Version history:

 1.3.1

- Fixed a bug with Bomb-o-Rams movement while being dismoved
- Added targets highlight for Bomb-o-Rams
- Taus Clasan is weakened (50% fire weakness, evasion is lowered from 80% to 50%)
- Toy soldiers get 50% fire weakness
- Fixed/added Ritualists' Mind immunity (part of the Undead feature)
- Angi's Ruby now gives bonuses to Ice Nymphs
- Darkthorn Crown now gives bonuses vs Ice Thorns

Version 1.3.0

- Fixed Ritualists' attack (they cuold scare immobilized troops)
- Changed convertation script (1 click now)
- Added aod_converted and aod_convertable global variables
- Added a new level 5 unit (?)
- Added a new summonable unit (?)
- Added a new artifact (?)

Verison 1.2.2

- Fixed bug with sacrificing hypnotized enemy troops
- Fixed bug with Darklings summon
- Added missing text (Ice Thorns and their abilities)
- Most of AoD units got their AI
- Added Arena Ring (at this moment it's just a test fight item. It'll be upgraded an changed later)

Verison 1.2.1

- Added a new summonable unit: Ice Thorn (sommoned by Ice Nymphs)

Verison 1.2.0

- Fixed Ritualists, Bomb-o-Rams and Demolishers textures (transparency fix)
- Added a new unit: Ice Nymph

Verison 1.1.4

- Fixed Skeletons animation bug
- Added alpha-channel support for new textures

Verison 1.1.3

- Optimized for KBMaster compatibility
- Slightly changed scripting (ie Forsaken Book)

Verison 1.1.2

- Fixed Ritualists sacrificing (now there must be at least one free cell near the target)
- All AoD creatures except for summons got Darkborn feature
- Fixed Adepts of Darkness death effect
- "Archmage" passive skill now gives leadership bonuses to Adepts of Drakness and Ritualists

Verison 1.1.1

- Added coop-skill for Ritualists (+Adepts of Darkness). You need to select a friendly troop as a ranged target of your Ritualists (not Undead, Plant, Golem, Summoned). At this moment your Adepts of Darkness must have at least 1 action point!!! Then thy'll start a sacrificing ritual which would instantly kill the target and increases your AoD troops count. The more free cells were around the victim and the more health they had, the more extra troops you'll get.
- Fixed reserve and garrison pictures display

Verison 1.1.0

- Added a new unit: Ritualists

Verison 1.0.0:

- Supportable game version: 1.65/1.7
- Fixed Bomb-o-Rams attack script
- Excluded undead targets from Adepts/Draklings post-attack effect
- Fixed descriptions for Adepts of Darkness
- Improved Bomb-o-Rams animation

Installation:

Put "mod_17_armyofdark.kfs" to your game folder data/mods. You don't need to restart the game to activate this mod.

Compatibility:

This mod is fully compatible with KBMaster and all mods which are compatible with it.

Description:

You'll get a mighty artifact called Forsaken Book. Which gives great knowledge for the price of your soul. It allows you to transform some troops to their Dark variants (tranformation rate is 2 to 1):
* Archmages --> Adepts of Darknesss
* Alchemists --> Demolishers
* Shamans --> Ritualists
* Dryads --> Ice Nymphs
They need more leadership than their Light variants, but they have some brand new skills and fetures. Also there are  some new summons: Bomb-o-Ram (mechanical kamikaze ram), Darkling (shadow knight) and Ice Thorn.

You are free to send your bug reports or your ideas on improving this mod to my email:znttskn@gmail.com or to post them here http://forum.1cpublishing.eu/showthread.php?t=5532