. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  371	skill_level =   1	name = [Clan Spirituality]	desc = [Increases clan members' Max CP. It only effects those who are of a Baron class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  371	skill_level =   2	name = [Clan Spirituality]	desc = [Increases clan members' Max CP. It only effects those who are of a Baron class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  371	skill_level =   3	name = [Clan Spirituality]	desc = [Increases clan members' Max CP. It only effects those who are of a Baron class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  372	skill_level =   1	name = [Clan Essence]	desc = [Increases clan members' Max MP. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  372	skill_level =   2	name = [Clan Essence]	desc = [Increases clan members' Max MP. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  372	skill_level =   3	name = [Clan Essence]	desc = [Increases clan members' Max MP. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  373	skill_level =   1	name = [Clan Lifeblood]	desc = [Increases the clan members' HP regeneration. Only affects Heir class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  373	skill_level =   2	name = [Clan Lifeblood]	desc = [Increases the clan members' HP regeneration. Only affects Heir class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  373	skill_level =   3	name = [Clan Lifeblood]	desc = [Increases the clan members' HP regeneration. Only affects Heir class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  374	skill_level =   1	name = [Clan Morale]	desc = [Increases the clan members' CP regeneration. Only affects Wise Man class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  374	skill_level =   2	name = [Clan Morale]	desc = [Increases the clan members' CP regeneration. Only affects Wise Man class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  374	skill_level =   3	name = [Clan Morale]	desc = [Increases the clan members' CP regeneration. Only affects Wise Man class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  375	skill_level =   1	name = [Clan Clarity]	desc = [Increases the clan members' MP regeneration. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  375	skill_level =   2	name = [Clan Clarity]	desc = [Increases the clan members' MP regeneration. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  375	skill_level =   3	name = [Clan Clarity]	desc = [Increases the clan members' MP regeneration. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  376	skill_level =   1	name = [Clan Might]	desc = [Increases the clan members' P. Atk. Only affects Knight class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  376	skill_level =   2	name = [Clan Might]	desc = [Increases the clan members' P. Atk. Only affects Knight class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  376	skill_level =   3	name = [Clan Might]	desc = [Increases the clan members' P. Atk. Only affects Knight class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  377	skill_level =   1	name = [Clan Aegis]	desc = [Increases clan members' P. Def. It only effects those who are of a Knight class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  377	skill_level =   2	name = [Clan Aegis]	desc = [Increases clan members' P. Def. It only effects those who are of a Knight class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  377	skill_level =   3	name = [Clan Aegis]	desc = [Increases clan members' P. Def. It only effects those who are of a Knight class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  378	skill_level =   1	name = [Clan Empowerment]	desc = [Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  378	skill_level =   2	name = [Clan Empowerment]	desc = [Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  378	skill_level =   3	name = [Clan Empowerment]	desc = [Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  379	skill_level =   1	name = [Clan Magic Protection]	desc = [Increases clan members' M. Def. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  379	skill_level =   2	name = [Clan Magic Protection]	desc = [Increases clan members' M. Def. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  379	skill_level =   3	name = [Clan Magic Protection]	desc = [Increases clan members' M. Def. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  380	skill_level =   1	name = [Clan Guidance]	desc = [Increases the clan members' Accuracy. Only affects Baron class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  380	skill_level =   2	name = [Clan Guidance]	desc = [Increases the clan members' Accuracy. Only affects Baron class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  380	skill_level =   3	name = [Clan Guidance]	desc = [Increases the clan members' Accuracy. Only affects Baron class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  381	skill_level =   1	name = [Clan Agility]	desc = [Increases the clan members' Evasion. Only affects Baron class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  381	skill_level =   2	name = [Clan Agility]	desc = [Increases the clan members' Evasion. Only affects Baron class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  381	skill_level =   3	name = [Clan Agility]	desc = [Increases the clan members' Evasion. Only affects Baron class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  382	skill_level =   1	name = [Clan Withstand-Attack]	desc = [Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  382	skill_level =   2	name = [Clan Withstand-Attack]	desc = [Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  382	skill_level =   3	name = [Clan Withstand-Attack]	desc = [Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  383	skill_level =   1	name = [Clan Shield Boost]	desc = [Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  383	skill_level =   2	name = [Clan Shield Boost]	desc = [Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  383	skill_level =   3	name = [Clan Shield Boost]	desc = [Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  384	skill_level =   1	name = [Clan Cyclonic Resistance]	desc = [Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  384	skill_level =   2	name = [Clan Cyclonic Resistance]	desc = [Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  384	skill_level =   3	name = [Clan Cyclonic Resistance]	desc = [Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  385	skill_level =   1	name = [Clan Magmatic Resistance]	desc = [Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  385	skill_level =   2	name = [Clan Magmatic Resistance]	desc = [Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  385	skill_level =   3	name = [Clan Magmatic Resistance]	desc = [Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  386	skill_level =   1	name = [Clan Fortitude]	desc = [Increases the clan members' resistance to shock attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  386	skill_level =   2	name = [Clan Fortitude]	desc = [Increases the clan members' resistance to shock attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  386	skill_level =   3	name = [Clan Fortitude]	desc = [Increases the clan members' resistance to shock attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  387	skill_level =   1	name = [Clan Freedom]	desc = [Increases the clan members' resistance to hold attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  387	skill_level =   2	name = [Clan Freedom]	desc = [Increases the clan members' resistance to hold attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  387	skill_level =   3	name = [Clan Freedom]	desc = [Increases the clan members' resistance to hold attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  388	skill_level =   1	name = [Clan Vigilance]	desc = [Increases the clan members' resistance to sleep attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  388	skill_level =   2	name = [Clan Vigilance]	desc = [Increases the clan members' resistance to sleep attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  388	skill_level =   3	name = [Clan Vigilance]	desc = [Increases the clan members' resistance to sleep attacks. Only affects Viscount class and above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  389	skill_level =   1	name = [Clan March]	desc = [Increases clan members' Speed. It only effects those who are of a Count class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  389	skill_level =   2	name = [Clan March]	desc = [Increases clan members' Speed. It only effects those who are of a Count class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  389	skill_level =   3	name = [Clan March]	desc = [Increases clan members' Speed. It only effects those who are of a Count class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  390	skill_level =   1	name = [Clan Luck]	desc = [Decreases Exp. loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  390	skill_level =   2	name = [Clan Luck]	desc = [Decreases Exp. loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  390	skill_level =   3	name = [Clan Luck]	desc = [Decreases Exp. loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  391	skill_level =   1	name = [Clan Imperium]	desc = [Gives authority to open up a command channel. Only affects an Elder class or above.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  392	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  393	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  394	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  395	skill_level =   1	name = [Heroic Miracle]	desc = [Instantly and significantly increases P.Def., M.Def., and resistance to buff canceling attacks as well as increases Speed. An equipped shield is required in order to use this skill. Consumes 40 Soul Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  396	skill_level =   1	name = [Heroic Berserker]	desc = [Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  397	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  398	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  399	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1374	skill_level =   1	name = [Heroic Valor]	desc = [Temporarily yet significantly increases P. Atk., P.Def., and resistance to buff canceling attacks. Consumes 80 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1375	skill_level =   1	name = [Heroic Grandeur]	desc = [Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1376	skill_level =   1	name = [Heroic Dread]	desc = [Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1377	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1378	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1379	skill_level =   1	name = []	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   1	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 240. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   2	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 262. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   3	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 284. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   4	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 308. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   5	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 332. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   6	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 357. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   7	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 382. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   8	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 407. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =   9	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 432. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  400	skill_level =  10	name = [Tribunal]	desc = [Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 457. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   1	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 306. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   2	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 349. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   3	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 379. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   4	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 410. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   5	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 443. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   6	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 475. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   7	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 509. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   8	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 542. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =   9	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 576. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  401	skill_level =  10	name = [Judgment]	desc = [Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible. Power 609. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   1	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   2	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   3	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   4	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   5	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   6	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   7	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   8	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =   9	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  402	skill_level =  10	name = [Arrest]	desc = [Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   1	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   2	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   3	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   4	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   5	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   6	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   7	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   8	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =   9	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  403	skill_level =  10	name = [Shackle]	desc = [Provokes and instantly immobilizes an enemy. The target may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  404	skill_level =   1	name = [Mass Shackling]	desc = [Provokes and instantly immobilizes nearby enemies. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  404	skill_level =   2	name = [Mass Shackling]	desc = [Provokes and instantly immobilizes nearby enemies. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  404	skill_level =   3	name = [Mass Shackling]	desc = [Provokes and instantly immobilizes nearby enemies. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  404	skill_level =   4	name = [Mass Shackling]	desc = [Provokes and instantly immobilizes nearby enemies. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  404	skill_level =   5	name = [Mass Shackling]	desc = [Provokes and instantly immobilizes nearby enemies. The target(s) may not be held again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   1	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   2	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 6 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   3	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 7 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   4	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 7 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   5	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 8 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   6	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 8 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   7	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 9 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   8	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 9 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =   9	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 10 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  405	skill_level =  10	name = [Banish Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 10 Soul Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  406	skill_level =   1	name = [Angelic Icon]	desc = [By the will of your God, your fighting ability significantly increases.  While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  406	skill_level =   2	name = [Angelic Icon]	desc = [By the will of your God, your fighting ability significantly increases.  While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  406	skill_level =   3	name = [Angelic Icon]	desc = [By the will of your God, your fighting ability significantly increases.  While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   1	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 229. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   2	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 262. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   3	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 284. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   4	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 308. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   5	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 332. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   6	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 357. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   7	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 382. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   8	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 407. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =   9	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 432. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  407	skill_level =  10	name = [Psycho Symphony]	desc = [Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 457. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   1	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 229. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   2	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 262. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   3	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 284. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   4	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 308. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   5	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 332. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   6	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 357. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   7	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 382. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   8	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 407. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =   9	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 432. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  408	skill_level =  10	name = [Demonic Blade Dance]	desc = [Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 457. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   1	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   2	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2091. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   3	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2272. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   4	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2460. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   5	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2653. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   6	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2850. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   7	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3050. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   8	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3252. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =   9	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3453. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  409	skill_level =  10	name = [Critical Blow]	desc = [With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3653. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  410	skill_level =   1	name = [Mortal Strike]	desc = [Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  410	skill_level =   2	name = [Mortal Strike]	desc = [Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  410	skill_level =   3	name = [Mortal Strike]	desc = [Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  411	skill_level =   1	name = [Stealth]	desc = [You use the shadows, coverings and or your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  411	skill_level =   2	name = [Stealth]	desc = [You use the shadows, coverings and or your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  411	skill_level =   3	name = [Stealth]	desc = [You use the shadows, coverings and or your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   1	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   2	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   3	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   4	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   5	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   6	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   7	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   8	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =   9	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  412	skill_level =  10	name = [Sand Bomb]	desc = [Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   1	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   2	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   3	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   4	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   5	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   6	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   7	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  413	skill_level =   8	name = [Rapid Fire]	desc = [Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   1	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   2	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   3	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   4	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   5	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   6	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   7	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  414	skill_level =   8	name = [Dead Eye]	desc = [Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  415	skill_level =   1	name = [Spirit of Sagittarius]	desc = [Temporarily decreases the MP consumption of a physical skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  415	skill_level =   2	name = [Spirit of Sagittarius]	desc = [Temporarily decreases the MP consumption of a physical skill. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  415	skill_level =   3	name = [Spirit of Sagittarius]	desc = [Temporarily decreases the MP consumption of a physical skill. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  416	skill_level =   1	name = [Blessing of Sagittarius]	desc = [Temporarily decreases a physical skill's recovery time. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  416	skill_level =   2	name = [Blessing of Sagittarius]	desc = [Temporarily decreases a physical skill's recovery time. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  416	skill_level =   3	name = [Blessing of Sagittarius]	desc = [Temporarily decreases a physical skill's recovery time. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  417	skill_level =   1	name = [Pain of Sagittarius]	desc = [Regenerates your MP by sacrificing your HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  417	skill_level =   2	name = [Pain of Sagittarius]	desc = [Regenerates your MP by sacrificing your HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  417	skill_level =   3	name = [Pain of Sagittarius]	desc = [Regenerates your MP by sacrificing your HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  417	skill_level =   4	name = [Pain of Sagittarius]	desc = [Regenerates your MP by sacrificing your HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  417	skill_level =   5	name = [Pain of Sagittarius]	desc = [Regenerates your MP by sacrificing your HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  418	skill_level =   1	name = [Quiver of Holding]	desc = [Increases your weight capacity.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  418	skill_level =   2	name = [Quiver of Holding]	desc = [Increases your weight capacity.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  418	skill_level =   3	name = [Quiver of Holding]	desc = [Increases your weight capacity.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  419	skill_level =   1	name = [Summon Treasure Key]	desc = [Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  419	skill_level =   2	name = [Summon Treasure Key]	desc = [Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  419	skill_level =   3	name = [Summon Treasure Key]	desc = [Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  419	skill_level =   4	name = [Summon Treasure Key]	desc = [Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  420	skill_level =   1	name = [Zealot]	desc = [By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  420	skill_level =   2	name = [Zealot]	desc = [By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  420	skill_level =   3	name = [Zealot]	desc = [By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  421	skill_level =   1	name = [Fell Swoop]	desc = [Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  421	skill_level =   2	name = [Fell Swoop]	desc = [Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  421	skill_level =   3	name = [Fell Swoop]	desc = [Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  421	skill_level =   4	name = [Fell Swoop]	desc = [Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  421	skill_level =   5	name = [Fell Swoop]	desc = [Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  422	skill_level =   1	name = [Polearm Accuracy]	desc = [Increases your Accuracy when using a spear. While in use, MP is continuously consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  422	skill_level =   2	name = [Polearm Accuracy]	desc = [Increases your Accuracy when using a spear. While in use, MP is continuously consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  422	skill_level =   3	name = [Polearm Accuracy]	desc = [Increases your Accuracy when using a spear. While in use, MP is continuously consumed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  423	skill_level =   1	name = [Infernal Form]	desc = [Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  423	skill_level =   2	name = [Infernal Form]	desc = [Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  423	skill_level =   3	name = [Infernal Form]	desc = [Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  424	skill_level =   1	name = [War Frenzy]	desc = [Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  424	skill_level =   2	name = [War Frenzy]	desc = [Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  424	skill_level =   3	name = [War Frenzy]	desc = [Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id =  425	skill_level =   1	name = [Hawk Spirit Totem]	desc = [The spirit of the great hawk possesses you, temporarily increasing Accuracy, critical attack rate and critical attack power when using hand-to-hand combat weapons. An equipped hand-to-hand combat weapon is required to use this skill.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   1	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   2	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   3	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   4	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   5	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   6	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   7	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   8	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =   9	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1380	skill_level =  10	name = [Betray]	desc = [Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1381	skill_level =   1	name = [Mass Fear]	desc = [Frightens nearby enemies, causing them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1381	skill_level =   2	name = [Mass Fear]	desc = [Frightens nearby enemies, causing them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1381	skill_level =   3	name = [Mass Fear]	desc = [Frightens nearby enemies, causing them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1381	skill_level =   4	name = [Mass Fear]	desc = [Frightens nearby enemies, causing them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1381	skill_level =   5	name = [Mass Fear]	desc = [Frightens nearby enemies, causing them to flee.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1382	skill_level =   1	name = [Mass Gloom]	desc = [This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1382	skill_level =   2	name = [Mass Gloom]	desc = [This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1382	skill_level =   3	name = [Mass Gloom]	desc = [This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1382	skill_level =   4	name = [Mass Gloom]	desc = [This curse decreases the M. Def. of enemies that are near a servitor. Consumes 5 cursed bones. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1382	skill_level =   5	name = [Mass Gloom]	desc = [This curse decreases the M. Def. of enemies that are near a servitor. Consumes 5 cursed bones. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1383	skill_level =   1	name = [Mass Surrender to Fire]	desc = [Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1383	skill_level =   2	name = [Mass Surrender to Fire]	desc = [Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1383	skill_level =   3	name = [Mass Surrender to Fire]	desc = [Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1383	skill_level =   4	name = [Mass Surrender to Fire]	desc = [Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1383	skill_level =   5	name = [Mass Surrender to Fire]	desc = [Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1384	skill_level =   1	name = [Mass Surrender to Water]	desc = [Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1384	skill_level =   2	name = [Mass Surrender to Water]	desc = [Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1384	skill_level =   3	name = [Mass Surrender to Water]	desc = [Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1384	skill_level =   4	name = [Mass Surrender to Water]	desc = [Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1384	skill_level =   5	name = [Mass Surrender to Water]	desc = [Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1385	skill_level =   1	name = [Mass Surrender to Wind]	desc = [Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1385	skill_level =   2	name = [Mass Surrender to Wind]	desc = [Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1385	skill_level =   3	name = [Mass Surrender to Wind]	desc = [Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1385	skill_level =   4	name = [Mass Surrender to Wind]	desc = [Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1385	skill_level =   5	name = [Mass Surrender to Wind]	desc = [Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   1	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   2	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   3	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   4	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   5	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   6	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   7	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   8	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =   9	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1386	skill_level =  10	name = [Arcane Disruption]	desc = [Decreases your enemies' Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1387	skill_level =   1	name = [Summon Cursed Bones]	desc = [Summons 25-100 cursed bones. Consumes 40 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1387	skill_level =   2	name = [Summon Cursed Bones]	desc = [Summons 50-200 cursed bones. Consumes 80 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1387	skill_level =   3	name = [Summon Cursed Bones]	desc = [Summons 100-400 cursed bones. Consumes 160 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1388	skill_level =   1	name = [Greater Might]	desc = [Temporarily increases your target's P. Atk. Consumes 1 Spirit Ore. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1388	skill_level =   2	name = [Greater Might]	desc = [Temporarily increases your target's P. Atk. Consumes 2 Spirit Ores. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1388	skill_level =   3	name = [Greater Might]	desc = [Temporarily increases your target's P. Atk. Consumes 3 Spirit Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1389	skill_level =   1	name = [Greater Shield]	desc = [Temporarily increases your target's P. Def. Consumes 1 Spirit Ore. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1389	skill_level =   2	name = [Greater Shield]	desc = [Temporarily increases your target's P. Def. Consumes 2 Spirit Ores. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1389	skill_level =   3	name = [Greater Shield]	desc = [Temporarily increases your target's P. Def. Consumes 3 Spirit Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1390	skill_level =   1	name = [War Chant]	desc = [Temporarily increases your party's P. Atk. Consumes 4 Spirit Ores. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1390	skill_level =   2	name = [War Chant]	desc = [Temporarily increases your party's P. Atk.  Consumes 8 Spirit Ores. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1390	skill_level =   3	name = [War Chant]	desc = [Temporarily increases your party's P. Atk.  Consumes 12 Spirit Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1391	skill_level =   1	name = [Earth Chant]	desc = [Temporarily increases your party's P. Def. Consumes 4 Spirit Ores. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1391	skill_level =   2	name = [Earth Chant]	desc = [Temporarily increases your party's P. Def. Consumes 8 Spirit Ores. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1391	skill_level =   3	name = [Earth Chant]	desc = [Temporarily increases your party's P. Def. Consumes 12 Spirit Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1392	skill_level =   1	name = [Holy Resistance]	desc = [Temporarily increases your target's resistance to sacred attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1392	skill_level =   2	name = [Holy Resistance]	desc = [Temporarily increases your target's resistance to sacred attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1392	skill_level =   3	name = [Holy Resistance]	desc = [Temporarily increases your target's resistance to sacred attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1393	skill_level =   1	name = [Unholy Resistance]	desc = [Temporarily increases your target's resistance to dark attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1393	skill_level =   2	name = [Unholy Resistance]	desc = [Temporarily increases your target's resistance to dark attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1393	skill_level =   3	name = [Unholy Resistance]	desc = [Temporarily increases your target's resistance to dark attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   1	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   2	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   3	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   4	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   5	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   6	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   7	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   8	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =   9	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1394	skill_level =  10	name = [Trance]	desc = [Zzzzzzzzz,  Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   1	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   2	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   3	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   4	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   5	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   6	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   7	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   8	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =   9	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1395	skill_level =  10	name = [Erase]	desc = [Your enemy's servitor is cast into another dimension. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   1	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   2	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   3	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   4	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   5	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   6	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   7	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   8	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =   9	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1396	skill_level =  10	name = [Magical Backfire]	desc = [Instantly increases the MP consumption rate of your enemy's skills. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1397	skill_level =   1	name = [Clarity]	desc = [Temporarily decreases your target's MP consumption rate for skills. Consumes 1 Spirit Ore. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1397	skill_level =   2	name = [Clarity]	desc = [Temporarily decreases your target's MP consumption rate for skills. Consumes 2 Spirit Ores. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1397	skill_level =   3	name = [Clarity]	desc = [Temporarily decreases your target's MP consumption rate for skills. Consumes 3 Spirit Ores. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   1	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 117.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   2	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 123.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   3	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 128.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   4	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 133.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   5	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 138.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   6	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 143.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   7	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 148.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   8	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 153.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =   9	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 157.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1398	skill_level =  10	name = [Mana Burn]	desc = [Your enemies' MP is reduced. Power 162.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1399	skill_level =   1	name = [Mana Storm]	desc = [All nearby enemies have their MP reduced. Power 62.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1399	skill_level =   2	name = [Mana Storm]	desc = [All nearby enemies have their MP reduced. Power 67.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1399	skill_level =   3	name = [Mana Storm]	desc = [All nearby enemies have their MP reduced. Power 72.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1399	skill_level =   4	name = [Mana Storm]	desc = [All nearby enemies have their MP reduced. Power 77.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1399	skill_level =   5	name = [Mana Storm]	desc = [All nearby enemies have their MP reduced. Power 81.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   1	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   2	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   3	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   4	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   5	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   6	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   7	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   8	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =   9	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1400	skill_level =  10	name = [Turn Undead]	desc = [The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   1	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 690.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   2	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 722.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   3	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 753.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   4	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 783.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   5	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 812.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   6	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 840.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   7	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 867.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   8	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 892.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =   9	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 915.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1401	skill_level =  10	name = [Major Heal]	desc = [Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 936.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1402	skill_level =   1	name = [Major Group Heal]	desc = [Your  party instantly recovers their HP. Consumes 4 Spirit Ores. Power 902.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1402	skill_level =   2	name = [Major Group Heal]	desc = [Your  party instantly recovers their HP. Consumes 4 Spirit Ores. Power 979.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1402	skill_level =   3	name = [Major Group Heal]	desc = [Your  party instantly recovers their HP. Consumes 4 Spirit Ores. Power 1050.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1402	skill_level =   4	name = [Major Group Heal]	desc = [Your  party instantly recovers their HP. Consumes 4 Spirit Ores. Power 1115.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1402	skill_level =   5	name = [Major Group Heal]	desc = [Your  party instantly recovers their HP. Consumes 4 Spirit Ores. Power 1170.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1403	skill_level =   1	name = [Summon Friend]	desc = [Summons party members to your location. The Summoning Crystal must be used on your target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1404	skill_level =   1	name = [Word of Invitation]	desc = [Summons party members to your location.  The Summoning Crystal must be used on your target.  Consumes 3 Spirit Ores.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1405	skill_level =   1	name = [Divine Inspiration]	desc = [Increases the number of buffs you can receive.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1405	skill_level =   2	name = [Divine Inspiration]	desc = [Increases the number of buffs you can receive.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1405	skill_level =   3	name = [Divine Inspiration]	desc = [Increases the number of buffs you can receive.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 1405	skill_level =   4	name = [Divine Inspiration]	desc = [Increases the number of buffs you can receive.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2001	skill_level =   1	name = [Red Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2002	skill_level =   1	name = [Healing Drug]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2003	skill_level =   1	name = [Squash Seed]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2004	skill_level =   1	name = [Large Squash Seed]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2005	skill_level =   1	name = [Pollen]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2006	skill_level =   1	name = [Scroll: Enchant Weapon (Grade A)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2007	skill_level =   1	name = [Scroll: Enchant Armor (Grade A)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2010	skill_level =   1	name = [Endeavor Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2011	skill_level =   1	name = [Haste Potion]	desc = [Increases Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2012	skill_level =   1	name = [Potion of Alacrity]	desc = [Temporarily increases Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2013	skill_level =   1	name = [Scroll of Escape]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2014	skill_level =   1	name = [Scroll of Resurrection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2015	skill_level =   1	name = [Scroll: Enchant Weapon (Grade B)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2016	skill_level =   1	name = [Scroll: Enchant Armor (Grade B)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2017	skill_level =   1	name = [Scroll: Enchant Weapon (Grade C)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2018	skill_level =   1	name = [Scroll: Enchant Armor (Grade C)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2019	skill_level =   1	name = [Scroll: Enchant Weapon (Grade D)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2020	skill_level =   1	name = [Scroll: Enchant Armor (Grade D)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2021	skill_level =   1	name = [Scroll: Enchant Weapon (Grade S)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2022	skill_level =   1	name = [Scroll: Enchant Armor (Grade S)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2023	skill_level =   1	name = [Fairy Firecracker]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2024	skill_level =   1	name = [Firecracker]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2025	skill_level =   1	name = [Large Firecracker]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2026	skill_level =   1	name = [Scroll: Enchant Weapon (Grade S)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2027	skill_level =   1	name = [Scroll: Enchant Weapon (Grade A)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2028	skill_level =   1	name = [Scroll: Enchant Weapon (Grade B)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2029	skill_level =   1	name = [Scroll: Enchant Weapon (Grade C)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2030	skill_level =   1	name = [Scroll: Enchant Weapon (Grade D)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2031	skill_level =   1	name = [Lesser Healing Potion]	desc = [Increases HP regeneration significantly. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2032	skill_level =   1	name = [Healing Potion]	desc = [Increases HP regeneration significantly. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2034	skill_level =   1	name = [Greater Haste Potion]	desc = [Increases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2035	skill_level =   1	name = [Greater Swift Attack Potion]	desc = [Increases Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2036	skill_level =   1	name = [Blessed Scroll of Escape]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2036	skill_level =   2	name = [L2day Blessed Scroll of Escape]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2037	skill_level =   1	name = [Greater Healing Potion]	desc = [Increases HP regeneration significantly. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2038	skill_level =   1	name = [Quick Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2039	skill_level =   1	name = [Soulshot: No Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2040	skill_level =   1	name = [Scroll of Escape: Clan Hall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2041	skill_level =   1	name = [Scroll of Escape: Castle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2042	skill_level =   1	name = [Antidote]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2043	skill_level =   1	name = [Greater Antidote]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2044	skill_level =   1	name = [Bandage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2045	skill_level =   1	name = [Emergency Dressing]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2046	skill_level =   1	name = [Wolves' Necklace]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2047	skill_level =   1	name = [Spiritshot: No Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2048	skill_level =   1	name = [Wolves' Food]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2049	skill_level =   1	name = [Blessed Scroll of Resurrection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2050	skill_level =   1	name = [Scroll of Guidance]	desc = [Increases Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2051	skill_level =   1	name = [Scroll of Death Whisper]	desc = [Increases the impact of a critical attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2052	skill_level =   1	name = [Scroll of Focus]	desc = [Increases critical attack rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2053	skill_level =   1	name = [Scroll of Greater Acumen]	desc = [Increases Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2054	skill_level =   1	name = [Scroll of Haste]	desc = [Increases Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2055	skill_level =   1	name = [Scroll of Agility]	desc = [Increases Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2056	skill_level =   1	name = [Scroll of Mystic Empower]	desc = [Increases M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2057	skill_level =   1	name = [Scroll of Might]	desc = [Increases P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2058	skill_level =   1	name = [Scroll of Wind Walk]	desc = [Increases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2059	skill_level =   1	name = [Scroll of Shield]	desc = [Increases P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2060	skill_level =   1	name = [Healing Medicine]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2061	skill_level =   1	name = [Blessed Spiritshot: No Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2062	skill_level =   1	name = [none]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2063	skill_level =   1	name = [Hatchling Food]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2064	skill_level =   1	name = [Scroll of Mana Regeneration]	desc = [Increases MP regeneration. Effect 4]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   1	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   2	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   3	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   4	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   5	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   6	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   7	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2065	skill_level =   8	name = [Box Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2066	skill_level =   1	name = [Item - Theme Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2067	skill_level =   1	name = [Item - Theme Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2068	skill_level =   1	name = [Item - Race Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2069	skill_level =   1	name = [Item - Race Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2070	skill_level =   1	name = [Item - Race Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2071	skill_level =   1	name = [Item - Race Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2072	skill_level =   1	name = [Item - Race Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2073	skill_level =   1	name = [Item - Theme Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2074	skill_level =   1	name = [Potion of Critical Escape]	desc = [Misdirects enemy attack and slows Speed of user.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2075	skill_level =   1	name = [Decrease Hate Scroll]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2076	skill_level =   1	name = [Bless of Eva]	desc = [Increase lung capacity. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2077	skill_level =   1	name = [Potion of Revenge]	desc = [Lowers user's P. Def. and reflects a certain amount of damage back upon the enemy, excluding damage from skill use or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2078	skill_level =   1	name = [Compressed Package of Soulshots: No Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2079	skill_level =   1	name = [Compressed Package of Soulshots: D-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2080	skill_level =   1	name = [Compressed Package of Soulshots: C-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2081	skill_level =   1	name = [Compressed Package of Soulshots: B-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2082	skill_level =   1	name = [Compressed Package of Soulshots: A-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2083	skill_level =   1	name = [Compressed Package of Soulshots: S-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2084	skill_level =   1	name = [Compressed Package of Spiritshots: No Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2085	skill_level =   1	name = [Compressed Package of Spiritshots: D-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2086	skill_level =   1	name = [Compressed Package of Spiritshots: C-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2087	skill_level =   1	name = [Compressed Package of Spiritshots: B-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2088	skill_level =   1	name = [Compressed Package of Spiritshots: A-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2089	skill_level =   1	name = [Compressed Package of Spiritshots: S-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2090	skill_level =   1	name = [Compressed Package of Blessed Spiritshots: No Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2091	skill_level =   1	name = [Compressed Package of Blessed Spiritshots: D-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2092	skill_level =   1	name = [Compressed Package of Blessed Spiritshots: C-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2093	skill_level =   1	name = [Compressed Package of Blessed Spiritshots: B-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2094	skill_level =   1	name = [Compressed Package of Blessed Spiritshots: A-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2095	skill_level =   1	name = [Compressed Package of Blessed Spiritshots: S-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2096	skill_level =   1	name = [Soul Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2097	skill_level =   1	name = [Sowing]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2097	skill_level =   2	name = [Sowing]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2097	skill_level =   3	name = [Sowing]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2098	skill_level =   1	name = [Harvesting]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2099	skill_level =   1	name = [Escape: 5 minutes]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2100	skill_level =   1	name = [Escape: 1 second]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2101	skill_level =   1	name = [Feed: General Strider]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2102	skill_level =   1	name = [Feed: Clan Hall Strider]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2103	skill_level =   1	name = [Mystery Potion]	desc = [Enlarges the user's head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2104	skill_level =   1	name = [Greater Compressed Package of Soulshots: No-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2105	skill_level =   1	name = [Greater Compressed Package of Soulshots:  D-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2106	skill_level =   1	name = [Greater Compressed Package of Soulshots:  C-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2107	skill_level =   1	name = [Greater Compressed Package of Soulshots:  B-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2108	skill_level =   1	name = [Greater Compressed Package of Soulshots:  A-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2109	skill_level =   1	name = [Greater Compressed Package of Soulshots: S-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2110	skill_level =   1	name = [Greater Compressed Package of Spiritshots:  No-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2111	skill_level =   1	name = [Greater Compressed Package of Spiritshots:  D-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2112	skill_level =   1	name = [Greater Compressed Package of Spiritshots:  C-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2113	skill_level =   1	name = [Greater Compressed Package of Spiritshots:  B-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2114	skill_level =   1	name = [Greater Compressed Package of Spiritshots: A-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2115	skill_level =   1	name = [Greater Compressed Package of Spiritshots: S-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2116	skill_level =   1	name = [Greater Compressed Package of Blessed Spiritshots:  No-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2117	skill_level =   1	name = [Greater Compressed Package of Blessed Spiritshots:  D-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2118	skill_level =   1	name = [Greater Compressed Package of Blessed Spiritshots:  C-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2119	skill_level =   1	name = [Greater Compressed Package of Blessed Spiritshots:  B-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2120	skill_level =   1	name = [Greater Compressed Package of Blessed Spiritshots: A-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2121	skill_level =   1	name = [Greater Compressed Package of Blessed Spiritshots: S-grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2122	skill_level =   1	name = [Facelifting Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2123	skill_level =   1	name = [Facelifting Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2124	skill_level =   1	name = [Facelifting Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2125	skill_level =   1	name = [Dye Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2126	skill_level =   1	name = [Dye Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2127	skill_level =   1	name = [Dye Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2128	skill_level =   1	name = [Dye Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2129	skill_level =   1	name = [Hair Style Change Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2130	skill_level =   1	name = [Hair Style Change Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2131	skill_level =   1	name = [Hair Style Change Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2132	skill_level =   1	name = [Hair Style Change Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2133	skill_level =   1	name = [Hair Style Change Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2134	skill_level =   1	name = [Hair Style Change Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2135	skill_level =   1	name = [Hair Style Change Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2136	skill_level =   1	name = [Rice Cake]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2137	skill_level =   1	name = [Summon Regular Tree]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2138	skill_level =   1	name = [Summon Special Tree]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2139	skill_level =   1	name = [Special Tree Recovery Bonus]	desc = [Produces a special Holiday Tree during the Holiday event. Increases HP and MP regeneration.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2140	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2141	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2142	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2143	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2144	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2145	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2146	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2147	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2148	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2149	skill_level =   1	name = [Item - Carol Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2150	skill_level =   1	name = [Soulshot: D-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2151	skill_level =   1	name = [Soulshot: C-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2152	skill_level =   1	name = [Soulshot: B-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2153	skill_level =   1	name = [Soulshot: A-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2154	skill_level =   1	name = [Soulshot: S-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2155	skill_level =   1	name = [Spiritshot: D-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2156	skill_level =   1	name = [Spiritshot: C-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2157	skill_level =   1	name = [Spiritshot: B-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2158	skill_level =   1	name = [Spiritshot: A-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2159	skill_level =   1	name = [Spiritshot: S-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2160	skill_level =   1	name = [Blessed Spiritshot: D-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2161	skill_level =   1	name = [Blessed Spiritshot: C-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2162	skill_level =   1	name = [Blessed Spiritshot: B-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2163	skill_level =   1	name = [Blessed Spiritshot: A-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2164	skill_level =   1	name = [Blessed Spiritshot: S-Grade]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2165	skill_level =   1	name = [Energy Stone]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2166	skill_level =   1	name = [CP Gauge Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2166	skill_level =   2	name = [CP Gauge Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2167	skill_level =   1	name = [Scroll of SP]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2167	skill_level =   2	name = [Scroll of SP]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2167	skill_level =   3	name = [Scroll of SP]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2168	skill_level =   1	name = [Raid Blessing]	desc = [Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2168	skill_level =   2	name = [Raid Blessing]	desc = [Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2168	skill_level =   3	name = [Raid Blessing]	desc = [Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2168	skill_level =   4	name = [Raid Blessing]	desc = [Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2168	skill_level =   5	name = [Raid Blessing]	desc = [Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2168	skill_level =   6	name = [Raid Blessing]	desc = [Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2169	skill_level =   1	name = [Magic Haste Potion]	desc = [Increases Casting Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2169	skill_level =   2	name = [Greater Magic Haste Potion]	desc = [Increases Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2170	skill_level =   1	name = [Scroll: Cancel Sleep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2171	skill_level =   1	name = [Spellbook Paper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2172	skill_level =   1	name = [Scroll of Giants]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2173	skill_level =   1	name = [Book of Giants]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2174	skill_level =   1	name = [Ingredient Bag]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2174	skill_level =   2	name = [Ingredient Bag]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2174	skill_level =   3	name = [Ingredient Bag]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2175	skill_level =   1	name = [Ingredient Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2176	skill_level =   1	name = [Ancient Papyrus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2176	skill_level =   2	name = [Ancient Papyrus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2176	skill_level =   3	name = [Ancient Papyrus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2176	skill_level =   4	name = [Ancient Papyrus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2177	skill_level =   1	name = [Blessed Scroll of Escape: Clan Hall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2178	skill_level =   1	name = [Blessed Scroll of Escape: Castle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2179	skill_level =   1	name = [Blessed Scroll of Resurrection: Pet]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2180	skill_level =   1	name = [Feed: Castle Strider]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2181	skill_level =   1	name = [Item - Fishing Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2182	skill_level =   1	name = [Item - Fishing Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2183	skill_level =   1	name = [Item - Fishing Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2184	skill_level =   1	name = [Item - Fishing Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2185	skill_level =   1	name = [Item - Fishing Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2186	skill_level =   1	name = [Item - Fishing Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2033	skill_level =   1	name = [Item - Beast Soul Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2008	skill_level =   1	name = [Item - Beast Spirit Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2009	skill_level =   1	name = [Item - Beast Blessed Spirit Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2187	skill_level =   1	name = [Item - Special Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2188	skill_level =   1	name = [Golden Spice]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2189	skill_level =   1	name = [Crystal Spice]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   1	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   2	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   3	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   4	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   5	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   6	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   7	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   8	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2190	skill_level =   9	name = [Item - Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   1	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   2	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   3	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   4	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   5	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   6	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   7	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   8	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2191	skill_level =   9	name = [Item - Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   1	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   2	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   3	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   4	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   5	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   6	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   7	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   8	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2192	skill_level =   9	name = [Item - Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   1	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   2	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   3	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   4	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   5	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   6	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   7	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   8	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2193	skill_level =   9	name = [Item - Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   1	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   2	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   3	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   4	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   5	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   6	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   7	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   8	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2194	skill_level =   9	name = [Item - Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   1	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   2	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   3	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   4	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   5	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   6	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   7	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   8	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2195	skill_level =   9	name = [Item - Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   1	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   2	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   3	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   4	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   5	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   6	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   7	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   8	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2196	skill_level =   9	name = [Item - Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   1	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   2	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   3	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   4	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   5	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   6	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   7	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   8	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2197	skill_level =   9	name = [Item - White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   1	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   2	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   3	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   4	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   5	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   6	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   7	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   8	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2198	skill_level =   9	name = [Item - Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2199	skill_level =   1	name = [Item - Green Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2199	skill_level =   2	name = [Item - Green Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2199	skill_level =   3	name = [Item - Green Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2200	skill_level =   1	name = [Item - Jade Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2200	skill_level =   2	name = [Item - Jade Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2200	skill_level =   3	name = [Item - Jade Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2201	skill_level =   1	name = [Item - Blue Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2201	skill_level =   2	name = [Item - Blue Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2201	skill_level =   3	name = [Item - Blue Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2202	skill_level =   1	name = [Item - Yellow Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2202	skill_level =   2	name = [Item - Yellow Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2202	skill_level =   3	name = [Item - Yellow Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2203	skill_level =   1	name = [Item - Orange Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2203	skill_level =   2	name = [Item - Orange Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2203	skill_level =   3	name = [Item - Orange Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2204	skill_level =   1	name = [Item - Violet Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2204	skill_level =   2	name = [Item - Violet Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2204	skill_level =   3	name = [Item - Violet Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2205	skill_level =   1	name = [Item - Red Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2205	skill_level =   2	name = [Item - Red Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2205	skill_level =   3	name = [Item - Red Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2206	skill_level =   1	name = [Item - White Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2206	skill_level =   2	name = [Item - White Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2206	skill_level =   3	name = [Item - White Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2207	skill_level =   1	name = [Item - Black Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2207	skill_level =   2	name = [Item - Black Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2207	skill_level =   3	name = [Item - Black Treasue Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2208	skill_level =   1	name = [Item - Blessed Scroll of Enchant Armor]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2209	skill_level =   1	name = [Item - Blessed Scroll of Enchant Armor]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2210	skill_level =   1	name = [Item - Blessed Scroll of Enchant Armor]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2211	skill_level =   1	name = [Item - Blessed Scroll of Enchant Armor]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2212	skill_level =   1	name = [Item - Blessed Scroll of Enchant Armor]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   1	name = [Escape - Talking Island Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   2	name = [Escape - Elven Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   3	name = [Escape - Dark Elf Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   4	name = [Escape - Orc Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   5	name = [Escape - Dwarven Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   6	name = [Escape - Gludin Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   7	name = [Escape - The Town of Gludio]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   8	name = [Escape - The Town of Dion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =   9	name = [Escape - Floran Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  10	name = [Escape - The Town of Giran]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  11	name = [Escape - Hardin's Academy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  12	name = [Escape - Heine]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  13	name = [Escape - The Town of Oren]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  14	name = [Escape - Ivory Tower]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  15	name = [Escape - Hunters Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  16	name = [Escape - Aden Castle Town]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  17	name = [Escape - The Town of Goddard]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  18	name = [Escape - Rune Township]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  19	name = [Escape - The Town of Schuttgart]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  20	name = [Escape - Ketra Orc Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2213	skill_level =  21	name = [Escape - Varka Silenos Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2214	skill_level =   1	name = [Scroll of Escape to Talking Island]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2214	skill_level =   2	name = [Scroll of Escape to Elven Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2214	skill_level =   3	name = [Scroll of Escape to Dark Elven Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2214	skill_level =   4	name = [Scroll of Escape to Orc Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2214	skill_level =   5	name = [Scroll of Escape to Dwarven Village]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2214	skill_level =  10	name = [Scroll of Escape to Giran Castle Town]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2215	skill_level =   1	name = [Item - Quest Special Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2215	skill_level =   2	name = [Item - Quest Special Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2215	skill_level =   3	name = [Item - Quest Special Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2215	skill_level =   4	name = [Item - Quest Special Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2216	skill_level =   1	name = [Item - Quest Special Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2216	skill_level =   2	name = [Item - Quest Special Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2216	skill_level =   3	name = [Item - Quest Special Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2216	skill_level =   4	name = [Item - Quest Special Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2217	skill_level =   1	name = [Item - Quest Treasure Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2217	skill_level =   2	name = [Item - Quest Treasure Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2217	skill_level =   3	name = [Item - Quest Treasure Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2217	skill_level =   4	name = [Item - Quest Treasure Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2217	skill_level =   5	name = [Item - Quest Treasure Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2218	skill_level =   1	name = [Item - Quest Sac]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2218	skill_level =   2	name = [Item - Quest Sac]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2218	skill_level =   3	name = [Item - Quest Sac]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2219	skill_level =   1	name = [Item - Quest Sac]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2219	skill_level =   2	name = [Item - Quest Sac]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   1	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   2	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   3	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   4	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   5	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   6	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   7	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   8	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2220	skill_level =   9	name = [Item - Easy Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   1	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   2	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   3	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   4	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   5	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   6	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   7	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   8	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2221	skill_level =   9	name = [Item - Easy Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   1	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   2	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   3	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   4	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   5	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   6	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   7	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   8	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2222	skill_level =   9	name = [Item - Easy Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   1	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   2	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   3	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   4	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   5	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   6	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   7	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   8	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2223	skill_level =   9	name = [Item - Easy Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   1	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   2	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   3	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   4	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   5	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   6	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   7	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   8	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2224	skill_level =   9	name = [Item - Easy Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   1	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   2	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   3	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   4	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   5	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   6	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   7	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   8	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2225	skill_level =   9	name = [Item - Easy Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   1	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   2	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   3	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   4	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   5	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   6	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   7	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   8	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2226	skill_level =   9	name = [Item - Easy Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   1	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   2	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   3	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   4	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   5	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   6	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   7	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   8	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2227	skill_level =   9	name = [Item - Easy White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   1	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   2	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   3	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   4	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   5	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   6	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   7	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   8	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2228	skill_level =   9	name = [Item - Easy Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   1	name = [Treasure Chest Key - 1]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   2	name = [Treasure Chest Key - 2]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   3	name = [Treasure Chest Key - 3]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   4	name = [Treasure Chest Key - 4]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   5	name = [Treasure Chest Key - 5]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   6	name = [Treasure Chest Key - 6]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   7	name = [Treasure Chest Key - 7]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2229	skill_level =   8	name = [Treasure Chest Key - 8]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2230	skill_level =   1	name = [Item - Theme Sound Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2231	skill_level =   1	name = [Amulet: Protection of Valakas]	desc = [Amulet: Protection of Valakas. Increases one's resistance to attack when Valakas' attacks with its front claws.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2232	skill_level =   1	name = [Amulet: Slay Valakas]	desc = [Amulet: Slay Valakas.  Increases one's P. Atk. when fighting against Valakas.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2233	skill_level =   1	name = [Amulet: Flames of Valakas]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2234	skill_level =   1	name = [Disrupting Arrow]	desc = [Shock temporarily Immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2235	skill_level =   1	name = [Anteroom Door Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2236	skill_level =   1	name = [Chapel Door Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2237	skill_level =   1	name = [Altar Door Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2238	skill_level =   1	name = [Room of Splendor Key]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2239	skill_level =   1	name = [Petrifaction Scroll]	desc = [Turns target to stone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2240	skill_level =   1	name = [Hot Spring Nectar]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2241	skill_level =   1	name = [Hot Spring Mineral Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2242	skill_level =   1	name = [Hot Spring Fountain Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2243	skill_level =   1	name = [Hot Spring Sulfur]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2244	skill_level =   1	name = [Herb of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2245	skill_level =   1	name = [Herb of Mana]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2246	skill_level =   1	name = [Herb of Strength]	desc = [Herb increases P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2247	skill_level =   1	name = [Herb of Magic]	desc = [Herb increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2248	skill_level =   1	name = [Bless of Fire]	desc = [Causes normal physical attacks to become fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2249	skill_level =   1	name = [Bless of Water]	desc = [Causes normal physical attacks to become water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2250	skill_level =   1	name = [Bless of Wind]	desc = [Causes normal physical attacks to become wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2251	skill_level =   1	name = [Bless of Earth]	desc = [Causes normal physical attacks to become earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2252	skill_level =   1	name = [Bless of Darkness]	desc = [Causes normal physical attacks to become dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2253	skill_level =   1	name = [Bless of Sacredness]	desc = [Causes normal physical attacks to become sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2254	skill_level =   1	name = [Crystal of Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2254	skill_level =   2	name = [Crystal of Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2254	skill_level =   3	name = [Crystal of Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2255	skill_level =   1	name = [Crystal of Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2255	skill_level =   2	name = [Crystal of Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2255	skill_level =   3	name = [Crystal of Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2256	skill_level =   1	name = [Crystal of Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2256	skill_level =   2	name = [Crystal of Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2256	skill_level =   3	name = [Crystal of Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2257	skill_level =   1	name = [Crystal of Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2257	skill_level =   2	name = [Crystal of Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2257	skill_level =   3	name = [Crystal of Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2258	skill_level =   1	name = [Crystal of Darkness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2258	skill_level =   2	name = [Crystal of Darkness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2258	skill_level =   3	name = [Crystal of Darkness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2259	skill_level =   1	name = [Crystal of Sacredness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2259	skill_level =   2	name = [Crystal of Sacredness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2259	skill_level =   3	name = [Crystal of Sacredness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2260	skill_level =   1	name = [Key of Riddles]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   1	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   2	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   3	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   4	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   5	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   6	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   7	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   8	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2261	skill_level =   9	name = [Item - Hard Green Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   1	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   2	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   3	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   4	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   5	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   6	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   7	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   8	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2262	skill_level =   9	name = [Item - Hard Jade Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   1	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   2	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   3	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   4	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   5	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   6	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   7	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   8	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2263	skill_level =   9	name = [Item - Hard Blue Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   1	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   2	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   3	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   4	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   5	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   6	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   7	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   8	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2264	skill_level =   9	name = [Item - Hard Yellow Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   1	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   2	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   3	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   4	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   5	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   6	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   7	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   8	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2265	skill_level =   9	name = [Item - Hard Orange Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   1	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   2	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   3	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   4	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   5	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   6	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   7	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   8	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2266	skill_level =   9	name = [Item - Hard Violet Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   1	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   2	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   3	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   4	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   5	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   6	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   7	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   8	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2267	skill_level =   9	name = [Item - Hard Red Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   1	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   2	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   3	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   4	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   5	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   6	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   7	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   8	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2268	skill_level =   9	name = [Item - Hard White Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   1	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   2	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   3	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   4	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   5	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   6	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   7	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   8	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2269	skill_level =   9	name = [Item - Hard Black Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2270	skill_level =   1	name = [Item - Adventurer Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2270	skill_level =   2	name = [Item - Adventurer Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2270	skill_level =   3	name = [Item - Adventurer Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2270	skill_level =   4	name = [Item - Adventurer Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2270	skill_level =   5	name = [Item - Adventurer Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2270	skill_level =   6	name = [Item - Adventurer Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2270	skill_level =   7	name = [Item - Adventurer Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2271	skill_level =   1	name = [Item - Hot Spring Fish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2272	skill_level =   1	name = [Item - Fight Song Crystal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2273	skill_level =   1	name = [Item - Red Devil Support Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   1	name = [Fisherman's Potion C Green]	desc = [Fisherman's Potion C Green. Fishing Mastery Level is now reduced.You can now catch green fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   2	name = [Fisherman's Potion C Jade]	desc = [Fisherman's Potion C Jade. Fishing Mastery Level is now reduced. You can now catch jade fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   3	name = [Fisherman's Potion C Blue]	desc = [Fisherman's Potion C Blue. Fishing Mastery Level is now reduced. You can now catch blue fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   4	name = [Fisherman's Potion C Yellow]	desc = [Fisherman's Potion C Yellow. Fishing Mastery Level is now reduced. You can now catch yellow fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   5	name = [Fisherman's Potion C Orange]	desc = [Fisherman's Potion C Orange. Fishing Mastery Level is now reduced. You can now catch orange fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   6	name = [Fisherman's Potion C Purple]	desc = [Fisherman's Potion C Purple. Fishing Mastery Level is now reduced. You can now catch purple fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   7	name = [Fisherman's Potion C Red]	desc = [Fisherman's Potion C Red. Fishing Mastery Level is now reduced. You can now catch red fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2274	skill_level =   8	name = [Fisherman's Potion C White]	desc = [Fisherman's Potion C White. Fishing Mastery Level is now reduced. You can now catch white fish.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2275	skill_level =   1	name = [Fishermans Recovery Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2276	skill_level =   1	name = [Dewdrop of Destruction]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2277	skill_level =   1	name = [Event Gift Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2277	skill_level =   2	name = [Event Gift Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2277	skill_level =   3	name = [Event Gift Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2277	skill_level =   4	name = [Event Gift Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2277	skill_level =   5	name = [Event Gift Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2277	skill_level =   6	name = [Event Gift Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2278	skill_level =   1	name = [Herb of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2278	skill_level =   2	name = [Greater Herb of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2278	skill_level =   3	name = [Superior Herb of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2279	skill_level =   1	name = [Herb of Mana]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2279	skill_level =   2	name = [Greater Herb of Mana]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2279	skill_level =   3	name = [Superior Herb of Mana]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2280	skill_level =   1	name = [Herb of Strength]	desc = [Temporarily increases P. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2281	skill_level =   1	name = [Herb of Magic]	desc = [Temporarily increases M. Atk.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2282	skill_level =   1	name = [Herb of Atk. Spd.]	desc = [Temporarily increases Atk. Spd.  Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2283	skill_level =   1	name = [Herb of Casting Spd.]	desc = [Temporarily increases Casting Spd.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2284	skill_level =   1	name = [Herb of Critical Attack]	desc = [Temporarily increases critical attack rate.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2285	skill_level =   1	name = [Herb of Speed]	desc = [Temporarily increases Speed.  Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2286	skill_level =   1	name = [Scroll: Recovery (No Grade)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2286	skill_level =   2	name = [Scroll: Recovery (Grade D)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2286	skill_level =   3	name = [Scroll: Recovery (Grade C)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2286	skill_level =   4	name = [Scroll: Recovery (Grade B)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2286	skill_level =   5	name = [Scroll: Recovery (Grade A)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2286	skill_level =   6	name = [Scroll: Recovery (Grade S)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2287	skill_level =   1	name = [Elixir of Life (No Grade)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2287	skill_level =   2	name = [Elixir of Life (Grade D)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2287	skill_level =   3	name = [Elixir of Life (Grade C)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2287	skill_level =   4	name = [Elixir of Life (Grade B)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2287	skill_level =   5	name = [Elixir of Life (Grade A)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2287	skill_level =   6	name = [Elixir of Life (Grade S)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2288	skill_level =   1	name = [Elixir of Mental Strength (No Grade)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2288	skill_level =   2	name = [Elixir of Mental Strength (Grade D)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2288	skill_level =   3	name = [Elixir of Mental Strength (Grade C)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2288	skill_level =   4	name = [Elixir of Mental Strength (Grade B)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2288	skill_level =   5	name = [Elixir of Mental Strength (Grade A)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2288	skill_level =   6	name = [Elixir of Mental Strength (Grade S)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2289	skill_level =   1	name = [Elixir of CP (No Grade)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2289	skill_level =   2	name = [Elixir of CP (Grade D)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2289	skill_level =   3	name = [Elixir of CP (Grade C)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2289	skill_level =   4	name = [Elixir of CP (Grade B)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2289	skill_level =   5	name = [Elixir of CP (Grade A)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2289	skill_level =   6	name = [Elixir of CP (Grade S)]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 2290	skill_level =   1	name = [Halloween Box]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3001	skill_level =   1	name = [int_1]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3002	skill_level =   1	name = [int_2]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3003	skill_level =   1	name = [str_2]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3004	skill_level =   1	name = [maxmp_5]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3005	skill_level =   1	name = [Bleed]	desc = [A scar cuts down HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3006	skill_level =   1	name = [Equip Set Items]	desc = [Additional effects given, when equipping set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3007	skill_level =   1	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3007	skill_level =   2	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3007	skill_level =   3	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3007	skill_level =   4	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3007	skill_level =   5	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3007	skill_level =   6	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3008	skill_level =   1	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3008	skill_level =   2	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3008	skill_level =   3	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3008	skill_level =   4	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3008	skill_level =   5	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3008	skill_level =   6	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3009	skill_level =   1	name = [Special Ability: Evasion]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3009	skill_level =   2	name = [Special Ability: Evasion]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3009	skill_level =   3	name = [Special Ability: Evasion]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3009	skill_level =   4	name = [Special Ability: Evasion]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3009	skill_level =   5	name = [Special Ability: Evasion]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3009	skill_level =   6	name = [Special Ability: Evasion]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3010	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3010	skill_level =   2	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3010	skill_level =   3	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3010	skill_level =   4	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3010	skill_level =   5	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3010	skill_level =   6	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3011	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3011	skill_level =   2	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3011	skill_level =   3	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3011	skill_level =   4	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3011	skill_level =   5	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3011	skill_level =   6	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3012	skill_level =   1	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3012	skill_level =   2	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3012	skill_level =   3	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3012	skill_level =   4	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3012	skill_level =   5	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3012	skill_level =   6	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3013	skill_level =   1	name = [Special Ability: Health]	desc = [Increases MaxHP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3013	skill_level =   2	name = [Special Ability: Health]	desc = [Increases MaxHP. Allows simultaneous attacks on multiple targets.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3013	skill_level =   3	name = [Special Ability: Health]	desc = [Increases MaxHP. Inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3013	skill_level =   4	name = [Special Ability: Health]	desc = [Increases MaxHP. Allows simultaneous attacks on multiple targets. Inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3014	skill_level =   1	name = [Special Ability: Mana Up]	desc = [Increases MaxMP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3014	skill_level =   2	name = [Special Ability: Mana Up]	desc = [Increases maximum MP. Inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3016	skill_level =   1	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3016	skill_level =   2	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3016	skill_level =   3	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3016	skill_level =   4	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3016	skill_level =   5	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3016	skill_level =   6	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3018	skill_level =   1	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3018	skill_level =   2	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3018	skill_level =   3	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3018	skill_level =   4	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3018	skill_level =   5	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3018	skill_level =   6	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3019	skill_level =   1	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3019	skill_level =   2	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3019	skill_level =   3	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3019	skill_level =   4	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3019	skill_level =   5	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3019	skill_level =   6	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3020	skill_level =   1	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3020	skill_level =   2	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3020	skill_level =   3	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3020	skill_level =   4	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3020	skill_level =   5	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3020	skill_level =   6	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3021	skill_level =   1	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3021	skill_level =   2	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3021	skill_level =   3	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3021	skill_level =   4	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3021	skill_level =   5	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3021	skill_level =   6	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3022	skill_level =   1	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3022	skill_level =   2	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3022	skill_level =   3	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3022	skill_level =   4	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3022	skill_level =   5	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3022	skill_level =   6	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3023	skill_level =   1	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3023	skill_level =   2	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3023	skill_level =   3	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3023	skill_level =   4	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3023	skill_level =   5	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3023	skill_level =   6	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3043	skill_level =   1	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3043	skill_level =   2	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3043	skill_level =   3	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3043	skill_level =   4	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3043	skill_level =   5	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3043	skill_level =   6	name = [Special Ability: Critical Damage]	desc = [Causes additional damage when making a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3024	skill_level =   1	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3024	skill_level =   2	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3024	skill_level =   3	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3024	skill_level =   4	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3024	skill_level =   5	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3024	skill_level =   6	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3025	skill_level =   1	name = [Special Ability: Critical Anger]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3025	skill_level =   2	name = [Special Ability: Critical Anger]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3025	skill_level =   3	name = [Special Ability: Critical Anger]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3025	skill_level =   4	name = [Special Ability: Critical Anger]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3025	skill_level =   5	name = [Special Ability: Critical Anger]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3025	skill_level =   6	name = [Special Ability: Critical Anger]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3026	skill_level =   1	name = [Special Ability: Critical Anger]	desc = [Causes additional damage during a critical attack while reducing one's own HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3026	skill_level =   2	name = [Special Ability: Critical Anger]	desc = [Causes additional damage during a critical attack while reducing one's own HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3026	skill_level =   3	name = [Special Ability: Critical Anger]	desc = [Causes additional damage during a critical attack while reducing one's own HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3026	skill_level =   4	name = [Special Ability: Critical Anger]	desc = [Causes additional damage during a critical attack while reducing one's own HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3026	skill_level =   5	name = [Special Ability: Critical Anger]	desc = [Causes additional damage during a critical attack while reducing one's own HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3026	skill_level =   6	name = [Special Ability: Critical Anger]	desc = [Causes additional damage during a critical attack while reducing one's own HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3027	skill_level =   1	name = [Special Ability: Rsk. Focus]	desc = [Critical attack success rate is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3027	skill_level =   2	name = [Special Ability: Rsk. Focus]	desc = [Critical attack success rate is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3027	skill_level =   3	name = [Special Ability: Rsk. Focus]	desc = [Critical attack success rate is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3027	skill_level =   4	name = [Special Ability: Rsk. Focus]	desc = [Critical attack success rate is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3027	skill_level =   5	name = [Special Ability: Rsk. Focus]	desc = [Critical attack success rate is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3027	skill_level =   6	name = [Special Ability: Rsk. Focus]	desc = [Critical attack success rate is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3028	skill_level =   1	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3028	skill_level =   2	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3028	skill_level =   3	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3028	skill_level =   4	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3028	skill_level =   5	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3028	skill_level =   6	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3029	skill_level =   1	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3029	skill_level =   2	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3029	skill_level =   3	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3029	skill_level =   4	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3029	skill_level =   5	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3029	skill_level =   6	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3030	skill_level =   1	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3030	skill_level =   2	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3030	skill_level =   3	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3030	skill_level =   4	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3030	skill_level =   5	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3030	skill_level =   6	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3031	skill_level =   1	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3031	skill_level =   2	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3031	skill_level =   3	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3031	skill_level =   4	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3031	skill_level =   5	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3031	skill_level =   6	name = [Special Ability: Rsk. Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3032	skill_level =   1	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3032	skill_level =   2	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3032	skill_level =   3	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3032	skill_level =   4	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3032	skill_level =   5	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3032	skill_level =   6	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3033	skill_level =   1	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3033	skill_level =   2	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3033	skill_level =   3	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3033	skill_level =   4	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3033	skill_level =   5	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3033	skill_level =   6	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3034	skill_level =   1	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3034	skill_level =   2	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3034	skill_level =   3	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3034	skill_level =   4	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3034	skill_level =   5	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3034	skill_level =   6	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3035	skill_level =   1	name = [Special Ability: Mighty Mortal]	desc = [Increases success rate of attacks targeting an enemy's vital parts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3035	skill_level =   2	name = [Special Ability: Mighty Mortal]	desc = [Increases success rate of attacks targeting an enemy's vital parts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3035	skill_level =   3	name = [Special Ability: Mighty Mortal]	desc = [Increases success rate of attacks targeting an enemy's vital parts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3035	skill_level =   4	name = [Special Ability: Mighty Mortal]	desc = [Increases success rate of attacks targeting an enemy's vital parts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3035	skill_level =   5	name = [Special Ability: Mighty Mortal]	desc = [Increases success rate of attacks targeting an enemy's vital parts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3035	skill_level =   6	name = [Special Ability: Mighty Mortal]	desc = [Increases success rate of attacks targeting an enemy's vital parts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3036	skill_level =   1	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3036	skill_level =   2	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3036	skill_level =   3	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3036	skill_level =   4	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3036	skill_level =   5	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3036	skill_level =   6	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3037	skill_level =   1	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3037	skill_level =   2	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3037	skill_level =   3	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3037	skill_level =   4	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3037	skill_level =   5	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3037	skill_level =   6	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3038	skill_level =   1	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3038	skill_level =   2	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3038	skill_level =   3	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3038	skill_level =   4	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3038	skill_level =   5	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3038	skill_level =   6	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3039	skill_level =   1	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3039	skill_level =   2	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3039	skill_level =   3	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3039	skill_level =   4	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3039	skill_level =   5	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3039	skill_level =   6	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3040	skill_level =   1	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3040	skill_level =   2	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3040	skill_level =   3	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3040	skill_level =   4	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3040	skill_level =   5	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3040	skill_level =   6	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3041	skill_level =   1	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3041	skill_level =   2	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3041	skill_level =   3	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3041	skill_level =   4	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3041	skill_level =   5	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3041	skill_level =   6	name = [Special Ability: Critical Poison]	desc = [Poisons target, instantly decreasing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   1	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   2	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   3	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   4	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   5	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   6	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   7	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   8	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =   9	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  10	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  11	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  12	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  13	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  14	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  15	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  16	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during a critical attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  17	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  18	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  19	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3042	skill_level =  20	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   2	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   3	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   4	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   5	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   6	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   7	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   8	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =   9	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  10	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  11	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  12	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  13	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  14	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  15	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  16	name = [Special Ability: Focus]	desc = [Increases critical attack success rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  17	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  18	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  19	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3044	skill_level =  20	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   1	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   2	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   3	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   4	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   5	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   6	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   7	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   8	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =   9	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  10	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  11	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  12	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  13	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  14	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  15	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  16	name = [Special Ability: Haste]	desc = [Increases Atk. Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  17	name = [Special Ability: Haste]	desc = [Increases Atk. Spd. and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  18	name = [Special Ability: Haste]	desc = [Increases Atk. Spd. and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  19	name = [Special Ability: Haste]	desc = [Increases Atk. Spd. and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3045	skill_level =  20	name = [Special Ability: Haste]	desc = [Increases Atk. Spd. and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   1	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   2	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   3	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   4	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   5	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   6	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   7	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   8	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =   9	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  10	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  11	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  12	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  13	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  14	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  15	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  16	name = [Special Ability: Guidance]	desc = [Increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  17	name = [Special Ability: Guidance]	desc = [Increases Accuracy. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  18	name = [Special Ability: Guidance]	desc = [Increases Accuracy. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  19	name = [Special Ability: Guidance]	desc = [Increases Accuracy. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3046	skill_level =  20	name = [Special Ability: Guidance]	desc = [Increases Accuracy. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3047	skill_level =   1	name = [Special Ability: Acumen]	desc = [Increases Casting Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3047	skill_level =   2	name = [Special Ability: Acumen]	desc = [Increases Casting Spd. and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3048	skill_level =   1	name = [Special Ability: Conversion]	desc = [Decreases MaxHP and increases MaxMP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3048	skill_level =   2	name = [Special Ability: Conversion]	desc = [Decreases MaxHP and increases MaxMP. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3049	skill_level =   1	name = [Special Ability: Increase Critical]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3049	skill_level =   2	name = [Magic Damage: Increase Critical]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3050	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3051	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3052	skill_level =   1	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3052	skill_level =   2	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3053	skill_level =   1	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3053	skill_level =   2	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3054	skill_level =   1	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3054	skill_level =   2	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3055	skill_level =   1	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3055	skill_level =   2	name = [Special Ability: Critical Bleed]	desc = [Causes target to bleed, instantly reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3056	skill_level =   1	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. Is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3056	skill_level =   2	name = [Special Ability: Rsk. Haste]	desc = [Atk. Spd. increases as HP falls. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3057	skill_level =   1	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3057	skill_level =   2	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3058	skill_level =   1	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3058	skill_level =   2	name = [Special Ability: Anger]	desc = [Decreases MaxHP and increases P. Atk. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3059	skill_level =   1	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3059	skill_level =   2	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3060	skill_level =   1	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3060	skill_level =   2	name = [Special Ability: Critical Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3061	skill_level =   1	name = [Special Ability: Critical Poison]	desc = [Poisons target, temporarily reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3061	skill_level =   2	name = [Special Ability: Critical Poison]	desc = [Poisons target, temporarily reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3062	skill_level =   1	name = [Special Ability: Critical Poison]	desc = [Poisons target, temporarily reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3062	skill_level =   2	name = [Special Ability: Critical Poison]	desc = [Poisons target, temporarily reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3063	skill_level =   1	name = [Special Ability: Back Blow]	desc = [Increases critical attack success rate when attacking a target from behind. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3064	skill_level =   1	name = [Special Ability: Guidance]	desc = [Increases Accuracy. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3065	skill_level =   1	name = [Special Ability: Guidance]	desc = [Increases Accuracy. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3066	skill_level =   1	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3066	skill_level =   2	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3067	skill_level =   1	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3067	skill_level =   2	name = [Special Ability: Critical Damage]	desc = [Increases critical attack damage and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3068	skill_level =   1	name = [Special Ability: Haste]	desc = [Increases ATK Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3068	skill_level =   2	name = [Special Ability: Haste]	desc = [Increases Atk. Spd. Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3069	skill_level =   1	name = [Special Ability: Risky Evasion]	desc = [Evasion is increased during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3070	skill_level =   1	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3070	skill_level =   2	name = [Special Ability: Critical Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3071	skill_level =   1	name = [Special Ability: Rsk. Focus]	desc = [Increases critical attack success rate during a crisis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3071	skill_level =   2	name = [Special Ability: Rsk. Focus]	desc = [Increases critical attack success rate during a crisis and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3072	skill_level =   1	name = [Special Ability: Empower]	desc = [Increases M. Atk. Enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3072	skill_level =   2	name = [Special Ability: Empower]	desc = [Increases M. Atk. Enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3073	skill_level =   1	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk. Enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3073	skill_level =   2	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk. Enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3074	skill_level =   1	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3074	skill_level =   2	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3075	skill_level =   1	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3075	skill_level =   2	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3076	skill_level =   1	name = [Special Ability: Empower]	desc = [Increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3076	skill_level =   2	name = [Special Ability: Empower]	desc = [Increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3076	skill_level =   3	name = [Special Ability: Empower]	desc = [Increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3076	skill_level =   4	name = [Special Ability: Empower]	desc = [Increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3076	skill_level =   5	name = [Special Ability: Empower]	desc = [Increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3076	skill_level =   6	name = [Special Ability: Empower]	desc = [Increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3077	skill_level =   1	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3077	skill_level =   2	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3077	skill_level =   3	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3077	skill_level =   4	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3077	skill_level =   5	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3077	skill_level =   6	name = [Special Ability: Magic Power]	desc = [Increases MP Consumption and M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3078	skill_level =   1	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3078	skill_level =   2	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3078	skill_level =   3	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3078	skill_level =   4	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3078	skill_level =   5	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3078	skill_level =   6	name = [Special Ability: Magic Silence]	desc = [Temporarily blocks the ability to use magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3079	skill_level =   1	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3079	skill_level =   2	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3079	skill_level =   3	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3079	skill_level =   4	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3079	skill_level =   5	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3079	skill_level =   6	name = [Special Ability: Magic Paralyze]	desc = [Temporarily paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3500	skill_level =   1	name = [Wooden Set]	desc = [Increases P. Def. and MaxHP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3501	skill_level =   1	name = [Devotion Set]	desc = [Increases Casting Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3502	skill_level =   1	name = [Mithril Heavy Armor Set]	desc = [Increases resistance to poison attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3503	skill_level =   1	name = [Reinforced Leather Set]	desc = [Increases Maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3504	skill_level =   1	name = [Knowledge Set]	desc = [Decreases MP regeneration and increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3505	skill_level =   1	name = [Manticore Set]	desc = [Increases Maximum MP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3506	skill_level =   1	name = [Brigandine Set]	desc = [Increases P. Def. and MaxHP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3507	skill_level =   1	name = [Elven Mithril Set]	desc = [Increases Speed. INT-1, WIT+1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3508	skill_level =   1	name = [Mithril Light Armor Set]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3509	skill_level =   1	name = [Chain Mail Set]	desc = [Increases resistance to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3510	skill_level =   1	name = [Karmian Set]	desc = [Increases P. Def. and Casting Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3511	skill_level =   1	name = [Plated Leather Set]	desc = [STR+4, CON-1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3512	skill_level =   1	name = [Composite Heavy Armor Set]	desc = [Increases your weight capacity.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3513	skill_level =   1	name = [Demon's Set]	desc = [Reduces maximum HP. INT+4, WIT-1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3514	skill_level =   1	name = [Theca Leather Light Armor Set]	desc = [Increases P. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3515	skill_level =   1	name = [Drake Leather Set]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3516	skill_level =   1	name = [Full Plate Set]	desc = [Increases maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3517	skill_level =   1	name = [Divine Set]	desc = [Increases P. Def. and MaxMP. INT-1, WIT+1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3518	skill_level =   1	name = [Zubei's Heavy Armor Set]	desc = [Increases P. Def. and MaxHP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3519	skill_level =   1	name = [Avadon Breastplate Heavy Armor Set]	desc = [Increases maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3520	skill_level =   1	name = [Zubei's Leather Shirt Light Armor Set]	desc = [Increases Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3521	skill_level =   1	name = [Avadon Light Armor Set]	desc = [Increases M. Def. and maximum weight limit.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3522	skill_level =   1	name = [Tunic of Zubei Robe Set]	desc = [Decreases MP regeneration and increases M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3523	skill_level =   1	name = [Avadon Robe Set]	desc = [Increases P. Def. and Casting Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3524	skill_level =   1	name = [Blue Wolf Heavy Armor Set]	desc = [Increases Speed and HP recovery rate. STR+3, CON-1, DEX-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3525	skill_level =   1	name = [Doom Heavy Armor Set]	desc = [Increases MaxHP and lung capacity. STR-3, CON+3]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3526	skill_level =   1	name = [Blue Wolf Light Armor Set]	desc = [Increases P. Def. and Casting Spd. INT-2, MEN+3, WIT-1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3527	skill_level =   1	name = [Doom Light Armor Set]	desc = [Increases lung capacity, P. Atk., MP recovery rate and resistance to poison attacks. STR-1, CON-2, DEX+3]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3528	skill_level =   1	name = [Blue Wolf Robe Set]	desc = [Increases MaxMP and MP recovery rate. INT-2, MEN-1, WIT+3]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3529	skill_level =   1	name = [Doom Robe Set]	desc = [Increases Speed, lung capacity and MP recovery rate. INT+2, MEN+1, WIT-3]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3530	skill_level =   1	name = [Dark Crystal Breastplate Heavy Armor Set]	desc = [Increases resistance to paralysis attacks and improves effectiveness of HP recovery magic. STR-2, CON+2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3531	skill_level =   1	name = [Tallum Heavy Armor Set]	desc = [Increases resistance to poison/bleeding attacks. Atk. Spd. and maximum weight limit are also increased. STR+2, CON-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3532	skill_level =   1	name = [Dark Crystal Light Armor Set]	desc = [Increases resistance to paralysis attacks. Atk. Spd. and P. Atk. are also increased. STR+1, CON-1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3533	skill_level =   1	name = [Tallum Light Armor Set]	desc = [Increases resistance to poison/bleeding attacks. MP recovery rate and MaxMP are also increased. MEN+2, WIT-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3534	skill_level =   1	name = [Tallum Robe Set]	desc = [Increases resistance to poison/bleeding attacks. Casting Spd. and M. Def. are also increased. INT-2, WIT+2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3535	skill_level =   1	name = [Dark Crystal Robe Set]	desc = [Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+2, MEN-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3536	skill_level =   1	name = [Nightmare Heavy Armor Set]	desc = [Increases P. Atk. and resistance to Sleep/Hold attack.. CON+2, DEX-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3537	skill_level =   1	name = [Majestic Heavy Armor Set]	desc = [Increases resistance to shock attacks. P. Atk. and Accuracy are also increased. STR+2. CON-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3538	skill_level =   1	name = [Nightmarish Leather Light Armor Set]	desc = [Increases resistance to Sleep/Hold attack and M. Def. Restores HP by using part of the damage inflicted upon the enemy, excluding damage caused by skill or remote attack. DEX+1, CON-1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3539	skill_level =   1	name = [Majestic Light Armor Set]	desc = [Increases resistance to shock attacks. P. Atk., MaxMP and maximum weight limit are also increased. DEX+1, CON-1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3540	skill_level =   1	name = [Nightmare Robe Set]	desc = [Increases MP regeneration, M. Atk. and resistance to sleep/hold attacks. INT+2, WIT-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3541	skill_level =   1	name = [Majestic Robe Set]	desc = [Increases resistance to shock attacks. MaxMP, Casting Spd. and MP recovery rate are also increased. MEN+1, INT-1]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3542	skill_level =   1	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during critical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3542	skill_level =   2	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during critical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3542	skill_level =   3	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during critical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3542	skill_level =   4	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during critical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3542	skill_level =   5	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during critical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3542	skill_level =   6	name = [Special Ability: Critical Damage]	desc = [Inflicts additional damage during critical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3543	skill_level =   1	name = [Equipped with Shield]	desc = [Increases maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3544	skill_level =   1	name = [Equipped with Shield]	desc = [Increases maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3545	skill_level =   1	name = [Equipped with Shield]	desc = [Increases maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3546	skill_level =   1	name = [Equipped with Shield]	desc = [Increases M. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3547	skill_level =   1	name = [Equipped with Shield]	desc = [Increases shield defense rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3548	skill_level =   1	name = [Equipped with Shield]	desc = [Increases shield defense rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3549	skill_level =   1	name = [Equipped with Shield]	desc = [Increases shield defense rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3550	skill_level =   1	name = [Equipped with Shield]	desc = [Increases shield defense rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3551	skill_level =   1	name = [Equipped with Shield]	desc = [Returns damage inflicted by enemy back upon him. Not applied to damage inflicted by a skill or remote attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3552	skill_level =   1	name = [Special Ability: PvP Damage]	desc = [Increases damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3552	skill_level =   2	name = [Special Ability: PvP Damage]	desc = [Launches an attack that strikes multiple opponents, and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3553	skill_level =   1	name = [Imperial Crusader Heavy Armor Set]	desc = [Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+2, DEX-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3554	skill_level =   1	name = [Equipped with Shield]	desc = [Additional resistance to Poison/Bleed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3555	skill_level =   1	name = [Draconic Light Armor Set]	desc = [Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+1, STR+1, CON-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3556	skill_level =   1	name = [Major Arcana Robe Set]	desc = [Decreases chance of magic casting being canceled. Increases resistance to shock attacks, M. Atk., Speed and maximum weight limit. WIT+1, INT+1, MEN-2]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3557	skill_level =   1	name = [Necklace of Valakas]	desc = [Increases resistance to fire/water attacks, MaxHP, P. Atk., M. Atk. and damage magic critical attack rate. Decreases skill re-use time. Reflects some of the physical damage received back upon the enemy (does not include damage from skill or range attacks).]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3558	skill_level =   1	name = [Earring of Antharas]	desc = [Increases resistance to earth attacks and bleed/shock/mental attacks, and improves the effectiveness of HP recovery magic. Decreases skill MP consumption and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks).]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3559	skill_level =   1	name = [Earring of Zaken]	desc = [Increases resistance to bleed/shock/mental attacks, improves the effect of HP regeneration magic and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks).]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3560	skill_level =   1	name = [Earring of Orfen]	desc = [Increases healing from heal spells and resistance to Bleed attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3561	skill_level =   1	name = [Ring of Baium]	desc = [Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy, Atk. Spd. and Casting Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3562	skill_level =   1	name = [Ring of Ant Queen]	desc = [Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3563	skill_level =   1	name = [Ring of Core]	desc = [Increases Accuracy, and resistance to Poison attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3564	skill_level =   1	name = [Special Ability: Haste]	desc = [Increases Atk.Speed and enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3565	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3566	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3567	skill_level =   1	name = [Special Ability: Focus]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3568	skill_level =   1	name = [Special Ability: HP Drain]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or range attack.  Enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3569	skill_level =   1	name = [Special Ability: HP Regeneration]	desc = [Increases HP regeneration rate and enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3570	skill_level =   1	name = [Special Ability: Robust Health]	desc = [Increases MaxHP, MaxMP, MaxCP and enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3571	skill_level =   1	name = [Special Ability: Crt. Stun]	desc = [Temporarily stuns and paralyzes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3572	skill_level =   1	name = [Special Ability: Crt. Damage]	desc = [Increases critical attack success rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3573	skill_level =   1	name = [Special Ability: Guidance]	desc = [Increases Accuracy and enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3574	skill_level =   1	name = [Special Ability: Crt. Slow]	desc = [Temporarily decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3575	skill_level =   1	name = [Special Ability: Empower Option]	desc = [Increases M. Atk. Enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3576	skill_level =   1	name = [Special Ability: MP Regeneration]	desc = [Increases MP regeneration rate and enhances damage to target during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3577	skill_level =   1	name = [Special Ability: Magic Hold]	desc = [Magically immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3578	skill_level =   1	name = [Special Ability: Infinity Blade]	desc = [Decreases enemy's P. Def. during critical attacks. Also increases MaxHP, MaxMP, MaxCP, shield defense capability and damage inflicted during PvP.  Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks).]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3579	skill_level =   1	name = [Decrease P. Def.]	desc = [Temporarily decreases P. Def. Effect 3]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3580	skill_level =   1	name = [Special Ability: Infinity Axe]	desc = [Dazzles the enemy to distraction during a critical attack. Also increases MaxHP, MaxMP, MaxCP, shield defense capability and damage inflicted during PvP. Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks).]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3581	skill_level =   1	name = [Discord]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3582	skill_level =   1	name = [Special Ability: Infinity Cleaver]	desc = [Increases critical attack success rate/power, MaxHP, MaxCP and damage inflicted during PvP. Inflicts extra damage on critical attack. Reflects debuff attack back on enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3583	skill_level =   1	name = [Special Ability: Infinity Crusher]	desc = [Throws enemy into a state of shock during a critical attack. Increases MaxHP, MaxCP, Atk. Spd. and damage inflicted during PvP. Reflects debuff attack back on enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3584	skill_level =   1	name = [Shock]	desc = [Instantly throws enemy into a state of shock, immobilizing them.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3585	skill_level =   1	name = [Infinity Wing]	desc = [Blocks enemy's ability to use physical skills during a critical attack. Increases MaxHP, MaxMP, MaxCP, critical attack rate and damage inflicted during PvP. Reflects debuff attack back on enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3586	skill_level =   1	name = [Physical Skill Restraint]	desc = [Temporarily blocks opponent's ability to use physical skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3587	skill_level =   1	name = [Special Ability: Infinity Fang]	desc = [Throws the enemy into a state of shock during a critical attack. Increases MaxHP, MaxMP, MaxCP, Evasion and damage inflicted during PvP. Reflects debuff attack back on enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3588	skill_level =   1	name = [Shock]	desc = [Instantly throws enemy into a state of shock, immobilizing them.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3589	skill_level =   1	name = [Special Ability: Infinity Stinger]	desc = [Blocks enemy's ability to use magic skills during a critical attack. Increases MaxMP, MaxCP, Atk. Spd., MP regeneration rate, critical attack rate when attacking the enemy from behind, and damage inflicted during PvP. Restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks).]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3590	skill_level =   1	name = [Silence]	desc = [Temporarily blocks the use of magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3591	skill_level =   1	name = [Special Ability: Infinity Spear]	desc = [During a critical attack, this ability removes one or more of the enemy's buffs. It increases the character's Maximum HP, Maximum CP, Atk. Spd., and Accuracy, and gives a bonus to damage inflicted on an enemy during PvP. It reflects debuffs targeted upon the character back upon the enemy. It enables the character to attack multiple enemies.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3592	skill_level =   1	name = [Dispell]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3593	skill_level =   1	name = [Special Ability: Infinity Bow]	desc = [Decreases enemy's Speed during a critical attack. Increases MaxMP, MaxCP and damage inflicted during PvP. The skill re-use time is shortened, and MP consumption is reduced.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3594	skill_level =   1	name = [Slow]	desc = [Temporarily reduces target's Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3595	skill_level =   1	name = [Special Ability: Infinity Scepter]	desc = [When using good magic, regenerates HP by 100%. Also increases MaxHP, MaxCP, M. Atk., damage magic critical attack rate and damage inflicted during PvP. When casting magic, reduces MP consumption and cancel rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3596	skill_level =   1	name = [Full Recover]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3597	skill_level =   1	name = [Special Ability: Infinity Rod]	desc = [When using good magic, regenerates HP by 100%. Also increases MaxHP, MaxCP, Casting Spd., MP regeneration rate and damage inflicted during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3598	skill_level =   1	name = [Full Recover]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3599	skill_level =   1	name = [Polearm Multi-attack]	desc = [Enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   1	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   2	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   3	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   4	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   5	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   6	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   7	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   8	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3600	skill_level =   9	name = [Special Ability: Anger]	desc = [Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   1	name = [Special Ability: Haste]	desc = [Increases Atk.Spd., and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   2	name = [Special Ability: Haste]	desc = [Increases Atk.Spd., and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   3	name = [Special Ability: Haste]	desc = [Increases Atk.Spd., and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   4	name = [Special Ability: Haste]	desc = [Increases Atk.Spd., and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   5	name = [Special Ability: Haste]	desc = [Increases Atk.Spd., and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   6	name = [Special Ability: Haste]	desc = [Increases Atk.Spd., and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   7	name = [Special Ability: Haste]	desc = [Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   8	name = [Special Ability: Haste]	desc = [Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3601	skill_level =   9	name = [Special Ability: Haste]	desc = [Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   1	name = [Special Ability: Guidance]	desc = [Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   2	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   3	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   4	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   5	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   6	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   7	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   8	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3602	skill_level =   9	name = [Special Ability: Guidance]	desc = [Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   1	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   2	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   3	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   4	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   5	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   6	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   7	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   8	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =   9	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3603	skill_level =  10	name = [Demon Sword Zariche]	desc = [The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3604	skill_level =   1	name = [Frintezzas Necklace]	desc = [Increases resistance to dark/poison/bleed/paralysis/sleep attacks. Reduces skill re-use time. Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks).]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3605	skill_level =   1	name = [Clan Oath Heavy Armor Set]	desc = [Increases P. Def. and maximum HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3606	skill_level =   1	name = [Clan Oath Light Armor Set]	desc = [Increases P. Def. and Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3607	skill_level =   1	name = [Clan Oath Robe Set]	desc = [Increases P. Def. and Casting Spd.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3608	skill_level =   1	name = [Apella Heavy Armor Set]	desc = [Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a hold on an attacking player at a certain rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3609	skill_level =   1	name = [Apella Light Armor Set]	desc = [Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a Speed reduction curse on an attacking player.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3610	skill_level =   1	name = [Apella Robe Set]	desc = [Increases maximum CP/CP regeneration and decreases experience value penalty if killed by a player. Casts an Atk. Spd. reduction curse on attacking player.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3611	skill_level =   1	name = [Enchant Heavy Armor (Grade D)]	desc = [Increases P. Def. and MP regeneration by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3612	skill_level =   1	name = [Enchant Light Armor (Grade D)]	desc = [Increases M. Def. and Evasion by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3613	skill_level =   1	name = [Enchant Robe (Grade D)]	desc = [Increases P. Def. and weight capacity by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3614	skill_level =   1	name = [Enchant Heavy Armor (Grade C)]	desc = [Increases P. Def. and MP regeneration by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3615	skill_level =   1	name = [Enchant Light Armor (Grade C)]	desc = [Increases M. Def. and Evasion by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3616	skill_level =   1	name = [Enchant Robe (Grade C)]	desc = [Increases P. Def. and weight capacity by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3617	skill_level =   1	name = [Enchant Heavy Armor (Grade B)]	desc = [Increases P. Def. and MP regeneration by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3618	skill_level =   1	name = [Enchant Light Armor (Grade B)]	desc = [Increases M. Def. and Evasion by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3619	skill_level =   1	name = [Enchant Robe (Grade B)]	desc = [Increases P. Def. and weight capacity by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3620	skill_level =   1	name = [Enchant Heavy Armor (Grade A)]	desc = [Increases P. Def. and MP regeneration by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3621	skill_level =   1	name = [Enchant Light Armor (Grade A)]	desc = [Increases M. Def. and Evasion by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3622	skill_level =   1	name = [Enchant Robe (Grade A)]	desc = [Increases P. Def. and weight capacity by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3623	skill_level =   1	name = [Enchant Heavy Armor (Grade S)]	desc = [Increases P. Def. and MP regeneration by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3624	skill_level =   1	name = [Enchant Light Armor (Grade S)]	desc = [Increases M. Def. and Evasion by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 3625	skill_level =   1	name = [Enchant Robe (Grade S)]	desc = [Increases P. Def. and weight capacity by enchanting set items.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7000	skill_level =   1	name = [NPC Default]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7001	skill_level =   1	name = [Dispel Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7002	skill_level =   1	name = [Dispel Debuff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7003	skill_level =   1	name = [Dispel All]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7004	skill_level =   2	name = [Dispel Petrification]	desc = [Cures petrification with the effect of 2 or less.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7005	skill_level =   4	name = [Greater Chant of Vampire]	desc = [Temporarily allows party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7006	skill_level =  13	name = [The Love of Pa'agrio]	desc = [Greatly enhances alliance members' HP restoration.  Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7007	skill_level =   4	name = [Greater Seal of Flame]	desc = [A protective ring of fire that continuously reduces HP of surrounding enemies and their alliance members. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7008	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7009	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7010	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7011	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7012	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7013	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7014	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7015	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7016	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7017	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7018	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7019	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7020	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7021	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7022	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7023	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7024	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7025	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7026	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7027	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7028	skill_level =   1	name = [not_used]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7029	skill_level =   1	name = [Super Haste]	desc = [Speed is increased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7029	skill_level =   2	name = [Super Haste]	desc = [speed is increased significantly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7029	skill_level =   3	name = [Super Haste]	desc = [Speed is increased dramatically.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7029	skill_level =   4	name = [Super Haste]	desc = [Grants the combined power of two warriors.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7030	skill_level =   1	name = [Summon King Bugbear]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7031	skill_level =   1	name = [Summon Skeleton Royal Guard]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 7032	skill_level =   1	name = [Summon Hunter Gargoyle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   1	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   2	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   3	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   4	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   5	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   6	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   7	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   8	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =   9	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =  10	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =  11	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4001	skill_level =  12	name = [NPC Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   1	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   2	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   3	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   4	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   5	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   6	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   7	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   8	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =   9	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =  10	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =  11	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4002	skill_level =  12	name = [NPC HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4003	skill_level =   1	name = [Golem Body]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4004	skill_level =   1	name = [Fragile Skull]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4005	skill_level =   1	name = [Floating Target]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4006	skill_level =   1	name = [Burning Wood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4007	skill_level =   1	name = [Immortal Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4008	skill_level =   1	name = [Insect Skin]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4009	skill_level =   1	name = [Resist Fire]	desc = [Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4009	skill_level =   2	name = [Resist Fire]	desc = [Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4009	skill_level =   3	name = [Resist Fire]	desc = [Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4009	skill_level =   4	name = [Resist Fire]	desc = [Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4009	skill_level =   5	name = [Resist Fire]	desc = [Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4010	skill_level =   1	name = [Resist Water]	desc = [Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4010	skill_level =   2	name = [Resist Water]	desc = [Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4010	skill_level =   3	name = [Resist Water]	desc = [Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4010	skill_level =   4	name = [Resist Water]	desc = [Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4010	skill_level =   5	name = [Resist Water]	desc = [Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4011	skill_level =   1	name = [Resist Wind]	desc = [Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4011	skill_level =   2	name = [Resist Wind]	desc = [Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4011	skill_level =   3	name = [Resist Wind]	desc = [Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4011	skill_level =   4	name = [Resist Wind]	desc = [Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4011	skill_level =   5	name = [Resist Wind]	desc = [Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4012	skill_level =   1	name = [Resist Earth]	desc = [Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4012	skill_level =   2	name = [Resist Earth]	desc = [Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4012	skill_level =   3	name = [Resist Earth]	desc = [Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4012	skill_level =   4	name = [Resist Earth]	desc = [Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4012	skill_level =   5	name = [Resist Earth]	desc = [Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4013	skill_level =   1	name = [Resistance to Fire, Vulnerable to Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4014	skill_level =   1	name = [Resistance to Water, Vulnerable to Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4015	skill_level =   1	name = [Resistance to Wind, Vulnerable to Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4016	skill_level =   1	name = [Resistance to Earth, Vulnerable to Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4017	skill_level =   1	name = [Queen Ant Brandish]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4018	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4019	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4020	skill_level =   1	name = [Heal Queen Ant1]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4021	skill_level =   1	name = [Queen Ant]	desc = [Vulnerable to fire attack but possesses great resistance against archery attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4022	skill_level =   1	name = [Body of Nurse Ant]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4023	skill_level =   1	name = [Body of Royal Guard Ant]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4024	skill_level =   1	name = [Heal Queen Ant2]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   1	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   2	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   3	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   4	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   5	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   6	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   7	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   8	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =   9	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =  10	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =  11	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4025	skill_level =  12	name = [Master Recharge]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4026	skill_level =   1	name = [Gludio Flame]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4027	skill_level =   1	name = [Gludio Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4028	skill_level =   1	name = [NPC Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4028	skill_level =   2	name = [NPC Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4028	skill_level =   3	name = [NPC Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4029	skill_level =   1	name = [NPC Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4029	skill_level =   2	name = [NPC Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4029	skill_level =   3	name = [NPC Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4030	skill_level =   1	name = [NPC Clan Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4030	skill_level =   2	name = [NPC Clan Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4030	skill_level =   3	name = [NPC Clan Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4031	skill_level =   1	name = [NPC Clan Aegis]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4031	skill_level =   2	name = [NPC Clan Aegis]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4031	skill_level =   3	name = [NPC Clan Aegis]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   1	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   2	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   3	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   4	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   5	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   6	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   7	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   8	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =   9	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =  10	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =  11	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4032	skill_level =  12	name = [NPC Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   1	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   2	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   3	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   4	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   5	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   6	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   7	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   8	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =   9	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =  10	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =  11	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4033	skill_level =  12	name = [NPC Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4034	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   7	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   8	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =   9	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =  10	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =  11	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4035	skill_level =  12	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   7	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   8	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =   9	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =  10	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =  11	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4036	skill_level =  12	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4037	skill_level =   1	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4037	skill_level =   2	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4037	skill_level =   3	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4038	skill_level =   1	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4038	skill_level =   2	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4038	skill_level =   3	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4038	skill_level =   4	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4038	skill_level =   5	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   1	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   2	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   3	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   4	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   5	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   6	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   7	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   8	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =   9	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =  10	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =  11	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4039	skill_level =  12	name = [NPC MP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   1	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   2	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   3	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   4	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   5	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   6	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   7	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   8	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =   9	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =  10	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =  11	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4040	skill_level =  12	name = [NPC Bow Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4041	skill_level =   1	name = [Cruma Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4041	skill_level =   2	name = [Cruma Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4042	skill_level =   1	name = [Nurka Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4043	skill_level =   1	name = [Partisan Flame]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4044	skill_level =   1	name = [Partisan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4045	skill_level =   1	name = [Resist Full Magic Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   1	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   2	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   3	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   4	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   5	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   6	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   7	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4046	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4047	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4048	skill_level =   1	name = [NPC Dash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4048	skill_level =   2	name = [NPC Dash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4048	skill_level =   3	name = [NPC Dash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   1	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   2	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   3	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   4	name = [Cubic DD]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   5	name = [Cubic DD]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   6	name = [Cubic DD]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   7	name = [Cubic DD]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4049	skill_level =   8	name = [Cubic DD]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4050	skill_level =   1	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4050	skill_level =   2	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4050	skill_level =   3	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4050	skill_level =   4	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4050	skill_level =   5	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4050	skill_level =   6	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4050	skill_level =   7	name = [Cubic Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =   1	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =   2	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =   3	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =   4	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =   5	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =   6	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =   7	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4051	skill_level =  20	name = [Cubic Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4052	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4052	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4052	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4052	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4052	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4052	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   1	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   2	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   3	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   4	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   5	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   6	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   7	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4053	skill_level =   8	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   1	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   2	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   3	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   4	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   5	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   6	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   7	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4054	skill_level =   8	name = [Decrease P.Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   1	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   2	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   3	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   4	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   5	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   6	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   7	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4055	skill_level =   8	name = [Decrease Atk.Speed]	desc = [Temporarily reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4056	skill_level =   1	name = [Immortal Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4057	skill_level =   1	name = [Insect Weak Point]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4058	skill_level =   1	name = [Plant Weak Point]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4059	skill_level =   1	name = [Animal Weak Point]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4060	skill_level =   1	name = [Beast Weak Point]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4061	skill_level =   1	name = [Dragon Weak Point]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4062	skill_level =   1	name = [Orfen]	desc = [Vulnerable to fire attack but possesses great resistance against archery attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4063	skill_level =   1	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4064	skill_level =   1	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   1	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   2	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   3	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   4	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   5	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   6	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   7	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   8	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =   9	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =  10	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =  11	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4065	skill_level =  12	name = [NPC Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   1	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   2	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   3	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   4	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   5	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   6	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   7	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   8	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =   9	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =  10	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =  11	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4066	skill_level =  12	name = [NPC Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   1	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   2	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   3	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   4	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   5	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   6	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   7	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   8	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =   9	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =  10	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =  11	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4067	skill_level =  12	name = [NPC Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   1	name = [Mechanical Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   2	name = [Mechanical Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   3	name = [Mechanical Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   4	name = [Mechanical Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   5	name = [Mechanical Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   6	name = [Mechanical Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   7	name = [Mechanical Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   8	name = [Mech Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =   9	name = [Mech Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =  10	name = [Mech Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =  11	name = [Mech Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4068	skill_level =  12	name = [Mech Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   1	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   2	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   3	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   4	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   5	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   6	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   7	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   8	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =   9	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =  10	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =  11	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4069	skill_level =  12	name = [NPC Curve Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4070	skill_level =   1	name = [Decrease Atk.Speed]	desc = [Reduction in Atk.Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4071	skill_level =   1	name = [Resist Bow Weapons]	desc = [Resistant to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4071	skill_level =   2	name = [Resist Bow Weapons]	desc = [Resistant to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4071	skill_level =   3	name = [Resist Bow Weapons]	desc = [Resistant to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4071	skill_level =   4	name = [Resist Bow Weapons]	desc = [Resistant to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4071	skill_level =   5	name = [Resist Bow Weapons]	desc = [Resistant to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   1	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   2	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   3	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   4	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   5	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   6	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   7	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   8	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =   9	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =  10	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =  11	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4072	skill_level =  12	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   1	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   2	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   3	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   4	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   5	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   6	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   7	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   8	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =   9	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =  10	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =  11	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4073	skill_level =  12	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4074	skill_level =   1	name = [NPC Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4074	skill_level =   2	name = [NPC Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   1	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   2	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   3	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   4	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   5	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   6	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   7	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   8	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =   9	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =  10	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =  11	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4075	skill_level =  12	name = [Shock]	desc = [You are in a state of shock that temporarily prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4076	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4076	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4076	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   1	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   2	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   3	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   4	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   5	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   6	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   7	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   8	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =   9	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =  10	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =  11	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4077	skill_level =  12	name = [NPC Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   1	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   2	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   3	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   4	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   5	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   6	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   7	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   8	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =   9	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =  10	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =  11	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4078	skill_level =  12	name = [NPC Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4079	skill_level =   1	name = [Siege Hammer]	desc = [Powerfully attacks castle gates, castle walls etc.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4080	skill_level =   1	name = [Dark Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4081	skill_level =   1	name = [Pretending to steal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4082	skill_level =   1	name = [Poison of Death]	desc = [You have been infected by a fatal poison.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4083	skill_level =   1	name = [Die! You fool!]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   1	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   2	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   3	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   4	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   5	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   6	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   7	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   8	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =   9	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4084	skill_level =  10	name = [Resist Physical Attack]	desc = [Resistant to physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4085	skill_level =   1	name = [Critical Power]	desc = [Provides powerful critical attack capability.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4086	skill_level =   1	name = [Critical Chance]	desc = [Increased critical attack rate.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   1	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   2	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   3	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   4	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   5	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   6	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   7	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   8	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =   9	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =  10	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =  11	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4087	skill_level =  12	name = [NPC Blaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   1	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   2	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   3	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   4	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   5	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   6	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   7	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   8	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =   9	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =  10	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =  11	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4088	skill_level =  12	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4089	skill_level =   1	name = [NPC Bear Spirit Totem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4090	skill_level =   1	name = [NPC Wolf Spirit Totem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4091	skill_level =   1	name = [NPC Ogre Spirit Totem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4092	skill_level =   1	name = [NPC Puma Spirit Totem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4093	skill_level =   1	name = [Evasion]	desc = [High rate of evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   1	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   2	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   3	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   4	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   5	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   6	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   7	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   8	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =   9	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =  10	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =  11	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4094	skill_level =  12	name = [NPC Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4095	skill_level =   1	name = [Damage Shield]	desc = [Reflects back a portion of damage inflicted by an enemy P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4096	skill_level =   1	name = [NPC Hawkeye]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4096	skill_level =   2	name = [NPC Hawkeye]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4096	skill_level =   3	name = [NPC Hawkeye]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   1	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   2	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   3	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   4	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   5	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   6	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   7	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   8	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =   9	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =  10	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =  11	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4097	skill_level =  12	name = [NPC Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   1	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   2	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   3	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   4	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   5	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   6	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   7	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   8	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =   9	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =  10	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =  11	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4098	skill_level =  12	name = [Silence]	desc = [Instantly blocks magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4099	skill_level =   1	name = [NPC Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4099	skill_level =   2	name = [NPC Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   1	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   2	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   3	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   4	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   5	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   6	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   7	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   8	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =   9	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =  10	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =  11	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4100	skill_level =  12	name = [NPC Prominence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   1	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   2	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   3	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   4	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   5	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   6	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   7	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   8	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =   9	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =  10	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =  11	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4101	skill_level =  12	name = [NPC Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4102	skill_level =   1	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4102	skill_level =   2	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4102	skill_level =   3	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4103	skill_level =   1	name = [NPC Ultimate Evasion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4103	skill_level =   2	name = [NPC Ultimate Evasion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   1	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   2	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   3	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   4	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   5	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   6	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   7	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   8	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =   9	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =  10	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =  11	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4104	skill_level =  12	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   1	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   2	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   3	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   4	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   5	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   6	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   7	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   8	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =   9	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =  10	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =  11	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4105	skill_level =  12	name = [NPC Straight Beam Cannon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4106	skill_level =   1	name = [Antharas Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4107	skill_level =   1	name = [Antharas Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4108	skill_level =   1	name = [Antharas Terror]	desc = [Fills targets with fear, causing them to act against their will.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4109	skill_level =   1	name = [Curse of Antharas]	desc = [You have been touched by the curse of Antharas, which has temporarily decreased all your combat stats.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4110	skill_level =   1	name = [Mouth Odor Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4111	skill_level =   1	name = [Antharas Fossilization]	desc = [Temporarily turns the target to stone, immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4112	skill_level =   1	name = [Ordinary Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4113	skill_level =   1	name = [Animal doing ordinary attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4114	skill_level =   1	name = [Aden Flame]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4115	skill_level =   1	name = [Aden Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   1	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   2	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   3	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   4	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   5	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   6	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   7	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   8	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =   9	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4116	skill_level =  10	name = [Resist M. Atk.]	desc = [Resistant to M. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   1	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   2	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   3	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   4	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   5	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   6	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   7	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   8	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =   9	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =  10	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =  11	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4117	skill_level =  12	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   1	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   2	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   3	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   4	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   5	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   6	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   7	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   8	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =   9	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =  10	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =  11	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4118	skill_level =  12	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4119	skill_level =   1	name = [Decrease Accuracy]	desc = [Instantly reduces Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4119	skill_level =   2	name = [Decrease Accuracy]	desc = [Instantly reduces Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4119	skill_level =   3	name = [Decrease Accuracy]	desc = [Instantly reduces Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4120	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   1	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   2	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   3	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   4	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   5	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   6	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   7	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   8	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =   9	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =  10	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =  11	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4121	skill_level =  12	name = [Summoned Monster Magic Protection]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4122	skill_level =   1	name = [Antharas]	desc = [Vulnerable to wind attacks but has a very powerful resistance to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   1	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   2	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   3	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   4	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   5	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   6	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   7	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   8	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =   9	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =  10	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =  11	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4123	skill_level =  12	name = [Hostile Feeling]	desc = [Causes the enemy to target you for attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   1	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   2	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   3	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   4	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   5	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   6	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   7	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   8	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =   9	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =  10	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =  11	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4124	skill_level =  12	name = [NPC Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4125	skill_level =   1	name = [Antharas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4126	skill_level =   1	name = [Reduction in recovery time]	desc = [Skill recovery time is reduced temporarily.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4127	skill_level =   1	name = [Baium: General Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4128	skill_level =   1	name = [Wind Of Force]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4129	skill_level =   1	name = [Earthquake]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4130	skill_level =   1	name = [Striking of Thunderbolt]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4131	skill_level =   1	name = [Shock]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4132	skill_level =   1	name = [Spear: Pound the Ground]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4133	skill_level =   1	name = [Angel Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4134	skill_level =   1	name = [Seal Skill]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4135	skill_level =   1	name = [Baium Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4136	skill_level =   1	name = [Baium's Gift]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   1	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   2	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   3	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   4	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   5	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   6	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   7	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   8	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =   9	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =  10	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =  11	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4137	skill_level =  12	name = [Hydro Screw]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   1	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   2	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   3	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   4	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   5	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   6	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   7	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   8	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =   9	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =  10	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =  11	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4138	skill_level =  12	name = [NPC AE - Corpse Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   1	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   2	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   3	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   4	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   5	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   6	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   7	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   8	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =   9	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =  10	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =  11	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4139	skill_level =  12	name = [Boom Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   1	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   2	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   3	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   4	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   5	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   6	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   7	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   8	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =   9	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =  10	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =  11	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4140	skill_level =  12	name = [Contract Payment]	desc = [Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   1	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   2	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   3	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   4	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   5	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   6	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   7	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   8	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =   9	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =  10	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =  11	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4141	skill_level =  12	name = [NPC Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   1	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   2	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   3	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   4	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   5	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   6	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   7	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   8	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =   9	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =  10	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =  11	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4142	skill_level =  12	name = [NPC Fast Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   1	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   2	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   3	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   4	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   5	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   6	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   7	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4143	skill_level =   8	name = [Treasure Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   1	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   2	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   3	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   4	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   5	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   6	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   7	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   8	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =   9	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  10	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  11	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  12	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  13	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  14	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  15	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  16	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  17	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  18	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  19	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  20	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  21	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  22	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  23	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  24	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  25	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  26	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  27	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  28	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  29	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  30	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  31	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  32	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  33	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  34	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  35	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  36	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  37	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  38	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  39	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  40	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  41	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  42	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  43	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  44	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  45	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  46	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  47	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  48	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  49	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  50	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  51	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  52	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  53	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  54	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  55	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  56	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  57	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  58	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  59	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  60	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  61	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  62	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  63	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  64	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  65	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  66	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  67	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  68	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  69	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  70	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  71	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  72	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  73	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  74	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  75	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  76	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  77	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  78	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  79	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4144	skill_level =  80	name = [Mimic Strong Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4145	skill_level =   1	name = [Decrease P. Atk.]	desc = [Reduction in P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4145	skill_level =   2	name = [Decrease P. Atk.]	desc = [Reduction in P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4145	skill_level =   3	name = [Decrease P. Atk.]	desc = [Reduction in P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4146	skill_level =   1	name = [Decrease P. Def.]	desc = [Temporarily reduces one's P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4146	skill_level =   2	name = [Decrease P. Def.]	desc = [Temporarily reduces one's P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4146	skill_level =   3	name = [Decrease P. Def.]	desc = [Temporarily reduces one's P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4147	skill_level =   1	name = [Area Dispel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4147	skill_level =   2	name = [Area Dispel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4147	skill_level =   3	name = [Area Dispel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4147	skill_level =   4	name = [Area Dispel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4147	skill_level =   5	name = [Area Dispel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4147	skill_level =   6	name = [Area Dispel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4147	skill_level =   7	name = [Area Dispel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   7	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   8	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =   9	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =  10	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =  11	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4148	skill_level =  12	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   1	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   2	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   3	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   4	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   5	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   6	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   7	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   8	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =   9	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =  10	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =  11	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4149	skill_level =  12	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   1	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   2	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   3	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   4	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   5	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   6	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   7	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   8	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =   9	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =  10	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =  11	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4150	skill_level =  12	name = [Flame]	desc = [Burning flames engulf you, inflicting continuous damage. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   1	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   2	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   3	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   4	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   5	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   6	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   7	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   8	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =   9	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =  10	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =  11	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4151	skill_level =  12	name = [NPC Windstrike - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   1	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   2	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   3	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   4	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   5	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   6	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   7	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   8	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =   9	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =  10	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =  11	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4152	skill_level =  12	name = [NPC HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4153	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   1	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   2	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   3	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   4	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   5	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   6	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   7	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   8	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =   9	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =  10	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =  11	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4154	skill_level =  12	name = [NPC MP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   1	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   2	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   3	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   4	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   5	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   6	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   7	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   8	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =   9	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =  10	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =  11	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4155	skill_level =  12	name = [NPC Twister - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   1	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   2	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   3	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   4	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   5	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   6	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   7	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   8	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =   9	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =  10	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =  11	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4156	skill_level =  12	name = [NPC Curve Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   1	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   2	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   3	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   4	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   5	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   6	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   7	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   8	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =   9	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =  10	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =  11	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4157	skill_level =  12	name = [NPC Blaze - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   1	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   2	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   3	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   4	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   5	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   6	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   7	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   8	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =   9	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =  10	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =  11	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4158	skill_level =  12	name = [NPC Prominence - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   1	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   2	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   3	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   4	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   5	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   6	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   7	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   8	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =   9	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =  10	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =  11	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4159	skill_level =  12	name = [NPC Straight Beam Cannon - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   1	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   2	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   3	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   4	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   5	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   6	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   7	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   8	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =   9	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =  10	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =  11	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4160	skill_level =  12	name = [NPC Aura Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4161	skill_level =   1	name = [Summon PC]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4162	skill_level =   1	name = [Decrease Atk. Speed]	desc = [Reduction in Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4162	skill_level =   2	name = [Decrease Atk. Speed]	desc = [Reduction in Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4162	skill_level =   3	name = [Decrease Atk. Speed]	desc = [Reduction in Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   1	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   2	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   3	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   4	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   5	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   6	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   7	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   8	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =   9	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =  10	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =  11	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4163	skill_level =  12	name = [NPC Self Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   1	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   2	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   3	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   4	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   5	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   6	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   7	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   8	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4164	skill_level =   9	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   1	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   2	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   3	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   4	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   5	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   6	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   7	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   8	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4165	skill_level =   9	name = [Icy Air]	desc = [Inflicts continuous damage by Icy Air. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4166	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4167	skill_level =   1	name = [Curse of Fairy Mimyu]	desc = [Fairy Mimyu's Curse reduces Physical Dmg and Atk. Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   7	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   8	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =   9	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =  10	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =  11	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4182	skill_level =  12	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   1	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   2	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   3	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   4	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   5	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   6	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   7	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   8	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =   9	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =  10	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =  11	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4183	skill_level =  12	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   1	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   2	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   3	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   4	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   5	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   6	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   7	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   8	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =   9	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =  10	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =  11	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4184	skill_level =  12	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   1	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   2	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   3	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   4	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   5	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   6	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   7	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4185	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4186	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4187	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   1	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   2	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   3	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   4	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   5	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   6	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   7	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   8	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =   9	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =  10	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =  11	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4188	skill_level =  12	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   1	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   2	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   3	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   4	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   5	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   6	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   7	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   8	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =   9	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =  10	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =  11	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4189	skill_level =  12	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   1	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   2	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   3	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   4	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   5	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   6	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   7	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   8	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =   9	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =  10	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =  11	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4190	skill_level =  12	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   1	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   2	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   3	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   4	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   5	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   6	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   7	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   8	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =   9	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =  10	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =  11	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4191	skill_level =  12	name = [BOSS Windstrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   1	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   2	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   3	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   4	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   5	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   6	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   7	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   8	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =   9	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =  10	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =  11	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4192	skill_level =  12	name = [BOSS HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   1	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   2	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   3	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   4	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   5	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   6	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   7	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   8	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =   9	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =  10	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =  11	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4193	skill_level =  12	name = [BOSS Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   1	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   2	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   3	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   4	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   5	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   6	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   7	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   8	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =   9	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =  10	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =  11	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4194	skill_level =  12	name = [BOSS Aura Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   1	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   2	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   3	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   4	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   5	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   6	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   7	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   8	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =   9	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =  10	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =  11	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4195	skill_level =  12	name = [BOSS Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4196	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4197	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   7	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   8	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =   9	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =  10	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =  11	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4198	skill_level =  12	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   1	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   2	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   3	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   4	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   5	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   6	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   7	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   8	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =   9	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =  10	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =  11	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4199	skill_level =  12	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   1	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   2	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   3	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   4	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   5	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   6	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   7	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   8	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =   9	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =  10	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =  11	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4200	skill_level =  12	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   1	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   2	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   3	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   4	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   5	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   6	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   7	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4201	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4202	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4203	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   1	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   2	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   3	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   4	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   5	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   6	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   7	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   8	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =   9	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =  10	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =  11	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4204	skill_level =  12	name = [Bleed]	desc = [Inflicts a wound, reducing HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   1	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   2	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   3	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   4	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   5	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   6	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   7	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   8	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =   9	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =  10	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =  11	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4205	skill_level =  12	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   1	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   2	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   3	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   4	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   5	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   6	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   7	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   8	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =   9	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =  10	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =  11	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4206	skill_level =  12	name = [Decrease MP]	desc = [Decreases the target's usable amount of MP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   1	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   2	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   3	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   4	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   5	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   6	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   7	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   8	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =   9	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =  10	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =  11	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4211	skill_level =  12	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   1	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   2	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   3	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   4	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   5	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   6	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   7	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   8	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =   9	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =  10	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =  11	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4212	skill_level =  12	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   1	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   2	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   3	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   4	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   5	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   6	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   7	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   8	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =   9	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =  10	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =  11	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4213	skill_level =  12	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   1	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   2	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   3	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   4	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   5	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   6	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   7	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   8	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =   9	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =  10	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =  11	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4214	skill_level =  12	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4215	skill_level =   1	name = [Raid Curse]	desc = [You have been cursed by a Guardian Spirit.  No magic or physical skills can be used at this time.  This curse befalls those who attempt to challenge a raid boss who is 9 or more levels below their own.  Although irreversible, this state is temporary.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4216	skill_level =   1	name = [Scatter Enemy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4217	skill_level =   1	name = [none]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4218	skill_level =   1	name = [Absorb HP MP]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4219	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4220	skill_level =   1	name = [Deadly Two-Sword Weapon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4221	skill_level =   1	name = [Deadly Two-Sword Weapon: Range Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4222	skill_level =   1	name = [Instant Move]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4223	skill_level =   1	name = [Face Chance: Night to Day]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4224	skill_level =   1	name = [Face Chance: Day to Night]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4225	skill_level =   1	name = [Resist Shock Attacks]	desc = [Resistant to Shock Attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4225	skill_level =   2	name = [Resist Shock Attacks]	desc = [Resistant to Shock Attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4225	skill_level =   3	name = [Resist Shock Attacks]	desc = [Resistant to Shock Attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4225	skill_level =   4	name = [Resist Shock Attacks]	desc = [Resistant to Shock Attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4225	skill_level =   5	name = [Resist Shock Attacks]	desc = [Resistant to Shock Attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4226	skill_level =   1	name = [Ban Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4227	skill_level =   1	name = [Zaken Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   1	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   2	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   3	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   4	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   5	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   6	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   7	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   8	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =   9	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =  10	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =  11	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4228	skill_level =  12	name = [NPC Double Dagger Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   1	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   2	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   3	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   4	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   5	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   6	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   7	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   8	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =   9	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =  10	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =  11	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4229	skill_level =  12	name = [NPC Double Wind Fist]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4230	skill_level =   1	name = [Wild Cannon]	desc = [Launches a devastating attack against castle gates and walls.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   1	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   2	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   3	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   4	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   5	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   6	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   7	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   8	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =   9	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =  10	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =  11	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4231	skill_level =  12	name = [NPC Spit Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   1	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   2	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   3	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   4	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   5	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   6	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   7	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   8	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =   9	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =  10	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =  11	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4232	skill_level =  12	name = [NPC AE Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4233	skill_level =   1	name = [Vampiric Attack]	desc = [Absorbs an enemy's HP with each attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4235	skill_level =   1	name = [none]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4236	skill_level =   1	name = [Decrease Heal]	desc = [Reduces the effectiveness of recovery magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4237	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4238	skill_level =   1	name = [Increase Re-use Time]	desc = [Instantly increases physical/magic skill recovery time.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4239	skill_level =   1	name = [Antharas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4240	skill_level =   1	name = [Antharas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4241	skill_level =   1	name = [Antharas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4242	skill_level =   1	name = [Zaken Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4243	skill_level =   1	name = [Venomous Poison]	desc = [A deadly toxin courses through your bloodstream, gradually reducing your HP.  Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   1	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   2	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   3	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   4	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   5	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   6	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   7	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   8	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =   9	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =  10	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =  11	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4244	skill_level =  12	name = [NPC Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4245	skill_level =   1	name = [Mimic of Wrath]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4246	skill_level =   1	name = [Strong in "nan" activity magic DOT]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   1	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   2	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   3	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   4	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   5	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   6	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   7	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   8	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =   9	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =  10	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =  11	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4247	skill_level =  12	name = [NPC Windstrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   1	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   2	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   3	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   4	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   5	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   6	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   7	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   8	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =   9	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =  10	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =  11	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4248	skill_level =  12	name = [NPC HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4249	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   1	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   2	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   3	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   4	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   5	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   6	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   7	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   8	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =   9	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =  10	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =  11	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4250	skill_level =  12	name = [NPC Twister - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   1	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   2	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   3	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   4	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   5	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   6	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   7	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   8	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =   9	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =  10	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =  11	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4251	skill_level =  12	name = [NPC Curve Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   1	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   2	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   3	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   4	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   5	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   6	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   7	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   8	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =   9	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =  10	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =  11	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4252	skill_level =  12	name = [NPC Flamestrike - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   1	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   2	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   3	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   4	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   5	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   6	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   7	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   8	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =   9	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =  10	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =  11	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4253	skill_level =  12	name = [NPC Blaze - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   1	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   2	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   3	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   4	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   5	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   6	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   7	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   8	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =   9	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =  10	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =  11	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4254	skill_level =  12	name = [NPC Prominence - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   1	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   2	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   3	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   4	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   5	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   6	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   7	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   8	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =   9	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =  10	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =  11	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4255	skill_level =  12	name = [NPC Straight Beam Cannon - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4256	skill_level =   1	name = [100% stun resistance.]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   1	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   2	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   3	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   4	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   5	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   6	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   7	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   8	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =   9	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =  10	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =  11	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4257	skill_level =  12	name = [NPC Hydroblast - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4258	skill_level =   1	name = [Hinder Strider]	desc = [Slows down the speed of a user who is riding a strider.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   1	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   2	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   3	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   4	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   5	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   6	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   7	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   8	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =   9	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =  10	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =  11	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4259	skill_level =  12	name = [Toxic Smoke]	desc = [Noxious fumes gradually decrease your HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   1	name = [Steel Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   2	name = [Steel Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   3	name = [Steel Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   4	name = [Steel Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   5	name = [Steel Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   6	name = [Steel Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   7	name = [Steel Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   8	name = [Steal Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =   9	name = [Steal Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =  10	name = [Steal Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =  11	name = [Steal Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4260	skill_level =  12	name = [Steal Blood]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   1	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   2	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   3	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   4	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   5	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   6	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   7	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   8	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =   9	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =  10	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =  11	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4261	skill_level =  12	name = [Mega Storm Strike]	desc = [Gathers and sends out a strong gust of wind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4262	skill_level =   2	name = [Holiday Wind Walk]	desc = [Temporarily increases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4263	skill_level =   1	name = [Holiday Haste]	desc = [Temporarily increases Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4264	skill_level =   1	name = [Holiday Empower]	desc = [Temporarily increases M. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4265	skill_level =   3	name = [Holiday Might]	desc = [Temporarily increases P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4266	skill_level =   3	name = [Holiday Shield]	desc = [Temporarily increases P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4267	skill_level =   1	name = [Grade Penalty]	desc = [A penalty applied when the grade of equipment one is wearing is not appropriate for one's level.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4268	skill_level =   1	name = [Danger Area]	desc = [You are located in an area in which you can can receive environmental damage or penalty.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4269	skill_level =   1	name = [Block All Chat]	desc = [A mode that blocks global chatting. Whispers cannot be heard.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4270	skill_level =   1	name = [Weight Penalty]	desc = [Your inventory weight limit exceeds 50%.  HP/MP regeneration and movement are greatly decreased, and any quest progression is suspended.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4270	skill_level =   2	name = [Weight Penalty]	desc = [Your inventory weight limit exceeds 66.6%.  HP/MP regeneration and movement are greatly decreased, and any quest progression is suspended.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4270	skill_level =   3	name = [Weight Penalty]	desc = [Your inventory weight limit exceeds 80%.  HP/MP regeneration and movement are greatly decreased, and any quest progression is suspended.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4270	skill_level =   4	name = [Weight Penalty]	desc = [Your inventory weight limit exceeds 100%.  HP/MP regeneration and movement are greatly decreased, and any quest progression is suspended.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4271	skill_level =   1	name = [Increase Force]	desc = [The force has been increased to level 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4271	skill_level =   2	name = [Increase Force]	desc = [The force has been increased to level 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4271	skill_level =   3	name = [Increase Force]	desc = [The force has been increased to level 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4271	skill_level =   4	name = [Increase Force]	desc = [The force has been increased to level 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4271	skill_level =   5	name = [Increase Force]	desc = [The force has been increased to level 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4271	skill_level =   6	name = [Increase Force]	desc = [The force has been increased to level 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4271	skill_level =   7	name = [Increase Force]	desc = [The force has been increased to level 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4272	skill_level =   1	name = [Greater Resist Bow Attack]	desc = [Very resistant to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4273	skill_level =   1	name = [Resist Daggers]	desc = [Resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4273	skill_level =   2	name = [Resist Daggers]	desc = [Resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4273	skill_level =   3	name = [Resist Daggers]	desc = [Resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4273	skill_level =   4	name = [Resist Daggers]	desc = [Resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4273	skill_level =   5	name = [Resist Daggers]	desc = [Resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4274	skill_level =   1	name = [Blunt Weapon Weak Point]	desc = [Vulnerable to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4274	skill_level =   2	name = [Blunt Weapon Weak Point]	desc = [Vulnerable to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4274	skill_level =   3	name = [Blunt Weapon Weak Point]	desc = [Vulnerable to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4274	skill_level =   4	name = [Blunt Weapon Weak Point]	desc = [Vulnerable to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4274	skill_level =   5	name = [Blunt Weapon Weak Point]	desc = [Vulnerable to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4275	skill_level =   1	name = [Sacred Attack Weak Point]	desc = [Vulnerable to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4275	skill_level =   2	name = [Sacred Attack Weak Point]	desc = [Vulnerable to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4275	skill_level =   3	name = [Sacred Attack Weak Point]	desc = [Vulnerable to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4275	skill_level =   4	name = [Sacred Attack Weak Point]	desc = [Vulnerable to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4275	skill_level =   5	name = [Sacred Attack Weak Point]	desc = [Vulnerable to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4276	skill_level =   1	name = [Bow Weapon Weak Point]	desc = [Vulnerable to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4276	skill_level =   2	name = [Bow Weapon Weak Point]	desc = [Vulnerable to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4276	skill_level =   3	name = [Bow Weapon Weak Point]	desc = [Vulnerable to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4276	skill_level =   4	name = [Bow Weapon Weak Point]	desc = [Vulnerable to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4276	skill_level =   5	name = [Bow Weapon Weak Point]	desc = [Vulnerable to archery attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4277	skill_level =   1	name = [Resist Poison Attacks]	desc = [Resistant to poison attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4277	skill_level =   2	name = [Resist Poison Attacks]	desc = [Resistant to poison attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4277	skill_level =   3	name = [Resist Poison Attacks]	desc = [Resistant to poison attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4277	skill_level =   4	name = [Resist Poison Attacks]	desc = [Resistant to poison attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4277	skill_level =   5	name = [Resist Poison Attacks]	desc = [Resistant to poison attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4278	skill_level =   1	name = [Dark Attack]	desc = [Launches a dark attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4279	skill_level =   1	name = [Fire Attack Weak Point]	desc = [Vulnerable to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4279	skill_level =   2	name = [Fire Attack Weak Point]	desc = [Vulnerable to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4279	skill_level =   3	name = [Fire Attack Weak Point]	desc = [Vulnerable to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4279	skill_level =   4	name = [Fire Attack Weak Point]	desc = [Vulnerable to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4279	skill_level =   5	name = [Fire Attack Weak Point]	desc = [Vulnerable to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4280	skill_level =   1	name = [Water Attack Weak Point]	desc = [Vulnerable to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4280	skill_level =   2	name = [Water Attack Weak Point]	desc = [Vulnerable to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4280	skill_level =   3	name = [Water Attack Weak Point]	desc = [Vulnerable to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4280	skill_level =   4	name = [Water Attack Weak Point]	desc = [Vulnerable to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4280	skill_level =   5	name = [Water Attack Weak Point]	desc = [Vulnerable to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4281	skill_level =   1	name = [Wind Attack Weak Point]	desc = [Vulnerable to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4281	skill_level =   2	name = [Wind Attack Weak Point]	desc = [Vulnerable to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4281	skill_level =   3	name = [Wind Attack Weak Point]	desc = [Vulnerable to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4281	skill_level =   4	name = [Wind Attack Weak Point]	desc = [Vulnerable to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4281	skill_level =   5	name = [Wind Attack Weak Point]	desc = [Vulnerable to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4282	skill_level =   1	name = [Earth Attack Weak Point]	desc = [Vulnerable to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4282	skill_level =   2	name = [Earth Attack Weak Point]	desc = [Vulnerable to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4282	skill_level =   3	name = [Earth Attack Weak Point]	desc = [Vulnerable to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4282	skill_level =   4	name = [Earth Attack Weak Point]	desc = [Vulnerable to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4282	skill_level =   5	name = [Earth Attack Weak Point]	desc = [Vulnerable to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4283	skill_level =   1	name = [Greater Resist Magic Attack]	desc = [Very resistant to magic attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4284	skill_level =   1	name = [Resist Bleed Attacks]	desc = [Resistant to Bleed attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4284	skill_level =   2	name = [Resist Bleed Attacks]	desc = [Resistant to Bleed attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4284	skill_level =   3	name = [Resist Bleed Attacks]	desc = [Resistant to Bleed attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4284	skill_level =   4	name = [Resist Bleed Attacks]	desc = [Resistant to Bleed attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4284	skill_level =   5	name = [Resist Bleed Attacks]	desc = [Resistant to Bleed attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4285	skill_level =   1	name = [Resist Sleep Attacks]	desc = [Resistant to Sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4285	skill_level =   2	name = [Resist Sleep Attacks]	desc = [Resistant to Sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4285	skill_level =   3	name = [Resist Sleep Attacks]	desc = [Resistant to Sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4285	skill_level =   4	name = [Resist Sleep Attacks]	desc = [Resistant to Sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4285	skill_level =   5	name = [Resist Sleep Attacks]	desc = [Resistant to Sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4286	skill_level =   1	name = [Greater Resist Sleep]	desc = [Very resistant to Sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4287	skill_level =   1	name = [Resist Hold Attacks]	desc = [Resistant to Hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4287	skill_level =   2	name = [Resist Hold Attacks]	desc = [Resistant to Hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4287	skill_level =   3	name = [Resist Hold Attacks]	desc = [Resistant to Hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4287	skill_level =   4	name = [Resist Hold Attacks]	desc = [Resistant to Hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4287	skill_level =   5	name = [Resist Hold Attacks]	desc = [Resistant to Hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4288	skill_level =   1	name = [Greater Resist Hold]	desc = [Very resistant to Hold attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4289	skill_level =   1	name = [Wyvern Breath]	desc = [A spewing out of wyvern breath that attacks multiple enemies. Success rate is best at close range.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4290	skill_level =   1	name = [Race]	desc = [Undead]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4291	skill_level =   1	name = [Race]	desc = [Construct]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4292	skill_level =   1	name = [Race]	desc = [Beast]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4293	skill_level =   1	name = [Race]	desc = [Animal]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4294	skill_level =   1	name = [Race]	desc = [Plant]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4295	skill_level =   1	name = [Race]	desc = [Humanoid]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4296	skill_level =   1	name = [Race]	desc = [Spirit]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4297	skill_level =   1	name = [Race]	desc = [Divine]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4298	skill_level =   1	name = [Race]	desc = [Demonic]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4299	skill_level =   1	name = [Race]	desc = [Dragon]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4300	skill_level =   1	name = [Race]	desc = [Giant]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4301	skill_level =   1	name = [Race]	desc = [Bug]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4302	skill_level =   1	name = [Race]	desc = [Fairy]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4303	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 2 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4304	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 3 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4305	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 4 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4306	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 5 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4307	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 6 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4308	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 7 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4309	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 8 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4310	skill_level =   1	name = [Strong Type]	desc = [Monster whose HP is 9 times higher than normal.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4311	skill_level =   1	name = [Feeble Type]	desc = [Monster with 1/2 the normal HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4312	skill_level =   1	name = [Heavy Armor]	desc = [Monster equipped with heavy armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4313	skill_level =   1	name = [Light Armor]	desc = [Monster equipped with light armor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   1	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   2	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   3	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   4	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   5	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   6	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   7	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   8	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =   9	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =  10	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =  11	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4314	skill_level =  12	name = [BOSS Holy Light Burst]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4315	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   1	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   2	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   3	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   4	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   5	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   6	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   7	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   8	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =   9	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =  10	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =  11	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4316	skill_level =  12	name = [BOSS Lilim Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4317	skill_level =   1	name = [Increase Rage Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4317	skill_level =   2	name = [Increase Rage Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4317	skill_level =   3	name = [Increase Rage Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4317	skill_level =   4	name = [Increase Rage Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4317	skill_level =   5	name = [Increase Rage Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4318	skill_level =   1	name = [Ultimate Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4319	skill_level =   1	name = [Paralysis]	desc = [Paralyzes a target, instantly immobilizing it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   7	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   8	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =   9	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =  10	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =  11	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4320	skill_level =  12	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4321	skill_level =   1	name = [Decrease P.Def]	desc = [Temporarily but significantly reduces P. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4322	skill_level =   1	name = [Wind Walk for Newbies]	desc = [Temporarily increases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4323	skill_level =   1	name = [Shield for Newbies]	desc = [Temporarily increases P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4324	skill_level =   1	name = [Bless the Body for Newbies]	desc = [Temporarily increases maximum HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4325	skill_level =   1	name = [Vampiric Rage for Newbies]	desc = [Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4326	skill_level =   1	name = [Regeneration for Newbies]	desc = [Temporarily increases ability to restore HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4327	skill_level =   1	name = [Haste for Newbies]	desc = [Temporarily increases Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4328	skill_level =   1	name = [Bless the Soul for Newbies]	desc = [Temporarily increases maximum MP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4329	skill_level =   1	name = [Acumen for Newbies]	desc = [Temporarily increases Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4330	skill_level =   1	name = [Concentration for Newbies]	desc = [Temporarily reduces the probability of damage and cancellation of magic. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4331	skill_level =   1	name = [Empower for Newbies]	desc = [Temporarily increases M. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4332	skill_level =   1	name = [Mental Aegis]	desc = [Provides powerful resistance to Hold, Sleep, Fear and Silence.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4333	skill_level =   1	name = [Resist Dark Attack]	desc = [Resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4333	skill_level =   2	name = [Resist Dark Attack]	desc = [Resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4333	skill_level =   3	name = [Resist Dark Attack]	desc = [Resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4333	skill_level =   4	name = [Resist Dark Attack]	desc = [Resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4333	skill_level =   5	name = [Resist Dark Attack]	desc = [Resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4334	skill_level =   1	name = [SSQ Cancel]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4335	skill_level =   1	name = [Sacred Attack]	desc = [Launches a sacred attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4336	skill_level =   1	name = [Dark Attack Weak Point]	desc = [Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4336	skill_level =   2	name = [Dark Attack Weak Point]	desc = [Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4336	skill_level =   3	name = [Dark Attack Weak Point]	desc = [Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4336	skill_level =   4	name = [Dark Attack Weak Point]	desc = [Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4336	skill_level =   5	name = [Dark Attack Weak Point]	desc = [Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4337	skill_level =   1	name = [Resist Sacred Attack]	desc = [Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4337	skill_level =   2	name = [Resist Sacred Attack]	desc = [Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4337	skill_level =   3	name = [Resist Sacred Attack]	desc = [Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4337	skill_level =   4	name = [Resist Sacred Attack]	desc = [Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4337	skill_level =   5	name = [Resist Sacred Attack]	desc = [Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4338	skill_level =   1	name = [Life Cubic for Newbies]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4339	skill_level =   1	name = [Mimir's Elixir]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4340	skill_level =   1	name = [Ultimate Buff, 2nd]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4341	skill_level =   1	name = [Ultimate Buff, 3rd]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4342	skill_level =   1	name = [Wind Walk]	desc = [Temporarily increases movement speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4342	skill_level =   2	name = [Wind Walk]	desc = [Temporarily increases movement speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4343	skill_level =   1	name = [Decrease Weight]	desc = [Reduces current weight. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4343	skill_level =   2	name = [Decrease Weight]	desc = [Reduces current weight. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4343	skill_level =   3	name = [Decrease Weight]	desc = [Reduces current weight. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4344	skill_level =   1	name = [Shield]	desc = [Temporarily increases P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4344	skill_level =   2	name = [Shield]	desc = [Temporarily increases P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4344	skill_level =   3	name = [Shield]	desc = [Temporarily increases P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4345	skill_level =   1	name = [Might]	desc = [Temporarily increases P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4345	skill_level =   2	name = [Might]	desc = [Temporarily increases P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4345	skill_level =   3	name = [Might]	desc = [Temporarily increases P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4346	skill_level =   1	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4346	skill_level =   2	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4346	skill_level =   3	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4346	skill_level =   4	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4347	skill_level =   1	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4347	skill_level =   2	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4347	skill_level =   3	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4347	skill_level =   4	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4347	skill_level =   5	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4347	skill_level =   6	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4348	skill_level =   1	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4348	skill_level =   2	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4348	skill_level =   3	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4348	skill_level =   4	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4348	skill_level =   5	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4348	skill_level =   6	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4349	skill_level =   1	name = [Magic Barrier]	desc = [Temporarily increases M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4349	skill_level =   2	name = [Magic Barrier]	desc = [Temporarily increases M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4350	skill_level =   1	name = [Resist Shock]	desc = [Temporarily provides powerful resistance against Shock Attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4350	skill_level =   2	name = [Resist Shock]	desc = [Temporarily provides powerful resistance against Shock Attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4350	skill_level =   3	name = [Resist Shock]	desc = [Temporarily provides powerful resistance against Shock Attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4350	skill_level =   4	name = [Resist Shock]	desc = [Temporarily provides powerful resistance against Shock Attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4351	skill_level =   1	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4351	skill_level =   2	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4351	skill_level =   3	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4351	skill_level =   4	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4351	skill_level =   5	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4351	skill_level =   6	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4352	skill_level =   1	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4352	skill_level =   2	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4353	skill_level =   1	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4353	skill_level =   2	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4353	skill_level =   3	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4353	skill_level =   4	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4353	skill_level =   5	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4353	skill_level =   6	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4354	skill_level =   1	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4354	skill_level =   2	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4354	skill_level =   3	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4354	skill_level =   4	name = [Vampiric Rage]	desc = [Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4355	skill_level =   1	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4355	skill_level =   2	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4355	skill_level =   3	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4356	skill_level =   1	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4356	skill_level =   2	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4356	skill_level =   3	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4357	skill_level =   1	name = [Haste]	desc = [Temporarily increases Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4357	skill_level =   2	name = [Haste]	desc = [Temporarily increases Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4358	skill_level =   1	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4358	skill_level =   2	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4358	skill_level =   3	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4359	skill_level =   1	name = [Focus]	desc = [Temporarily increases critical attack rate. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4359	skill_level =   2	name = [Focus]	desc = [Temporarily increases critical attack rate. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4359	skill_level =   3	name = [Focus]	desc = [Temporarily increases critical attack rate. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4360	skill_level =   1	name = [Death Whisper]	desc = [Temporarily increases critical attack power. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4360	skill_level =   2	name = [Death Whisper]	desc = [Temporarily increases critical attack power. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4360	skill_level =   3	name = [Death Whisper]	desc = [Temporarily increases critical attack power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4361	skill_level =   1	name = [Curse of Destruction]	desc = [Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4361	skill_level =   2	name = [Curse of Destruction]	desc = [Curse of the Preacher of Doom. Temporarily decreases Accuracy and resistance to Sleep/Hold/Shock attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4362	skill_level =   1	name = [Curse of Destruction]	desc = [Curse of the Preacher of Doom. Temporarily decreases Casting Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4362	skill_level =   2	name = [Curse of Destruction]	desc = [Curse of the Preacher of Doom. Temporarily decreases Casting Spd. and resistance to Sleep/Hold/Shock attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4363	skill_level =   1	name = [Curse of Destruction]	desc = [Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4364	skill_level =   1	name = [Blessing of Prophecy]	desc = [Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4364	skill_level =   2	name = [Blessing of Prophecy]	desc = [Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed/Hold/Shock/Paralysis attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4365	skill_level =   1	name = [Blessing of Revelations]	desc = [Blessing of the Orator of Revelations. Temporarily increases your resistance to Hold/Mental attacks and lessens the probability of magic cancellation due to damage. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4365	skill_level =   2	name = [Blessing of Revelations]	desc = [Blessing of the Orator of Revelations. Temporarily increases your resistance to Hold/Mental attacks and lessens the probability of magic cancellation due to damage. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4366	skill_level =   1	name = [Blessing of Prophecy]	desc = [Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4367	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4368	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4369	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4370	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4371	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4372	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4373	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4374	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4375	skill_level =   1	name = [Clan Hall Manager Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4376	skill_level =   1	name = [Strong Resistance to P. Atk.]	desc = [Provides very strong resistance against P. Atk.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   1	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   2	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   3	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   4	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   5	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   6	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   7	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   8	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =   9	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =  10	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =  11	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4377	skill_level =  12	name = [Wield Temper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   1	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   2	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   3	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   4	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   5	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   6	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   7	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   8	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =   9	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =  10	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =  11	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4378	skill_level =  12	name = [NPC Self-Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4379	skill_level =   1	name = [Resist Spear Weapons]	desc = [Resistance to spear/pole arm attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4379	skill_level =   2	name = [Resist Spear Weapons]	desc = [Resistance to spear/pole arm attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4379	skill_level =   3	name = [Resist Spear Weapons]	desc = [Resistance to spear/pole arm attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4379	skill_level =   4	name = [Resist Spear Weapons]	desc = [Resistance to spear/pole arm attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4379	skill_level =   5	name = [Resist Spear Weapons]	desc = [Resistance to spear/pole arm attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4380	skill_level =   1	name = [Arena: CP Recovery]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4381	skill_level =   1	name = [Magic Skill Block]	desc = [Temporarily blocks the use of magic skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   1	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   2	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   3	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   4	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   5	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   6	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   7	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   8	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =   9	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =  10	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =  11	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4382	skill_level =  12	name = [Curse of Lake Ghost]	desc = [The Lake Ghost hexes you, temporarily increasing the size of your head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4383	skill_level =   1	name = [NPC Hate Stone]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4384	skill_level =   1	name = [Scapegoat's Grace]	desc = [Scapegoat's Grace.  Temporarily provides protection against any de-buff that lowers P. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4385	skill_level =   1	name = [Scapegoat's Grace]	desc = [Scapegoat's Grace.  Temporarily provides protection against any de-buff that lowers P. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4386	skill_level =   1	name = [Scapegoat's Grace]	desc = [Scapegoat's Grace.  Temporarily provides protection against any de-buff that lowers P. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4387	skill_level =   1	name = [Scapegoat's Grace]	desc = [Scapegoat's Grace.  Temporarily provides protection against any de-buff that lowers P. Def.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4388	skill_level =   1	name = [Resist Paralysis Attacks]	desc = [Resistant to paralyzing attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4388	skill_level =   2	name = [Resist Paralysis Attacks]	desc = [Resistant to paralyzing attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4388	skill_level =   3	name = [Resist Paralysis Attacks]	desc = [Resistant to paralyzing attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4388	skill_level =   4	name = [Resist Paralysis Attacks]	desc = [Resistant to paralyzing attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4388	skill_level =   5	name = [Resist Paralysis Attacks]	desc = [Resistant to paralyzing attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4389	skill_level =   1	name = [Resist Mental Attacks]	desc = [Provides resistance against mental attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4389	skill_level =   2	name = [Resist Mental Attacks]	desc = [Resistant to Mental Derangement]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4389	skill_level =   3	name = [Resist Mental Attacks]	desc = [Resistant to Mental Derangement]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4389	skill_level =   4	name = [Resist Mental Attacks]	desc = [Resistant to Mental Derangement]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4389	skill_level =   5	name = [Resist Mental Attacks]	desc = [Resistant to Mental Derangement]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4390	skill_level =   1	name = [NPC Abnormal Immunity]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4391	skill_level =   1	name = [Wind Walk]	desc = [Temporarily increases movement speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4391	skill_level =   2	name = [Wind Walk]	desc = [Temporarily increases movement speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4392	skill_level =   1	name = [Shield]	desc = [Temporarily increases P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4392	skill_level =   2	name = [Shield]	desc = [Temporarily increases P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4392	skill_level =   3	name = [Shield]	desc = [Temporarily increases P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4393	skill_level =   1	name = [Might]	desc = [Temporarily increases P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4393	skill_level =   2	name = [Might]	desc = [Temporarily increases P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4393	skill_level =   3	name = [Might]	desc = [Temporarily increases P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4394	skill_level =   1	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4394	skill_level =   2	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4394	skill_level =   3	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4394	skill_level =   4	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4394	skill_level =   5	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4394	skill_level =   6	name = [Bless the Body]	desc = [Temporarily increases maximum HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4395	skill_level =   1	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4395	skill_level =   2	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4395	skill_level =   3	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4395	skill_level =   4	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4395	skill_level =   5	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4395	skill_level =   6	name = [Bless the Soul]	desc = [Temporarily increases maximum MP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4396	skill_level =   1	name = [Magic Barrier]	desc = [Temporarily increases M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4396	skill_level =   2	name = [Magic Barrier]	desc = [Temporarily increases M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4397	skill_level =   1	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4397	skill_level =   2	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4398	skill_level =   1	name = [Bless Shield]	desc = [Temporarily increases the probability of shield defense. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4398	skill_level =   2	name = [Bless Shield]	desc = [Temporarily increases the probability of shield defense. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4398	skill_level =   3	name = [Bless Shield]	desc = [Temporarily increases the probability of shield defense. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4398	skill_level =   4	name = [Bless Shield]	desc = [Temporarily increases the probability of shield defense. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4398	skill_level =   5	name = [Bless Shield]	desc = [Temporarily increases the probability of shield defense. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4398	skill_level =   6	name = [Bless Shield]	desc = [Temporarily increases the probability of shield defense. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4399	skill_level =   1	name = [Vampiric Rage]	desc = [Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4399	skill_level =   2	name = [Vampiric Rage]	desc = [Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4399	skill_level =   3	name = [Vampiric Rage]	desc = [Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4399	skill_level =   4	name = [Vampiric Rage]	desc = [Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4400	skill_level =   1	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4400	skill_level =   2	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4400	skill_level =   3	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4401	skill_level =   1	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4401	skill_level =   2	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4401	skill_level =   3	name = [Empower]	desc = [Temporarily increases M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4402	skill_level =   1	name = [Haste]	desc = [Temporarily increases Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4402	skill_level =   2	name = [Haste]	desc = [Temporarily increases Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4403	skill_level =   1	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4403	skill_level =   2	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4403	skill_level =   3	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4404	skill_level =   1	name = [Focus]	desc = [Temporarily increases the probability of critical attack. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4404	skill_level =   2	name = [Focus]	desc = [Temporarily increases the probability of critical attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4404	skill_level =   3	name = [Focus]	desc = [Temporarily increases the probability of critical attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4405	skill_level =   1	name = [Death Whisper]	desc = [Temporarily increases critical attack power. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4405	skill_level =   2	name = [Death Whisper]	desc = [Temporarily increases critical attack power. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4405	skill_level =   3	name = [Death Whisper]	desc = [Temporarily increases critical attack power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4406	skill_level =   1	name = [Agility]	desc = [Temporarily increases evasion. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4406	skill_level =   2	name = [Agility]	desc = [Temporarily increases evasion. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4406	skill_level =   3	name = [Agility]	desc = [Temporarily increases evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4494	skill_level =   1	name = [Raid Boss]	desc = [If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4497	skill_level =   1	name = [Treasure Chest - Level 21]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4498	skill_level =   1	name = [Treasure Chest - Level 22]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4499	skill_level =   1	name = [Treasure Chest - Level 25]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4500	skill_level =   1	name = [Treasure Chest - Level 27]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4501	skill_level =   1	name = [Treasure Chest - Level 29]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4502	skill_level =   1	name = [Treasure Chest - Level 31]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4503	skill_level =   1	name = [Treasure Chest - Level 32]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4504	skill_level =   1	name = [Treasure Chest - Level 33]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4505	skill_level =   1	name = [Treasure Chest - Level 35]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4506	skill_level =   1	name = [Treasure Chest - Level 39]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4507	skill_level =   1	name = [Treasure Chest - Level 42]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4508	skill_level =   1	name = [Treasure Chest - Level 43]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4509	skill_level =   1	name = [Treasure Chest - Level 45]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4510	skill_level =   1	name = [Treasure Chest - Level 47]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4511	skill_level =   1	name = [Treasure Chest - Level 49]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4512	skill_level =   1	name = [Treasure Chest - Level 52]	desc = [A locked chest that could contain treasure or a nasty surprise.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4513	skill_level =   1	name = [Squash - Level up]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4514	skill_level =   1	name = [Squash - Poisoned]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4515	skill_level =   1	name = [Raid Curse]	desc = [The curse of the Raid Boss guardian spirit temporarily petrifies the target, immobilizing it like a stone. This curse cannot be undone and is cast when trying to slay a raid monster whose is 9 or more levels below that of the attacker. ]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4516	skill_level =   1	name = [Orfen Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4517	skill_level =   1	name = [Quest - BOSS Defend]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4518	skill_level =   1	name = [Quest - BOSS Rampage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4519	skill_level =   1	name = [Quest - BOSS Defend]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4520	skill_level =   1	name = [Quest - BOSS Rampage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4521	skill_level =   1	name = [Quest - BOSS Resist non Bow Weapon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4522	skill_level =   1	name = [Eye of Assassin]	desc = [Greatly increases critical chance and the success rate of dagger skills.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4523	skill_level =   1	name = [Quest - BOSS Evasion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4524	skill_level =   1	name = [Quest - BOSS Bluff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4525	skill_level =   1	name = [Quest - BOSS Defend]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4526	skill_level =   1	name = [Quest - BOSS Summon]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4527	skill_level =   1	name = [Quest - BOSS Inc HP to Summoned]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4528	skill_level =   1	name = [Quest - BOSS Movement to Summoned]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4529	skill_level =   1	name = [Quest - Summoned Explosion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4530	skill_level =   1	name = [Quest - Summoned HP Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4531	skill_level =   1	name = [Quest - Summoned MP Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4532	skill_level =   1	name = [Quest - BOSS Reflect]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4533	skill_level =   1	name = [Dance of Resist]	desc = [Temporarily decreases Speed and Accuracy significantly. Dance of Inspiration can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4534	skill_level =   1	name = [Dance of Nihil]	desc = [Temporarily decreases Atk. Spd. and Evasion significantly. Dance of Fury can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4535	skill_level =   1	name = [Dance of Weakness]	desc = [Temporarily decreases P. Def. and P. Atk. significantly. Dance of Vampire can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4536	skill_level =   1	name = [Song of Seduce]	desc = [Temporarily decreases Speed and Accuracy significantly. Song of Wind can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4537	skill_level =   1	name = [Song of Sweet Whisper]	desc = [Temporarily decreases Atk. Spd. and Evasion significantly. Song of Water can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4538	skill_level =   1	name = [Song of Temptation]	desc = [Temporarily decreases P. Def. and P. Atk. significantly. Song of Vengeance can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4539	skill_level =   1	name = [Curse of Vague]	desc = [Temporarily decreases Speed and Accuracy significantly.  Guidance spell can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4540	skill_level =   1	name = [Curse of Weakness]	desc = [Temporarily decreases P. Def. and Speed significantly. Shield spell can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4541	skill_level =   1	name = [Curse of Nihil]	desc = [Temporarily decreases P. Atk., M. Atk. and Atk. Spd. significantly. Might spell can remove the curse.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4542	skill_level =   1	name = [Quest - Henchman 90% Sleep&Shock Weakness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4543	skill_level =   1	name = [Quest - BOSS Shock Weakness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4544	skill_level =   1	name = [Quest - BOSS Weakness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4544	skill_level =   2	name = [Quest - BOSS Weakness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4544	skill_level =   3	name = [Quest - BOSS Weakness]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4545	skill_level =   1	name = [Quest - BOSS Reflect]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4546	skill_level =   1	name = [Quest - Commune to Slate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4547	skill_level =   1	name = [Gaze of Watcher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4548	skill_level =   1	name = [Quest - Dispel Watcher Gaze]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4549	skill_level =   1	name = [Quest - Unsealed Altar]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4550	skill_level =   1	name = [Quest - Cursed Altar]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   1	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   2	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   3	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   4	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   5	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   6	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   7	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   8	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =   9	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4551	skill_level =  10	name = [Hot Springs Rheumatism]	desc = [Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   1	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased. Effect  1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   2	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   3	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   4	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   5	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   6	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   7	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   8	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =   9	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4552	skill_level =  10	name = [Hot Springs Cholera]	desc = [Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   1	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   2	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   3	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   4	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   5	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   6	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   7	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   8	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =   9	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4553	skill_level =  10	name = [Hot Springs Flu]	desc = [Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   1	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   2	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   3	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   4	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   5	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   6	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   7	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   8	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =   9	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4554	skill_level =  10	name = [Hot Spring Malaria]	desc = [Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4555	skill_level =   1	name = [NPC Resist Mutant]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4556	skill_level =   1	name = [Dispel Hot Spring Disease A_D]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4557	skill_level =   1	name = [Dispel Hot Spring Disease B_D]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4558	skill_level =   1	name = [Dispel Hot Spring Disease C_D]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4559	skill_level =   1	name = [Hot Spring Illusion]	desc = [Temporary optical illusion caused by the Hot Spring.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   1	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   2	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   3	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   4	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   5	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   6	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   7	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   8	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =   9	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =  10	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =  11	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4560	skill_level =  12	name = [NPC Fire Burn]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   1	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   2	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   3	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   4	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   5	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   6	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   7	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   8	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =   9	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =  10	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =  11	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4561	skill_level =  12	name = [NPC Fire Burn - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   1	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   2	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   3	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   4	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   5	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   6	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   7	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   8	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =   9	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =  10	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =  11	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4562	skill_level =  12	name = [NPC Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   1	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   2	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   3	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   4	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   5	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   6	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   7	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   8	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =   9	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =  10	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =  11	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4563	skill_level =  12	name = [NPC Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   1	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   2	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   3	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   4	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   5	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   6	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   7	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   8	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =   9	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =  10	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =  11	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4564	skill_level =  12	name = [NPC Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   1	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   2	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   3	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   4	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   5	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   6	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   7	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   8	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =   9	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =  10	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =  11	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4565	skill_level =  12	name = [NPC Eruption]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   1	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   2	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   3	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   4	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   5	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   6	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   7	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   8	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =   9	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =  10	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =  11	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4566	skill_level =  12	name = [NPC Eruption - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   1	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   2	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   3	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   4	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   5	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   6	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   7	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   8	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =   9	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =  10	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =  11	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4567	skill_level =  12	name = [NPC Eruption - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   1	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   2	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   3	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   4	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   5	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   6	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   7	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   8	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =   9	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =  10	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =  11	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4568	skill_level =  12	name = [NPC AE Solar Flare]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   1	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   2	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   3	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   4	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   5	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   6	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   7	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   8	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =   9	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =  10	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =  11	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4569	skill_level =  12	name = [NPC AE Solar Flare - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   1	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   2	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   3	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   4	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   5	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   6	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   7	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   8	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =   9	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =  10	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =  11	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4570	skill_level =  12	name = [NPC AE Solar Flare - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   1	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   2	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   3	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   4	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   5	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   6	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   7	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   8	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =   9	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =  10	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =  11	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4571	skill_level =  12	name = [NPC Blazing Circle]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   1	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   2	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   3	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   4	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   5	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   6	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   7	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   8	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =   9	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =  10	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =  11	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4572	skill_level =  12	name = [NPC Triple Sonic Slash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   1	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   2	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   3	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   4	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   5	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   6	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   7	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   8	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =   9	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =  10	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =  11	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4573	skill_level =  12	name = [NPC Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   1	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   2	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   3	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   4	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   5	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   6	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   7	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   8	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =   9	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =  10	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =  11	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4574	skill_level =  12	name = [NPC Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4575	skill_level =   1	name = [NPC Clan Buff - Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4575	skill_level =   2	name = [NPC Clan Buff - Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4576	skill_level =   1	name = [NPC Clan Buff - Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4576	skill_level =   2	name = [NPC Clan Buff - Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4576	skill_level =   3	name = [NPC Clan Buff - Damage Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   1	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   2	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   3	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   4	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   5	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   6	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   7	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   8	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =   9	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =  10	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =  11	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4577	skill_level =  12	name = [Decrease Accuracy]	desc = [Temporarily decreases Accuracy.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4578	skill_level =   1	name = [Petrification]	desc = [Petrified. Total immobilization.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   1	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   2	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   3	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   4	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   5	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   6	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   7	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   8	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =   9	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =  10	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =  11	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4579	skill_level =  12	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   1	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   2	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   3	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   4	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   5	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   6	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   7	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   8	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =   9	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =  10	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =  11	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4580	skill_level =  12	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4581	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   1	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   2	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   3	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   4	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   5	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   6	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   7	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   8	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =   9	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =  10	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =  11	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4582	skill_level =  12	name = [Poison]	desc = [A toxin that gradually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4583	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   1	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   2	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   3	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   4	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   5	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   6	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   7	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   8	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =   9	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =  10	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =  11	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4584	skill_level =  12	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4585	skill_level =   1	name = [NPC Clan Buff - Berserk Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4585	skill_level =   2	name = [NPC Clan Buff - Berserk Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4585	skill_level =   3	name = [NPC Clan Buff - Berserk Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   1	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   2	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   3	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   4	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   5	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   6	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   7	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   8	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =   9	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =  10	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =  11	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4586	skill_level =  12	name = [Decrease Evasion]	desc = [Reduces Evasion. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   1	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   2	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   3	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   4	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   5	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   6	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   7	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   8	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =   9	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =  10	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =  11	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4587	skill_level =  12	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4588	skill_level =   1	name = [NPC Clan Buff - Berserk Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4588	skill_level =   2	name = [NPC Clan Buff - Berserk Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4589	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4590	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4591	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   1	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   2	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   3	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   4	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   5	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   6	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   7	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   8	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =   9	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =  10	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =  11	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4592	skill_level =  12	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   1	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   2	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   3	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   4	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   5	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   6	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   7	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   8	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =   9	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =  10	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =  11	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4593	skill_level =  12	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   1	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   2	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   3	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   4	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   5	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   6	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   7	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   8	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =   9	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =  10	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =  11	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4594	skill_level =  12	name = [Decrease P.Def]	desc = [Reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4595	skill_level =   1	name = [NPC Clan Buff - Acumen Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4595	skill_level =   2	name = [NPC Clan Buff - Acumen Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4595	skill_level =   3	name = [NPC Clan Buff - Acumen Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   1	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   2	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   3	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   4	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   5	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   6	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   7	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   8	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =   9	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =  10	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =  11	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4596	skill_level =  12	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   1	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   2	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   3	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   4	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   5	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   6	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   7	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   8	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =   9	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =  10	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =  11	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4597	skill_level =  12	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   1	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   2	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   3	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   4	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   5	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   6	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   7	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   8	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =   9	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =  10	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =  11	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4598	skill_level =  12	name = [Bleed]	desc = [Inflicts a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4599	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   1	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   2	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   3	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   4	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   5	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   6	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   7	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   8	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =   9	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =  10	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =  11	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4600	skill_level =  12	name = [Reducing P.Def Shock]	desc = [Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4601	skill_level =   1	name = [NPC Clan Buff - Acumen Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4601	skill_level =   2	name = [NPC Clan Buff - Acumen Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4601	skill_level =   3	name = [NPC Clan Buff - Acumen Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   1	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   2	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   3	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   4	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   5	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   6	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   7	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   8	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =   9	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =  10	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =  11	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4602	skill_level =  12	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   1	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   2	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   3	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   4	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   5	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   6	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   7	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   8	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =   9	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =  10	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =  11	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4603	skill_level =  12	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   1	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   2	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   3	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   4	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   5	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   6	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   7	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   8	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =   9	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =  10	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =  11	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4604	skill_level =  12	name = [Decrease P.Atk]	desc = [Reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   1	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   2	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   3	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   4	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   5	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   6	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   7	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   8	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =   9	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =  10	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =  11	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4605	skill_level =  12	name = [Surrender To Fire]	desc = [Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   1	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   2	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   3	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   4	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   5	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   6	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   7	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   8	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =   9	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =  10	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =  11	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4606	skill_level =  12	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4607	skill_level =   1	name = [Magma Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4608	skill_level =   1	name = [NPC Clan Buff - Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4608	skill_level =   2	name = [NPC Clan Buff - Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4609	skill_level =   1	name = [NPC Clan Buff - Vampiric Rage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4609	skill_level =   2	name = [NPC Clan Buff - Vampiric Rage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4609	skill_level =   3	name = [NPC Clan Buff - Vampiric Rage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4609	skill_level =   4	name = [NPC Clan Buff - Vampiric Rage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4610	skill_level =   1	name = [NPC Clan Buff - Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4610	skill_level =   2	name = [NPC Clan Buff - Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4610	skill_level =   3	name = [NPC Clan Buff - Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4611	skill_level =   1	name = [NPC Clan Buff - Death Whisper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4611	skill_level =   2	name = [NPC Clan Buff - Death Whisper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4611	skill_level =   3	name = [NPC Clan Buff - Death Whisper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   1	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   2	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   3	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   4	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   5	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   6	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   7	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   8	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =   9	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =  10	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =  11	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4612	skill_level =  12	name = [NPC Wide Wild Sweep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   1	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   2	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   3	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   4	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   5	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   6	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   7	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   8	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =   9	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =  10	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =  11	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4613	skill_level =  12	name = [NPC Clan Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   1	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   2	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   3	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   4	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   5	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   6	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   7	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   8	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =   9	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =  10	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =  11	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4614	skill_level =  12	name = [NPC Death Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   1	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   2	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   3	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   4	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   5	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   6	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   7	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   8	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =   9	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =  10	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =  11	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4615	skill_level =  12	name = [Bleed]	desc = [You suffer a wound that continually reduces HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4616	skill_level =   1	name = [Fake Petrificiation]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4617	skill_level =   1	name = [Dispel Petrification]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4618	skill_level =   1	name = [NPC Cancel PC Target]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4619	skill_level =   1	name = [NPC Dispel Sleep]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   1	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   2	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   3	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   4	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   5	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   6	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   7	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   8	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =   9	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =  10	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =  11	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4620	skill_level =  12	name = [Paralysis]	desc = [A temporary paralysis which prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   1	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   2	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   3	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   4	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   5	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   6	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   7	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   8	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =   9	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =  10	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =  11	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4621	skill_level =  12	name = [NPC AE - 80% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   1	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   2	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   3	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   4	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   5	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   6	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   7	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   8	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =   9	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =  10	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =  11	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4622	skill_level =  12	name = [NPC AE - 80% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   1	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   2	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   3	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   4	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   5	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   6	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   7	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   8	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =   9	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =  10	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =  11	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4623	skill_level =  12	name = [NPC AE - 80% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   1	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   2	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   3	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   4	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   5	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   6	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   7	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   8	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =   9	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =  10	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =  11	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4624	skill_level =  12	name = [Decrease HP Regeneration Rate]	desc = [Decreases recovery from heal spells]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   1	name = [Decrease Speed]	desc = [Decreases Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   2	name = [Decrease Speed]	desc = [Decreases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   3	name = [Decrease Speed]	desc = [Decreases Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   4	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   5	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   6	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   7	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   8	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =   9	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =  10	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =  11	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4625	skill_level =  12	name = [Decrease Speed]	desc = [Decreases Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   1	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   2	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   3	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   4	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   5	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   6	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   7	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   8	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =   9	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =  10	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =  11	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4626	skill_level =  12	name = [NPC Buff - Physical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   1	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   2	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   3	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   4	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   5	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   6	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   7	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   8	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =   9	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =  10	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =  11	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4627	skill_level =  12	name = [NPC Buff - Magical Barrier]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4628	skill_level =   1	name = [Mysterious Aura]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   1	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   2	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   3	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   4	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   5	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   6	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   7	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   8	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =   9	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =  10	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =  11	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4629	skill_level =  12	name = [NPC MR - HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   1	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   2	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   3	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   4	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   5	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   6	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   7	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   8	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =   9	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =  10	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =  11	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4630	skill_level =  12	name = [NPC MR - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4631	skill_level =   1	name = [NPC Buff - Acumen Shield WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4631	skill_level =   2	name = [NPC Buff - Acumen Shield WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4631	skill_level =   3	name = [NPC Buff - Acumen Shield WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4632	skill_level =   1	name = [NPC Buff - Acumen Empower WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4632	skill_level =   2	name = [NPC Buff - Acumen Empower WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4632	skill_level =   3	name = [NPC Buff - Acumen Empower WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4633	skill_level =   1	name = [NPC Buff - Acumen Empower Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4633	skill_level =   2	name = [NPC Buff - Acumen Empower Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4633	skill_level =   3	name = [NPC Buff - Acumen Empower Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4634	skill_level =   1	name = [NPC Buff - Acumen Empower DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4634	skill_level =   2	name = [NPC Buff - Acumen Empower DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4634	skill_level =   3	name = [NPC Buff - Acumen Empower DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4635	skill_level =   1	name = [NPC Buff - Acumen Berserk WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4635	skill_level =   2	name = [NPC Buff - Acumen Berserk WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4635	skill_level =   3	name = [NPC Buff - Acumen Berserk WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4636	skill_level =   1	name = [NPC Buff - Acumen Berserk DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4636	skill_level =   2	name = [NPC Buff - Acumen Berserk DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4636	skill_level =   3	name = [NPC Buff - Acumen Berserk DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4637	skill_level =   1	name = [NPC Buff - Acumen WildMagic DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4637	skill_level =   2	name = [NPC Buff - Acumen WildMagic DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4637	skill_level =   3	name = [NPC Buff - Acumen WildMagic DamageShield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4638	skill_level =   1	name = [NPC Clan Buff - Acumen Empower WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4638	skill_level =   2	name = [NPC Clan Buff - Acumen Empower WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4638	skill_level =   3	name = [NPC Clan Buff - Acumen Empower WildMagic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4639	skill_level =   1	name = [NPC Clan Buff - Acumen Empower Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4639	skill_level =   2	name = [NPC Clan Buff - Acumen Empower Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4639	skill_level =   3	name = [NPC Clan Buff - Acumen Empower Berserk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   1	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   2	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   3	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   4	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   5	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   6	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   7	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4640	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   1	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   2	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   3	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   4	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   5	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   6	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   7	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   8	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =   9	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =  10	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =  11	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4641	skill_level =  12	name = [NPC Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4642	skill_level =   1	name = [NPC Fast Spell Casting]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4642	skill_level =   2	name = [NPC Fast Spell Casting]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4642	skill_level =   3	name = [NPC Fast Spell Casting]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4643	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4644	skill_level =   1	name = [Area Buff - Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4644	skill_level =   2	name = [Area Buff - Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4645	skill_level =   1	name = [Area Buff - Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4645	skill_level =   2	name = [Area Buff - Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4645	skill_level =   3	name = [Area Buff - Focus]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4646	skill_level =   1	name = [Area Buff - Death Whisper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4646	skill_level =   2	name = [Area Buff - Death Whisper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4646	skill_level =   3	name = [Area Buff - Death Whisper]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4647	skill_level =   1	name = [Area Buff - Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4647	skill_level =   2	name = [Area Buff - Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4647	skill_level =   3	name = [Area Buff - Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4648	skill_level =   1	name = [Area Buff - Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4648	skill_level =   2	name = [Area Buff - Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4648	skill_level =   3	name = [Area Buff - Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   1	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   2	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   3	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   4	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   5	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   6	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   7	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   8	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =   9	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =  10	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =  11	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4649	skill_level =  12	name = [Poison]	desc = [A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4650	skill_level =   1	name = [NPC AE - Dispel Hold]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4651	skill_level =   1	name = [NPC AE - Dispel Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4651	skill_level =   2	name = [NPC AE - Dispel Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4651	skill_level =   3	name = [NPC AE - Dispel Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4652	skill_level =   1	name = [NPC AE - Dispel Silence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   1	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   2	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   3	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   4	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   5	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   6	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   7	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   8	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =   9	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =  10	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =  11	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4653	skill_level =  12	name = [NPC Corpse Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   1	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   2	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   3	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   4	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   5	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   6	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   7	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   8	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =   9	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =  10	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =  11	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4654	skill_level =  12	name = [NPC Death Link]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   1	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   2	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   3	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   4	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   5	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   6	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   7	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   8	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =   9	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =  10	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =  11	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4655	skill_level =  12	name = [NPC Death Link - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   1	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   2	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   3	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   4	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   5	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   6	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   7	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   8	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =   9	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =  10	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =  11	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4656	skill_level =  12	name = [NPC Death Link - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4657	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4658	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   1	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   2	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   3	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   4	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   5	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   6	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   7	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   8	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =   9	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =  10	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =  11	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4659	skill_level =  12	name = [Hold]	desc = [You are immobilized, as if rooted to the ground by an unseen force.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   1	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   2	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   3	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   4	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   5	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   6	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   7	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4660	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   1	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   2	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   3	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   4	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   5	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   6	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   7	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4661	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   1	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   2	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   3	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   4	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   5	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   6	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   7	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   8	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =   9	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =  10	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =  11	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4662	skill_level =  12	name = [Sleep]	desc = [You are in an unconscious state that prohibits movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4663	skill_level =   1	name = [NPC Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   1	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   2	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   3	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   4	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   5	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   6	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   7	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   8	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =   9	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =  10	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =  11	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4664	skill_level =  12	name = [NPC 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   1	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   2	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   3	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   4	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   5	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   6	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   7	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   8	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =   9	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =  10	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =  11	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4665	skill_level =  12	name = [NPC 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   1	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   2	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   3	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   4	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   5	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   6	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   7	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   8	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =   9	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =  10	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =  11	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4666	skill_level =  12	name = [NPC 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   1	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   2	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   3	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   4	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   5	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   6	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   7	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   8	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =   9	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =  10	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =  11	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4667	skill_level =  12	name = [NPC Strong 100% HP Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   1	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   2	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   3	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   4	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   5	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   6	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   7	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   8	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =   9	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =  10	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =  11	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4668	skill_level =  12	name = [NPC Strong 100% HP Drain - Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   1	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   2	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   3	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   4	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   5	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   6	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   7	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   8	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =   9	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =  10	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =  11	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4669	skill_level =  12	name = [NPC Strong 100% HP Drain - Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   1	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   2	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   3	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   4	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   5	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   6	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   7	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   8	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =   9	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =  10	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =  11	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4670	skill_level =  12	name = [Short Shock]	desc = [A blow that momentarily confuses you, inhibiting your ability to move.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4671	skill_level =   1	name = [AV - Teleport]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4672	skill_level =   1	name = [NPC Corpse Remove]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   1	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   2	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   3	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   4	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   5	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   6	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   7	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   8	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =   9	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =  10	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =  11	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4673	skill_level =  12	name = [NPC Dispel Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   1	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   2	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   3	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   4	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   5	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   6	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   7	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   8	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =   9	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =  10	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =  11	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4674	skill_level =  12	name = [NPC Dispel Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   1	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   2	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   3	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   4	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   5	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   6	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   7	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   8	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =   9	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =  10	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =  11	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4675	skill_level =  12	name = [NPC Dispel Fighter Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   1	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   2	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   3	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   4	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   5	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   6	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   7	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   8	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =   9	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =  10	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =  11	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4676	skill_level =  12	name = [NPC Dispel Mage Offensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   1	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   2	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   3	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   4	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   5	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   6	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   7	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   8	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =   9	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =  10	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =  11	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4677	skill_level =  12	name = [NPC Dispel Fighter Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   1	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   2	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   3	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   4	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   5	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   6	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   7	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   8	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =   9	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =  10	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =  11	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4678	skill_level =  12	name = [NPC Dispel Mage Defensive Buff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4679	skill_level =   1	name = [Valakas]	desc = [Vulnerable to water, impervious to fire.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4680	skill_level =   1	name = [Valakas Lava Skin]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4681	skill_level =   1	name = [Valakas Trample]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4682	skill_level =   1	name = [Valakas Trample]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4683	skill_level =   1	name = [Valakas Dragon Breath]	desc = [Deadly flames envelope your entire body, causing your HP to drop rapidly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4684	skill_level =   1	name = [Valakas Dragon Breath]	desc = [Deadly flames envelope your entire body, causing your HP to drop rapidly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4685	skill_level =   1	name = [Valakas Tail Stomp]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4686	skill_level =   1	name = [Valakas Tail Stomp]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4687	skill_level =   1	name = [Valakas Tail Stomp]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4688	skill_level =   1	name = [Valakas Shock]	desc = [You are thrown into an immobilizing state of shock.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4689	skill_level =   1	name = [Valakas Fear]	desc = [Overcome by terror, you flee aimlessly in fear.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4689	skill_level =   2	name = [Valakas Fear]	desc = [Overcome by terror, you flee aimlessly in fear.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4690	skill_level =   1	name = [Valakas Meteor Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4691	skill_level =   1	name = [Valakas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4691	skill_level =   2	name = [Valakas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4691	skill_level =   3	name = [Valakas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4691	skill_level =   4	name = [Valakas Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4692	skill_level =   1	name = [Quest BOSS Big Body]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4693	skill_level =   1	name = [Quest BOSS Dispel Big Body]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4694	skill_level =   1	name = [Ultimate Debuff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4695	skill_level =   1	name = [Ultimate Debuff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4696	skill_level =   1	name = [Ultimate Debuff]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   1	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   2	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   3	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   4	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   5	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   6	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   7	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   8	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =   9	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =  10	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =  11	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4697	skill_level =  12	name = [NPC Monster Hate]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   1	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   2	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   3	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   4	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   5	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   6	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   7	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   8	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =   9	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =  10	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =  11	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4698	skill_level =  12	name = [Area Buff - HP Regeneration]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   1	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   2	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   3	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   4	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   5	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   6	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   7	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   8	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =   9	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =  10	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =  11	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =  12	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4699	skill_level =  13	name = [Blessing of Queen]	desc = [Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   1	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   2	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   3	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   4	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   5	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   6	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   7	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   8	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =   9	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =  10	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =  11	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =  12	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4700	skill_level =  13	name = [Gift of Queen]	desc = [Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   1	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   2	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   3	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   4	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   5	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   6	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   7	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   8	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =   9	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =  10	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =  11	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =  12	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4701	skill_level =  13	name = [Cure of Queen]	desc = [Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   1	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   2	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   3	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   4	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   5	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   6	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   7	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   8	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =   9	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =  10	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =  11	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =  12	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4702	skill_level =  13	name = [Blessing of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   1	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   2	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   3	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   4	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   5	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   6	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   7	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   8	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =   9	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =  10	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =  11	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =  12	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4703	skill_level =  13	name = [Gift of Seraphim]	desc = [Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   1	name = [Cure of Seraphim]	desc = [Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   2	name = [Cure of Seraphim]	desc = [Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   3	name = [Cure of Seraphim]	desc = [Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   4	name = [Cure of Seraphim]	desc = [Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   5	name = [Cure of Seraphim]	desc = [Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   6	name = [Cure of Seraphim]	desc = [Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   7	name = [Cure of Seraphim]	desc = [Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   8	name = [Cure of Seraphim]	desc = [Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =   9	name = [Cure of Seraphim]	desc = [Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =  10	name = [Cure of Seraphim]	desc = [Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =  11	name = [Cure of Seraphim]	desc = [Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =  12	name = [Cure of Seraphim]	desc = [Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4704	skill_level =  13	name = [Cure of Seraphim]	desc = [Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   1	name = [Curse of Shade]	desc = [Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M.Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   2	name = [Curse of Shade]	desc = [Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M.Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   3	name = [Curse of Shade]	desc = [Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M.Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   4	name = [Curse of Shade]	desc = [Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M.Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   5	name = [Curse of Shade]	desc = [Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M.Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   6	name = [Curse of Shade]	desc = [Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M.Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   7	name = [Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   8	name = [Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =   9	name = [Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =  10	name = [Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =  11	name = [Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =  12	name = [Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4705	skill_level =  13	name = [Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   1	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M.Def with curse. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   2	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M.Def with curse. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   3	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M.Def with curse. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   4	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M.Def with curse. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   5	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M.Def with curse. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   6	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M.Def with curse. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   7	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   8	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =   9	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =  10	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =  11	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =  12	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4706	skill_level =  13	name = [Mass Curse of Shade]	desc = [Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   1	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 588.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   2	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 700.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   3	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 789.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   4	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 804.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   5	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 811.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   6	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 817.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   7	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 823.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   8	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 828.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =   9	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 833.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =  10	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 838.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =  11	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 842.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =  12	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 845.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4707	skill_level =  13	name = [Shade Sacrifice]	desc = [Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 848.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   1	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1046.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   2	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1230.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   3	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1425.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   4	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1626.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   5	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1727.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   6	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1827.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   7	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1925.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   8	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 2020.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =   9	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 2067.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4708	skill_level =  10	name = [Cursed Strike]	desc = [Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 2112.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   1	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 1249.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   2	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 2164.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   3	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 3408.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   4	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 4878.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   5	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 5627.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   6	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 6335.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   7	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 7698.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   8	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 8079.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =   9	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 8265.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4709	skill_level =  10	name = [Cursed Blow]	desc = [Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 8447.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   1	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 16.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   2	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 35.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   3	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 73.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   4	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 138.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   5	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 238.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   6	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 375.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   7	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 537.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   8	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 619.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =   9	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 697.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =  10	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 766.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =  11	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 821.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4710	skill_level =  12	name = [Wild Stun]	desc = [De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 864.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   1	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   2	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   3	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   4	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   5	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   6	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   7	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   8	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =   9	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =  10	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =  11	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4711	skill_level =  12	name = [Wild Defense]	desc = [Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M.Def significantly while greatly reducing Atk. Spd. and Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   1	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   2	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   3	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   4	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 17.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   5	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 23.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   6	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 28.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   7	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 34.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   8	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 36.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =   9	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 39.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =  10	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 41.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =  11	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 42.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4712	skill_level =  12	name = [Bright Burst]	desc = [Star Hatchling/Strider's attack skill. Power 43.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   1	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 33.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   2	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 61.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   3	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 98.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   4	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 145.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   5	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 198.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   6	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 251.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   7	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 298.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   8	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 316.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =   9	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 330.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =  10	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 338.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =  11	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 342.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4713	skill_level =  12	name = [Bright Heal]	desc = [Star Hatchling/Strider's recovery magic. Regenerates own HP. Power 341.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4714	skill_level =   1	name = [Twilight Dragon]	desc = [An active dragon with fast moving feet.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4715	skill_level =   1	name = [Wind Dragon]	desc = [A warrior type dragon that possesses great power. When it is equipped with a weapon, its P. Atk increases greatly. When it is equipped with armor, P. Def. increases greatly and M. Def. also increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4716	skill_level =   1	name = [Star Dragon]	desc = [A mystic type dragon that possesses powerful magic capability. When it is equipped with a weapon, its M. Atk. increases greatly. When equipped with armor, its M. Def. increases greatly and P. Def. also increases.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   1	name = [Heal Trick]	desc = [A recovery magic used by a pet. Regenerates master's HP just a little bit. Power 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   2	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 16.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   3	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 25.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   4	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 37.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   5	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 50.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   6	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 63.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   7	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 75.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   8	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 79.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =   9	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 83.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =  10	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 85.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =  11	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 86.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4717	skill_level =  12	name = [Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 86.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   1	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 37.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   2	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 64.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   3	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 99.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   4	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 139.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   5	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 171.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   6	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 205.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   7	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 236.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   8	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 266.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =   9	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 300.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =  10	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 332.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =  11	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 355.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4718	skill_level =  12	name = [Greater Heal Trick]	desc = [Recovery magic used by a pet.  Regenerates its master's HP. Power 368.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4168	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4719	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4720	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4721	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4722	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4723	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4169	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4724	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4725	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4726	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4727	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4728	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4170	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4729	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4730	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4731	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4732	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4733	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   1	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   2	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   3	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   4	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   5	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   6	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   7	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   8	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =   9	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =  10	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =  11	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4171	skill_level =  12	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   1	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   2	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   3	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   4	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   5	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   6	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   7	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   8	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =   9	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =  10	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =  11	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4734	skill_level =  12	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   1	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   2	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   3	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   4	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   5	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   6	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   7	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   8	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =   9	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =  10	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =  11	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4735	skill_level =  12	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   1	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   2	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   3	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   4	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   5	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   6	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   7	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   8	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =   9	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =  10	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =  11	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4736	skill_level =  12	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   1	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   2	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   3	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   4	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   5	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   6	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   7	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   8	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =   9	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =  10	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =  11	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4737	skill_level =  12	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   1	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   2	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   3	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   4	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   5	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   6	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   7	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   8	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =   9	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =  10	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =  11	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4738	skill_level =  12	name = [BOSS Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4172	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   1	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   2	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   3	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   4	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   5	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   6	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   7	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   8	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =   9	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =  10	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =  11	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4173	skill_level =  12	name = [BOSS Might]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   1	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   2	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   3	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   4	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   5	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   6	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   7	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   8	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =   9	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =  10	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =  11	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4174	skill_level =  12	name = [BOSS Shield]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   1	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   2	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   3	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   4	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   5	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   6	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   7	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   8	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =   9	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =  10	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =  11	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4175	skill_level =  12	name = [BOSS Haste]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   1	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   2	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   3	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   4	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   5	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   6	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   7	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   8	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =   9	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =  10	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =  11	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4176	skill_level =  12	name = [BOSS Reflect Damage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   1	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   2	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   3	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   4	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   5	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   6	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   7	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   8	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =   9	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =  10	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =  11	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4177	skill_level =  12	name = [BOSS Cancel Magic]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   1	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   2	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   3	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   4	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   5	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   6	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   7	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   8	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =   9	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =  10	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =  11	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4178	skill_level =  12	name = [BOSS Flamestrike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4179	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4739	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4740	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4741	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4742	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   1	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   2	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   3	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   4	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   5	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   6	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   7	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   8	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =   9	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =  10	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =  11	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4743	skill_level =  12	name = [BOSS Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4180	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4744	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4745	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4746	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4747	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4748	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4181	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4749	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4750	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4751	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4752	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   1	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   2	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   3	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   4	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   5	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   6	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   7	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   8	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =   9	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =  10	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =  11	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4753	skill_level =  12	name = [BOSS Mortal Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4207	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4754	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4755	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4756	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4757	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4758	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4208	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4759	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4760	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4761	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4762	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4763	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4495	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4764	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4765	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4766	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4767	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   1	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   2	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   3	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   4	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   5	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   6	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   7	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   8	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =   9	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =  10	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =  11	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4768	skill_level =  12	name = [BOSS Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4496	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4769	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4770	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4771	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4772	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   1	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   2	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   3	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   4	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   5	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   6	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   7	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   8	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =   9	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =  10	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =  11	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4773	skill_level =  12	name = [Shock]	desc = [A state of shock that temporarily prevents movement.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   1	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   2	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   3	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   4	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   5	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   6	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   7	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   8	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =   9	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =  10	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =  11	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4234	skill_level =  12	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   1	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   2	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   3	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   4	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   5	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   6	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   7	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   8	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =   9	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =  10	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =  11	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4774	skill_level =  12	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   1	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   2	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   3	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   4	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   5	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   6	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   7	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   8	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =   9	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =  10	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =  11	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4775	skill_level =  12	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   1	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   2	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   3	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   4	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   5	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   6	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   7	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   8	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =   9	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =  10	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =  11	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4776	skill_level =  12	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   1	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   2	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   3	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   4	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   5	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   6	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   7	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   8	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =   9	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =  10	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =  11	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4777	skill_level =  12	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   1	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   2	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   3	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   4	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   5	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   6	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   7	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   8	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =   9	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =  10	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =  11	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4778	skill_level =  12	name = [BOSS Spear Attack]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   1	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   2	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   3	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   4	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   5	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   6	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   7	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   8	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =   9	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =  10	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =  11	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4209	skill_level =  12	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   1	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   2	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   3	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   4	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   5	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   6	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   7	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   8	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =   9	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =  10	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =  11	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4779	skill_level =  12	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   1	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   2	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   3	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   4	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   5	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   6	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   7	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   8	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =   9	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =  10	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =  11	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4780	skill_level =  12	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   1	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   2	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   3	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   4	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   5	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   6	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   7	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   8	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =   9	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =  10	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =  11	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4781	skill_level =  12	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   1	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   2	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   3	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   4	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   5	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   6	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   7	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   8	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =   9	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =  10	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =  11	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4782	skill_level =  12	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   1	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   2	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   3	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   4	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   5	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   6	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   7	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   8	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =   9	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =  10	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =  11	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4783	skill_level =  12	name = [BOSS Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   1	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   2	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   3	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   4	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   5	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   6	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   7	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   8	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =   9	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =  10	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =  11	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4210	skill_level =  12	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   1	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   2	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   3	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   4	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   5	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   6	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   7	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   8	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =   9	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =  10	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =  11	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4784	skill_level =  12	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   1	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   2	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   3	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   4	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   5	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   6	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   7	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   8	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =   9	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =  10	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =  11	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4785	skill_level =  12	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   1	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   2	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   3	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   4	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   5	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   6	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   7	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   8	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =   9	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =  10	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =  11	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4786	skill_level =  12	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   1	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   2	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   3	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   4	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   5	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   6	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   7	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   8	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =   9	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =  10	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =  11	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4787	skill_level =  12	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   1	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   2	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   3	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   4	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   5	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   6	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   7	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   8	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =   9	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =  10	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =  11	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4788	skill_level =  12	name = [BOSS Chant of Life]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   1	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   2	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   3	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   4	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   5	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   6	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   7	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   8	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =   9	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4789	skill_level =  10	name = [NPC High Level]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4790	skill_level =   1	name = [Raid Boss - Level 23]	desc = [A soldier of the Convict Mercenaries, who were famous for their bravery during the Aden-Gracia War. Currently, he is the Commander of the Gracia Convict Mercenaries, the surviving remnants of the company left in Aden Kingdom. His soldiers are based in Gludio.  He waits for an opportunity to return to his country.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4791	skill_level =   1	name = [Raid Boss - Level 30]	desc = [The commander of the Katu Mercenaries. Prone to violent outbursts at any cause, he takes special joy in battling both elves and dark elves. He has no care for personal appearance or common courtesies, and some claim him touched by madness.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4792	skill_level =   1	name = [Raid Boss - Level 42]	desc = [A wicked Spider that once lived in the Wastelands while Beleth was free. After Beleth was sealed away, the Spider was chased away by a colony of Ants, empowered by the magic power of the Wastelands. The Spider was forced to retreat to this place. It swears that someday it will feed on the Ants and destroy them. It  quietly grows in power while sharpening its fangs for vengeance.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4793	skill_level =   1	name = [Raid Boss - Level 55]	desc = [A Treant who used to live south of Gludio, he loved trees and nature. After the war with Beleth, his beautiful forest home was destroyed, and his friends were slain. Deeply affected by that traumatic loss he is now trapped in a haze of hatred, madness, and the desire for revenge.  Gripped by his anger, he is still at war against all humans and mystics.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4794	skill_level =   1	name = [Raid Boss - Level 50]	desc = [One of the leaders of the peasants who resisted the merciless rule of Lord Ashton.He was ultimately captured and brutally executed by Ashton's cruel soldiers. Yet even that did not stop him. To overthrow  Ashton, he made a contract with a devil and came back to life. But the devil's bargain turned his once noble ideals towards loathing, turning him into a monster with the power of evil magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4795	skill_level =   1	name = [Raid Boss - Level 60]	desc = [A mechanical golem owned by the Lord of Innadril Castle. The lord's family has been protected by Eva for generations.This golem was created to protect the Garden of Eva, made by a dwarven master artisan. It is a guard to fend off the Water Dragon Fafurion's troops, or invaders threatening the garden. The dwarven master made two other golems, but this third and final one was the strongest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4796	skill_level =   1	name = [Raid Boss - Level 25]	desc = [A Pan who was once a long-time friend of the Elves, and guarded the ancient Elven Forest. The Pans stayed neutral during the tragic war between the Elves and the Dark Elves, and both sides turned against them. The other Pans retreated into hiding after suffering cruel attacks from both sides, but Pay Dryad still remains here waiting for the golden age of peace to return.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4797	skill_level =   1	name = [Raid Boss - Level 34]	desc = [An Orc Dark Mage with superior talent. He was once known as "the Hope of the Breka Orc tribe," but he was tricked into plotting against his leader, and exiled. Now, he dreams of the day he will take vengeance on those who betrayed and exiled him. He grows in power, and uses summoning magic learned from the Dark Elves to harness powerful servitors and minions.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4798	skill_level =   1	name = [Raid Boss - Level 34]	desc = [She is the Ruthless Queen of Marsh Stakatos, deep in the Cruma Marshlands. The Queen is notorious for  mecilessness and cruelty to both her own forces and enemies alike. She has ordered the deaths of any and all who oppose her, including subordinates and even her own children. The Queen yearns to build a kingdom for Marsh Stakatos someday.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4799	skill_level =   1	name = [Raid Boss - Level 49]	desc = [He is the Commander of the advance forces of the powerful Ketra Orc tribe, who hail from the Goddard Territory of Elmore Kingdom. He believes completely in the superiority of his tribe. He was dispatched to expand their influence upon Aden Kingdom. He greatly detests the Silenos as well as humans, and is a formidable enemy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4800	skill_level =   1	name = [Raid Boss - Level 53]	desc = [A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to   steal Argos's power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4801	skill_level =   1	name = [Raid Boss - Level 58]	desc = [The loyal guardian who protects the Garden of Eva, the resting place of the goddess Eva. Many seasons have passed since Eva's last visit, but he remains to protect the Garden against savages who might wish to despoil the holy goddess's resting place.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4802	skill_level =   1	name = [Raid Boss - Level 70]	desc = [Reaper is the page of the Goddess of Death, Shilen. Reaper is in charge of collecting the countless souls who wander about on earth, and bringing them to the underground world of Shilen.His loyalty to Shilen is absolute, and he stays close to the Seal of Shilen in order to serve the goddess better. He diligently carries out his duty while waiting for the day of the goddess's resurrection.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4803	skill_level =   1	name = [Raid Boss - Level 28]	desc = [A servant of the Knight Barion, he gained the body of a devil through the dark magic of the Devil Kernon. He has only a growing anger towards General Karte, who made him a devil, and Karte's loyal officer, Barion. What he doesn't know is that this hatred is magical, inflamed  by the schemes of the Devil Kernon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4804	skill_level =   1	name = [Raid Boss - Level 35]	desc = [The Lord of Marsh Stakatos is under the mental domination of the Devil Rahha. He strengthens the Stakato Army for Rahha. He is the bitter rival of Queen Jeruna of Marsh Stakatos, who lives in the Cruma Marshlands.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4805	skill_level =   1	name = [Raid Boss - Level 47]	desc = [The Knight of Elmoreden, the Commander of the soldiers studying the Tower of Insolence, under order  of General Karte. As the right arm of General Karte, he is a brave knight willing to go to Hell if ordered, for like the general, he has an immortal body. He received his secret powers from the Devil Rahha, who also warned him to watch Tirak closely.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4806	skill_level =   1	name = [Raid Boss - Level 49]	desc = [A General of Elmoreden who obtained an immortal body through a pact with the Devil Kernon. Stubborn to a fault, he opposed the construction of the Tower of Insolence. His stance spared him of Einhasad's rage.However, he has lost his king and country. He despises those who betrayed his king and built their own kingdom. As a loyal servant of the empire, he yearns for the day when he may once again find and serve his true king.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4807	skill_level =   1	name = [Raid Boss - Level 51]	desc = [The Devil Kernon's confidant, he is a feisty and vicious devil. He overpowers his enemies with his immense strength and gigantic body. Currently, he is studying the inside of the Tower of Insolence at Kernon's command. A simple devil warrior, he believes that if he serves his superiors loyally, he will benefit from their promotions.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4808	skill_level =   1	name = [Raid Boss - Level 65]	desc = [An assistant to the Death Lord Hallate, she is smart  and beautiful. Currently, she works as Devil Kernon's servant, in charge of Tower of Insolence. Yet in truth she is Hallate's confidant and lover. She senses the Devil Kernon's schemes of betrayal, and thus quietly watches him.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4809	skill_level =   1	name = [Raid Boss - Level 75]	desc = [A servant of the Death Lord Hallate, he collects the secrets hidden in the Tower of Insolence. He aspires to take over Death Lord Hallate's position, for Hallate is exhausted from battling against Baium. He has offered his services to General Karte of Elmoreden.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4810	skill_level =   1	name = [Raid Boss - Level 45]	desc = [The pet of the brilliant mystic, Sartune of Elmoreden, who was imprisoned due to the jealousy and envy of his rivals. It lives up to Sartune's reputation, and is tremendously smart and playful to the point of cruelty. It causes havoc throughout the back roads through its many minions.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4811	skill_level =   1	name = [Raid Boss - Level 24]	desc = [A tragic lady transformed into a succubus through a Mystic's curse. She loved a prince of the Waltner family of Gludio, but was tricked into murdering him. Now, she feeds on the energy of travellers in Gludio, delaying her death day by day.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4812	skill_level =   1	name = [Raid Boss - Level 35]	desc = [A Turek Orc leader praised for his powerful soul, bravery, and wisdom. He has retired from the field, and lives in a secluded corner of the Orc Barracks giving counsel to those who seek his advice. Normally reserved, when roused he does not shy away from battle.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4813	skill_level =   1	name = [Raid Boss - Level 40]	desc = [The Lizardman mystic who rules over the Delu Lizardmen with his mighty insight and wisdom. He is said to have studied directly under Hardin. In his youth,  he counselled peace with the humans, but they were blindly hostile despite his peaceful  efforts. He has grown angry over the years at the human stupidity, and has declared war on any and all intruders to his tribe's territory.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4814	skill_level =   1	name = [Raid Boss - Level 52]	desc = [The leader of the Red Flag of the Oel Mahum, who waits for his opportunity to take over the Bandit Stronghold. He is tremendously proud of being an Oel Mahum. Although smart, hearty and brave, he is still young and is still growing into his power. He boasts that one day he will build a kingdom of Oel Mahums.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4815	skill_level =   1	name = [Raid Boss - Level 55]	desc = [A Guardian Treant who protects the outskirts of the forest at the command of Fairy Queen Timiniel. He has no patience for intruders, and will never forgive anyone who violates the laws of the forest. With the power given to him by Queen Timiniel, he can summon sylphs and unicorns, to aid in his protection of the Enchanted Forest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4816	skill_level =   1	name = [Raid Boss - Level 69]	desc = [A creature of the Land Dragon Antharas, entrusted to protect the Dragon Dungeon, and slay any trespassers who might wake the Land Dragon from his deep slumber. His body is stained with the blood of the many intruders he has killed, and so he is called Bloody Priest Rudelto.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4817	skill_level =   1	name = [Raid Boss - Level 25]	desc = [An unfortunate princess who was turned into a giant toad by the curse of the evil mage Vijay. Princess Molrang was the daughter of the Unification King, Raoul. Her beauty was famed throughout the kingdom. The stories say that the Dark Mage Vijay cursed her because she refused his love.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4818	skill_level =   1	name = [Raid Boss - Level 30]	desc = [The leader of the most famous bandits in Gludio. He once declared he would steal the most beautiful, immortal, and valuable object in the world, and some say he has been trying to steal the heart of beautiful Poesia ever since.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4819	skill_level =   1	name = [Raid Boss - Level 39]	desc = [The leader of a gang of cats, all pets long abandoned by their masters. They are known for snatching fresh fish from the very nets of the Fishermen, and the Fish Traders' Association has offered a great bounty for them. Many hunters have tried to catch the cats, but ultimately gave up their chase because the cats were too cute.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4820	skill_level =   1	name = [Raid Boss - Level 44]	desc = [Taik Orc Chief Ranger who came down from the mountain to search for Bec, deserter, who killed his fellow soldier. Although he is treated as a ruffian or garbage chasing after a deserter among his tribe, he takes pride in his work and considers himself as someone who does necessary work for his tribe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4821	skill_level =   1	name = [Raid Boss - Level 43]	desc = [The mechanical golem that the Black Anvil Guild is desperately looking for. It is the most advanced golem design. It animated and ran amok because the artisan accidentally installed a defective component. It partially destroyed the workshop, crushed many Dwarven Artisans who tried to restrain it, and escaped the town. It wanders the woods aimlessly, and attacks any who come nearby.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4822	skill_level =   1	name = [Raid Boss - Level 59]	desc = [A wild boar that had its soul stolen by an evil mystic's experiment, transforming the beast into a killing machine. It eventually killed the mystic, but this could not give it peace. It searches for a powerful entity that can finally give its soul rest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4823	skill_level =   1	name = [Raid Boss - Level 70]	desc = [The banished leader of Heltor Silenos. A fanatic follower of Baium, he believes that Baium must be resurrected and will then wipe out all other tribes throughout the continent. Alone in his belief, he and his minions search  the Tower of Insolence for a way to resurrect Baium.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4824	skill_level =   1	name = [Raid Boss - Level 29]	desc = [The ghost of an Elf who loved all the forest, and vowed to protect nature and her animals from senseless war.  The Elf was eventually slain while performing his duty, and returned as a ghost. He is aided and protected by a herd of wild boar that are loyal to him. He is wary of  strangers who might bring war to the forest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4825	skill_level =   1	name = [Raid Boss - Level 35]	desc = [A servant of Summoner Sejarr, dispatched from the Ivory Tower to block the Devil Beleth. Sejarr used dark magic to imprison Beleth, but was killed by the devil's reflexive powers. Phantom alone survived of Sejarr's servitors, but was corrupted by the dark magic of Beleth and the Ivory Tower and reconciled with the Wasteland. Although he thinks his owner's death was unjust, he distruts other mystics.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4826	skill_level =   1	name = [Raid Boss - Level 44]	desc = [A monster plant that has grown by absorbing the poison in the Sea of Spores. It is a follower of Orfen, the Ruler of the Sea of Spores. It was given a task by Orfen to kill trespassing humans. Ivory Tower mystics are sent to tend to the magic force field that prevents spores from spreading, but many have been slain by the Rotting Tree.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4827	skill_level =   1	name = [Raid Boss - Level 45]	desc = [A Silenos who was a victim of an experiment gone awry, conducted by the Ivory Tower's mystics. Shacram gained supernatural power, but his appearance was so disfigured that he could not return to his tribe. He moved to Oren where he hides in a deserted valley in the south, where rugged mountain paths discourage most  from ever setting foot in the region. He harbors a deep hatred towards the mystics of the Ivory Tower who made him like this.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4828	skill_level =   1	name = [Raid Boss - Level 55]	desc = [A powerful sorcerer who is greatly respected by the Lizardmen. Currently, he is hiding in a distant corner of the plains. He resents how humans continue to encroach upon the Lizardmen's territory, where Lizardmen have lived in peace since ancient times.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4829	skill_level =   1	name = [Raid Boss - Level 60]	desc = [A shaman of the village, he witnessed Elmore invaders poisoning the well and looked the other way in fear of his life. But when he saw the villagers die one by one, he realized what he had done and lost his mind. He still wanders near the cursed well, and recklessly attacks anyone who comes close, thinking that they are Elmore soldiers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4830	skill_level =   1	name = [Raid Boss - Level 74]	desc = [An evil witch of a heretical religion who serves Antharas and sacrifices humans in her rituals. By using Dark Arts on herself, she was able to transform her body into that of a powerful evil spirit. She and her minions will attack any invaders who disrupt Antharas's sleep. Through a lifetime of slaughter, she has transformed into a powerful creature of evil. Now, she enjoys eating human hearts still pumping with warm blood.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4831	skill_level =   1	name = [Raid Boss - Level 30]	desc = [An evil heathen serving Beleth who came from Devil's Isle. He is trying to spread fear in Gludio, and turn the people towards and violence and betrayal. Fear and horror are the source of this devil's power. The recent serial murders, and the rash of theft and arson plaguing Gludio are the work of Meana.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4832	skill_level =   1	name = [Raid Boss - Level 40]	desc = [A life form created by Icarus, who is one of Hardin's disciples. Currently, Icarus has released it to test its behaviors and reactions, and it appears curious and playful, although others find it a nuisance.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4833	skill_level =   1	name = [Raid Boss - Level 35]	desc = [The Executioner who held the Execution Grounds during the Peasant Riot, and executed countless innocent farmers at the command of Duke Ashton. Eventually, he was murdered for his actions. Due to the crimes he committed when alive, he was cursed never to rest in peace, and endlessly wanders in the Execution Grounds.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4834	skill_level =   1	name = [Raid Boss - Level 50]	desc = [A messenger dispatched to Aden by Fairy Queen Timiniel in order to demand a response to those who have invaded the Enchanted Forest. One of the fearless warriors who guards the Fairy Queen.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4835	skill_level =   1	name = [Raid Boss - Level 56]	desc = [Gracia's Great Noble who was not able to return to his country after losing in the Aden-Gracia War. During the war, he became lost inside of  Cruma Tower with his troops. While inside the tower he had the opportunity to recruit a few Titans to his cause. When he finally escaped from the tower, the war was already over. The only thing he was left with was a few loyal servants and an enormous bounty on his head. Presently, he is desperately trying to flee to Elmore Kingdom to preserve his life.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4836	skill_level =   1	name = [Raid Boss - Level 65]	desc = [A gigantic tiger of legend that rules the Anghel Waterfall. Originally, it was a sacred and divine creature who guided angels in the heavens, but it mauled its master and ran away to the earth. It despairs of its now miserable life, and has grown violent. It devours any traveller or reckless adventurers who passes by.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4837	skill_level =   1	name = [Raid Boss - Level 79]	desc = [As one of Elmoreden's Four Great Kings, the powerful and gigantic Minotaur used to be a servant of Baium.  But to fulfill an old promise, he serves Death Lord Hallate. He waits, locked inside the top floor of the Tower of Insolence, for the resurrection of Baium. Equally matched in warfare with the angel's leader Shuriel, the Fire of Wrath, he holds the line against the advancement of angels and the Platinum tribe.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4838	skill_level =   1	name = [Raid Boss - Level 24]	desc = [The chieftess of the Langk Lizardmen, she serves the evil spirit Bifrons in exchange for great power. At the command of Bifrons, she captured and slaughtered priests and the Disciples of God traveling on the south road. Recently, she has begun devoting herself to expanding the tribe's power in the north by taking advantage of the chaos in Gludio.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4839	skill_level =   1	name = [Raid Boss - Level 33]	desc = [The Great Seer who leads the Vuku Orcs. He has more power than Chief Driko, and is held in high esteem as a divine being. He laments that his tribe is forced to wander through the hostile human realm. He hopes to take the tribe back to the northern homeland of the Orcs.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4840	skill_level =   1	name = [Raid Boss - Level 50]	desc = [The Captain of the Convict Mercenaries from Gracia, he  is called the Lord of Slaughter. He is a powerful rival of the Bloody Lord Nurka. Given his superb diplomatic skills, he has established ties of friendship with many great nobles and high ranking officials. These nobles make frequent use of his troops, the Convicts, and in turn he uses the nobles to set up his plan to return to his homeland, Gracia.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4841	skill_level =   1	name = [Raid Boss - Level 40]	desc = [The Old Chief who has led Leto Lizardmen for the last several decades. In spite of his old age, he has survived thanks to his strength and quick wits. He knows that his tribe cannot take their homeland back in a direct fight against the Kingdom of Aden, so he watches for an opportunity to strike. He hopes to use the coming confusion to secure the territory of the Leto Lizardmen.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4842	skill_level =   1	name = [Raid Boss - Level 55]	desc = [A woman who bargained with the Devil Beleth for power. Thanks to Beleth's teaching, she gained the power of a powerful mystic. Now, she searches for Beleth's historical site supposedly hidden somewhere underground in the south Gludio Wasteland, and prepares a secret ritual to resurrect him.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4843	skill_level =   1	name = [Raid Boss - Level 65]	desc = [A type of mental control device created by the ancient giants' civilization. This was a device the giants made to rule other intelligent beings, but was turned against them to control the giants as slaves after their civilization collapsed. Similar to Core in the Cruma Tower, it is a life form with aritifical intelligence that can control all the slaves nearby.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4844	skill_level =   1	name = [Raid Boss - Level 78]	desc = [The leader of the vanguard of angels that punished Baium and broke down the Tower of Insolence. He actively works to hold back the devils that smashed through the upper floors of the Tower of Insolence. He guides Kel Mahums of the Platinum Tribe into war against the devils for control of the Tower of Insolence. He is called the Fire of Wrath for he wields the sword of judgment without hesitation, compassion or mercy.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4845	skill_level =   1	name = [Raid Boss - Level 21]	desc = [An Evil Spirit worshipped like a god by the Langk Lizardmen who live in the south of Gludio. He looks like a snake and has ruled the spiritual world of the lizardmen for hundreds of years. However, he resents the cursed body the gods in the heaven created for him, and he tries to slaughter the messengers of the gods in retribution. He is very violent and burns to destroy the entire area of Gludio one day through the Langk Lizardmen.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4846	skill_level =   1	name = [Raid Boss - Level 25]	desc = [A knight who used to govern a peaceful town before the Gracia War, today it is called the Ruins of Agony. Called Sir Grindel in his lifetime, he was captured and brutally tortured to death after losing a battle against the Gracian Army. Underlings of Beleth hiding in the town stole his body and resurrected him, making his soul corrupted. Having lost his knightly honor and sense of self-sacrifice, now he has turned into a devil and tries to spread his pain to all he encounters in his endless wanders through the Ruins of Agony.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4847	skill_level =   1	name = [Raid Boss - Level 35]	desc = [A low level devil mistakenly summoned by Shaman King Selu. Due to the forced summoning, he lost the way to return to his original place. Concealing his identity, he attacks travelers passing by and collects their souls in order to gain the power to return.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4848	skill_level =   1	name = [Raid Boss - Level 40]	desc = [Once the ruler of the Selu Orc tribe, he went mad after a dangerous experimental summoning spell he created failed disastrously. Calling himself the Shaman King, he left the tribe's village and, with a group of equally insane followers, preys on hapless travelers. He has some magical skills, but habitually overestimates his ability.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4849	skill_level =   1	name = [Raid Boss - Level 48]	desc = [A foolish man who could not suppress his powerful yearning to learn the forbidden knowledge that humans cannot attain, and tried to learn the dragons' magic by visiting Land Dragon Antharas alone. Antharas turned the man into a monster for disturbing his rest. Now a hideous creature, the man hates anything beautiful. He curses Antharas in private, but is truly terrified of the dragon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4850	skill_level =   1	name = [Raid Boss - Level 54]	desc = [A unicorn aimlessly drifting after losing its home long ago.  It has wandered since the Era of Myths ended with Einhasad's rage against the Titans. The leader of the unicorns lost its herd while roaming the world. Although it is still desperately looking for its fellow unicorns, hundreds of years have passed since it parted ways from them. Wandering alone, it still has not adapted itself to the human world.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4851	skill_level =   1	name = [Raid Boss - Level 60]	desc = [A failed weapon created by mystics of the Ivory Tower, frightened of the Devil Beleth's eventual resurrection. Although modeled after a Titan, he did not follow his creator's commands, and eventually escaped the tower. He searched for a creature similar to himself for years, investigating relics of the ancient Giants, and concluded that he was the only true Titan that survived the disaster in the past. He dreams of revenge on the gods who made the Titans fall.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4852	skill_level =   1	name = [Raid Boss - Level 70]	desc = [A drake that used to be a guardian of Aden in ancient times, but turned into a devil of revenge after losing his child to a greedy hunter. He has left Dragon Valley to roam the territories near Aden Castle, and killed countless villagers. He also killed the priests who came to calm his rage. All of his good deeds have been erased from the chronicles by Imperial command, and he is now called the Disaster of Aden.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4853	skill_level =   1	name = [Raid Boss - Level 25]	desc = [A handiwork of darkness created by evil necromancers to contain their desire. It is known that he has a close relationship with the moon. Although many researchers  were dispatched from the Ivory Tower to learn his true purpose, all of them succumbed to Ikuntai's dark power and joined the side of evil. The Ivory Tower has since forbidden any further study of Ikuntai.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4854	skill_level =   1	name = [Raid Boss - Level 30]	desc = [Bloody Lord Nurka's obedient servant and veteran warrior, known to have been missing in action. As an overly proud Oel Mahum, he ignores and torments the lower level Ol Mahums. Due to this shortcoming, he is not respected as much as Nurka despite his greater battle victories. According to rumor, he is secretly plotting another conspiracy with Nurka.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4855	skill_level =   1	name = [Raid Boss - Level 38]	desc = [The Convict Mercenary Captain searches for the secrets of the Cruma Tower. After listening to a bard singing a song called Seven Secrets of Cruma Tower, he has decided to officially become a knight of the king by attaining the ancient weapon, which is the third secret of the song. Since Gatekeepers of the Ivory Tower have rejected his teleport as the Convict Tribe is banned from the tower, he still has not entered the tower, but has been circling around it.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4856	skill_level =   1	name = [Raid Boss - Level 45]	desc = [The brave and great Tiger King. Despite his beastly looks, he rules the Silenos thanks to his divine nature and bravery. Originally, he was one of the Evil Spirits that Shilen created, but he has learned not to hate the gods and endeavored to live up to his position as Tiger King after accumulating wisdom over the years. Among the Silenos Tribe, he is accompanied by loyal shamans.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4857	skill_level =   1	name = [Raid Boss - Level 55]	desc = [A female succubus who is known to have received the special favor of Antharas and obtained the power of the Land Dragon. Although it is not clear how she earned Antharas's favor, she clearly possesses the fatal beauty that can lead adventurers coming to dragon valley to their death.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4858	skill_level =   1	name = [Raid Boss - Level 60]	desc = [Another subordinate of Glaki. Like Glaki, he also guards the statue of the giants but he does not consider this work a sacred duty. According to legend, the Statue of the Giants can resurrect an incomplete body of a giant to regain a complete body.  It is said that the reason  he is guarding the statue is to earn the trust of Glaki but to fulfil his secret ambition to obtain a perfect and powerful body.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4859	skill_level =   1	name = [Raid Boss - Level 59]	desc = [A devil and Beleth's servant living on Devil's Isle. After Beleth disappeared from the world, this devil stopped his own activities and has been taking a long vacation. When the pirates occupied Devil's Isle and became raucous, he woke up and regretted that he didn't wipe out the pirates from Devil's Isle before Zaken became immortal. He is waiting for his master, Beleth, to return.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4860	skill_level =   1	name = [Raid Boss - Level 35]	desc = [The Tasaba Lizardman Captain lives in the field of Innadril. At the command of the Water Dragon, Tasaba Lizardmen serving the Water Dragon Fafurion live in the field and keep the Land of Holy Water. He laments that the world is in the era of humans, and mises the past. Every time a full moon comes, he conducts a holy ritual dedicated to the Water Dragon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4861	skill_level =   1	name = [Raid Boss - Level 30]	desc = [A beast living in the Innadril Territory as one of the Evil Spirits born from Shilen's pain. He hates Eva who became the Goddess of Water instead of Shilen, and calls her a fake. He still thinks that the true Goddess of water is Shilen.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4862	skill_level =   1	name = [Raid Boss - Level 34]	desc = [He sneaked into Innadril where Eva's religion was widely practiced, and caused confusion by threatening the Goddess of Water's followers. The servant of Elder Cronos lives in the Hunters' Village.  In order to obtain ingredients for the wonder drug of happiness that Cronos is making, he came to Innadril. After losing himself in daydreams of the world, Mumu forgot why he came here, and hasn't returned to Cronos because he is afraid of being scolded.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4863	skill_level =   1	name = [Raid Boss - Level 43]	desc = [A Crokian who has protected the land of Innadril since the ancient times. He lived here before humans and elves came to Innadril, and believes that Innadril has holy grounds unique to itself. He has watched the humans endlessly expand over the years, and firmly believes he must protect his ancestors' lands.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4864	skill_level =   1	name = [Raid Boss - Level 40]	desc = [An Evil Spirit born from Goddess Shilen's despair, woe, and rage. Although he fought in the war with the gods on the side of Shilen during the Era of Myths, he was greatly injured in the battle, and has been hiding under the protection of the Water Dragon Fafuion. Lately, he has been rumored to propagate Shilen's return. He serves Fafurion, waiting for the day when Shilen and Evil Spirits dominate the world again.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4865	skill_level =   1	name = [Raid Boss - Level 36]	desc = [Crokian Chief who rules Alligator Island. As a native Crokian who has lived in Innadril before humans and elves came, he hates outsiders and tries to protect his territory and tribe from them. Although he is not happy about the Water Couatl Ateka living on the same island, he cannot do anything about it because he is afraid of Water Dragon Fafurion. He dreams about the day when Crokians can rule Innadril again.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4866	skill_level =   1	name = [Raid Boss - Level 40]	desc = [As Water Dragon Fafurion's lieutenant, this Evil Spirit defeated countless disciples of the gods. Known as Sika of Storm during the War of the Gods,  he is a veteran warrior and an engaging storyteller.Currently, he travels the world and tells stories at the command of Fafurion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4867	skill_level =   1	name = [Raid Boss - Level 50]	desc = [She was a beautiful lady of a respectable family from her birth, but she angered Einhasad by her arrogance and was turned into a Medusa. She could not adjust to her new state and became a brutal monster that takes her anger out on people near her. She even turned her fiance who remained true to her into stone, and then smashed him to pieces.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4868	skill_level =   1	name = [Raid Boss - Level 73]	desc = [The leader of the devils trying to occupy the Tower of Insolence. He strives to obtain the secret knowledge hidden in the Tower of Insolence and use it as a bridgehead to expand the power of devils. But he expended too much power trying to break a seal of the Tower, and is now weak. He is enemies with the angels and the Platinum tribe protecting the Tower of Insolence at the command of Einhasad. He has three loyal subordinates: Kernon, Rahha, and Verfa.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4869	skill_level =   1	name = [Raid Boss - Level 35]	desc = [A mercenary hired by a lord during the Dion Peasants' Riot. He was once told that he could achieve eternal life if he collected souls and decidated them to Shilen, so he slaughtered countless innocent peasants. Disgusted with his brutality, Duke Ashton finally executed him. Even after his death, his desire to gain eternal life was still strong, and he came back to life again as one of the Undead. Presently, he lurks near Dion Castle and kills innocent people.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4870	skill_level =   1	name = [Raid Boss - Level 62]	desc = [The Oel Mahum Lord who once owned the Bandit Stronghold. Tired of the constant fighting for territory, he abandoned the stronghold along with his loyal seers and prefects, and is observing the competition for the Bandit Stronghold as a spectator.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4871	skill_level =   1	name = [Raid Boss - Level 75]	desc = [This servant of the Wind Dragon Lindvior was severely injured during the War of the Gods and retreated to Oren Forest to heal his wounds. His long hibernation recently ended when the power of Shilen began to radiate from the Tower of Insolence. Slightly smaller than a general drake, he is sometimes confused with the Wind Dragon because of his quick movements.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4872	skill_level =   1	name = [Raid Boss - Level 57]	desc = [In his youth, he became a hero of the Timak Orcs after leading them to build the Timak Outpost. Granted a greatly extended lifespan by the power of totems, he is now the leader of all Timak Orcs.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4873	skill_level =   1	name = [Raid Boss - Level 69]	desc = [Through his neglect, this notorious commander helped cause the destruction of his garrison during the war between Elmore and Aden. He unwisely opened the gates to an old Elmorian friend, who abused his trust by poisoning the castle's well. Many of the soldiers and their families died, and Elmore's army easily overran the depleted force. Distraught at his failure, Andras fell on his sword. It is said that his ghost still wanders the castle's ruins.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4874	skill_level =   1	name = [Raid Boss - Level 60]	desc = [The leader of the Weird Drakes, this ancient creature has slain uncounted numbers of hunters. The bloody history of Hunters Village is largely the result of his ravages.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4875	skill_level =   1	name = [Raid Boss - Level 72]	desc = [The Vanor Silenos Chief, he rules the Plains of Glory east of Aden. During the Unification in the reign of King Raoul, Kandra agreed to a peace treaty with the humans. As war clouds have gathered, though, he has again taken steps to ready the Vanor Silenos Tribe for battle. Rumor has it that King Raoul proposed the original peace treaty because he feared Kandra's renowned swordsmanship.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4876	skill_level =   1	name = [Raid Boss - Level 59]	desc = [This dragon guards the southeastern shore of the river in the Forest of Mirrors. Once a ghost in the Forest, he begged the Shaman Isir to restore his life. Resurrected as a dragon, he was ordered by Isir to prevent any outsiders from crossing the river and penetrating the Forest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4877	skill_level =   1	name = [Raid Boss - Level 55]	desc = [The Harit Lizardmen's best warrior, Tamish is a quiet, reliable perfectionist who never gives up on his task until it has been completed. Entrusted with guarding Anghel Waterfall, he has admirably protected the Harit Lizardmen's Holy Land against all manner of monsters and devils.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4878	skill_level =   1	name = [Raid Boss - Level 75]	desc = [Discovered in the Giants' Cave, some scholars speculate that given his combat prowess, this Lesser Titan is actually a real Titan. Hedging their bets, they named him the Last Lesser Giant Olkuth.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4879	skill_level =   1	name = [Raid Boss - Level 78]	desc = [He protects the Divine Statue of Giants, an ancient relic of the Giants located deep inside the Giants' Cave. No one knows what the statue means or why it is so fiercely guarded.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4880	skill_level =   1	name = [Raid Boss - Level 72]	desc = [Once the commander of the infamous Death Blade Army that ravaged the land, terrorizing friends and foes alike, he was eventually demoted at the request of several prominent nobles. He was later killed in battle when his army was sacrificed as bait. Not even death could end his bloodlust, however. Calling upon the magic of Darkness, he and his army were resurrected as undead soldiers. Now the Commander of the Undead, he  roams old battlefields and threatens the Border Outpost with a gleaming, rust-proof blade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4881	skill_level =   1	name = [Raid Boss - Level 75]	desc = [This plant-shaped monster is found near the Blazing Swamp. According to one theory, Palatanos is the result of a failed experiment. After Ipos arose from purgatory, his influence and magic were not the equal of Hallate, and he was unable to create the same kind of powerful underlings. Too proud to ask Hallate for help, however, he tried honing his skills on relatively simple monsters. Despite Palatanos' strange origin and appearance, he can still be a potentially dangerous adversary.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4882	skill_level =   1	name = [Raid Boss - Level 70]	desc = [The Queen of the Falibati protects the Seal of Shilen. According to Shilen's Priest Hisilrome, who is also a Falibati, Themis is a living piece of the Queen of Evil Spirits, Shilen. Themis is one of the monsters birthed by Shilen during the War of the Gods, and as a result her authority nearly equals that of the Death Lords. Capable of summoning and ruling over both dead and devils, she employs the low-level devil, Succubus, as her maid. ]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4883	skill_level =   1	name = [Raid Boss - Level 65]	desc = [The leader of the Ancient Gargoyles, he led them in the service of Shilen against the gods during the War of the Gods. After their defeat, he fled to the Forsaken Plains. There he hides, sharpening his blade of vengeance and waiting for Shilen, Mother of Evil Spirits, to return.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4884	skill_level =   1	name = [Raid Boss - Level 60]	desc = [This High Prefect of the Taik Orcs occupied the Cemetery in preparation for an attack on Aden Castle. He has attempted an unsuccessful surprise attack using only a small number of elite soldiers and the supply troops, but has been hampered by having to deal with the complicated interests of other monsters who had already built a nest in the region. His hatred of humans is deep, personal and deadly.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4885	skill_level =   1	name = [Raid Boss - Level 55]	desc = [This executioner once served the great Pirate Zaken, even putting to death Zaken's rebellious crew members. Ironically, he later decapitated Zaken himself during the riot. Following his resurrection as an undead because of Zaken's curse, he swore never to again disobey his captain's commands. He how guards Zaken's treasure in the Tunnel of Pirates.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4886	skill_level =   1	name = [Raid Boss - Level 45]	desc = [This Iron Giant was supposedly made by Devil Beleth. Given the power of artificial intelligence, he is a Golem designed to manage other Golems. Due to Beleth's caprice, however, he was sealed up and put on standby. During his inactivity, he began to be worshipped as an idol by low-level Orcs who gathered near him. Now re-activated, he believes that he has become the God of Orcs.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4887	skill_level =   1	name = [Raid Boss - Level 67]	desc = [Like most monsters in the Blazing Swamp, Sekina also became a devil after receiving the power of Hallate. She is loyal to Kernon, who is currently in the Tower of Insolence, and is currently carrying out a secret mission on his orders in the Blazing Swamp area. The exact nature of the mission is unknown.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4888	skill_level =   1	name = [Raid Boss - Level 75]	desc = [Despite being a daughter of a noble family in Elmore Kingdom, she was one of the girls buried alive after being captured during the war. As she lay dying, her terror allowed her to summon a devil. She entered into a demonic contract which gave her the power to resurrect the other buried girls as Blood Queens. She hates her parents for allowing her capture as well as those who buried her.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4889	skill_level =   1	name = [Raid Boss - Level 70]	desc = [During the golden years of Elmoreden, this King of Beasts was captured and brought to the Coliseum as a spectacle to entertain the Emperor and his court. When the empire fell, he was sealed beneath the Coliseum by mystics afraid of his vengeance, but late escaped. His gigantic arms can shatter rocks, and he is able to rule all beasts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4890	skill_level =   1	name = [Raid Boss - Level 28]	desc = [The commander of the Ol Mahum tribes that occupy the old Fortress of Resistance, he also he commands other Ol Mahums within the territory through his superior cleverness and bravery. He is a descendant of the Ol Mahum Commander created through biological manipulation during the Era of Titans, and like his ancestor can directly command the minds of other Ol Mahums.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4891	skill_level =   1	name = [Raid Boss - Level 50]	desc = [This menacing golem was created by the Titans to defend Cruma Tower during their war with the Gods. It waits patiently in the Tower's lowest level for orders from its Titan masters - orders that will never come.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4892	skill_level =   1	name = [Raid Boss - Level 75]	desc = [This powerful Death Lord rose up from Purgatoryat the behest of Death Lord Hallate. Unlike Hallate, who exhausted most of his power breaking the seal of the Tower of Insolence, Ipos has preserved most of his. He prefers conspiracies and subtle plots to direct action and is currently keenly interested in the situation near Aden Castle. He seems to have some kind of relationship with several high-ranking nobles in Aden Kingdom.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4893	skill_level =   1	name = [Raid Boss - Level 50]	desc = [This Queen of the Elves first decided to teach humans magic. Later betrayed by those humans, she was murdered following the war with the Orcs. Resurrected by Lilith, she became the ruler of the Catacomb. She was slain during Anakim's invasion of the Catacomb, but again came back to life - this time thanks to the power of Seal Stone. The repeated trauma has made her mentally unstable, and her sole purpose now is the protection of the Seal Stone. She longs for eternal rest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4894	skill_level =   1	name = [Raid Boss - Level 55]	desc = [This brave Convict Soldier was dispatched by Einhasad to help her daughter, Anakim, after watching her struggle at the battle with Lilim. He was given powerful golden armor and may be the ancestor of today's Platinum Tribe. He valiantly protected Anakim during many battles before finally being slain in the Catacomb of the Apostate. When the Seal of the Seven Signs was broken, he was resurrected thanks to the power of Einhasad released in the Seal Stone.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4895	skill_level =   1	name = [Raid Boss - Level 70]	desc = [The King of Bloody Lords, he was summoned by Marilion to help fend off an impending Nephilim attack. Terrifying in battle, he slew many Nephilim and dealt a grievous blow to the Army of Light. He was finally driven back by Anakim, who personally came to fight alongside the Nephilim, and fled to the Necropolis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4896	skill_level =   1	name = [Raid Boss - Level 75]	desc = [This powerful Death Lord rose up from Purgatoryat the behest of Death Lord Hallate. Unlike Hallate, who exhausted most of his power breaking the seal of the Tower of Insolence, Shax has preserved most of his. Unlike Death Lord Ipos, he does not have a relationship with humans and prefers to act alone. He enjoys slaughter and chaos, and currently resides on the Killing Ground. There he personally spreads the spirit of Purgatory and death.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4897	skill_level =   1	name = [Raid Boss - Level 80]	desc = [Known as the Holy Mother of Darkness, Lilith rules Necropolis and awaits Shilen's resurrection. She began serving Shilen as the First Titan's oracle, when Shilen was still the Goddess of Water. After Shilen's fall, she was left behind and ordered to prepare for the goddess's resurrection. Armed with a new, powerful body, Lilith has secretly instigated many conflicts between humans and Elves. She resurrects those who died in battle to serve as her undead army. Completely loyal to Shilen, she will do anything to hasten her return.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4898	skill_level =   1	name = [Raid Boss - Level 80]	desc = [This Angel appeared to Emperor Shunaiman during the Crisis of Shilen's Children. Called the Sacred Flame or Einhasad's Messenger, she led the Forces of Light in an attack on Necropolis to dislodge Lilim and Lilith. Accidentally sealed in with Lilith, she remains her eternal enemy. Despite her power, she looks like a beautiful and innocent young girl.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4899	skill_level =   1	name = [Raid Boss - Level 20]	desc = [This immortal creature was created by Dark Elven dark magic. During the early days of the war between the Elves and Dark Elves, the Dark Elves found themselves on the defensive. Experimenting with the power of Dark Arts they had embraced, they resurrected a number of slain warriors. Once a brave elven knight, Farakelsus became of those revived warriors turned into bloodthirsty undead beasts. He slaughtered countless fellow Elves during the war and even now thirsts for the blood of living beings.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4900	skill_level =   1	name = [Raid Boss - Level 78]	desc = [Created by the dark side of the God of Light, Einhasad, to punish the arrogance of the Giant Argos, this giant Monster Eye is set in the Wall of Argos. It controls other monster eyes in order to eradicate the eyes of Argos and thwart his plans.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4901	skill_level =   1	name = [Raid Boss - Level 78]	desc = [This servant of the Fairy Queen was dispatched to protect the hot springs, a resort that Fairy Queen Timiniel loves. With power almost equal to the Queen's, he is a little disgruntled at what he feels is so menial an assignment. To pass the time and ease his boredom, he often "plays" with travelers passing by. Unfortunately for them, his hijinks are more than most humans can endure.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4902	skill_level =   1	name = [Raid Boss - Level 74]	desc = [The leader of the Mineral Spring Yetis in the hot springs area, he styles himself the Icicle Emperor. Despite his arrogant posturing, he is at heart a coward. He once marched into Fire Dragon Valakas' nest to prove his strength, but became frightened and fled at the mere site of Valakas' sleeping form. He is now terrified of Valakas, and runs away or hides at even the sound of roaring.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4903	skill_level =   1	name = [Raid Boss - Level 80]	desc = [This Orc soldier is the right arm of Commander Tayr and greatly respected by the Ketra Orc Warriors. With his immense axe, nicknamed Divider, he slew so many Silenos that their compatriots are more afraid of him than they are of Commander Tayr.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4904	skill_level =   1	name = [Raid Boss - Level 84]	desc = [This merciless and reckless warrior has led the Ketra Orcs for many years. A born gambler, he prefers direct action to elaborate plans, and personally leads his troops from the front line during an attack. He has faced Varka's Commander Mos twice, winning one of the contests, and is eager for a rematch.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4905	skill_level =   1	name = [Raid Boss - Level 87]	desc = [Brakki obtained the power of Soul of Fire Nastron, which gave him beast-like attributes. Thanks to his enhanced strength and instincts, he has become a formidable chief of the Ketra Orcs. He finds his inferiors burdensome during a battle, however, and prefers to fight alone. He has fought Varka's Chief Horus several times without success.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4906	skill_level =   1	name = [Raid Boss - Level 87]	desc = [Soul of Fire summoned by Ketra Orcs' Soul Guide Asefa. Possessed with a strong propensity to wildness and violence, he tends to burn or destroy anything near him. He gave Ketra's Chief Brakki the power of the beasts, and is the power source of spells used by Asefa.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4907	skill_level =   1	name = [Raid Boss - Level 80]	desc = [This great sage is sometimes called Varka Silenos' Hope. He prophesied that the future of Varka Silenos was in the land of Goddard and persuaded Chief Horus to lead Silenos there. Despite age and infirmity, he stood in the front ranks to aid Commander Mos against the powerful Ketra Orcs.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4908	skill_level =   1	name = [Raid Boss - Level 84]	desc = [This legendary Varka Silenos commander has helped lead his people in the endless war against the Ketra Orcs. A resourceful general, he prefers painstaking preparations and cunning, often elaborate, plans. He has had difficulty anticipating Commander Tayr's reckless tactics.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4909	skill_level =   1	name = [Raid Boss - Level 87]	desc = [This young chief of the powerful mercenary Varka Silenos is an excellent swordsman. He is ably assisted by his commander, Mos, and his shaman, Shadith.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4910	skill_level =   1	name = [Raid Boss - Level 87]	desc = [This Soul of Water was summoned by Soul Guide Udan Mardui of the Varka Silenos. He is capricious but peaceful, and provides the power source for the Soul Guide.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4911	skill_level =   1	name = [Raid Boss - Level 85]	desc = [Known as Valakas' Hound, Valakas fashioned this monster out of lava to punish trespassers and fend off enemies while he sleeps.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4912	skill_level =   1	name = [Raid Boss - Level 66]	desc = [Once an excellent knight, this Elmorean nobleman sold his soul to Devil Triol in exchange for eternal life and power. Transformed into a vampire, he was dispatched by Devil Triol's followers to steal Einhasad's relic, the Grail of Splendor.  ]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4913	skill_level =   1	name = [Raid Boss - Level 70]	desc = [This Archangel keeps the Grail of Splendor, a relic of Einhasad, Goddess of Light. She does not reveal her existence openly, but is closely watching the actions of devils within Elmore Kingdom.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4914	skill_level =   1	name = [Raid Boss - Level 71]	desc = [The oldest son of the notorious von Hellmann Family that was executed for treason. Through a diabolical contract, he was resurrected as a vampire. He now wanders the Forest of the Dead, dreaming about his revenge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4915	skill_level =   1	name = [Raid Boss - Level 28]	desc = [A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4916	skill_level =   1	name = [Raid Boss - Level 38]	desc = [A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4917	skill_level =   1	name = [Raid Boss - Level 48]	desc = [A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4918	skill_level =   1	name = [Raid Boss - Level 58]	desc = [A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4919	skill_level =   1	name = [Raid Boss - Level 68]	desc = [A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4920	skill_level =   1	name = [Raid Boss - Level 78]	desc = [A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4921	skill_level =   1	name = [Raid Boss - Level 81]	desc = [One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Alectia of Flames because of his beautiful appearance, excellent skills and fiery temper.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4922	skill_level =   1	name = [Raid Boss - Level 81]	desc = [One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Tishas of Calmness because of his handsome appearance, formidable skill and dignified character.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4923	skill_level =   1	name = [Raid Boss - Level 81]	desc = [One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Meka Snowstorm due to his excellent skills and ice-cold personality.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4924	skill_level =   1	name = [Raid Boss - Level 81]	desc = [One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Morigul of the Ivory Tower because he hailed from the Ivory Tower.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4925	skill_level =   1	name = [Raid Boss - Level 30]	desc = [This Basilisk obtained intelligence after the dark magic polluting the Wasteland mutated him. Bigger and stronger than other Basilisks, he rules over weaker ones. He hates the other tribes and will literally kill most living things he sees.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4926	skill_level =   1	name = [Raid Boss - Level 35]	desc = [This Gargoyle Lord rules the Gargoyles of the Wasteland. Strong-willed and confident, he resists the wishes of the Ancient Gargoyles. Rather than waiting for Shilen's resurrection, which he says may never occur, he is focused on building a Gargoyle kingdom now.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4927	skill_level =   1	name = [Raid Boss - Level 21]	desc = [This Ratman Chief lives in Gludio Mountain and uses mercenary Bugbear Soldiers to plunder travelers passing through Gludio Castle. To stop the attacks, the lord of Gludio has offered a reward on his head. Despite Gludio's efforts, Sukar continues to harrass wayfarers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4928	skill_level =   1	name = [Raid Boss - Level 26]	desc = [This powerful Hornet, who can be recognized by his tiger stripe pattern, controls a nest of of several wasps. Searching for the sweetest honey, he and his subordinates maraud their way through Gludio Territory.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4929	skill_level =   1	name = [Raid Boss - Level 23]	desc = [This Lizardman Warrior became famous after destroying the mercenary army sent to destroy his tribe. He is known as the Tracker Leader, since his preferred tactic is to stealthily track his enemies and attack when they least expect it. ]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4930	skill_level =   1	name = [Raid Boss - Level 26]	desc = [This Patriarch appeared suddenly, prophesying that he would become the Great Lizardman Conqueror. His powerful personal presence is gradually undermining the prevailing worship of Serpent Demon Bifrons. His promise that anyone can become a conqueror through him has gained him a large and growing group of followers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4931	skill_level =   1	name = [Raid Boss - Level 23]	desc = [This fanatical Priest serves Patriarch Kuroboros and is helping spread the new conquering religion among the Lizardmen in southern Gludio. He devoutly believes that the Patriarch will make Lizardmen glorious conquerors someday, and his small number of worshipers and disciples are fervently spreading the words of Kuroboros.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4932	skill_level =   1	name = [Raid Boss - Level 25]	desc = [These Ghosts wander the Ruins of Agony, taking the souls of careless adventurers. Originally residents slain during the war, their spirits were called forth and controlled by the powerful dark magic of Beleth's followers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4933	skill_level =   1	name = [Raid Boss - Level 20]	desc = [Created to protect a huge building in what is now the Elven Ruins, he was discarded without having the opportunity to display his ability when the Elves suddenly abandoned the island. Now this Guardian wanders the ruins, punishing trespassing adventurers and foolish grave robbers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4934	skill_level =   1	name = [Raid Boss - Level 21]	desc = [This Devil, a subordinate of Devil Dagoniel, was summoned by the Dark Elves during their war with the Elves. He slew many Elven Warriors during his forced service. When Devil Dagoniel was liberated from the summoning Dark Elves, he was liberated as well. He currently serves as Dagoniel's aide.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4935	skill_level =   1	name = [Raid Boss - Level 20]	desc = [Created by mystics at the Institute of Dark Arts who were researching monsters skilled in mental attack, this monster can inflict powerful mental blasts. Thanks to its superior intelligence, it also controls other beasts.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4936	skill_level =   1	name = [Raid Boss - Level 21]	desc = [This Succubus is Lich King Icarus' disciple and messenger, having served the Lich King since Icarus controlled Hardin's Academy. A loyal slave, he has learned various Dark Arts, including the control of bats, from his master.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4937	skill_level =   1	name = [Raid Boss - Level 34]	desc = [This Knight was executed after siding with the peasants during the Dion Peasant Riot against the brutal Duke Ashton. He slew Guillotine after the latter killed the captured peasant rebels and their families, and for that was brutally executed. He became a ghost because of his undying rage over Ashton's injustice.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4938	skill_level =   1	name = [Raid Boss - Level 36]	desc = [This Devil sustains himself from the storm of hatred and grudges that abound in the ghosts who roam the Execution Grounds. Standing at the center of the Execution Grounds, he controls the ghosts. There is a rumor that Ashton's brutal temperament stemmed in part from this Evil Spirit Tempest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4939	skill_level =   1	name = [Raid Boss - Level 35]	desc = [Captain of the powerful convict mercenary band called the Red Eye. He was drafted with other convicts during Gracia's invasion, but was abandoned by the main army during a retreat. Following the war, he and his men did not return to their country, preferring to stay in the the Dion Territory occupied during the war, sacking and ambushing. He believes the Gracian Army and its commanders were cowards for leaving his men behind.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4940	skill_level =   1	name = [Raid Boss - Level 33]	desc = [Messenger sent by Bloody Lord Nurka to communicate with the high-ranking officials of the kingdom. He is a brave Ol Mahum Warrior on his way to Aden on a top secret mission.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4941	skill_level =   1	name = [Raid Boss - Level 32]	desc = [Royal Guard Captain of Stakato Queen Zyrnna, he is the strongest soldier among the Marsh Stakatos and commands a Royal Guard consisting only of Stakato nobles. He is as cruel as Zyrnna, and has murdered many of his people at his Queen's command.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4942	skill_level =   1	name = [Raid Boss - Level 38]	desc = [This unidentified two-headed monster calls himself the first-ranking person, Premo Prime. Some say he was a product of some Giants' experiment, but no one knows exactly where he came from - including himself. Each head seems to have its own distinct personality. One calls itself Premo, the other Prime. Despite his lofty-sounding name, he is not very intelligent.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4943	skill_level =   1	name = [Raid Boss - Level 45]	desc = [This artificial intelligence management system was designed by the Giants to defend the Cruma Tower. It controls multiple upper-class Susceptors against attackers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4944	skill_level =   1	name = [Raid Boss - Level 35]	desc = [One of the Monster Eyes who acted as a spy for Devil Beleth during his failed rebellion. Now that Beleth is sealed away, the Eye is responsible for providing Beleth's followers with information.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4945	skill_level =   1	name = [Raid Boss - Level 32]	desc = [Leader of Zenta Lizardmen who serve Antharas. He argues that Zenta Lizardmen are the predecessors of the Land Dragon. Aggressive and hostile, he attacks anyone he perceives is an enemy of Antharas.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4946	skill_level =   1	name = [Raid Boss - Level 33]	desc = [This pirate once ruled the South Sea of Giran along with Pirate King Zaken. Calling himself Zaken's only rival, he raided the Pirate King's headquarters after hearing the news that Zaken was missing. Instead of treasure, he and his mean were struck down by Zaken's curse. Now an undead, his sole aim is to take his revenge on Zaken someday.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4947	skill_level =   1	name = [Raid Boss - Level 60]	desc = [This foolish noble led the Land Dragon Punitive Force against Antharas during the age of the Elmoreden Kingdom. His incompetence caused the slaughter of the entire force, and he was sacrificed to the claw of the Land Dragon. As a cruel joke, Antharas resurrected Ishka, and put him in charge of protecting the Dragon Valley.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4948	skill_level =   1	name = [Raid Boss - Level 40]	desc = [Leader of the Road Scavengers who occupy Death Pass and threaten Giran Territory. Cowardly by nature, the Road Scavengers mainly attack the elderly or unarmed travelers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4949	skill_level =   1	name = [Raid Boss - Level 47]	desc = [This Immortal Warrior was sent by Emperor Elmoreden to protect the Seal of Antharas. Straying from the supervision of Watchman, he was transformed by the area's dark magic into a cruel monster and now attacks anyone who approaches the Dragon Valley.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4950	skill_level =   1	name = [Raid Boss - Level 40]	desc = [This crankly, ambitious Wyrm leads the Wyrms in the Gorgon Flower Garden against the occupying Gorgons. He is forcing even neutral Wyrms into conflict with the Gorgons. He hates Gorgon Queen Stenoa passionately.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4951	skill_level =   1	name = [Raid Boss - Level 44]	desc = [This Immortal Knight is searching for Orfen in the Sea of Spores. As a young adventurer, he and his lover joined the Sea of Spores Troops. Orfen's plot caused her death, however, and Kraven's sorrow and rage helped him gain an immortal body in order to revenge himself on Orfen with his sharp, fearsome blade.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4952	skill_level =   1	name = [Raid Boss - Level 48]	desc = [This Riba follows Arachne Orfen. Unlike other monsters living in the Sea of Spores, he possesses great intelligence and profound magical knowledge. At Orfen's command, he is searching for flaws in the Ivory Tower's magic force field, which blocks the spores from advancing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4953	skill_level =   1	name = [Raid Boss - Level 61]	desc = [This capricious Queen of All the Fairies has ruled the Enchanted Forest for thousands of years. She fears the gradual weakening of the Seal of Shilen .]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4954	skill_level =   1	name = [Raid Boss - Level 25]	desc = [This Maraku Werewolf Chief was once the ally of the Urutu Orcs and peacefully coexisted with them. Then he suddenly attacked the Urutu Tribe while its power was weakened, inflicting a serious blow. He and his Werewolves are now in engaged in an all-out attempt to conquer the Immortal Plateau, ancestral home to Orcs.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4955	skill_level =   1	name = [Raid Boss - Level 55]	desc = [This Ol Mahum Warrior is warring with other bandit leaders for Oren's Bandit Stronghold. Although he cannot personally perform spells, he still has profound knowledge about magic and numbers several Shamans among his subordinates. For an Ol Mahum, he is somewhat prudent and cautious.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4956	skill_level =   1	name = [Raid Boss - Level 45]	desc = [This savage hero leads the Timak Orc Warriors in battle. Unlike Chertuba and Ragoth, fighting is his only expertise and interest. Surprisingly, that makes him popular among many Orcs who do not comprehend Chertuba's idealism or Ragoth's wisdom.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4957	skill_level =   1	name = [Raid Boss - Level 44]	desc = [This legendary Ratman Bandit became famous for invading the Guild of Hunters Village and stealing the Guild's symbol, the Legendary Bow. Unlike other Ratman Bandits, he has outsmarted many hunters of Hunters Village through his bold and elaborate plans.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4958	skill_level =   1	name = [Raid Boss - Level 45]	desc = [This Evil Spirit inherited the blood of some of the most powerful dragons numbered among Shilen's children. When the War of Gods concluded, he crawled underground and went into hibernation. He awoke during the Time of Chaos and has since ruled the entire Hunters Valley with terror. He is one of the biggest challenges for the Hunters Guild.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4959	skill_level =   1	name = [Raid Boss - Level 65]	desc = [Once the General Construction Manager in charge of building the Tower of Insolence at command of Emperor Baium, he was executed by the enraged Emperor after numerous construction delays. His lingering spirit became a powerful ghost when the Energy of Life poured out of the Tower when it collapsed. He still wanders near the Tower of Insolence, waiting to take his revenge on the imprisoned Emperor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4960	skill_level =   1	name = [Raid Boss - Level 71]	desc = [This mystic assisted Emperor Baium construct the Tower of Insolence to obtain the secret of eternal life. Evoking the wrath of Einhasad, he was slain by Angels but returned to life thanks to the secret knowledge he already possessed. Now he is working to free Baium.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4961	skill_level =   1	name = [Raid Boss - Level 79]	desc = [The leader of the Angels who guard the Tower of Insolence and Baium, including Fire of Wrath Shuriel. He is directly descended from Einhasad.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4962	skill_level =   1	name = [Raid Boss - Level 70]	desc = [This giant Wyvern lives in the Blazing Swamp and controls all Wyverns and River Wyrms in the area. He feels the entire Blazing Swamp is Wyvern territory and is very displeased about the activities of the devils who have invaded the Swamp.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4963	skill_level =   1	name = [Raid Boss - Level 49]	desc = [Hidden deep inside the Forest of Mirrors, this Devil's Mirror supposedly steals the soul of whoever looks into it. It was created by the Lords of Hell to collect souls as a sacrifice to Gran Kain.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4964	skill_level =   1	name = [Raid Boss - Level 51]	desc = [A famous knight from Oren who served in the war to eradicate the monsters in the Forest of Mirrors. But his troops were defeated and he was eventually overcome by Oblivion's Mirror. Now he wanders the woods with no memory of the past, a dead man with a lost soul.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4965	skill_level =   1	name = [Raid Boss - Level 56]	desc = [The son of Fierce Tiger King Angel, called the Guardian of Harit Lizardmen, he was sent by his father to help the Harit Lizardmen who had protected Anghel Waterfall for generations.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4966	skill_level =   1	name = [Raid Boss - Level 64]	desc = [Created by Giants who fled Einhasad's rage, this living organism was evolved from the Monster Eye. After the punishment of the Gods ended, Gorgolos turned its vicious teeth on its creators.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4967	skill_level =   1	name = [Raid Boss - Level 66]	desc = [The last Giant hiding deep inside the Giants Cave. Although his body no better than other Lesser Giants, he possesses the secrets of the Ancient Giants' civilization.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4968	skill_level =   1	name = [Raid Boss - Level 52]	desc = [This Orc Warrior invaded the Cemetery as part of High Prefect Arak's plan to capture Aden Castle. Frustrated by the constant fighting with the monsters of the Cemetery, he and his men began to run short on supplies. His successful solution earned him the nickname Grave Robber Kim. ]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4969	skill_level =   1	name = [Raid Boss - Level 55]	desc = [This distinguished knight died in battle during the war with Elmore Kingdom long ago. He was denied eternal rest, however, when monsters and devils invaded the Cemetery during the Troubles and awakened his spirit. He now attacks not only the devils who disturbed him, but also any living creature entering the Cemetery.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4970	skill_level =   1	name = [Raid Boss - Level 65]	desc = [This Falibati Priest serves Queen Themis and worships the Goddess Shilen. He regards the Queen as one of Shilen's fragments that descended to earth and eagerly awaits the day when the Seal of Shilen is completely broken. He continuously performs rituals sacrificing the blood of the pure and innocent to Shilen.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4971	skill_level =   1	name = [Raid Boss - Level 53]	desc = [Originally a follower of Beleth under the leadership of Devil Kurikups, this Dark Mage was cursed by the Pirate King Zaken, who believed Kenishee lied to him that the Cruma Tower had secrets of immortality hidden inside. Instead of dying, he became a ghost - some say because of the Dark Arts he had studied so well.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4972	skill_level =   1	name = [Raid Boss - Level 50]	desc = [Thi subordinate of Pirate King Zaken instigated the crew to mutiny after Zaken told him the location of his fabled treasure. When Zaken returned as an immortal undead, Tilion was the first he killed - rather gruesomely. He was later resurrected and entrusted with slaying anyone setting foot on Devil's Isle.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4973	skill_level =   1	name = [Raid Boss - Level 40]	desc = [The Spirit of Water, he was born with Innadril's strong water spirits and loved by Goddess Eva. Reckless and petty, he enjoys evil tricks such as switching infants and causing floods in the middle of the night. To protect him from anyone seeking revenge, Eva gave him Guardian Spirits.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4974	skill_level =   1	name = [Raid Boss - Level 40]	desc = [One of the Evil Spirits born by Goddess Shilen, it was hideously scarred during the War of the Gods. It fled to earth and has been hiding for thousands of years. It is served by the tribe of Tasaba Lizardmen while it waits for the day when Shilen returns.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4975	skill_level =   1	name = [Raid Boss - Level 55]	desc = [This spirit manages the Garden of Eva, keeping it ever ready for the Goddess when she comes to rest.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4976	skill_level =   1	name = [Raid Boss - Level 52]	desc = [This messenger of the Water Dragon Fafurion was sent to the Goddess Eva to complain about his situation. After she ceased visiting the Garden of Eva, he remained behind to guide invading Stakatos.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4977	skill_level =   1	name = [Raid Boss - Level 45]	desc = [This Crokian Shaman serves the Water Dragon Fafurion. He assists Chief Sebek and delivers Fafurion's commands to the Crokian Tribe. With his magic he can control the alligators of Alligator Island.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4978	skill_level =   1	name = [Raid Boss - Level 81]	desc = [One of the 4 guardian dogs keeping the room where the Fire Dragon is sleeping. It summoned Gatekeepers of Hell called Fenril Hound, and gave them its blood to get stronger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4979	skill_level =   1	name = [Raid Boss - Level 82]	desc = [One of the 5 guardian dogs keeping the room where the Fire Dragon is sleeping. It summoned Gatekeepers of Hell called Fenril Hound, and gave them its blood to get stronger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4980	skill_level =   1	name = [Raid Boss - Level 83]	desc = [One of the 6 guardian dogs keeping the room where the Fire Dragon is sleeping. It summoned Gatekeepers of Hell called Fenril Hound, and gave them its blood to get stronger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4981	skill_level =   1	name = [Raid Boss - Level 84]	desc = [One of the 7 guardian dogs keeping the room where the Fire Dragon is sleeping. It summoned Gatekeepers of Hell called Fenril Hound, and gave them its blood to get stronger.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4982	skill_level =   1	name = [Raid Boss - Level 85]	desc = [A guardian of Flame Pass which is a passage connected to Valakas' nest. He is a life form created by Valakas with lava to resemble him in order to remove any intruder who interferes with the Fire Dragon's sleep or tries to harm the dragon.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4983	skill_level =   1	name = [Raid Boss - Level 25]	desc = [When customers fail to pay Merchants of Mammon, Talloth is summoned to collect. A low-level devil that used to live in Hell, Talloth has entered into a contract with the ancient Merchants of Mammon and helped them ever since. Only the elders of the Dwarf Guilds know of the contract's existence.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4984	skill_level =   1	name = [Raid Boss - Level 44]	desc = [Created by the ancient mystics of the Ivory Tower while they were investigating the Secrets of Infinite Flame contained in the flame stone, the Golem seemed to be a failed experiment and was discarded. Reawakened recently, it now wanders near the Ivory Tower and interferes with Spirits of Flame. Not surprisingly, it has become a major headache for the mystics.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4985	skill_level =   1	name = [Raid Boss - Level 70]	desc = [A messenger of Fafurion. This drake, Loch Ness, whose ancestor is the Water Dragon Fafurion, delivers messages from Fafurion to Lizardmen and Crokians.  Since Fafurion is barely interested in these two insignificant tribes, Loch Ness handles them at its discretion. It despises creatures weaker than it is.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4986	skill_level =   1	name = [Raid Boss - Level 72]	desc = [The Great Seer of Virud Lizardmen. He is an ardent follower of Fafurion. Being a powerful shaman, he believes that the Water Dragon Fafurion will lead the Lizardmen to a great day of glory. He does not know that Fafurion barely notices his people.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4987	skill_level =   1	name = [Raid Boss - Level 74]	desc = [The Emperor of Crokians, who calls himself Padisha,  lives on Alligator Island. He has a cadre of elite bodyguards who obey his commands, however many Crokians following the Water Dragon instead of him. While this makes him angry, he does not dare challenge Fafurion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4988	skill_level =   1	name = [Raid Boss - Level 76]	desc = [Einhasad's Messenger who came down to observe the behaviors of the Water Dragon Fafurion. He hates the dragon who killed so many of his allies during the Heaven War, but the gods prohibit him from fighting Fafurion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4407	skill_level =   1	name = [Ordinary Monster]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4407	skill_level =   2	name = [Strong Type Monster]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   1	name = [HP Increase (1x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   2	name = [HP Medium-High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   3	name = [HP Medium-High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   4	name = [HP High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   5	name = [HP High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   6	name = [HP Very High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   7	name = [HP Very High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   8	name = [HP Increase (1/4x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =   9	name = [HP Increase (1/2x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  10	name = [HP Increase (2x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  11	name = [HP Increase (3x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  12	name = [HP Increase (4x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  13	name = [HP Increase (5x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  14	name = [HP Increase (6x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  15	name = [HP Increase (7x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  16	name = [HP Increase (8x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  17	name = [HP Increase (9x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  18	name = [HP Increase (10x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  19	name = [HP Increase (11x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4408	skill_level =  20	name = [HP Increase (12x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   1	name = [MP Increase (1x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   2	name = [MP Medium-High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   3	name = [MP Medium-High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   4	name = [MP High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   5	name = [MP High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   6	name = [MP Very High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   7	name = [MP Very High]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   8	name = [MP Increase (1/4x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =   9	name = [MP Increase (1/2x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  10	name = [MP Increase (2x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  11	name = [MP Increase (3x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  12	name = [MP Increase (4x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  13	name = [MP Increase (5x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  14	name = [MP Increase (6x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  15	name = [MP Increase (7x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  16	name = [MP Increase (8x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  17	name = [MP Increase (9x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  18	name = [MP Increase (10x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  19	name = [MP Increase (11x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4409	skill_level =  20	name = [MP Increase (12x)]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   1	name = [Extremely Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   2	name = [Extremely Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   3	name = [Extremely Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   4	name = [Extremely Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   5	name = [Very Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   6	name = [Very Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   7	name = [Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   8	name = [Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =   9	name = [Slightly Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  10	name = [Slightly Weak P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  11	name = [Average P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  12	name = [Slightly Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  13	name = [Slightly Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  14	name = [Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  15	name = [Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  16	name = [Very Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  17	name = [Very Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  18	name = [Extremely Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  19	name = [Extremely Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  20	name = [Extremely Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  21	name = [Extremely Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4410	skill_level =  22	name = [Ultra Strong P. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   1	name = [Extremely Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   2	name = [Extremely Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   3	name = [Extremely Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   4	name = [Extremely Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   5	name = [Very Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   6	name = [Very Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   7	name = [Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   8	name = [Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =   9	name = [Slightly Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  10	name = [Slightly Weak M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  11	name = [Average M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  12	name = [Slightly Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  13	name = [Slightly Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  14	name = [Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  15	name = [Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  16	name = [Very Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  17	name = [Very Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  18	name = [Extremely Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  19	name = [Extremely Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  20	name = [Extremely Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  21	name = [Extremely Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4411	skill_level =  22	name = [Ultra Strong M. Atk.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   1	name = [Extremely Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   2	name = [Extremely Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   3	name = [Extremely Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   4	name = [Extremely Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   5	name = [Very Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   6	name = [Very Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   7	name = [Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   8	name = [Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =   9	name = [Slightly Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  10	name = [Slightly Weak P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  11	name = [Average P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  12	name = [Slightly Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  13	name = [Slightly Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  14	name = [Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  15	name = [Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  16	name = [Very Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  17	name = [Very Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  18	name = [Extremely Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  19	name = [Extremely Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  20	name = [Extremely Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  21	name = [Extremely Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4412	skill_level =  22	name = [Ultra Strong P. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   1	name = [Extremely Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   2	name = [Extremely Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   3	name = [Extremely Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   4	name = [Extremely Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   5	name = [Very Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   6	name = [Very Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   7	name = [Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   8	name = [Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =   9	name = [Slightly Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  10	name = [Slightly Weak M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  11	name = [Average M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  12	name = [Slightly Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  13	name = [Slightly Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  14	name = [Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  15	name = [Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  16	name = [Very Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  17	name = [Very Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  18	name = [Extremely Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  19	name = [Extremely Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  20	name = [Extremely Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  21	name = [Extremely Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4413	skill_level =  22	name = [Ultra Strong M. Def.]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4414	skill_level =   1	name = [Heavy Armor Type]	desc = [Strong P. Def. and weak Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4414	skill_level =   2	name = [Standard Type]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4414	skill_level =   3	name = [Light Armor Type]	desc = [Weak P. Def. and strong Evasion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   1	name = [Bare Hands]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   2	name = [Bare Hands]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   3	name = [One-handed Sword]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   4	name = [One-handed Sword]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   5	name = [Blunt Weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   6	name = [Blunt Weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   7	name = [Daggers]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   8	name = [Daggers]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =   9	name = [Bows]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  10	name = [Bows]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  11	name = [Spears]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  12	name = [Spears]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  13	name = [Two-handed Sword]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  14	name = [Two-handed Sword]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  15	name = [Two-handed Blunt Weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  16	name = [Two-handed Blunt Weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  17	name = [Hand-to-hand weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  18	name = [Hand-to-hand weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  19	name = [Two-Sword Weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4415	skill_level =  20	name = [Two-Sword Weapons]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   1	name = [Undead]	desc = [Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   2	name = [Magic Creatures]	desc = [The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-skill magic, such as teleportation.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   3	name = [Beasts]	desc = [They are animals who prey on humanoids for food. Some of them are mythological creatures that existed before the origins of humanity.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   4	name = [Animals]	desc = [These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   5	name = [Plants]	desc = [These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   6	name = [Humanoids]	desc = [They have two arms and two legs and walk upright. Culture and communal life varies by race.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   7	name = [Spirits]	desc = [They are not necessarily creatures, but elemental energy beings.  They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   8	name = [Angels]	desc = [These creatures of the heavenly realm or the race posses sacred blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =   9	name = [Demons]	desc = [This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  10	name = [Dragons]	desc = [It is the general name for the most powerful creatures in existence--True Dragon, that represents the evil creatures produced by Shilen, and its kin.  Most of this race fly with two wings like that of the reptiles and emanate strong energy through the mouth.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  11	name = [Giants]	desc = [They were the rulers of the world during the Gods' Age.  They have a similar appearance as humanoids and are 2-3 times bigger than humanoids. They once had a highly civilized culture, but they've devolved so that they act upon their instincts lots of times.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  12	name = [Bugs]	desc = [They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  13	name = [Fairies]	desc = [Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  14	name = [Humans]	desc = [The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  15	name = [Elves]	desc = [This water race worships Eva and love peace. They possess vast knowledge, but lack the will and strength to implement it. The original students of magic, they have since taught its principles to humans.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  16	name = [Dark Elves]	desc = [These Elves formed an alliance long ago and dedicated themselves to understanding the dark arts which were forbidden by their kin.  Gradually they became darker in their appearance and personality as generations passed. They are now adept in the practice and usage of black magic and continue to worship Shilen as their God.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  17	name = [Orcs]	desc = [Created by Pa'agrio, the Orcs are the physically strongest of all the races. They worship the spirits of the past and have a very tribal culture.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  18	name = [Dwarves]	desc = [Although unable to use magic, Dwarves are strong and good with their hands.  They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  19	name = [Others]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  20	name = [Non-living Beings]	desc = []	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  21	name = [Siege Weapons]	desc = [These massive Dwarf-made weapons are built to besiege castles.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  22	name = [Defending Army]	desc = [The soldiers hired to protect castles; normally hired by a lord.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4416	skill_level =  23	name = [Mercenaries]	desc = [The soldiers hired to attack castles; normally hired by a lord with payment.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   1	name = [Animals]	desc = [Animals]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   2	name = [Beasts]	desc = [Beasts]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   3	name = [Beasts]	desc = [Beasts]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   4	name = [Beasts]	desc = [Beasts]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   5	name = [Beasts]	desc = [Beasts]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   6	name = [Bugs]	desc = [Bugs]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   7	name = [Bugs]	desc = [Bugs]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   8	name = [Bugs]	desc = [Bugs]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =   9	name = [Magic Creatures]	desc = [Magic Creatures]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  10	name = [Magic Creatures]	desc = [Magic Creatures]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  11	name = [Magic Creatures]	desc = [Magic Creatures]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  12	name = [Demons]	desc = [Demons]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  13	name = [Demons]	desc = [Demons]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  14	name = [Demons]	desc = [Demons]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  15	name = [Angels]	desc = [Angels]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  16	name = [Angels]	desc = [Angels]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  17	name = [Angels]	desc = [Angels]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  18	name = [Dragons]	desc = [Dragons]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  19	name = [Spirits]	desc = [Spirits]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  20	name = [Spirits]	desc = [Spirits]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  21	name = [Spirits]	desc = [Spirits]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  22	name = [Spirits]	desc = [Spirits]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  23	name = [Spirits]	desc = [Spirits]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  24	name = [Fairies]	desc = [Fairies]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  25	name = [Giants]	desc = [Giants]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  26	name = [Humanoids]	desc = [Humanoids]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  27	name = [Humanoids]	desc = [Humanoids]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  28	name = [Humanoids]	desc = [Humanoids]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  29	name = [Humanoids]	desc = [Humanoids]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  30	name = [Humanoids]	desc = [Humanoids]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  31	name = [Humanoids]	desc = [Humanoids]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  32	name = [Humanoids]	desc = [Humanoids]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  33	name = [Plants]	desc = [Plants]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  34	name = [Undead]	desc = [Undead]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  35	name = [Undead]	desc = [Undead]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  36	name = [Undead]	desc = [Undead]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  37	name = [Undead]	desc = [Undead]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4417	skill_level =  38	name = [Undead]	desc = [Undead]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4418	skill_level =   1	name = [Fire Attacks]	desc = [Launches an attack fortified with fire energy. Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4418	skill_level =   2	name = [Fire Attacks]	desc = [Launches an attack fortified with fire energy. Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4418	skill_level =   3	name = [Fire Attacks]	desc = [Launches an attack fortified with fire energy. Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4418	skill_level =   4	name = [Fire Attacks]	desc = [Launches an attack fortified with fire energy. Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4418	skill_level =   5	name = [Fire Attacks]	desc = [Launches an attack fortified with fire energy. Resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4419	skill_level =   1	name = [Water Attacks]	desc = [Launches an attack fortified with water energy. Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4419	skill_level =   2	name = [Water Attacks]	desc = [Launches an attack fortified with water energy. Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4419	skill_level =   3	name = [Water Attacks]	desc = [Launches an attack fortified with water energy. Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4419	skill_level =   4	name = [Water Attacks]	desc = [Launches an attack fortified with water energy. Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4419	skill_level =   5	name = [Water Attacks]	desc = [Launches an attack fortified with water energy. Resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4420	skill_level =   1	name = [Wind Attacks]	desc = [Launches an attack fortified with wind energy. Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4420	skill_level =   2	name = [Wind Attacks]	desc = [Launches an attack fortified with wind energy. Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4420	skill_level =   3	name = [Wind Attacks]	desc = [Launches an attack fortified with wind energy. Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4420	skill_level =   4	name = [Wind Attacks]	desc = [Launches an attack fortified with wind energy. Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4420	skill_level =   5	name = [Wind Attacks]	desc = [Launches an attack fortified with wind energy. Resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4421	skill_level =   1	name = [Earth Attacks]	desc = [Launches an attack fortified with earth energy. Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4421	skill_level =   2	name = [Earth Attacks]	desc = [Launches an attack fortified with earth energy. Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4421	skill_level =   3	name = [Earth Attacks]	desc = [Launches an attack fortified with earth energy. Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4421	skill_level =   4	name = [Earth Attacks]	desc = [Launches an attack fortified with earth energy. Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4421	skill_level =   5	name = [Earth Attacks]	desc = [Launches an attack fortified with earth energy. Resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4422	skill_level =   1	name = [Dark Attacks]	desc = [Launches an attack fortified with dark energy. Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4422	skill_level =   2	name = [Dark Attacks]	desc = [Launches an attack fortified with dark energy. Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4422	skill_level =   3	name = [Dark Attacks]	desc = [Launches an attack fortified with dark energy. Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4422	skill_level =   4	name = [Dark Attacks]	desc = [Launches an attack fortified with dark energy. Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4422	skill_level =   5	name = [Dark Attacks]	desc = [Launches an attack fortified with dark energy. Vulnerable to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4423	skill_level =   1	name = [Sacred Attacks]	desc = [Launches an attack fortified with sacred energy. Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4423	skill_level =   2	name = [Sacred Attacks]	desc = [Launches an attack fortified with sacred energy. Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4423	skill_level =   3	name = [Sacred Attacks]	desc = [Launches an attack fortified with sacred energy. Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4423	skill_level =   4	name = [Sacred Attacks]	desc = [Launches an attack fortified with sacred energy. Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4423	skill_level =   5	name = [Sacred Attacks]	desc = [Launches an attack fortified with sacred energy. Resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4424	skill_level =   1	name = [Resist Hand-to-hand Weapons]	desc = [Resistant to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4424	skill_level =   2	name = [Resist Hand-to-hand Weapons]	desc = [Resistant to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4424	skill_level =   3	name = [Resist Hand-to-hand Weapons]	desc = [Resistant to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4424	skill_level =   4	name = [Resist Hand-to-hand Weapons]	desc = [Resistant to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4424	skill_level =   5	name = [Resist Hand-to-hand Weapons]	desc = [Resistant to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4425	skill_level =   1	name = [Resist Blunt Weapons]	desc = [Resistant to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4425	skill_level =   2	name = [Resist Blunt Weapons]	desc = [Resistant to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4425	skill_level =   3	name = [Resist Blunt Weapons]	desc = [Resistant to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4425	skill_level =   4	name = [Resist Blunt Weapons]	desc = [Resistant to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4425	skill_level =   5	name = [Resist Blunt Weapons]	desc = [Resistant to Blunt Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4426	skill_level =   1	name = [Resist Two-Sword Weapons]	desc = [Resistant to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4426	skill_level =   2	name = [Resist Two-Sword Weapons]	desc = [Resistant to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4426	skill_level =   3	name = [Resist Two-Sword Weapons]	desc = [Resistant to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4426	skill_level =   4	name = [Resist Two-Sword Weapons]	desc = [Resistant to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4426	skill_level =   5	name = [Resist Two-Sword Weapons]	desc = [Resistant to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4427	skill_level =   1	name = [Resist Swords]	desc = [Resistant to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4427	skill_level =   2	name = [Resist Swords]	desc = [Resistant to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4427	skill_level =   3	name = [Resist Swords]	desc = [Resistant to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4427	skill_level =   4	name = [Resist Swords]	desc = [Resistant to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4427	skill_level =   5	name = [Resist Swords]	desc = [Resistant to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4428	skill_level =   1	name = [Resist Two-handed Weapons]	desc = [Resistant to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4428	skill_level =   2	name = [Resist Two-handed Weapons]	desc = [Resistant to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4428	skill_level =   3	name = [Resist Two-handed Weapons]	desc = [Resistant to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4428	skill_level =   4	name = [Resist Two-handed Weapons]	desc = [Resistant to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4428	skill_level =   5	name = [Resist Two-handed Weapons]	desc = [Resistant to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4429	skill_level =   1	name = [Greater Resist Fire Attacks]	desc = [Very resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4429	skill_level =   2	name = [Greater Resist Fire Attacks]	desc = [Very resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4429	skill_level =   3	name = [Greater Resist Fire Attacks]	desc = [Very resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4429	skill_level =   4	name = [Greater Resist Fire Attacks]	desc = [Very resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4429	skill_level =   5	name = [Greater Resist Fire Attacks]	desc = [Very resistant to fire attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4430	skill_level =   1	name = [Greater Resist Water Attacks]	desc = [Very resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4430	skill_level =   2	name = [Greater Resist Water Attacks]	desc = [Very resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4430	skill_level =   3	name = [Greater Resist Water Attacks]	desc = [Very resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4430	skill_level =   4	name = [Greater Resist Water Attacks]	desc = [Very resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4430	skill_level =   5	name = [Greater Resist Water Attacks]	desc = [Very resistant to water attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4431	skill_level =   1	name = [Greater Resist Wind Attacks]	desc = [Very resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4431	skill_level =   2	name = [Greater Resist Wind Attacks]	desc = [Very resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4431	skill_level =   3	name = [Greater Resist Wind Attacks]	desc = [Very resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4431	skill_level =   4	name = [Greater Resist Wind Attacks]	desc = [Very resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4431	skill_level =   5	name = [Greater Resist Wind Attacks]	desc = [Very resistant to wind attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4432	skill_level =   1	name = [Greater Resist Earth Attacks]	desc = [Very resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4432	skill_level =   2	name = [Greater Resist Earth Attacks]	desc = [Very resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4432	skill_level =   3	name = [Greater Resist Earth Attacks]	desc = [Very resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4432	skill_level =   4	name = [Greater Resist Earth Attacks]	desc = [Very resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4432	skill_level =   5	name = [Greater Resist Earth Attacks]	desc = [Very resistant to earth attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4433	skill_level =   1	name = [Greater Resist Sacred Attacks]	desc = [Very resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4433	skill_level =   2	name = [Greater Resist Sacred Attacks]	desc = [Very resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4433	skill_level =   3	name = [Greater Resist Sacred Attacks]	desc = [Very resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4433	skill_level =   4	name = [Greater Resist Sacred Attacks]	desc = [Very resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4433	skill_level =   5	name = [Greater Resist Sacred Attacks]	desc = [Very resistant to sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4434	skill_level =   1	name = [Greater Resist Dark Attacks]	desc = [Very resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4434	skill_level =   2	name = [Greater Resist Dark Attacks]	desc = [Very resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4434	skill_level =   3	name = [Greater Resist Dark Attacks]	desc = [Very resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4434	skill_level =   4	name = [Greater Resist Dark Attacks]	desc = [Very resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4434	skill_level =   5	name = [Greater Resist Dark Attacks]	desc = [Very resistant to dark attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4435	skill_level =   1	name = [Greater Resist Shock]	desc = [Very resistant to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4435	skill_level =   2	name = [Greater Resist Shock]	desc = [Very resistant to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4435	skill_level =   3	name = [Greater Resist Shock]	desc = [Very resistant to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4435	skill_level =   4	name = [Greater Resist Shock]	desc = [Very resistant to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4435	skill_level =   5	name = [Greater Resist Shock]	desc = [Very resistant to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4436	skill_level =   1	name = [Greater Resist Poison]	desc = [Very resistant to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4436	skill_level =   2	name = [Greater Resist Poison]	desc = [Very resistant to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4436	skill_level =   3	name = [Greater Resist Poison]	desc = [Very resistant to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4436	skill_level =   4	name = [Greater Resist Poison]	desc = [Very resistant to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4436	skill_level =   5	name = [Greater Resist Poison]	desc = [Very resistant to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4437	skill_level =   1	name = [Greater Resist Bleeding]	desc = [Very resistant to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4437	skill_level =   2	name = [Greater Resist Bleeding]	desc = [Very resistant to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4437	skill_level =   3	name = [Greater Resist Bleeding]	desc = [Very resistant to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4437	skill_level =   4	name = [Greater Resist Bleeding]	desc = [Very resistant to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4437	skill_level =   5	name = [Greater Resist Bleeding]	desc = [Very resistant to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4438	skill_level =   1	name = [Greater Resist Sleep]	desc = [Very resistant to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4438	skill_level =   2	name = [Greater Resist Sleep]	desc = [Very resistant to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4438	skill_level =   3	name = [Greater Resist Sleep]	desc = [Very resistant to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4438	skill_level =   4	name = [Greater Resist Sleep]	desc = [Very resistant to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4438	skill_level =   5	name = [Greater Resist Sleep]	desc = [Very resistant to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4439	skill_level =   1	name = [Greater Resist Hold]	desc = [Very resistant to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4439	skill_level =   2	name = [Greater Resist Hold]	desc = [Very resistant to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4439	skill_level =   3	name = [Greater Resist Hold]	desc = [Very resistant to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4439	skill_level =   4	name = [Greater Resist Hold]	desc = [Very resistant to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4439	skill_level =   5	name = [Greater Resist Hold]	desc = [Very resistant to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4440	skill_level =   1	name = [Greater Resist Paralysis]	desc = [Very resistant to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4440	skill_level =   2	name = [Greater Resist Paralysis]	desc = [Very resistant to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4440	skill_level =   3	name = [Greater Resist Paralysis]	desc = [Very resistant to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4440	skill_level =   4	name = [Greater Resist Paralysis]	desc = [Very resistant to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4440	skill_level =   5	name = [Greater Resist Paralysis]	desc = [Very resistant to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4441	skill_level =   1	name = [Greater Resist Mental Derangement]	desc = [Very resistant to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4441	skill_level =   2	name = [Greater Resist Mental Derangement]	desc = [Very resistant to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4441	skill_level =   3	name = [Greater Resist Mental Derangement]	desc = [Very resistant to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4441	skill_level =   4	name = [Greater Resist Mental Derangement]	desc = [Very resistant to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4441	skill_level =   5	name = [Greater Resist Mental Derangement]	desc = [Very resistant to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4442	skill_level =   1	name = [Greater Resist Hand-to-hand Weapons]	desc = [Very resistant to Hand-to-Hand Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4442	skill_level =   2	name = [Greater Resist Hand-to-hand Weapons]	desc = [Very resistant to Hand-to-Hand Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4442	skill_level =   3	name = [Greater Resist Hand-to-hand Weapons]	desc = [Very resistant to Hand-to-Hand Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4442	skill_level =   4	name = [Greater Resist Hand-to-hand Weapons]	desc = [Very resistant to Hand-to-Hand Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4442	skill_level =   5	name = [Greater Resist Hand-to-hand Weapons]	desc = [Very resistant to Hand-to-Hand Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4443	skill_level =   1	name = [Greater Resist Blunt Weapons]	desc = [Very resistant to Blunt Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4443	skill_level =   2	name = [Greater Resist Blunt Weapons]	desc = [Very resistant to Blunt Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4443	skill_level =   3	name = [Greater Resist Blunt Weapons]	desc = [Very resistant to Blunt Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4443	skill_level =   4	name = [Greater Resist Blunt Weapons]	desc = [Very resistant to Blunt Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4443	skill_level =   5	name = [Greater Resist Blunt Weapons]	desc = [Very resistant to Blunt Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4444	skill_level =   1	name = [Greater Resist Bow Weapons]	desc = [Very resistant to Bow Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4444	skill_level =   2	name = [Greater Resist Bow Weapons]	desc = [Very resistant to Bow Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4444	skill_level =   3	name = [Greater Resist Bow Weapons]	desc = [Very resistant to Bow Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4444	skill_level =   4	name = [Greater Resist Bow Weapons]	desc = [Very resistant to Bow Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4444	skill_level =   5	name = [Greater Resist Bow Weapons]	desc = [Very resistant to Bow Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4445	skill_level =   1	name = [Greater Resist Spear Weapons]	desc = [Very resistant to Spear Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4445	skill_level =   2	name = [Greater Resist Spear Weapons]	desc = [Very resistant to Spear Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4445	skill_level =   3	name = [Greater Resist Spear Weapons]	desc = [Very resistant to Spear Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4445	skill_level =   4	name = [Greater Resist Spear Weapons]	desc = [Very resistant to Spear Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4445	skill_level =   5	name = [Greater Resist Spear Weapons]	desc = [Very resistant to Spear Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4446	skill_level =   1	name = [Greater Resist Two-Sword Weapons]	desc = [Very resistant to Two-Sword Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4446	skill_level =   2	name = [Greater Resist Two-Sword Weapons]	desc = [Very resistant to Two-Sword Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4446	skill_level =   3	name = [Greater Resist Two-Sword Weapons]	desc = [Very resistant to Two-Sword Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4446	skill_level =   4	name = [Greater Resist Two-Sword Weapons]	desc = [Very resistant to Two-Sword Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4446	skill_level =   5	name = [Greater Resist Two-Sword Weapons]	desc = [Very resistant to Two-Sword Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4447	skill_level =   1	name = [Greater Resist Swords]	desc = [Very resistant to Sword attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4447	skill_level =   2	name = [Greater Resist Swords]	desc = [Very resistant to Sword attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4447	skill_level =   3	name = [Greater Resist Swords]	desc = [Very resistant to Sword attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4447	skill_level =   4	name = [Greater Resist Swords]	desc = [Very resistant to Sword attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4447	skill_level =   5	name = [Greater Resist Swords]	desc = [Very resistant to Sword attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4448	skill_level =   1	name = [Greater Resist Daggers]	desc = [Very resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4448	skill_level =   2	name = [Greater Resist Daggers]	desc = [Very resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4448	skill_level =   3	name = [Greater Resist Daggers]	desc = [Very resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4448	skill_level =   4	name = [Greater Resist Daggers]	desc = [Very resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4448	skill_level =   5	name = [Greater Resist Daggers]	desc = [Very resistant to Dagger attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4449	skill_level =   1	name = [Greater Resist Two-handed Weapons]	desc = [Very resistant to Two-Handed Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4449	skill_level =   2	name = [Greater Resist Two-handed Weapons]	desc = [Very resistant to Two-Handed Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4449	skill_level =   3	name = [Greater Resist Two-handed Weapons]	desc = [Very resistant to Two-Handed Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4449	skill_level =   4	name = [Greater Resist Two-handed Weapons]	desc = [Very resistant to Two-Handed Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4449	skill_level =   5	name = [Greater Resist Two-handed Weapons]	desc = [Very resistant to Two-Handed Weapon attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4450	skill_level =   1	name = [Shock Attack Weak Point]	desc = [Vulnerable to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4450	skill_level =   2	name = [Shock Attack Weak Point]	desc = [Vulnerable to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4450	skill_level =   3	name = [Shock Attack Weak Point]	desc = [Vulnerable to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4450	skill_level =   4	name = [Shock Attack Weak Point]	desc = [Vulnerable to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4450	skill_level =   5	name = [Shock Attack Weak Point]	desc = [Vulnerable to shock attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4451	skill_level =   1	name = [Poison Attack Weak Point]	desc = [Vulnerable to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4451	skill_level =   2	name = [Poison Attack Weak Point]	desc = [Vulnerable to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4451	skill_level =   3	name = [Poison Attack Weak Point]	desc = [Vulnerable to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4451	skill_level =   4	name = [Poison Attack Weak Point]	desc = [Vulnerable to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4451	skill_level =   5	name = [Poison Attack Weak Point]	desc = [Vulnerable to poison attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4452	skill_level =   1	name = [Bleed Attack Weak Point]	desc = [Vulnerable to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4452	skill_level =   2	name = [Bleed Attack Weak Point]	desc = [Vulnerable to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4452	skill_level =   3	name = [Bleed Attack Weak Point]	desc = [Vulnerable to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4452	skill_level =   4	name = [Bleed Attack Weak Point]	desc = [Vulnerable to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4452	skill_level =   5	name = [Bleed Attack Weak Point]	desc = [Vulnerable to bleed attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4453	skill_level =   1	name = [Sleep Attack Weak Point]	desc = [Vulnerable to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4453	skill_level =   2	name = [Sleep Attack Weak Point]	desc = [Vulnerable to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4453	skill_level =   3	name = [Sleep Attack Weak Point]	desc = [Vulnerable to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4453	skill_level =   4	name = [Sleep Attack Weak Point]	desc = [Vulnerable to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4453	skill_level =   5	name = [Sleep Attack Weak Point]	desc = [Vulnerable to sleep attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4454	skill_level =   1	name = [Hold Attack Weak Point]	desc = [Vulnerable to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4454	skill_level =   2	name = [Hold Attack Weak Point]	desc = [Vulnerable to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4454	skill_level =   3	name = [Hold Attack Weak Point]	desc = [Vulnerable to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4454	skill_level =   4	name = [Hold Attack Weak Point]	desc = [Vulnerable to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4454	skill_level =   5	name = [Hold Attack Weak Point]	desc = [Vulnerable to hold attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4455	skill_level =   1	name = [Paralysis Attack Weak Point]	desc = [Vulnerable to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4455	skill_level =   2	name = [Paralysis Attack Weak Point]	desc = [Vulnerable to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4455	skill_level =   3	name = [Paralysis Attack Weak Point]	desc = [Vulnerable to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4455	skill_level =   4	name = [Paralysis Attack Weak Point]	desc = [Vulnerable to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4455	skill_level =   5	name = [Paralysis Attack Weak Point]	desc = [Vulnerable to paralysis attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4456	skill_level =   1	name = [Mental Attack Weak Point]	desc = [Vulnerable to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4456	skill_level =   2	name = [Mental Attack Weak Point]	desc = [Vulnerable to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4456	skill_level =   3	name = [Mental Attack Weak Point]	desc = [Vulnerable to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4456	skill_level =   4	name = [Mental Attack Weak Point]	desc = [Vulnerable to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4456	skill_level =   5	name = [Mental Attack Weak Point]	desc = [Vulnerable to mental attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4457	skill_level =   1	name = [Hand-to-hand Weapon Weak Point]	desc = [Vulnerable to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4457	skill_level =   2	name = [Hand-to-hand Weapon Weak Point]	desc = [Vulnerable to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4457	skill_level =   3	name = [Hand-to-hand Weapon Weak Point]	desc = [Vulnerable to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4457	skill_level =   4	name = [Hand-to-hand Weapon Weak Point]	desc = [Vulnerable to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4457	skill_level =   5	name = [Hand-to-hand Weapon Weak Point]	desc = [Vulnerable to hand-to-hand combat weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4458	skill_level =   1	name = [Spear Weapon Weak Point]	desc = [Vulnerable to Pole Arm Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4458	skill_level =   2	name = [Spear Weapon Weak Point]	desc = [Vulnerable to Pole Arm Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4458	skill_level =   3	name = [Spear Weapon Weak Point]	desc = [Vulnerable to Pole Arm Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4458	skill_level =   4	name = [Spear Weapon Weak Point]	desc = [Vulnerable to Pole Arm Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4458	skill_level =   5	name = [Spear Weapon Weak Point]	desc = [Vulnerable to Pole Arm Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4459	skill_level =   1	name = [Two-Sword Weapon Weak Point]	desc = [Vulnerable to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4459	skill_level =   2	name = [Two-Sword Weapon Weak Point]	desc = [Vulnerable to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4459	skill_level =   3	name = [Two-Sword Weapon Weak Point]	desc = [Vulnerable to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4459	skill_level =   4	name = [Two-Sword Weapon Weak Point]	desc = [Vulnerable to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4459	skill_level =   5	name = [Two-Sword Weapon Weak Point]	desc = [Vulnerable to Dual-Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4460	skill_level =   1	name = [Sword Weak Point]	desc = [Vulnerable to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4460	skill_level =   2	name = [Sword Weak Point]	desc = [Vulnerable to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4460	skill_level =   3	name = [Sword Weak Point]	desc = [Vulnerable to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4460	skill_level =   4	name = [Sword Weak Point]	desc = [Vulnerable to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4460	skill_level =   5	name = [Sword Weak Point]	desc = [Vulnerable to Sword Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4461	skill_level =   1	name = [Dagger Weak Point]	desc = [Vulnerable to Dagger Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4461	skill_level =   2	name = [Dagger Weak Point]	desc = [Vulnerable to Dagger Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4461	skill_level =   3	name = [Dagger Weak Point]	desc = [Vulnerable to Dagger Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4461	skill_level =   4	name = [Dagger Weak Point]	desc = [Vulnerable to Dagger Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4461	skill_level =   5	name = [Dagger Weak Point]	desc = [Vulnerable to Dagger Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4462	skill_level =   1	name = [Two-handed Weapon Weak Point]	desc = [Vulnerable to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4462	skill_level =   2	name = [Two-handed Weapon Weak Point]	desc = [Vulnerable to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4462	skill_level =   3	name = [Two-handed Weapon Weak Point]	desc = [Vulnerable to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4462	skill_level =   4	name = [Two-handed Weapon Weak Point]	desc = [Vulnerable to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4462	skill_level =   5	name = [Two-handed Weapon Weak Point]	desc = [Vulnerable to Two-Handed Weapons.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4463	skill_level =   1	name = [Surrender To Water]	desc = [Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4463	skill_level =   2	name = [Surrender To Water]	desc = [Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4463	skill_level =   3	name = [Surrender To Water]	desc = [Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4464	skill_level =   1	name = [Surrender To Wind]	desc = [Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4464	skill_level =   2	name = [Surrender To Wind]	desc = [Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4464	skill_level =   3	name = [Surrender To Wind]	desc = [Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4465	skill_level =   1	name = [Surrender To Earth]	desc = [Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4465	skill_level =   2	name = [Surrender To Earth]	desc = [Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4465	skill_level =   3	name = [Surrender To Earth]	desc = [Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4466	skill_level =   1	name = [Surrender To Darkness]	desc = [Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4466	skill_level =   2	name = [Surrender To Darkness]	desc = [Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4466	skill_level =   3	name = [Surrender To Darkness]	desc = [Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4467	skill_level =   1	name = [Surrender To Light]	desc = [Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4467	skill_level =   2	name = [Surrender To Light]	desc = [Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4467	skill_level =   3	name = [Surrender To Light]	desc = [Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4468	skill_level =   1	name = [Area Buff - Wind Walk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4468	skill_level =   2	name = [Area Buff - Wind Walk]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4469	skill_level =   1	name = [Potion Drinking]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4470	skill_level =   1	name = [NPC Spoils]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   1	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   2	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   3	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   4	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   5	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   6	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   7	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   8	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =   9	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =  10	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =  11	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 11.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4471	skill_level =  12	name = [NPC Anger]	desc = [Increases NPC's P. Atk. and P. Def. Effect 12.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   1	name = [NPC Strike Golem]	desc = [For powerful Golems that are 1.5x stronger]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   2	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   3	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   4	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   5	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   6	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   7	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   8	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =   9	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =  10	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =  11	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4472	skill_level =  12	name = [NPC Strike Golem]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   1	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   2	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   3	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   4	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   5	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   6	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   7	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   8	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =   9	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =  10	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =  11	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4473	skill_level =  12	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4474	skill_level =   1	name = [Area Heal - Per]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4474	skill_level =   2	name = [Area Heal - Per]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4474	skill_level =   3	name = [Area Heal - Per]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4474	skill_level =   4	name = [Area Heal - Per]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4474	skill_level =   5	name = [Area Heal - Per]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4475	skill_level =   1	name = [Perfect Resist Bleeding]	desc = [Bleed attacks don't work on target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4476	skill_level =   1	name = [Silent Move]	desc = [Blocks monsters' first strike.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4476	skill_level =   2	name = [Silent Move]	desc = [Blocks monsters' first strike.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4476	skill_level =   3	name = [Silent Move]	desc = [Blocks monsters' first strike.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4476	skill_level =   4	name = [Silent Move]	desc = [Blocks monsters' first strike.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4476	skill_level =   5	name = [Silent Move]	desc = [Blocks monsters' first strike.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   1	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   2	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   3	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   4	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   5	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   6	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   7	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   8	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =   9	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =  10	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =  11	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4477	skill_level =  12	name = [NPC Frost Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4478	skill_level =   1	name = [Ice Fairy Aqua Splash]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4479	skill_level =   1	name = [Ice Fairy Resist Cold]	desc = [Increases resistance to cold attacks. Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4480	skill_level =   1	name = [Ice Fairy Curse Gloom]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4481	skill_level =   1	name = [Ice Fairy Hex]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4482	skill_level =   1	name = [Ice Fairy Silence]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   1	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   2	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   3	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   4	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   5	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   6	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   7	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   8	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =   9	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =  10	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =  11	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4483	skill_level =  12	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4484	skill_level =   1	name = [Eating Follower Heal]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4485	skill_level =   1	name = [Eating Follower]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   1	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   2	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   3	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   4	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   5	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   6	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   7	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   8	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =   9	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =  10	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =  11	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4486	skill_level =  12	name = [Decrease P. Def]	desc = [Temporarily reduces P. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   1	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   2	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   3	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   4	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   5	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   6	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   7	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   8	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =   9	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =  10	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =  11	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4487	skill_level =  12	name = [Decrease M. Def.]	desc = [Instantly reduces M. Def. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   1	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   2	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   3	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   4	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   5	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   6	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   7	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   8	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =   9	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =  10	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =  11	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4488	skill_level =  12	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   1	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   2	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   3	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   4	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   5	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   6	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   7	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   8	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =   9	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =  10	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =  11	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4489	skill_level =  12	name = [NPC Death MP Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   1	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   2	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   3	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   4	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   5	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   6	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   7	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   8	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =   9	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =  10	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =  11	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4490	skill_level =  12	name = [NPC Holy Wall]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   1	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   2	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   3	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   4	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   5	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   6	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   7	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   8	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =   9	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =  10	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =  11	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4491	skill_level =  12	name = [Holy Weapon]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   1	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   2	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   3	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   4	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   5	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   6	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   7	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   8	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =   9	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =  10	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =  11	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4492	skill_level =  12	name = [Enlarging Head Curse]	desc = [Temporarily enlarges the head.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   1	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   2	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   3	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   4	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   5	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   6	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   7	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   8	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =   9	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =  10	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =  11	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4493	skill_level =  12	name = [NPC Debuff Shield Slow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4989	skill_level =   1	name = [Npc - Hot Spring Nectar]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4990	skill_level =   1	name = [Npc - Hot Spring Mineral]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4991	skill_level =   1	name = [Hot Spring Sulfur]	desc = [Decreases Atk. Spd. and Casting Spd. Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4992	skill_level =   1	name = [Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4993	skill_level =   1	name = [Venom - Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4994	skill_level =   1	name = [Venom - Sonic Storm]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4995	skill_level =   1	name = [Venom - Teleport]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4996	skill_level =   1	name = [Venom - Range Teleport]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4997	skill_level =   1	name = [Lidia - Regen]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4998	skill_level =   1	name = [Lidia - Twister]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 4999	skill_level =   1	name = [Lidia - Range Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5000	skill_level =   1	name = [Alfred - Super Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5001	skill_level =   1	name = [Alfred - Life Drain]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5002	skill_level =   1	name = [Giselle - Vampiric Rage]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5003	skill_level =   1	name = [Giselle - Tempest]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5004	skill_level =   1	name = [Dimensional Shock]	desc = [Shocks and instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5005	skill_level =   1	name = [Frintezza's Ghost Summoning]	desc = [Frintezza is in temporary state of paralysis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5006	skill_level =   1	name = [Frintezza's Melody]	desc = [A general performance.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5007	skill_level =   1	name = [Frintezza's Healing Rhapsody]	desc = [Music to soothe the soul.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5007	skill_level =   2	name = [Frintezza's Rampaging Opus]	desc = [A Consecutive Dash + Portrait Replay Performance]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5007	skill_level =   3	name = [Frintezza's Power Concerto]	desc = [A powerful tune affecting Attack/Speed.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5007	skill_level =   4	name = [Frintezza's Plagued Concerto]	desc = [A triumphant ballad of Heal Suppressing.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5007	skill_level =   5	name = [Frintezza's Psycho Symphony]	desc = [Two Can Dance + Cancel Performance.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5008	skill_level =   1	name = [Frintezza's Concert Hall Melody]	desc = [Music that makes you feel oh so good inside.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5008	skill_level =   2	name = [Frintezza's Rampaging Opus en masse]	desc = [Consecutive Dash + Portrait Replay Performance]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5008	skill_level =   3	name = [Frintezza Power Encore]	desc = [Attack/Speed Performance]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5008	skill_level =   4	name = [Mournful Chorale Prelude]	desc = [Instantly decreases the effect of HP regeneration magic.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5008	skill_level =   5	name = [Hypnotic Mazurka]	desc = [Instantly immobilizes the target by making it dance involuntarily.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5009	skill_level =   1	name = [Frintezza's Ghostly Fighter]	desc = [A portrait ghost that can make physical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5010	skill_level =   1	name = [Frintezza's Ghostly Mage]	desc = [A portrait ghost that can make magical attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5011	skill_level =   1	name = [Frintezza's Bomber Ghost]	desc = [A portrait ghost who can create a suicide explosion.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5012	skill_level =   1	name = [Breath of Scarlet]	desc = [Instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5013	skill_level =   1	name = [Frintezza Ghost Drain]	desc = [Portrait ghost drains HP.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5014	skill_level =   1	name = [Frintezza's Daemon Attack]	desc = [Demon 1 general attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5014	skill_level =   2	name = [Frintezza's Daemon Attack]	desc = [Demon 2 general attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5014	skill_level =   3	name = [Frintezza's Daemon Attack]	desc = [Demon 3 general attack.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5015	skill_level =   1	name = [Frintezza's Daemon Charge]	desc = [Demon 1 charge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5015	skill_level =   2	name = [Frintezza's Daemon Charge]	desc = [Demon 2 charge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5015	skill_level =   3	name = [Frintezza's Daemon Charge]	desc = [Demon 3 charge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5015	skill_level =   4	name = [Frintezza's Daemon Charge]	desc = [Demon 1 slow charge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5015	skill_level =   5	name = [Frintezza's Daemon Charge]	desc = [Demon 2 slow charge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5015	skill_level =   6	name = [Frintezza's Daemon Charge]	desc = [Demon 3 slow charge.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5016	skill_level =   1	name = [Yoke of Scarlet]	desc = [Instantly immobilizes.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5017	skill_level =   1	name = [Frintezza's Daemon Morph]	desc = [Demon 1 metamorphosis.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5018	skill_level =   1	name = [Frintezza's Daemon Field]	desc = [Demon 2 magic field.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5018	skill_level =   2	name = [Frintezza's Daemon Field]	desc = [Demon 3 magic field.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5019	skill_level =   1	name = [Frintezza's Daemon Drain]	desc = [Demon 3 HP drain range.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5020	skill_level =   1	name = [Forced Action]	desc = [Crumples to the ground because of unknown power.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   1	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   2	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   3	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   4	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   5	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   6	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   7	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   8	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =   9	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =  10	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =  11	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5021	skill_level =  12	name = [Inspiration of Einhasad]	desc = [Makes sacred attacks.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5022	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   1	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   2	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   3	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   4	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   5	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   6	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   7	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   8	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =   9	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =  10	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =  11	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5023	skill_level =  12	name = [Hold]	desc = [Temporarily holds and immobilizes target.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   1	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   2	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   3	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   4	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   5	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   6	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   7	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   8	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =   9	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =  10	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =  11	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5024	skill_level =  12	name = [Decrease Atk.Speed]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5025	skill_level =   1	name = [Raid Boss - Level 30]	desc = [His exploits are famous among Wererats. After assigning the South to the Sukar Wererats, he and a group of followers journeyed north in search of wealth. Unlike other Wererats, he possesses an enterprising spirit and began plundering the tombs of Orc tribal chiefs. Chased away by vengeful spirits, now he and his band rob unwary travelers passing through the region.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5026	skill_level =   1	name = [Raid Boss - Level 39]	desc = [Once a human magician with an almost Dwarven interest in machinery,he heard about Titan Age Sky Wagon Relic and theorized that a combination of Dwarven skills and magic could reproduce the flying wagon. He died without succeeding in his goal, but his spirit still wanders the area.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5027	skill_level =   1	name = [Raid Boss - Level 37]	desc = [This villain preys on adventurers who travel between the Dwarven Village and the Town of Schuttgart. He summoned all the northern Goblin powers to create a great bandit force and rule over them, but he made a serious mistake by stealing tribute intended for Schuttgart. Hearing rumors that the lord was preparing an army to clear out the bandits, he and his followers fled to the mountains.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5028	skill_level =   1	name = [Raid Boss - Level 53]	desc = [Once a shaman who worshipped Pa'agrio, he is now consumed by evil and bent on manipulating the powers of the spirit-being Tasha to conquer the world. His growing horde of followers include Ragna Orcs, evil spirits and insects.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5029	skill_level =   1	name = [Raid Boss - Level 52]	desc = [This powerful Chaos Golem was made from Starstones gathered from the Ruins of Pavel by the mad scientist Dr. Chaos, who styles himself the Emperor of Evil. Once a Golem Maestro, Dr. Chaos was expelled from the Black Anvil Guild for trying to steal the blueprint from the elders. He swore revenge on the Black Anvil Guild, conquering the Ruins of Pavel with the Horrifying Golem Army he created. He views all outsiders as assassins sent by the Guild and will attack immediately. His ultimate goal is world domination.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5030	skill_level =   1	name = [Raid Boss - Level 59]	desc = [This captain secretly loved the Princess Melissa. Saddened by her disappearance, he set out to learn her fate. Finding her transformed into the Ice Queen, Freya, he was turned into a Gargoyle and now protects the Frozen Labyrinth from interlopers.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5031	skill_level =   1	name = [Raid Boss - Level 80]	desc = [This Queen of Spike Stakatos conducts breeding experiments using top-ranking Spike Stakatos. She knows that her life running out and is desperately trying to grow a new Stakato queen in her nest, despite the low chances for success. Nursing her power, she dreams of a resurgence of her weakened race.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5032	skill_level =   1	name = [Raid Boss - Level 87]	desc = [Although he appears human, he is actually a high-ranking Angel who directly interacts with Einhasad and worships the Grail. Recently an ancient religious document found in the Tower of Insolence provided proof that the Grail is hidden in the Monastery of Silence. Since then, adherents of the Pagan Temple have frequently tried to steal it, but none has avoided the judgment of the Ruler of Splendor.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5033	skill_level =   1	name = [Raid Boss - Level 87]	desc = [This aristocrat of Rune secretly worships Triol, even conducting the occasional bloody worship ceremony in the Temple. Despite his claims of nobility, much of his background is still unknown.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5034	skill_level =   1	name = [Raid Boss - Level 73]	desc = [This Golem was originally a follower of Argos during the war between Giants and Humans. He remained with his master after Argos's imprisonment by Einhasad into the cliff wall. He has devolved to the point that he no longer resembles a Titan and isn't sure why he is still there. Even Daimon the White-Eyed cannot harm him in the Wall of Argos.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5035	skill_level =   1	name = [Raid Boss - Level 76]	desc = [The result of one of Hardin's magical experiments, he is rather monstrous in appearance, spewing lava from all over his body. Despite his looks, he was in fact a very submissive Golem who followed Hardin like a father. He went mad from the feeling of abandonment after Hardin left the Blazing Swamp. When King Astaire attacked Aden Castle, some of the soldiers of Elmore were caught in the Blazing Swamp, and there they first saw this giant covered in lava.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5036	skill_level =   1	name = [Raid Boss - Level 60]	desc = [The Ice Fairy who came to Freya after Princess Melissa was turned, she oversees everything in the Frozen Labyrinth on behalf of Freya. She has watched the movements of the Zinnia Guild ever since the Order of Canna Knights disappeared.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5037	skill_level =   1	name = [Decrease Casting Speed]	desc = [Instantly reduces Casting Speed. Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5037	skill_level =   2	name = [Decrease Casting Speed]	desc = [Instantly reduces Casting Speed. Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5037	skill_level =   3	name = [Decrease Casting Speed]	desc = [Instantly reduces Casting Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   1	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   2	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   3	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   4	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   5	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   6	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   7	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   8	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =   9	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =  10	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =  11	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =  12	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =  13	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =  14	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =  15	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5038	skill_level =  16	name = [Summon PVP Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5039	skill_level =   1	name = [NPC - Ultra Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   1	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   2	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   3	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   4	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   5	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   6	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   7	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   8	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =   9	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =  10	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =  11	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5040	skill_level =  12	name = [NPC - Healing Potion]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5041	skill_level =   1	name = [Charm of Courage]	desc = [Prevents experience value from decreasing if killed during a siege war.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   1	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   2	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   3	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   4	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   5	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   6	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   7	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   8	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =   9	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =  10	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =  11	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5042	skill_level =  12	name = [NPC Dispel Bomb]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   1	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   2	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   3	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   4	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   5	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   6	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   7	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   8	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =   9	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =  10	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =  11	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5043	skill_level =  12	name = [NPC Super Sonic Blaster]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5044	skill_level =   1	name = [NPC Ultimate Defense]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5044	skill_level =   2	name = [NPC Ultimate Defense]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   1	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   2	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   3	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   4	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   5	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   6	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   7	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   8	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =   9	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =  10	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =  11	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5045	skill_level =  12	name = [Castle Power Strike]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   1	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   2	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   3	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   4	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   5	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   6	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   7	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   8	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =   9	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =  10	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =  11	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5046	skill_level =  12	name = [Castle Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   1	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   2	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   3	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   4	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   5	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   6	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   7	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   8	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =   9	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =  10	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =  11	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5047	skill_level =  12	name = [Castle Spinning Slasher]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   1	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   2	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   3	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   4	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   5	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   6	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   7	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   8	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =   9	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =  10	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =  11	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5048	skill_level =  12	name = [Castle Burst Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   1	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   2	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   3	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   4	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   5	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   6	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   7	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   8	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =   9	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =  10	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =  11	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5049	skill_level =  12	name = [Castle Blow]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   1	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   2	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   3	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   4	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   5	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   6	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   7	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   8	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =   9	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =  10	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =  11	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5050	skill_level =  12	name = [Castle DD Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   1	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   2	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   3	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   4	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   5	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   6	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   7	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   8	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =   9	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =  10	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =  11	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5051	skill_level =  12	name = [Castle Self AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   1	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   2	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   3	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   4	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   5	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   6	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   7	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   8	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =   9	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =  10	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =  11	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5052	skill_level =  12	name = [Castle Long AE Fire]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   1	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   2	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   3	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   4	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   5	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   6	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   7	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   8	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =   9	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =  10	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =  11	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5053	skill_level =  12	name = [Castle DD Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   1	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   2	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   3	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   4	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   5	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   6	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   7	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   8	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =   9	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =  10	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =  11	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5054	skill_level =  12	name = [Castle Self AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   1	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   2	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   3	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   4	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   5	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   6	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   7	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   8	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =   9	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =  10	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =  11	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5055	skill_level =  12	name = [Castle Long AE Water]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   1	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   2	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   3	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   4	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   5	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   6	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   7	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   8	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =   9	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =  10	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =  11	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5056	skill_level =  12	name = [Castle DD Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   1	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   2	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   3	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   4	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   5	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   6	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   7	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   8	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =   9	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =  10	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =  11	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5057	skill_level =  12	name = [Castle Self AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   1	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   2	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   3	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   4	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   5	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   6	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   7	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   8	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =   9	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =  10	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =  11	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5058	skill_level =  12	name = [Castle Long AE Wind]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   1	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   2	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   3	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   4	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   5	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   6	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   7	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   8	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =   9	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =  10	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =  11	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5059	skill_level =  12	name = [Castle DD Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   1	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   2	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   3	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   4	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   5	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   6	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   7	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   8	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =   9	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =  10	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =  11	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5060	skill_level =  12	name = [Castle Self AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   1	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   2	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   3	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   4	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   5	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   6	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   7	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   8	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =   9	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =  10	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =  11	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5061	skill_level =  12	name = [Castle Long AE Earth]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   1	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   2	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   3	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   4	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   5	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   6	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   7	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   8	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =   9	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =  10	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =  11	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5062	skill_level =  12	name = [Castle DD Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   1	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   2	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   3	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   4	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   5	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   6	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   7	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   8	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =   9	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =  10	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =  11	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5063	skill_level =  12	name = [Castle Self AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   1	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   2	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   3	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   4	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   5	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   6	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   7	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   8	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =   9	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =  10	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =  11	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5064	skill_level =  12	name = [Castle Long AE Holy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   1	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   2	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   3	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   4	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   5	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   6	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   7	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   8	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =   9	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =  10	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =  11	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5065	skill_level =  12	name = [Castle DD Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   1	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   2	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   3	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   4	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   5	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   6	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   7	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   8	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =   9	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =  10	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =  11	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5066	skill_level =  12	name = [Castle Self AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   1	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   2	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   3	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   4	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   5	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   6	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   7	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   8	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =   9	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =  10	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =  11	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5067	skill_level =  12	name = [Castle Long AE Unholy]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   1	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   2	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   3	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   4	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   5	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   6	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   7	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   8	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =   9	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =  10	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =  11	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5068	skill_level =  12	name = [Decrease Speed]	desc = [Instantly reduces Speed. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   1	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   2	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   3	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   4	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   5	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   6	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   7	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   8	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =   9	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =  10	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =  11	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5069	skill_level =  12	name = [Decrease Atk.Spd.]	desc = [Instantly reduces Atk. Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   1	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   2	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   3	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   4	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   5	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   6	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   7	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   8	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =   9	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =  10	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =  11	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5070	skill_level =  12	name = [Decrease Casting Spd]	desc = [Instantly reduces Casting Spd. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   1	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   2	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   3	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   4	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   5	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   6	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   7	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   8	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =   9	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =  10	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =  11	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5071	skill_level =  12	name = [Decrease P.Atk]	desc = [Instantly reduces P. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   1	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   2	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   3	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   4	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   5	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   6	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   7	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   8	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =   9	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =  10	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =  11	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5072	skill_level =  12	name = [Decrease M. Atk.]	desc = [Instantly reduces M. Atk. Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   1	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   2	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   3	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   4	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   5	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   6	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   7	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   8	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =   9	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =  10	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =  11	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5073	skill_level =  12	name = [Quest Trap -  Power Shot]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5074	skill_level =   1	name = [The Victor of War]	desc = [Maximum CP is increased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5075	skill_level =   1	name = [The Vanquished of War]	desc = [Maximum CP is decreased.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   1	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 1.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   2	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 2.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   3	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 3.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   4	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 4.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   5	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 5.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   6	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 6.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   7	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 7.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   8	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 8.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =   9	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 9.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =  10	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 10.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =  11	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 11.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =  12	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 12.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =  13	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 13.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =  14	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 14.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5076	skill_level =  15	name = [Death Penalty]	desc = [Combat ability is decreased due to death.  Effect 15.]	name3 = [none]	name4 = [none]	skill_end
skill_begin	skill_id = 5077	skill_level =   1	name = [NPC Remove Death Penalty]	desc = [none]	name3 = [none]	name4 = [none]	skill_end
